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Diskussionen über Memorys

Discussion on Diskussionen über Memorys within the GW Exploits, Hacks, Bots, Tools & Macros forum part of the Guild Wars category.

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Old 04/12/2009, 14:18   #496
 
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Quote:
Originally Posted by _revo View Post
gibt aus, was du selber in den chat geschrieben hast

hatte mal langeweile und habe die mems mit den offsets in ce gespeichert, vielleicht kanns ja wer gebrauchen^^

man müsste mal bei leben von hero 2 und 3 gucken was da falsch ist, es werden komische werte ausgegeben.
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Old 04/12/2009, 14:23   #497


 
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Îch hab kp wie man die Addresse nützlich anwenden soll O.o

Code:
Const $memChat = 0xa00878
Const $memChat_OS = 0x2a8

;-Chat
$1_memChat = _MemoryRead($memChat, $hprocess, 'dword')
$2_memChat = _MemoryRead($1_memChat + $memChat_OS, $hprocess, 'wchar[3]')
$CHAT = $2_memChat
Dim $chatray[10]
$chatray[0] = " "

Func ReadChat()
	$CHAT = _MemoryRead($1_memChat + $memChat_OS, $hprocess, 'wchar[100]')
	 _ArrayAdd($chatray, $CHAT)
EndFunc

AdlibEnable("ReadChat", 1000)
HotKeySet("{Home}", "Display")
Func Display()
	_ArrayDisplay($chatray)
EndFunc

While True
	sleep(500)
WEnd
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Old 04/12/2009, 14:35   #498
 
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habs bisl geändern nun schreibt er net soviel doppelt.

was man damit machen kann...mh kein plan

Code:
#include "tt6.au3"
#Include <Array.au3>
Const $memChat = 0xa00878
Const $memChat_OS = 0x2a8

;-Chat
$1_memChat = _MemoryRead($memChat, $hprocess, 'dword')
$2_memChat = _MemoryRead($1_memChat + $memChat_OS, $hprocess, 'wchar[3]')
$CHAT = $2_memChat
Dim $chatray[10]
$chatray[0] = " "
HotKeySet("{esc}", "Display")
ReadChat()

Func ReadChat()
	while 1
		$CHAT = _MemoryRead($1_memChat + $memChat_OS, $hprocess, 'wchar[100]')
			if $CHAT <> "" then
				_ArrayAdd($chatray, $CHAT)
				sleep(3000)
			EndIf
	WEnd
EndFunc


Func Display()
	_ArrayDisplay($chatray)
EndFunc
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Old 04/12/2009, 15:02   #499
 
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Kannmandamitwasindenchatschreiben?
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Old 04/12/2009, 15:02   #500


 
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jo is eigentlich nutzlos. ziemlich.
das einzige was ginge (bei mir egal weils ehh immer geht)
man könnte damit auslesen ob das resign richtig angekommen is.
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Old 04/12/2009, 19:50   #501
 
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so ich benutze jetzt einfach mal den thread weiter um über mems zu labern...kann mir jemand von euch sagen wie man mit solchen adressen in autoit umgeht?

Gw1.exe+6132B0
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Old 04/12/2009, 19:52   #502
 
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Gw?.exe = 0x00400000
+ 0x006132B0
= 0x00A132B0
lol?
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Old 04/12/2009, 19:54   #503
 
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kthxbye *rotwerd*

habe trotzdem noch was interessantes dazu gefunden, vielleicht brauchts ja mal wer:
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Old 04/12/2009, 22:24   #504


 
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So..jetzt mal meine Frage..
Was bedeuten folgende Mems?

Code:
AX					= 0xa058a8
AY					= 0xa058ac
NO_NPC					= 0xa0748c
EXPANDERA				= 0xa057db
EXPANDERB				= 0xa057da
PVP_PVE					= 0xa0321c
INTERFACE				= 0xa01c88
STORAGE					= 0xa021fc
SELLBAGX				= 0xa02180
MOUSEACTION				= 0x9f9b48
MESSAGE					= 0xa05f7f
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Old 04/12/2009, 22:31   #505
 
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Code:
AX					= 0xa058a8 ;KA vllt X ACHSE
AY					= 0xa058ac ; KA vllt Y ACHSE
NO_NPC					= 0xa0748c
EXPANDERA				= 0xa057db
EXPANDERB				= 0xa057da
PVP_PVE					= 0xa0321c ; Ob PVP oder PVE
INTERFACE				= 0xa01c88; Groesse des interface
STORAGE					= 0xa021fc
SELLBAGX				= 0xa02180
MOUSEACTION				= 0x9f9b48 
MESSAGE					= 0xa05f7f ; Zeigt, soweit ich weiss an ob ne fehlermeldung da ist
Die paar kenn ich Einfach damit rumspielen, ist selbsterklaerend(danach)
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Old 04/12/2009, 22:35   #506


