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[Release] Muddy's D2NT

Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.

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Old 07/08/2011, 13:54   #2446
 
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Quote:
Originally Posted by ieincola View Post
pretty clear from what i see it sais "ANYA IN ACT 1"
NOT SURE where act 5 came into play.

anyway it appears that if you dont have a belt equiped then the script crashes at the first npc it goes too. so i fixed it by equiping a belt! thanks anyway! so for future reference make sure your bot is wearing a belt

thanks anyway muddy your great!
I think you meant Akara not Anya...
That's why i was confused...

Anya: npc in act 5
Akara: npc in act 1
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Old 07/08/2011, 14:23   #2447
 
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I apologise I was writing it on an iphone and that can be a pain in the *** to punctuate.
Thanks for answering my questions about the takewp error, I wasn't really bothered about it happening just sometimes can be more frequent then restarts . I also wanted to know how the rush bot works, do you have to have two bots running different accounts and one bot tells the other what to do, or do you run the bot and join the game as a playing car and play with it, bit confused. This is my first bot and this is all very new. Thanks for your patients as I know these are very simple questions.
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Old 07/08/2011, 17:00   #2448
 
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Moin, könnt ihr mir sagen wo ich mit einer Orb Sorc gut farmen kann, habe zurzeit
Trist wegen Rejuvs drin
And
Meph
Duriel
aber irgendwie ist meine Ausbeute nicht so gut. Habe das Tal set voll + lidless
kennt wer noch paar gute spots?
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Old 07/08/2011, 18:11   #2449
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Quote:
Originally Posted by ieincola View Post
pretty clear from what i see it sais "ANYA IN ACT 1"
NOT SURE where act 5 came into play.

anyway it appears that if you dont have a belt equiped then the script crashes at the first npc it goes too. so i fixed it by equiping a belt! thanks anyway! so for future reference make sure your bot is wearing a belt

thanks anyway muddy your great!
You're welcome.
There shouldn't be an error though, so I'm definitely going to check this.

Quote:
Originally Posted by wolfman95 View Post
I apologise I was writing it on an iphone and that can be a pain in the ass to punctuate.
Thanks for answering my questions about the takewp error, I wasn't really bothered about it happening just sometimes can be more frequent then restarts . I also wanted to know how the rush bot works, do you have to have two bots running different accounts and one bot tells the other what to do, or do you run the bot and join the game as a playing car and play with it, bit confused. This is my first bot and this is all very new. Thanks for your patients as I know these are very simple questions.
It's actually quite simple, you basically just have to distinguish between the char that does the rush and the char that is rushed.
For the char that is actually performing the rush, all you need to do is add the rush script in his config, just like you would run any other bot script.

This should look like this:
Code:
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true; MWConfig_ActiveQuestersName = ""; MWConfig_NumberOfCharsToRush = 1; MWConfig_GetHoradricCubesInNorm = true; MWConfig_QuestSchedule = ["A2Q1", "A4Q1", "A5Q1"]; MWConfig_RushActs = [1, 2, 3, 4, 5];
The corresponding variables should be quite self-explaining - this is at least I hope them to be. All you need to do is set this script as the very first one in schedule and then (manually) join the game that was created by the char to be rushed.
The rush should then commence automatically, if not, type ".start".

Regarding the char(s) to be rushed:
Now this works a little differently. First of all, you gonna need a new profile.
In this profile, select "MWRushEntry.ntj" as your entry point.
Then check the quester's config (scripts/MWRush/MWRushConfig_Quester.ntl). Make sure the options match those selected for the char that performs the rush - the selected options must be consistent. Launching D2 is all that entry point does, so you gotta login and create a game manually. When ingame, the rush script will be executed automatically.

Note that there is a slight bug in the release version. Try this one instead:

Quote:
Originally Posted by Seits View Post
Moin, könnt ihr mir sagen wo ich mit einer Orb Sorc gut farmen kann, habe zurzeit
Trist wegen Rejuvs drin
And
Meph
Duriel
aber irgendwie ist meine Ausbeute nicht so gut. Habe das Tal set voll + lidless
kennt wer noch paar gute spots?
Pit? Mausoleum? Ancient Tunnels?
Die würden mir spontan einfallen.

