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[Release] AutoMule mit Muddies D2NT
Discussion on [Release] AutoMule mit Muddies D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.
01/08/2011, 23:19
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#166
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Join Date: Jul 2006
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Quote:
Originally Posted by Texhnolyze
Ich hätt da nochmal ne fraaage
Zuerst mal großes Lob, der bot läuft wirklich Super !
Wollt mittlerweile aber dass er nebenbei craftet, tut er aber nur wenn ich die crap/unid jewels aus der pickit nehme ([Type] == jewel && quality == magic) -- diese kommen sonst egtl. auf nen seperaten muleaccount.
Ist diese Zeile drin = kein craften
Ist sie raus (bzw sind welche er behalten soll genau definiert) = craften
Würde aber gerne dass er das ein oder andere zum Craften benutzt, den überschuss beim automulen dann halt wegmuled...
Zudem sehr wichtig da Fatal !! Amus (caster) crafting tut er mit ilvl 8x - sollte nicht so sein, mindestens lvl 90 (also 94, 95, 99 diablo oder gamble-amu) da 2 skills mind. lvl 90 vorraussetzt......
Ist das irgendwie machbar?
Dankeschön
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Jep, aber hab leider momentan keine Zeit. Schau dir einfach an, wie Sternlooper es gemacht hat. Sprich lad seine Version runter und such nach
"NTConfig_ilvl90"
in der Datei
"NTCubing.ntl"
Und dann musst du halt entsprechend auch das hier bei den Amu-Rezepten einbauen:
Code:
if(item.itemlevel >= 90)
Die anderen Änderungen müssen nicht sein. Evtl. kannst du das ja auch so anpassen, dass er noch das Charlevel berücksichtigt und "180-charlevel" aufnimmt. Weiss aber net wie du genau auf's charlevel zugreiffen kannst in der Lib
Quote:
Originally Posted by mausi85
hab mal meine pickits durchforstet. das steht ne zeile drin für amawurfspeere:
[Type] == amazonjavelin && [Quality] == magic # [IAS] >= 30 && [AmazonSkills]+[javelinandspearskilltab] >= 4
müssen da bei javelinandspearskilltab net auch irgendwo ein paar große Buchstaben vorkommen?
kann mir da vll irgendjemand helfen?
edit: ^^ habs gefunden: JavelinAndSpearSkillTab
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Der NiP Parser ist nicht case-sensitiv. Aber wenn du lieber paar grosse Buchstaben hast, dann machs so
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01/09/2011, 07:29
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#167
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Quote:
Originally Posted by ldevil
Der NiP Parser ist nicht case-sensitiv. Aber wenn du lieber paar grosse Buchstaben hast, dann machs so 
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hmmmm. Wo hab ich das denn her? War vll. ein Relikt von bluebird
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01/09/2011, 22:27
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#168
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Join Date: Feb 2008
Posts: 30
Received Thanks: 1
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Hey Devil
Everything has been working great with my scripts lately, I have it running perfect with 8x bots muling to ~10-12 of the SAME mule accounts... no realm downs, no conflicts.
Pm me if your interested in the changes.
Also, I'm having a little trouble getting Leech bot working. How is the default botleech configured to work? From the chat, flist or what?
I tried using a different version of NTBotLeech.ntj, and it joins games fine but it's not correclty loading the script. I get a something like this as the status "Running N [+inf]" instead of "Running NTBaalLeech" or w/e
Thanks!
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01/11/2011, 19:06
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#169
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Join Date: Feb 2008
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Quote:
Originally Posted by Punkpenguin12
I tried using a different version of NTBotLeech.ntj, and it joins games fine but it's not correclty loading the script. I get a something like this as the status "Running N [+inf]" instead of "Running NTBaalLeech" or w/e
Thanks!
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Fixed this, I was forgetting to include the time input after the script..
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01/27/2011, 14:21
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#170
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Join Date: May 2010
Posts: 212
Received Thanks: 40
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Quote:
Originally Posted by laxast
noch ne frage ^^ der bot geht irgendwie nach jedem einzelnen script (nach jedem travi, nach jedem eldritch, etc.) zu nem healer, selbst wenn er keine items mitgenommen hat. hätte das aber eigentlich weitesgehend ausgestellt. warum?