 
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Thx, bei PVE_PVP dachte ich eig. das es angibt ob man sich grad auf PVP oder PVE Map befindet
Hab mich nämlich gewundert wieso das nicht ging xD
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Old 04/12/2009, 22:40   #507
 
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Also, es hat halt mehrere moeglichkeiten :
1. Wie du es beschrieben hast
2. Ob PvP/PvE Charakter.
usw..

Einfach rumprobieren. Und zweideutigkeit erkennen...

Edit: Mit den anderen kann man glaub ich das Interface anpassen...
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Old 04/12/2009, 22:41   #508
 
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ach ist damit pve oder pvp char gemeint? ich switche nämlich auch grad die ganze zeit von gh in pve gebiete und wunder mich über die werte^^
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Old 04/12/2009, 22:42   #509
 
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WIE GESAGT, RUMPROBIEREN !!!!111omfgeinself

XD



Anscheinend.

Werde heute Nacht auch ein bisschen mit Mems rumspielen...
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Old 04/12/2009, 22:43   #510


 
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kknb.. spar die die mühe.. ich erweitere grad die Liste..
kleine vorschau :P

Code:
;-Memorie Liste für update.ini
;==============================

#include "tt6.au3"
#include <Array.au3>

#Region Memory's & Offsets
;-Base Pointer Health
Const $PTR_HEALTH = IniRead("update.ini", "SECTION D", "PTR_HP_E", "Not Found")
Const $MEM_CLIENTPATH = IniRead("update.ini", "SECTION D", "CLIENTPATH", "Not Found")
Const $MEM_PLAYERNAME = IniRead("update.ini", "SECTION 9-A", "PNAME", "Not Found")
Const $MEM_EMAIL = IniRead("update.ini", "SECTION 9-A", "EMAIL", "Not Found")
Const $MEM_LEVEL = IniRead("update.ini", "SECTION 9-A", "LVL", "Not Found")
Const $MEM_PING = IniRead("update.ini", "SECTION 9-A", "PING", "Not Found")
Const $MEM_AREAID = IniRead("update.ini", "SECTION 9-A", "AREA_ID", "Not Found")
Const $MEM_EX_AREAID = IniRead("update.ini", "SECTION 9-A", "EX_AREA_ID", "Not Found")
Const $MEM_MAPPLAYER = IniRead("update.ini", "SECTION 9-A", "MAPPLAYER", "Not Found")
Const $MEM_MAPTIME = IniRead("update.ini", "SECTION 9-A", "MAPTIME", "Not Found")
Const $MEM_NO_NPC = IniRead("update.ini", "SECTION 9-A", "NO_NPC", "Not Found")
Const $MEM_LOGIN = IniRead("update.ini", "SECTION 9-A", "LOGIN", "Not Found")
Const $MEM_PVP_PVE = IniRead("update.ini", "SECTION 9-A", "PVP_PVE", "Not Found")
Const $MEM_INTERFACESIZE = IniRead("update.ini", "SECTION 9-A", "INTERFACE", "Not Found")


;-Base Pointer Health Offset
Const $PTR_GLOBAL_OFFSET = 0x104

;Cur & Max HP
Const $PTR_HEALTH_CUR_HP = 0x28
Const $PTR_HEALTH_MAX_HP = 0x2c

;Cur & Max Energy
Const $PTR_HEALTH_CUR_E = 0x14
Const $PTR_HEALTH_MAX_E = 0x18

;-Hero Hp offsets
Const $PTR_HEALTH_HERO1 = 0xc
Const $PTR_HEALTH_HERO2 = 0x40
Const $PTR_HEALTH_HERO3 = 0x74

;-Base Pointer A + Offset 1/2 for points
Const $PTR_BASE_A = IniRead("update.ini", "SECTION D", "PTR_BASEA", "Not Found")
Const $PTR_BASE_A_OFFSET1 = 0x18
Const $PTR_BASE_A_OFFSET2 = 0x2c

;Cur & Max Balthazar
Const $PTR_BASE_A_MAXBALTHAZAR_OS = 0x748
Const $PTR_BASE_A_CURBALTHAZAR_OS = 0x724

