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New Ideas For Mods.

Discussion on New Ideas For Mods. within the Mabinogi forum part of the MMORPGs category.

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Old 03/06/2010, 05:04   #16
 
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Quote:
Originally Posted by darkpower5 View Post
What about infinite poison time on weapons and what being able to have always passive def on combat magic and range even without the armor
1.) Decided by time, which is usually server sided, thus: Small hope
2.) Server sided.
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Old 03/06/2010, 05:38   #17
 
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Originally Posted by aclazer View Post
Would it be possible to mod the like color of the inventory, like i know that you can change them to several but to add like more? custom ones...?
If you're talking about coloring the text, nogiparty has it, but it doesn't work for NA, due to issues with pleione. It can be fixed, you just have to figure out how it was done. I suggest starting by looking around inventory coloring.

Quote:
Originally Posted by AKB990 View Post
My idea of Arat berries included taking basic mission coding and applying it to Int, ADV and Hard. Though I suck at reverse engineering.
Reversing? You're not taking someone else's work and recoding it into your own xD
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Old 03/06/2010, 05:50   #18
 
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i thought it will be server sided >< all the good stuff are D=
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Old 03/06/2010, 08:45   #19
 
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Ooh! I have some! I know some of are likely checked, but why not throw them out anyway?

I'm just throwing out some ideas. I have more that I'll post later. Keep in mind that I am aware that a lot of these are impossible, so don't flame me needlessly...
Maybe it'll give you smart folk some ideas for other mods.

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Old 03/06/2010, 17:06   #20
 
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@Infylos very nice list... let's see what we can do.
-Most likely not possible, due to the times, checks and summons being largely controlled by the server.
-Used to be possible if the condition was removed from the summon pet call. If it hasn't been patched we should be able to do this one.
-Maybe someone could make an auto revive AI for the pet, where it uses the feather hotkey and revives the nearest player. Not sure though.
-This has been tried, I think that the findings from that experiment were negative though since the the info for the books is stored both server sided, in the item database and in part on a web page.
-100% fail for refine was possible but has been patched and 100% weaving was rumoured to be possible.
-As mentioned above.
-If you make of find a mabi facepalm animation sure!
-Not possible. The only reason you can target any distance and any target with fireball is because its effect is based on area of impact, not direct damage, and as such is is allowable that it hit somewhere without a valid target.
-Server sided.
-There is a skill that allows the GM's to pick up all those nice locked items, so I'll give it a maybe.
-Not likely.
-Possibly, if we can figure out whether its client or server determined.
-Maybe, if you can trick the game into thinking the speed upgrades are always in place.
-Highly likely.
-Server sided.
-Server sided.
-Server sided. (All item attributes are stored in a server database.)
-I think this has been done already, the calls exist for it, and at one point i was able to have the skill take 10% of my stamina rather then 10% of my HP which was completely useless, so I'd have to say yes.
-Most likely server sided.
-Nope.
-Nope.
-Maybe, depends on how the success is calculated.
-Possible via packet editing, so most likely possible through an edit.
I would like to see some of these done, those are really cool ideas.
~Bishop
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Old 03/06/2010, 17:48   #21
 
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@bishop and infylos
the feather thing is a skill (hint, hint)
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Old 03/06/2010, 18:15   #22
 
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Quote:
Originally Posted by Halfslashed View Post
If you're talking about coloring the text, nogiparty has it, but it doesn't work for NA, due to issues with pleione. It can be fixed, you just have to figure out how it was done. I suggest starting by looking around inventory coloring.
Was thinking of the interface color.
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Old 03/06/2010, 18:17   #23
 
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Things I've been trying to do:

1-Removing the limit on Windblast. (You can only shoot 4 shots in quick succession before having a cooldown time. Tested, seems to be server checked...)

2-Making water cannon push back neglecting distance. (No time to try, but I'm finally on break though so )

3-Enable elf vs elf/ giant vs giant in elf giant pvp. (Highly unlikely and probably checked by server, but I'll give it a stab...)
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Old 03/06/2010, 18:30   #24
 
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Quote:
Originally Posted by inusuka View Post
hmmm(thinking of possible ways to mod range out of archerness)
-how about humans aim while moving
-humans can run with range loaded
-not forced to stop walking once magnum loads with xbow
-infinite bow range oWo
-chaincast magnum o.0(ah the epicness thatd be)
-switch human range with elf range/other way around
-anything else involving range
well thats all oWo go epic archer mod ideas!
infinite range is impossible, you can make % show out of range, but you will never hit. I suppose you might be able to sog "out of range".....
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Old 03/06/2010, 19:29   #25
 
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@fenrir2037 you used to be able to hit out of range by using the recorded hit packet for a group of enemies.
@tuxx95 yea the "hidden_revive" skill correct? The trick would be pumping the AI to res everyone that dies or to use party feathers. Should be easy enough to do lol.
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Old 03/06/2010, 20:05   #26
 
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is it possible to make premium items like item bag usable without premium o _o?
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Old 03/06/2010, 20:25   #27
 
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@aclazer nope, that stuffs been locked into the server for quite some time.
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Old 03/06/2010, 20:34   #28
 
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Aah x.x thought so
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Old 03/06/2010, 21:45   #29
 
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ooo how about making orb rooms in dungeon so you can see witch one to open..be way easier to get threw rp dungeons
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Old 03/06/2010, 21:50   #30
 
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@carpoolz2 there was an orb timer released, but its shotty at best. The random timing and the complexity of how the orbs switch is too much to monitor easily.
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