Code:
/**
* This file was modified by
* Check the programming section for updates and further scripts
* Last Update: 09/05/2010
*
* Hotkey Reference NTBot:
*
* Pause/Break - Pause the current script
* Page up (PgUp) - Skip to the next script
* Page down (PgDn) - Repeat the previous script
* Home (Pos1) - Show your current coordinates and area id
* End - Delete current XML Logfile
* Insert (Ins) - Log all items on your char to XML or TXT
* Delete (Del) - Exit Game
*
* Backspace - Shows the item level and some .nip specific information for items that match your current.nip files; The item(s) have to be located in your horadric cube when you press backspace!
* NipCheckID Reference: -1 - The item migh might be useful, but has to be identified first
* 0 - The item does NOT match any .nip line and is therefore trashed
* 1 - The item matches at least one .nip line and is stashed - Additional console output: corresponding .nip line, corresponding .nip line in JavaScript code, the name of the .nip file that contains the line and the line number
* (true) - The item is kept for cubing
* (false) - The item is NOT kept for cubing
*/
var NTConfig_UseRedemptionHP;
var NTConfig_UseRedemptionMP;
function NT_LoadConfig()
{
NTConfig_AutoMule = true;
DGFreeSpace = 12;
NTConfig_ExcludeItemsFromMuling = true;
//------------------------------------------------------------------------------
// Rush - Bot
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTRushAct1.ntj");
//NTConfig_Script.push("NTRushAct2.ntj"); NTConfig_Cube = false; NTConfig_Staff = true; NTConfig_Amu = true; NTConfig_Summoner = true;
//NTConfig_Script.push("NTRushAct3.ntj");
//NTConfig_Script.push("NTRushAct4.ntj"); NTConfig_ClearCS = false;
//NTConfig_Script.push("NTRushAct5.ntj"); NTConfig_Anya = true; NTConfig_Ancients = true;
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
// Act1
// NTConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = true;
// NTConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
// NTConfig_Script.push(["NTHole.ntj", 10]); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
// NTConfig_Script.push(["NTTreehead.ntj", 10]);
// NTConfig_Script.push(["NTCountess.ntj", 10]);
// NTConfig_Script.push(["NTPit.ntj", 10]); NTConfig_ClearPathToPit = true; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
// NTConfig_Script.push(["NTAndariel.ntj", 10]);
// NTConfig_Script.push(["NTAndarielBlizzard.ntj", 10]);
// Act 2
// NTConfig_Script.push(["NTRadament.ntj", 10]);
// NTConfig_Script.push(["NTColdworm.ntj", 10]);
// NTConfig_Script.push(["NTAncientTunnels.ntj", 10]); NTConfig_ClearPathToTunnels = true;
// NTConfig_Script.push(["NTSummoner.ntj", 10]); NTConfig_KillFireEye = true;
// NTConfig_Script.push(["NTDuriel.ntj", 10]); NTConfig_ClearPathToDuriel = true;
// Act 3
// NTConfig_Script.push(["NTFlayerJungle.ntj", 10]);
// NTConfig_Script.push(["NTAct3Sewers.ntj", 10]); NTConfig_ClearA3SewersLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
// NTConfig_Script.push(["NTKurastTravel.ntj", 10]);
// NTConfig_Script.push(["NTKurastTemple.ntj", 10]);
// NTConfig_Script.push(["NTMephisto.ntj", 10]); NTConfig_OpenMephistoChest = true; NTConfig_MephistoClearArea = true;
// NTConfig_Script.push(["NTMephistoBlizzard.ntj", 10]); NTConfig_OpenMephistoChest = false; NTConfig_MephistoClearArea = false;
// Act 4
// NTConfig_Script.push(["NTIzual.ntj", 10]);
// NTConfig_Script.push(["NTHephasto.ntj", 10]);
// NTConfig_Script.push(["NTDiabloClearAll.ntj", 10]); NTConfig_StartAtStar = false; // false: start at entrance, true: start at star
// NTConfig_Script.push(["NTDiablo.ntj", 10]); NTConfig_StartAtStar = false; // false: start at entrance, true: start at star
// Act 5
// NTConfig_Script.push(["NTThreshSocket.ntj", 10]);
// NTConfig_Script.push(["NTFrozenRiver.ntj", 10]); NTConfig_ClearFrozenRiver = false;
// NTConfig_Script.push(["NTGlacialTrail.ntj", 10]); NTConfig_ClearGlacialTrail = false;
// NTConfig_Script.push(["NTIcyCellar.ntj", 10]); NTConfig_ClearIcyCellar = false;
// NTConfig_Script.push(["NTPindleskin.ntj", 10]); NTConfig_NihlathakExtension = true; NTConfig_SkipOnTombVipers = true;