;Cur & Max Kurzick
Const $PTR_BASE_A_MAXKURZICK_OS = 0x740
Const $PTR_BASE_A_CURKURZICK_OS = 0x6e4

;Cur & Max Luxon
Const $PTR_BASE_A_MAXLUXON_OS = 0x744
Const $PTR_BASE_A_CURLUXON_OS = 0x6f4

;Cur Experience
Const $PTR_BASE_A_CUREXP_OS = 0x6dc

;-Gold @chest & @inventory
Const $PTR_BASE_A_OFFSET1_GOLD = 0x18
Const $PTR_BASE_A_OFFSET2_GOLD = 0x40
Const $PTR_BASE_A_OFFSET3_GOLD = 0xf8
Const $PTR_BASE_A_OFFSET_GOLD_SELF = 0x64
Const $PTR_BASE_A_OFFSET_GOLD_CHEST = 0x4

;-Travel
Const $PTR_BASE_B = IniRead("update.ini", "SECTION D", "PTR_BASEB", "Not Found")
Const $PTR_BASE_B_OFFSET1_TRAVEL = 0x18
Const $PTR_BASE_B_OFFSET2_TRAVEL = 0x44
Const $PTR_BASE_B_OFFSET_TRAVELID = 0x1bc
#EndRegion Memory's & Offsets


;-StartPlayerINFO=======================================================================================
$PVP_PVE = _MemoryRead($MEM_PVP_PVE, $hprocess, 'int') ;-1 = PVP | 0 = PVE
$PLAYERNAME = _MemoryRead($MEM_PLAYERNAME, $hprocess, 'wchar[19]')
$PLAYERLEVEL = _MemoryRead($MEM_LEVEL, $hprocess, 'int')
$MAPPLAYER = _MemoryRead($MEM_MAPPLAYER, $hprocess)
$MAPTIME = _MemoryRead($MEM_MAPTIME, $hprocess, 'int')
;-EndePlayerINFO=======================================================================================



;-StartGlobalINFO======================================================================================
$LOGIN = _MemoryRead($MEM_LOGIN, $hprocess) ;-LOGIN SCREEN & CHARSELECTION = 0 | Else = 1
$PING = _MemoryRead($MEM_PING, $hprocess)
$EMAIL = _MemoryRead($MEM_EMAIL, $hprocess, 'wchar[100]')
$CLIENTPATH = _MemoryRead($MEM_CLIENTPATH, $hprocess, 'wchar[100]')
$AREA_ID = _MemoryRead($MEM_AREAID, $hprocess)
$EX_AREA_ID = _MemoryRead($MEM_EX_AREAID, $hprocess)
$NO_NPC = _MemoryRead($MEM_NO_NPC, $hprocess)
$INTERFACE_SIZE = _MemoryRead($MEM_INTERFACESIZE, $hprocess) ;0 = SMALL | 1 = NORMAL |2 = LARGE | 3 = LARGER
;-EndeGlobalINFO========================================================================================



;-StartTravel===========================================================================================
;-Travel
;
$1_TravelID = _MemoryRead($PTR_BASE_B, $hprocess)
$2_TravelID = _MemoryRead($1_TravelID + $PTR_BASE_B_OFFSET1_TRAVEL, $hprocess)
$3_TravelID = _MemoryRead($2_TravelID + $PTR_BASE_B_OFFSET2_TRAVEL, $hprocess)
$4_TravelID = _MemoryRead($3_TravelID + $PTR_BASE_B_OFFSET_TRAVELID, $hprocess)
$TRAVEL_ID = $4_TravelID
;-EndeTravel=============================================================================================




;-Start_Points===========================================================================================
;Cur Experience
$1_Exp = _MemoryRead($PTR_BASE_A, $hprocess, 'dword')
$2_Exp = _MemoryRead($1_Exp + $PTR_BASE_A_OFFSET1, $hprocess, 'dword')
$3_Exp = _MemoryRead($2_Exp + $PTR_BASE_A_OFFSET2, $hprocess, 'dword')
$4_Exp = _MemoryRead($3_Exp + $PTR_BASE_A_CUREXP_OS, $hprocess, 'int')
$CUR_EXP = $4_Exp