LG
Muddy
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Old 07/08/2011, 19:58   #2450
 
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what of this to to change?
NTM_MoveTo(me.areaid, 7791, 5192);
else
NTM_MoveTo(me.areaid, 7937, 5305);
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Old 07/08/2011, 21:55   #2451
 
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Hey Muddy,

First off thanks for the great work on this, I was up and running in no time. Your files are really well commented and the var names are almost always self-explanatory

The only issue I'm having is that the bot occasionally gets nttm_townmove("waypoint") errors. Obviously some errors are expected, but when the bot tries to exit the game upon hitting "MWConfig_GameErrorLimit", the game freezes.

The text at the top of the window says "Exiting game..." but never actually exits. The manager's "In-game" counter also infinitely counts upwards, well beyond the "me.maxgametime" setting.

I've woken up the past 2 mornings to this, where it's frozen after 10-15 games, and just sat there in the last game until I wake up and manually force the game closed.

I've tried looking for any relevant logs, but I think they've since been overwritten. I can see the error was "nttm_townmove("waypoint")" from the managers common log. It gave that same error for each of the remaining scripts that my bot had yet to complete in the game.


EDIT: Just got another error now. Not listed in the common log so I don't think it's a bot-specific error. This time, after the game was finished, it froze again on "Exiting game" , I heard an error sound, but no message was displayed. Luckily this time the manager was able to recover from the freeze and restart the game.

EDIT 2: Removed, I should read better The above issues still stand though.
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Old 07/09/2011, 03:17   #2452
 
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is it possible to have it run auradin? never tried it with auradin no bot so got to ask to see to maybe make them
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Old 07/09/2011, 07:32   #2453
 
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Frage wie füge ich in der Pick it hinzu das er die 7 mf scs nicht mehr verkauft ?

mfg
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Old 07/09/2011, 07:56   #2454
 
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entferne die // beim entsprechenden Eintrag
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Old 07/09/2011, 08:10   #2455
 
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Es sind alle entfernt mir scheint erher das die 7er mf scs nicht in der liste sind
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Old 07/09/2011, 12:33   #2456
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Quote:
Originally Posted by Anokic View Post
what of this to to change?
NTM_MoveTo(me.areaid, 7791, 5192);
else
NTM_MoveTo(me.areaid, 7937, 5305);
As your question lacks context that would be required in order to give a proper reply, I'm just gonna post my current version so you can replace yours:

Quote:
Originally Posted by rabhw View Post
Hey Muddy,

First off thanks for the great work on this, I was up and running in no time. Your files are really well commented and the var names are almost always self-explanatory

The only issue I'm having is that the bot occasionally gets nttm_townmove("waypoint") errors. Obviously some errors are expected, but when the bot tries to exit the game upon hitting "MWConfig_GameErrorLimit", the game freezes.

The text at the top of the window says "Exiting game..." but never actually exits. The manager's "In-game" counter also infinitely counts upwards, well beyond the "me.maxgametime" setting.

I've woken up the past 2 mornings to this, where it's frozen after 10-15 games, and just sat there in the last game until I wake up and manually force the game closed.

I've tried looking for any relevant logs, but I think they've since been overwritten. I can see the error was "nttm_townmove("waypoint")" from the managers common log. It gave that same error for each of the remaining scripts that my bot had yet to complete in the game.


EDIT: Just got another error now. Not listed in the common log so I don't think it's a bot-specific error. This time, after the game was finished, it froze again on "Exiting game" , I heard an error sound, but no message was displayed. Luckily this time the manager was able to recover from the freeze and restart the game.

EDIT 2: Removed, I should read better The above issues still stand though.
I'll check this and see if I am able to reproduce your error. These freezes are likely to occur whenever the game is not left properly. However, reaching the error limit should actually result in the game being left properly, that's why this is a bit odd.

Quote:
Originally Posted by Anokic View Post
is it possible to have it run auradin? never tried it with auradin no bot so got to ask to see to maybe make them
As long as you got an Eni, I don't really see any problems in using an auradin.
Aura stacking using dreams could also be achieved, though the script that is to take care of the stacking procedure is not yet included in the current version. Also note, when using stacking, there is always a chance of loosing one of your Dream helms, so you might not want to give this a try, if you're not willing to take that risk.

