Quote:
Originally Posted by Acorn511
A couple of ideas:
-infinite/extended summon golem control range (possible like infinite fireball range?)
-allowing summon golem to use a custom ai when not controlled
-Force cutscene skip Ex. Skipping a cutscene even when party leader is still watching the
-landing a flying mount at any altitude
-extended arat berry effect time/always on
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1.) Possible. You crash if the golem ends while it's out of range, however.
2.) Definitely possible. It's like pets.
3.) Definitely possible.
4.) 100% possible
5.) I'm not too sure about this one. It MIGHT be possible, but things decided via time seem to be server sided, so don't have high hopes for this.
Quote:
Originally Posted by inusuka
hmmm(thinking of possible ways to mod range out of archerness)
-how about humans aim while moving
-humans can run with range loaded
-not forced to stop walking once magnum loads with xbow
-infinite bow range oWo
-chaincast magnum o.0(ah the epicness thatd be)
-switch human range with elf range/other way around
-anything else involving range
well thats all oWo go epic archer mod ideas!
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1.) It's able to be done, but it's crippled because of some server checks
2.) See #1
3.) Probably not possible. Most equip checks are server sided now.
4.) There's a small small chance it can be done..
5.) No.
6.) Elf range is its own skill. Try sending the packet for using a skill you don't have. It won't work.
7.) There's really no mods for range now that the no aim mod has been changed so you automatically miss. There has also been no proof so far that there is existence of any new 100% range mod, either.
Mind you this: There's always the chance something is possible someway, somehow, so never believe someone until you've checked it out yourself.
But also, mind this: If something's too good to be true,
it is.