;Max Balthazar
$1_MaxBalthazar = _MemoryRead($PTR_BASE_A, $hprocess, 'dword')
$2_MaxBalthazar = _MemoryRead($1_MaxBalthazar + $PTR_BASE_A_OFFSET1, $hprocess, 'dword')
$3_MaxBalthazar = _MemoryRead($2_MaxBalthazar + $PTR_BASE_A_OFFSET2, $hprocess, 'dword')
$4_MaxBalthazar = _MemoryRead($3_MaxBalthazar + $PTR_BASE_A_MAXBALTHAZAR_OS, $hprocess, 'int')
$MAX_BALTHAZAR = $4_MaxBalthazar

;Cur Balthazar
$1_CurBalthazar = _MemoryRead($PTR_BASE_A, $hprocess, 'dword')
$2_CurBalthazar = _MemoryRead($1_CurBalthazar + $PTR_BASE_A_OFFSET1, $hprocess, 'dword')
$3_CurBalthazar = _MemoryRead($2_CurBalthazar + $PTR_BASE_A_OFFSET2, $hprocess, 'dword')
$4_CurBalthazar = _MemoryRead($3_CurBalthazar + $PTR_BASE_A_CURBALTHAZAR_OS, $hprocess, 'int')
$CUR_BALTHAZAR = $4_CurBalthazar

;Max Kurzick Points
$1_MaxKurzick = _MemoryRead($PTR_BASE_A, $hprocess, 'dword')
$2_MaxKurzick = _MemoryRead($1_MaxKurzick + $PTR_BASE_A_OFFSET1, $hprocess, 'dword')
$3_MaxKurzick = _MemoryRead($2_MaxKurzick + $PTR_BASE_A_OFFSET2, $hprocess, 'dword')
$4_MaxKurzick = _MemoryRead($3_MaxKurzick + $PTR_BASE_A_MAXKURZICK_OS, $hprocess, 'int')
$MAX_KURZICK = $4_MaxKurzick

;Cur Kurzick Points
$1_CurKurzick = _MemoryRead($PTR_BASE_A, $hprocess, 'dword')
$2_CurKurzick = _MemoryRead($1_CurKurzick + $PTR_BASE_A_OFFSET1, $hprocess, 'dword')
$3_CurKurzick = _MemoryRead($2_CurKurzick + $PTR_BASE_A_OFFSET2, $hprocess, 'dword')
$4_CurKurzick = _MemoryRead($3_CurKurzick + $PTR_BASE_A_CURKURZICK_OS, $hprocess, 'int')
$CUR_KURZICK = $4_CurKurzick

;Max Luxon Points
$1_MaxLuxon = _MemoryRead($PTR_BASE_A, $hprocess, 'dword')
$2_MaxLuxon = _MemoryRead($1_MaxLuxon + $PTR_BASE_A_OFFSET1, $hprocess, 'dword')
$3_MaxLuxon = _MemoryRead($2_MaxLuxon + $PTR_BASE_A_OFFSET2, $hprocess, 'dword')
$4_MaxLuxon = _MemoryRead($3_MaxLuxon + $PTR_BASE_A_MAXLUXON_OS, $hprocess, 'int')
$MAX_LUXON = $4_MaxLuxon

;Cur Luxon Points
$1_CurLuxon = _MemoryRead($PTR_BASE_A, $hprocess, 'dword')
$2_CurLuxon = _MemoryRead($1_CurLuxon + $PTR_BASE_A_OFFSET1, $hprocess, 'dword')
$3_CurLuxon = _MemoryRead($2_CurLuxon + $PTR_BASE_A_OFFSET2, $hprocess, 'dword')
$4_CurLuxon = _MemoryRead($3_CurLuxon + $PTR_BASE_A_CURLUXON_OS, $hprocess, 'int')
$CUR_LUXON = $4_CurLuxon
;-Ende_Points============================================================================================




;StartGold===============================================================================================
;-Gold in inventory
$1_InventoryGold = _MemoryRead($PTR_BASE_A, $hprocess, 'dword')
$2_InventoryGold = _MemoryRead($1_InventoryGold + $PTR_BASE_A_OFFSET1_GOLD, $hprocess, 'dword')
$3_InventoryGold = _MemoryRead($2_InventoryGold + $PTR_BASE_A_OFFSET2_GOLD, $hprocess, 'dword')
$4_InventoryGold = _MemoryRead($3_InventoryGold + $PTR_BASE_A_OFFSET3_GOLD, $hprocess, 'dword')
$5_InventoryGold = _MemoryRead($4_InventoryGold + $PTR_BASE_A_OFFSET_GOLD_SELF, $hprocess, 'int')
$INVENTORY_GOLD = $5_InventoryGold