Quote:
Originally Posted by Bashtour View Post
Es sind alle entfernt mir scheint erher das die 7er mf scs nicht in der liste sind
Dann füg es doch einfach hinzu, wo ist das Problem:
Code:
[Name] == SmallCharm && [Quality] == magic # [ItemMagicBonus] >= 7
Kannst dich ja bei Zeiten mal in informieren.

Kind Regards
Muddy
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Old 07/09/2011, 12:38   #2457
 
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OK so I got my soso to be the active quester and my pala to relax and let her do the work, but all my soso dose is walk to the bottom of the rogue encampment and do nothing, while my pala's screen says waiting for quest to be completed. Dose the rush only do three quests as it says there are only three stable enough to play ?
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Old 07/09/2011, 14:37   #2458
 
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WW follow Barb

Mal eine Frage zum WW Barbaren (follower).

Er macht als follower, Cs in Classic. Folgendes Problem.
Er sieht den Mob, macht seinen "Ruf" und hinein mit Ww.
Trifft er nun gleich auf einen Manaburner, verschlechtern
sich seine Karten wesentlich.

Frage.
Ist es möglich, oder sinnvoll, ihm gleich nach seinem Call,
also vor der Ww Attacke, Mana zu geben? Oder wird das
gleich während der Trinkphase mit verbrannt, bzw. wirk nicht,
weil die mananzeige ja voll ist?
Oder kann man den Manaburner bis zum Schluss vielleicht
auslassen, im Cs ja unwesentlich nach Bosskill?
Danke fürs Interesse und

lG
Fred
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Old 07/09/2011, 15:46   #2459
 
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Quote:
Originally Posted by Noreia View Post
Wie bekomm ich meine Sorc dazu energieschild zu casten precast. Weil ich bild mir ein sie nutzt immer nur FA oder tut sie das auch nicht wenn ich das nicht reinschreib?
Code:
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_FROZEN_ARMOR, MWS_ENERGY_SHIELD, MWS_THUNDER_STORM];
such die zeite und ändere sie so, dann castet er auch den energy shield wenn es dort nicht steht, precastet er es auch nicht ...
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Old 07/09/2011, 16:50   #2460
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Quote:
Originally Posted by wolfman95 View Post
OK so I got my soso to be the active quester and my pala to relax and let her do the work, but all my soso dose is walk to the bottom of the rogue encampment and do nothing, while my pala's screen says waiting for quest to be completed.
Please reread my post then.
Only questers (both active and passive) use MWRushEntry.ntj for entry point. The rusher should be using NTBot.ntj and execute the rush script just like any other bot script.

Quote:
Originally Posted by fred9x9 View Post
Mal eine Frage zum WW Barbaren (follower).

Er macht als follower, Cs in Classic. Folgendes Problem.
Er sieht den Mob, macht seinen "Ruf" und hinein mit Ww.
Trifft er nun gleich auf einen Manaburner, verschlechtern
sich seine Karten wesentlich.

Frage.
Ist es möglich, oder sinnvoll, ihm gleich nach seinem Call,
also vor der Ww Attacke, Mana zu geben? Oder wird das
gleich während der Trinkphase mit verbrannt, bzw. wirk nicht,
weil die mananzeige ja voll ist?
Oder kann man den Manaburner bis zum Schluss vielleicht
auslassen, im Cs ja unwesentlich nach Bosskill?
Danke fürs Interesse und

lG
Fred
Ich würde mutmaßen, dass nur das verbrannt wird, was auch da ist, aber sicher bin ich mir da nicht. Das müsste man allerdings genau wissen, um eine klare Aussage über die Sinnhaftigkeit zu machen.
Das mit dem Auslassen halte ich für schwierig, denn der würde dich ja vermutlich verfolgen. Abgesehen davon hast du keine Möglichkeit auszulesen, ob es sich bei einem Gegner um einen Manaburner handelt.

Quote:
Originally Posted by RobHalford View Post
Code:
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_FROZEN_ARMOR, MWS_ENERGY_SHIELD, MWS_THUNDER_STORM];
such die zeite und ändere sie so, dann castet er auch den energy shield wenn es dort nicht steht, precastet er es auch nicht ...
Eigentlich hatte ich das ja schon beantwortet...

LG
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