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Name of objects hardly matters, your memory class, functions within buttons/checkboxes/timers and xyz code(line for line there) are identical yet you claim to have 'rewritten and leached nothing', it seems more like a re-arrange to fit your purpose which is fine but you shouldn't say the code is fully your own when it's cut and paste for the most part.
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The memory editing aspect will be no different between program to program if you look at another trainer for gw2 because in C# there is no other way to write/read from memory other then the way the dll imports are setup.
Considering in all of his code it all uses pattern scanning and mine uses none, how is the functions within the same?
Mine:
Code:
private void checkBox1_CheckedChanged_1(object sender, EventArgs e)
{
if (checkBox1.Checked)
{
Function.WriteByteArray(0x0ad14a7, 6, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }); //Spiderman
}
else
{
Function.WriteByteArray(0x0ad14a7, 6, new byte[] { 0xD9, 0x86, 0x54, 0x01, 0x00, 0x00 }); //Spiderman
}
His:
Code:
if (chkClimb.Checked == false)
{
Function.WriteByteArray(Climb.ToInt32(), 6, new byte[] { 0xD9, 0x86, 0x54, 0x01, 0x00, 0x00 });
}
else
if (chkClimb.Checked == true)
{
Function.WriteByteArray(Climb.ToInt32(), 6, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
}
He is writing to the pattern scan found address which is done here:
Code:
Climb = _sigScan.FindPattern(new byte[] { 0x8B, 0x4E, 0x70, 0x0F, 0x57, 0xC0, 0x0F, 0x29, 0x41, 0x50 }, "xxxxxxxxxx", 10);
When mine is a direct address write without pattern scanning.
Timers WILL always look the same cause we both used VS for 1 and 2 cause its both done in C#. Again, you realize not very much WILL BE DIFFERENT between 2 programs both made to write memory done in C#? Go google read/write in C# and you'll see the same shit posted everywhere that is in his & mine.
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You did say in your CE thread you were sick of people hiding stuff behind trainers
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You misunderstood, I was referring to the fact of people hiding memory address's within trainers - which I always share & update that table EVERY patch. *M* was given credit for the tid-bit he helped with in terms of understanding why there is a check in the teleport and how to get around it and I also informed him before hand I would be using his snipit to read from his .xyz files. He was the one who released the whole thing over literally 4 lines of code.
As for crossing the line, atleast me & buffy both offer help and service to people without any 'elite' versions. We and you the people take the risk to run hacks/bots on a game that was paid for, so why pay more? And for *M* to just put randomization on the title window name and call that anti-hack detection? Kinda dumb.. What would he of done if they added something like GG or xtrap?
Also, all of the work is really done in olly/ce in terms of finding the memory addresses. Thing's that *M* used such as some of the basic pointers for speed/gravity and teleport where public before I got involved in here. The spiderman ( which is different from peoples original climb)/strife/regular clipping/clip cam where things that I brought to the table. Adding things to a trainer or making one is a small effort compared to actually finding and making them functional in comparison based on the work required in ASM to do so. There is things on his trainers private version that where directly from my CE Table that I have had up for the longest time that he copied out of and utilized to make profit on that I was offering to the people for free. Buffy asked me on skype for permission to use things from the CE table since it was my find/effort and though I wouldn't of cared if he did, is it not the same thing as using 4 lines of code? And it's only so I can read his teleport files - that is it. C# will have the same similar looks, in visual studio, the same default built in functions and libary, so of course it will look the same.. Again, go google read/write in C# and look in amazement that everything *M* did is things you can copy/paste right of google if you really wanted to make a trainer but he was the one who popularized as being the first to make one so none else took the time really.
It's really Ok, I've been discussing a project with buffy, should keep your eyes peeled on the forums in the coming days