;-Gold in Chest
$1_ChestGold = _MemoryRead($PTR_BASE_A, $hprocess, 'dword')
$2_ChestGold = _MemoryRead($1_ChestGold + $PTR_BASE_A_OFFSET1_GOLD, $hprocess, 'dword')
$3_ChestGold = _MemoryRead($2_ChestGold + $PTR_BASE_A_OFFSET2_GOLD, $hprocess, 'dword')
$4_ChestGold = _MemoryRead($3_ChestGold + $PTR_BASE_A_OFFSET3_GOLD, $hprocess, 'dword')
$5_ChestGold = _MemoryRead($4_ChestGold + $PTR_BASE_A_OFFSET_GOLD_CHEST, $hprocess, 'int')
$CHEST_GOLD = $5_ChestGold
;-EndeGold===============================================================================================




;-StartPlayerSelf========================================================================================
;-Current Energystack
$1_OwnEnergy = _MemoryRead($PTR_HEALTH, $hprocess, 'dword')
$2_OwnEnergy = _MemoryRead($1_OwnEnergy + $PTR_GLOBAL_OFFSET, $hprocess, 'dword')
$3_OwnEnergy = _MemoryRead($2_OwnEnergy + $PTR_HEALTH_CUR_E, $hprocess, 'float')

;-Max Energystack
$1_OwnEnergyMAX = _MemoryRead($PTR_HEALTH, $hprocess)
$2_OwnEnergyMAX = _MemoryRead($1_OwnEnergyMAX + $PTR_GLOBAL_OFFSET, $hprocess)
$3_OwnEnergyMAX = _MemoryRead($2_OwnEnergyMAX + $PTR_HEALTH_MAX_E, $hprocess)
$MAX_E = $3_OwnEnergyMAX ;kann man nur ausserhalb von städten auslesen

;-Healthstack
$1_OwnHealth = _MemoryRead($PTR_HEALTH, $hprocess)
$2_OwnHealth = _MemoryRead($1_OwnHealth + $PTR_GLOBAL_OFFSET, $hprocess)
$3_OwnHealth = _MemoryRead($2_OwnHealth + $PTR_HEALTH_CUR_HP, $hprocess,"float")

;-Max Healthstack
$1_OwnHealthMAX = _MemoryRead($PTR_HEALTH, $hprocess, 'dword')
$2_OwnHealthMAX = _MemoryRead($1_OwnHealth + $PTR_GLOBAL_OFFSET, $hprocess)
$3_OwnHealthMAX = _MemoryRead($2_OwnHealth + $PTR_HEALTH_MAX_HP, $hprocess)
$MAX_HP = $3_OwnHealthMAX ;kann man nur ausserhalb von städten auslesen
;-EndePlayerSelf========================================================================================




;-StartHeroHealths======================================================================================
;-Hero1 Healthstack
$1_Hero1Health = _MemoryRead($PTR_HEALTH, $hprocess, 'dword')
$2_Hero1Health = _MemoryRead($1_Hero1Health + $PTR_GLOBAL_OFFSET, $hprocess, 'dword')
$3_Hero1Health = _MemoryRead($2_Hero1Health - $PTR_HEALTH_HERO1, $hprocess, 'float')
$CUR_HP_HERO1 = $3_Hero1Health

;-Hero2 Healthstack
$1_Hero2Health = _MemoryRead($PTR_HEALTH, $hprocess, 'dword')
$2_Hero2Health = _MemoryRead($1_Hero2Health + $PTR_GLOBAL_OFFSET, $hprocess, 'dword')
$3_Hero2Health = _MemoryRead($2_Hero2Health - $PTR_HEALTH_HERO2, $hprocess, 'float')
$CUR_HP_HERO2 = $3_Hero2Health

;-Hero3 Healthstack
$1_Hero3Health = _MemoryRead($PTR_HEALTH, $hprocess, 'dword')
$2_Hero3Health = _MemoryRead($1_Hero3Health + $PTR_GLOBAL_OFFSET, $hprocess, 'dword')
$3_Hero3Health = _MemoryRead($2_Hero3Health - $PTR_HEALTH_HERO3, $hprocess, 'float')
$CUR_HP_HERO3 = $3_Hero3Health
;-EndeHeroHealths=======================================================================================
;-=============================================
Dauert halt ne weile, ich prüfe die Rückgabewerte nach'm aufschreiben nämlich mit MsgBox.

Edit: PVP_PVE gibt 1 wenn pvp char und 0 wenn pve.
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