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[Release] gZoom - Guild Wars 2 Multi-Hack

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Old   #1051
 
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wow loving this for wvw thanks



wezzlegod is offline  
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Old   #1052
 
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is the teleport function ever going to work or what?


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Old   #1053
 
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Quote:
Originally Posted by fumixx View Post
is the teleport function ever going to work or what?
Go to Control Panel -> Region and Language -> Additional Settings -> Change 'Decimal Symbol' to a comma

That should fix it
glefC is offline  
Old   #1054
 
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You can actually just fix it through the source instead of doing that.. uNf doesn't require a regional change to load the gZoom lists.


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Old   #1055
 
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when i open gzoom game crashes

ops but only in an instance after run went to la and it didnt crash game
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Old   #1057
 
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Confirmed working.. I changed the "." to a "," in the region settings on my computer to get the teleporting to work, I would be under the ground in water before that. Thanks for this!
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Old   #1058
 
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Originally Posted by [email protected] View Post
brauche hilfe wenn ich mich porte also middleclick to teleport und ich einen sync skill benutze sehe ich nur kurz wieder die anderen spieler wenn ich mich bewege wieder alle weg
woran liegt das
ich hab das gleiche Problem.
wenn ein mob in der Nähe ist, kill ich den, danach bin ich meistens voll synchronisiert ... oder ich logge kurz zur charakterauswahl aus und wieder ein.
aber eine elegantere Lösung wäre mir auch lieber ;-)
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Old   #1059
 
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when i teleport, i get nothing, no NPCs, no monsters, cant use target skills and i dont get the POI
help?
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Old   #1060
 
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okay...so i found an easy way to sync for all toons. basically just go and jump up against a wall a few times or any other object. jumping up onto things, especially those that you then slide back down, will sync everything. for water you obviously have to get on land, but i've been using this with GREAT success.
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Old   #1061
 
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Quote:
Originally Posted by corypedia View Post
okay...so i found an easy way to sync for all toons. basically just go and jump up against a wall a few times or any other object. jumping up onto things, especially those that you then slide back down, will sync everything. for water you obviously have to get on land, but i've been using this with GREAT success.
ORLY ?
Patchank is offline  
Old   #1062
 
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It's old news.. If you create a collision flag when using the teleport you wouldn't need to jump into a wall and could just teleport /w autosync not using packets and it would sync when you land in the spot you teleport to.
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Old   #1063
 
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But that would require to call a function inside of the GW2 executable which is not exactly possible with pure C#.
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Old   #1064
 
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But that would require to call a function inside of the GW2 executable which is not exactly possible with pure C#.
Then your not thinking outside the box and should go see how the triggers work when colliding with an object
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Old   #1065


 
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Quote:
Originally Posted by Ext3h View Post
which is not exactly possible with pure C#.
WHAT? It totally is.


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