// NTConfig_Script.push(["NTNihlathak.ntj", 10]); NTConfig_PindleskinExtension = false; NTConfig_SkipOnTombVipers = true;
// NTConfig_Script.push(["NTWorldstoneKeep.ntj", 10]); NTConfig_SkipLevelOnWitches = true; NTConfig_SkipLevelOnSouls = false; NTConfig_SkipLevelOnDeathLords = true;
// NTConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; NTConfig_SkipBaalOnDolls = true; NTConfig_SkipBaalOnSouls = false;
// My Bosses
NTConfig_Script.push(["NTTravincal.ntj", 10]);
NTConfig_Script.push(["NTEldritch.ntj", 10]); NTConfig_ShenkExtension = true;
NTConfig_Script.push(["NTFastDiabloHard.ntj", 10]); // don't use for public games
NTConfig_Script.push(["NTPindleskin.ntj", 10]); NTConfig_NihlathakExtension = false;
// Miscellaneous
// NTConfig_Script.push(["NTWaypointCatcher.ntj", 0]); NTConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; NTConfig_TPWaypoints = true; NTConfig_SkipHallsOfPain = true; NTConfig_ClearWaypointPaths = false;
// NTConfig_Script.push(["NTIdleMode.ntj", 0]); NTConfig_IdleModeRuntime = 5; // Runtime in Minutes
// NTConfig_Script.push(["NTCows.ntj", 10]);
// -------------- Organ Farm -----------------//
// As soon as you have 1 of each key this //
// Script will try to get an organ. //
// -------------------------------------------//
// ONLY USE WITH A CHAR THAT CAN FARM ORGANS! //
// -------------------------------------------//
// NTConfig_Script.puts(["NTOrganFarm.ntj",10]); NTConfig_SmiteUbers = false; NTConfig_PreBuffFade = false;
//------------------------------------------------------------------------------
// Baal-Leech-Bot
//------------------------------------------------------------------------------
//NTConfig_Script.push("NTBaalLeech.ntj");
//------------------------------------------------------------------------------
// Various Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 70; // If you have more than this percent of life, you won't go to a healer
NTConfig_SkipHealMana = 50; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc.
NTConfig_ResetWeapon = false; // Set to true to reset weapon when reviving merc
NTConfig_ResetArmor = false // Reset Enigma if Teleport Skill is missing (Note: Activating this function may - though not likely will - lead to the loss of your enigma; Use at your own risk and make sure to include runewords in your .nip Files!)
NTConfig_Teleport = true; // Set to false if you DONT have Teleport!
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 77; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 57; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 40; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 5; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_LifeChicken = 27; // This is your chicken life percent. If you go below this life total, exit game.
NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game.
NTConfig_UseChickenLog = false; // Creates a logfile in case of chicken including useful information such as nearby monsters, negative/positive effects, potions etc.
// Note: This function may delay chickens and is likely to cause chicken counter errors, use at your own risk
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
NTConfig_FreeSpace = 3 // Number of free columns. If less full columns are free stashing is set.
// The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it.
NTConfig_Columns[0] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[1] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[2] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_Columns[3] = [1,1,1,1,1,1,0,0,0,0];
NTConfig_MinGoldToStash = 3250000; // Maximum gold amount carried before going to stash
//----------------------------------------------------------------------------------------------
// Type of potion used in each belt column
// Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too.
// Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice.
// Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types).
// Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns).
// To use rejuvenations only, put "rv" in all columns.
