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[Release] gZoom - Guild Wars 2 Multi-Hack

Discussion on [Release] gZoom - Guild Wars 2 Multi-Hack within the GW2 Hacks, Bots, Cheats & Exploits forum part of the Guild Wars 2 category.

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Old 01/14/2013, 21:10   #1051
 
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is the teleport function ever going to work or what?
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Old 01/15/2013, 10:18   #1052
 
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is the teleport function ever going to work or what?
Go to Control Panel -> Region and Language -> Additional Settings -> Change 'Decimal Symbol' to a comma

That should fix it
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Old 01/16/2013, 06:42   #1053
 
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You can actually just fix it through the source instead of doing that.. uNf doesn't require a regional change to load the gZoom lists.
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Old 01/16/2013, 07:58   #1054
 
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when i open gzoom game crashes

ops but only in an instance after run went to la and it didnt crash game
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Old 01/16/2013, 20:29   #1055
 
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brauche hilfe wenn ich mich porte also middleclick to teleport und ich einen sync skill benutze sehe ich nur kurz wieder die anderen spieler wenn ich mich bewege wieder alle weg
woran liegt das
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Old 01/17/2013, 11:58   #1056
 
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Confirmed working.. I changed the "." to a "," in the region settings on my computer to get the teleporting to work, I would be under the ground in water before that. Thanks for this!
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Old 01/17/2013, 12:11   #1057
 
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brauche hilfe wenn ich mich porte also middleclick to teleport und ich einen sync skill benutze sehe ich nur kurz wieder die anderen spieler wenn ich mich bewege wieder alle weg
woran liegt das
ich hab das gleiche Problem.
wenn ein mob in der Nähe ist, kill ich den, danach bin ich meistens voll synchronisiert ... oder ich logge kurz zur charakterauswahl aus und wieder ein.
aber eine elegantere Lösung wäre mir auch lieber ;-)
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Old 01/18/2013, 03:09   #1058
 
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when i teleport, i get nothing, no NPCs, no monsters, cant use target skills and i dont get the POI
help?
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Old 01/18/2013, 22:46   #1059
 
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okay...so i found an easy way to sync for all toons. basically just go and jump up against a wall a few times or any other object. jumping up onto things, especially those that you then slide back down, will sync everything. for water you obviously have to get on land, but i've been using this with GREAT success.
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Old 01/19/2013, 09:06   #1060
 
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okay...so i found an easy way to sync for all toons. basically just go and jump up against a wall a few times or any other object. jumping up onto things, especially those that you then slide back down, will sync everything. for water you obviously have to get on land, but i've been using this with GREAT success.
ORLY ?
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Old 01/19/2013, 14:03   #1061
 
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It's old news.. If you create a collision flag when using the teleport you wouldn't need to jump into a wall and could just teleport /w autosync not using packets and it would sync when you land in the spot you teleport to.
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Old 01/19/2013, 18:32   #1062
 
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But that would require to call a function inside of the GW2 executable which is not exactly possible with pure C#.
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Old 01/19/2013, 20:11   #1063
 
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But that would require to call a function inside of the GW2 executable which is not exactly possible with pure C#.
Then your not thinking outside the box and should go see how the triggers work when colliding with an object
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Old 01/19/2013, 20:34   #1064


 
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which is not exactly possible with pure C#.
WHAT? It totally is.
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Old 01/20/2013, 22:02   #1065
 
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Bei mir muss immer erst das Spiel laden. Es geht irgendwie nicht, dass ich schnell alle Wegpunkte etc freischalte. Was ist dieses "syncronisieren"? Bei mir passiert nichts, wenn ich die besagten Spells caste
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