//----------------------------------------------------------------------------------------------
NTConfig_BeltColType[0] = "hp";
NTConfig_BeltColType[1] = "mp";
NTConfig_BeltColType[2] = "rv";
NTConfig_BeltColType[3] = "rv";
NTConfig_BuyPotionsOnLackOfMana = true; // Visit Town if your char lacks mana while trying to loot a corpse or to teleport
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("normal/1.nip");
NTConfig_NIPFilePath.push("normal/2.nip");
NTConfig_NIPFilePath.push("normal/3.nip");
NTConfig_NIPFilePath.push("normal/4.nip");
NTConfig_NIPFilePath.push("normal/5.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
NTConfig_SnagRange = 60; // Radius to check for dropped items. 40 is a good number here
NTConfig_PickItemsInstantly = false; // Pickup items instantly whenever a monster is killed
//------------------------------------------------------------------------------
// FindItem Configuration
//------------------------------------------------------------------------------
NTConfig_UseFindItem = false; // Loot corpses of slain Monsters when clearing positions or areas
NTConfig_FindItemRange = 40; // Default range to check for corpses to loot when clearing positions or areas
NTConfig_PickLootedItemsInstantly = false; // Pick Items directly after using Find Item (slows down looting a lot, not recommended for private games)
// If you don't want to loot corpses in a certain area, add it's areaid to NTConfig_FindItemExceptions
//NTConfig_FindItemExceptions.push(131); // Throne Of Destruction
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
NTConfig_OpenChest = false; // Set to true to open chest (mostly super unique chests)
NTConfig_OpenAllNearbyChests = false; // Open any kind of chest or lootable object nearby
NTConfig_PickChestLootsInstantly = false; // Wether to pickup items each time a chest is opened; true: pickup items after every single chest; false: pickup items after opening all nearby chests first
NTConfig_OpenChestsRange = 35; // Default range to check for chests
// If you don't wish to open chests in a certain area, add it's areaid to NTConfig_ChestExceptions - Check the file "areas.txt" in the sdk folder to view all areaids
//NTConfig_ChestExceptions.push(25); // Tower Cellar Lvl 5
//------------------------------------------------------------------------------
// Identification Configuration
//------------------------------------------------------------------------------
NTConfig_IdentAtCain = false; // Identify items using cain (will only use cain, if you don't carry any items that are supposed to be kept unid)
NTConfig_DropAtCain = false; // Drop items at cain?
NTConfig_AvoidCainA5 = false; // Will Avoid Cain if visiting Malah anyway
NTConfig_IdentAfterPickup = false; // Identify items after pickup using a ID tome
NTConfig_MinItemsToIdent = 2; // Amount of unid items to carry before commencing ID progress
//------------------------------------------------------------------------------
// Itemlog Configuration
//------------------------------------------------------------------------------
NTConfig_UseXMLItemlog = false; // Log kept and sold items additionally in a XML log file
NTConfig_LogSoldItems = false; // Adds sold items to the manager's itemlog
NTConfig_ShowGoldPickupsPerScript = false; // Shows how much gold was picked running the last script
NTConfig_ShowGoldPickups = false; // Show Pickup message whenever gold is picked
NTConfig_ShowPotionPickups = false; // Show Pickup message whenever a potion is picked
NTConfig_LogStashToTxt = false; // Use a textfile instead of a XML file for logging your char's carried items; false: log to .txt, true: log to .xml
NTConfig_LowestRuneToLog = 23; // Determine the lowest rune shown in both the Manager's and XML log at pickup (e.g. 0 to log every Rune >= EL or 19 to log every rune >= LEM)
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
NTConfig_Cubing = false; // Enable cubing
NTConfig_CubingItem.push([NTCU_ESSENCE, 653]);
//NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst
//NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz
//NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire
//NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald
//NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby
//NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond
//NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull
//NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara
//NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem
NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm
//NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers
//NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil
//NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet
NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring
//NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // Craft Wyrmhide Boots
NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch
//NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet
//NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]);
//NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]);
//NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]);
//NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]);
//NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]);
//NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]);
//NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]);
//NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]);
//NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]);
NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]);
NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]);
NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]);
NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]);
//NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]);
//NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]);
NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]);
//NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]);
//NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]);
//NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]);
//NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]);
//NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]);
//NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]);
//NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]);
//***** Include the following, Primary item must be setted in item_configs folder *****
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 429]); // Socket Dusk Shroud
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 430]); // Socket Wyrmhide
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 431]); // Socket Scarab Husk
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 432]); // Socket Wire Fleece
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 433]); // Socket Diamond Mail
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 434]); // Socket Loricated Mail
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Bone Weave
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 437]); // Socket Balrog Skin
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 440]); // Socket Lacquered Plate
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 441]); // Socket Shadow Plate
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor
NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 200]); // Socket Berserker Axe
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe
NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // Titan's Revenge : Exceptional -> Elite
NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // Magefist : Normal -> Exceptional
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // Skin of the Vipermagi : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // Magefist or Lava Gout : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // Gore Rider : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // Arreat's Face : Exceptional -> Elite
//NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // Herald Of Zakarum : Exceptional -> Elite
//------------------------------------------------------------------------------
// Gamble Configuration
// To specify what items to gamble, adjust the array with the desired item codes
//------------------------------------------------------------------------------
NTConfig_Gamble = false; // Enable gambling
NTConfig_GambleStartGold = 3000000; // Gold amount to start the gambling
NTConfig_GambleStopGold = 150000; // Gold amount to stop the gambling
NTConfig_GambleItem.push(520); // Amulets
NTConfig_GambleItem.push(522); // Rings
NTConfig_GambleItem.push(418); // Circlets
NTConfig_GambleItem.push(419); // Coronets
//NTConfig_GambleItem.push(334); // Leather Gloves
//NTConfig_GambleItem.push(335); // Heavy Gloves
//NTConfig_GambleItem.push(336); // Chain Gloves
//NTConfig_GambleItem.push(337); // Light Gauntlets
//NTConfig_GambleItem.push(338); // Gauntlets
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
NTConfig_AutoParty = false; // Always use AutoParty, even if not being in public mode
NTConfig_PublicMode = false;
NTConfig_ExitGameOnMissingPassword = false; // Exit the game if it is public due to an error pasting the password at game creation
me.quitonhostile = false; // Exit the game if another player expresses hostility towards you
me.maxgametime = 600; // Time in seconds, maximum game length (0 is infinite)
NTConfig_StartDelay = 0; // Delay time in milliseconds to start;
NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area;
NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items
//------------------------------------------------------------------------------
// World Event Configuration
//------------------------------------------------------------------------------
NTConfig_CheckSojSales = false; // If set to true, the bot will stop the current script and wait 5 minutes for every "x Stones of Jordan sold to Merchants" message. Your char will continue running in the same game, unless your me.maxgametime is not reached yet.
NTConfig_CheckCloneDiablo = false; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" message.
NTConfig_WorldEventAccount = ""; // Wisp this account in case of a world event or a soj sale every 10 minutes (leave blank not to wisp any account)
NTConfig_WorldEventWaitTime = 0; // How long you want to wait in game in case of a world event in minutes (0 is infinite)
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
NTConfig_ActivateNearbyShrines = true; // Set to true if you'd like to use shrines (Note: Shrines will only be activated if it is actually useful)
// If you don't wish to activate shrines in a certain area, add it's areaid to NTConfig_ShrineExceptions - Check the file "areas.txt" in the sdk folder to view all areaids
//NTConfig_ShrineExceptions(108); // Chaos Sanctuary
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
NTConfig_AttackSkill[0] = 0; // First skill. Set to 0 if you won't
NTConfig_AttackSkill[1] = 112; // Primary skill to boss.
NTConfig_AttackSkill[2] = 113; // Primary aura to boss. Set to 0 if you won't
NTConfig_AttackSkill[3] = 112; // Primary skill to others.
NTConfig_AttackSkill[4] = 113; // Primary aura to others. Set to 0 if you won't
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 if you won't
NTConfig_AttackSkill[6] = 0; // Secondary aura. Set to 0 if you won't
NTConfig_ClearPosition = true; // Set to true if you want to clear area after killing boss.
NTConfig_CheckImmunitySkills = []; // Define the condition for a monster being immune; Add skill numbers (0-6) here; Example: [1, 3] means that a monster is considered as immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3]
NTConfig_BehaviourOnImmuneMonster = 0; // Determine what the char is supposed to do when attacking immune Monsters; 0: Don't do anything (D2NT standard), 2: Skip the Monster
// Check self safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
//NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't
// 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
NTConfig_UseRedemptionHP = 80; // Use Redemption if under this percent of life. Set to 0 if you won't
NTConfig_UseRedemptionMP = 60; // Use Redemption if under this percent of mana. Set to 0 if you won't
}
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//NTConfig_CheckSelfSafe = 0;
Mach mal hier die rems raus, soweit ich weiss, muss ein Wert übergeben werden. Und CheckMercSafe dann auch auf 0 oder 0x00.
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02/01/2011, 00:17
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#171
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elite*gold: 0
Join Date: Apr 2009
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erstmal vielen dank für dein tolles Skript,
wenn du mir verraten kannst, wo ich einstellen kann, dass er vorm Mulegame createn (Wait before Mulegame) nicht 9 Minuten wartet, wäre ich dir sehr verbunden.
Auch die Wartezeit von 2 Minuten nach dem Mulen würde ich gerne etwas nach unten korrigieren.
Gruß
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02/11/2011, 06:38
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#172
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elite*gold: 0
Join Date: Jun 2010
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findest du in der ntbot.ntj unter // auto mule config //
timebeforemulegame und timeaftermule stehen ziemlich hinten in der zeile (zeilenumbruch einstellen)
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03/22/2011, 14:47
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#173
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elite*gold: 0
Join Date: Aug 2009
Posts: 43
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Hi,
ich habe folgendes Problem. Ich nutze einen Summoner-Necro als Bot und lasse ihn durch Akt 2 und 3 des Weltensteinturms zu Baal latschen. Leider braucht er mehr als 10 min. dafür und nach 10 min bricht er das Script immer ab. Wo kann ich die Dauer für ein einzelnes Script erhöhen, weis das jemand ? Vielen Dank im voraus.
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03/22/2011, 15:51
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#174
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Administrator
elite*gold: 41624
Join Date: Jan 2010
Posts: 22,728
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Quote:
Originally Posted by Ix-Chel
Hi,
ich habe folgendes Problem. Ich nutze einen Summoner-Necro als Bot und lasse ihn durch Akt 2 und 3 des Weltensteinturms zu Baal latschen. Leider braucht er mehr als 10 min. dafür und nach 10 min bricht er das Script immer ab. Wo kann ich die Dauer für ein einzelnes Script erhöhen, weis das jemand ? Vielen Dank im voraus.
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Code:
[COLOR=Green]// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);[/COLOR]
Wie war das noch gleich...Wer lesen kann...
Lg
Muddy
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03/31/2011, 01:02
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#175
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elite*gold: 0
Join Date: Feb 2011
Posts: 44
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also ich komm gerade gar net mehr klar der thread ist so unübersichtlich...
Ich verwende Muddy v 1.2 modded (von dir haste per PM geschickt idevil  )
was muss ich jetzt machen, dass der checkt nach runs ohh ich bin voll, ich erstelle nen neuen character und mule etc...
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04/09/2011, 19:44
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#176
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elite*gold: 0
Join Date: Feb 2011
Posts: 44
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kann denn keiner helfen ? Bei mir geht gar nix. der will ein game erstellen topt aber nichts ein
wenn ich manuell beitrete permed er schmeißt alles aufn boden loggt sich aber net in mule acc ein.
wo isn der fehler ich hab alle 18 seiten durch und nix gefunden
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04/11/2011, 18:31
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#177
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elite*gold: 0
Join Date: Jul 2006
Posts: 469
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So ich hab das hässliche Ding ez ma hier hochgeladen damit jeder damit rum werkeln kann. Hab auch gleich ein Video dazu gemacht, wie ich den Bot für nen Imaginären Char auf nem imaginären Account einstelle.
Wenn mir einer nen Bot Char level will darf er das natürlich gerne ^^
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04/14/2011, 23:44
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#178
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elite*gold: 0
Join Date: Feb 2011
Posts: 394
Received Thanks: 75
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sagst du irgendwas in diesem Video? Ich krieg nur n Ohrenkrebs erregendes rauschen rein :-/ und wen ichs auf youtube anschaun mag, gehts irgendwie ned
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04/14/2011, 23:57
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#179
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elite*gold: 0
Join Date: Jul 2006
Posts: 469
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Ich bin nicht so der typ der spricht  es geht ja nur darum, dass du siehst was du ändern musst... falls du die Werte nicht erkennen kannst frag nach
edit: So das Video hat nun auch noch brav Annmerkungen, zwar nur getippt, aber sonst hättet ihr mich eh nicht verstanden mit meinem Schweizerdeutsch
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05/05/2011, 18:24
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#180
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elite*gold: 0
Join Date: Jan 2011
Posts: 3
Received Thanks: 0
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Quote:
Originally Posted by jexhammer
kann denn keiner helfen ? Bei mir geht gar nix. der will ein game erstellen topt aber nichts ein
wenn ich manuell beitrete permed er schmeißt alles aufn boden loggt sich aber net in mule acc ein.
wo isn der fehler ich hab alle 18 seiten durch und nix gefunden
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Hast du schon eine Lösung gefunden? Ich habe genau die gleichen Probleme.
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