|
You last visited: Today at 09:15
Advertisement
[Release] Muddy's D2NT
Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.
07/09/2011, 17:43
|
#2461
|
elite*gold: 0
Join Date: May 2010
Posts: 212
Received Thanks: 40
|
Quote:
Zitat von Muddy_Waters
Ich würde mutmaßen, dass nur das verbrannt wird, was auch da ist, aber sicher bin ich mir da nicht. Das müsste man allerdings genau wissen, um eine klare Aussage über die Sinnhaftigkeit zu machen.
Das mit dem Auslassen halte ich für schwierig, denn der würde dich ja vermutlich verfolgen. Abgesehen davon hast du keine Möglichkeit auszulesen, ob es sich bei einem Gegner um einen Manaburner handelt.
|
Schade, wenn Muddy es nicht weiss.... ,
"sinnhaft" wäre es ja ehr nur, wenn das
gerade zu trinkende Mana nicht mitverbrennen würde
Und ja, der Burner verfolgt natürlich.
|
|
|
07/09/2011, 18:34
|
#2462
|
elite*gold: 0
Join Date: Jul 2006
Posts: 1,440
Received Thanks: 525
|
Hat der D2NT kein äquivalent zu enemy.getEnchant bzw. _enchantmentcheck ?
|
|
|
07/09/2011, 18:53
|
#2463
|
elite*gold: 0
Join Date: Jun 2011
Posts: 16
Received Thanks: 0
|
I have tried that muddy, at first I was struggling getting my soso to take quester status as my pala kept doing it, until I stipulated the character name of my soso in the ntrush file as being the quester. So when I got that sorted and got the car questing as they should my soso states which quest she is going to do, walks to the bottom of the rogue encampment and stays there and dose nothing.
|
|
|
07/09/2011, 18:54
|
#2464
|
Administrator
elite*gold: 41364
Join Date: Jan 2010
Posts: 22,727
Received Thanks: 12,652
|
Nicht dass ich wüsste. Die D2BS API ist eben einfach sehr viel mächtiger, mal schauen ob ich mich nächste Woche mal dransetze, bisher schreckt der Einarbeitungsaufwand noch etwas ab.
LG
Muddy
|
|
|
07/09/2011, 22:30
|
#2465
|
elite*gold: 0
Join Date: Apr 2010
Posts: 43
Received Thanks: 1
|
Hey Leute, eine Frage bezüglich der Installation des Bots.
Es steht drinnen, das man Diablo 2 in Englisch installieren soll, dies ist allerdings nicht der Fall bei mir!
Ich habe es auf Deutsch installiert, habe aber die Soundfiles ausgewechselt und es startet in englischer Sprache, wenn ich es selber starte.
Nur beim Bluebird D2NT wird es in deutscher Sprache gestartet.
Geht dies nun so oder soll ich doch lieber nochmals in Englisch installieren?
|
|
|
07/09/2011, 23:44
|
#2466
|
elite*gold: 0
Join Date: May 2010
Posts: 212
Received Thanks: 40
|
Quote:
Originally Posted by Hakku93
Hey Leute, eine Frage bezüglich der Installation des Bots.
Es steht drinnen, das man Diablo 2 in Englisch installieren soll, dies ist allerdings nicht der Fall bei mir!
Ich habe es auf Deutsch installiert, habe aber die Soundfiles ausgewechselt und es startet in englischer Sprache, wenn ich es selber starte.
Nur beim Bluebird D2NT wird es in deutscher Sprache gestartet.
Geht dies nun so oder soll ich doch lieber nochmals in Englisch installieren?
|
Schau mal auf Seite 1
da hat sich Muddy die Mühe gemacht.
U. A. z. B.
HTML Code:
http://www.elitepvpers.com/forum/diablo-2/259349-d2-auf-englisch-umstellen-bildchen.html
|
|
|
07/10/2011, 02:24
|
#2467
|
elite*gold: 0
Join Date: Apr 2010
Posts: 43
Received Thanks: 1
|
Ich denke du hast es falsch verstanden.
Ich will nur wissen, ob es so reicht, wenn ich mein Diablo manuell auf Englisch umstelle, oder ob ich es neu installieren muss.
Habe das ja bereits alles gemacht, also auf Englisch umstellen und die Soundfiles ausgetauscht.
|
|
|
07/10/2011, 12:27
|
#2468
|
elite*gold: 0
Join Date: Aug 2009
Posts: 435
Received Thanks: 159
|
eigentlich sollte es reichen den Data ordner zu erstellen, darin local mit der leeren use datei und an die Verknüpfung dann -direct -txt zu hängen. letzteres kannst du aber im D2NT-Manager einstellen. Und das alles hättest du auch erfahren wenn du einfach dem link gefolgt wärst...
|
|
|
07/10/2011, 12:28
|
#2469
|
Administrator
elite*gold: 41364
Join Date: Jan 2010
Posts: 22,727
Received Thanks: 12,652
|
Ich glaube er hat dich absolut richtig verstanden. Du solltest einfach genauer lesen bzw. den kompletten Absatz lesen, denn da steht:
Quote:
Natürlich funktioniert auch eine entsprechend umgestellte Deutsche Version, wie das geht findet ihr , oder auch .
|
LG
Muddy
|
|
|
07/10/2011, 15:07
|
#2470
|
elite*gold: 0
Join Date: Jul 2011
Posts: 4
Received Thanks: 0
|
Quick question about the rushbot.
I've been reading the instructions being provided to the poster before me, but the issue I'm having is that if i configure the rusher bot to use NTBot and set the MWRush script to be pushed first, when the rusher bot gets started, it loads D2 and begins creating games (as if it were MFing). What I believe it should be doing is loading D2 and letting me manually join a game made by the quester so that I can type .start to begin the rush.
How to I prevent it from making my MF games automatically when I'm trying to perform a rush? The workaround I've found is to actually set the rusher to use rushentry instead of NTBot, but I know that's not how it's meant to be done.
The config variables have all been setup properly, isrusher is set to true, etc.
|
|
|
07/10/2011, 15:23
|
#2471
|
Administrator
elite*gold: 41364
Join Date: Jan 2010
Posts: 22,727
Received Thanks: 12,652
|
That's because from the rusher's point of view, the rush script works like any other bot script. You could of course create an extra entry point to prevent the bot from creating games, but I tend to avoid entry points that aren't really necessary.
There is actually a simple trick that should help you out: after the bot is logged in and has entered a proper channel, just manually hit the Join button. The bot will idle then and you will have all the time in the world for creating a game with your quester.
Kind Regards
Muddy
|
|
|
07/10/2011, 16:35
|
#2472
|
elite*gold: 0
Join Date: Jul 2011
Posts: 4
Received Thanks: 0
|
Awesome, that worked great!
|
|
|
07/10/2011, 17:55
|
#2473
|
elite*gold: 0
Join Date: Jun 2011
Posts: 16
Received Thanks: 0
|
Thanks guys i have no problem getting both cars into game and set the right way around with rush and rusher so to speak, its just the script doesn't work my soso just go's to the bottom of the rogue encampment and sits there doing nothing. Dose this script only rush brand new lvl 0 cars ?
|
|
|
07/10/2011, 20:08
|
#2474
|
elite*gold: 0
Join Date: Apr 2010
Posts: 43
Received Thanks: 1
|
Passt ja nun, habe das alles nun erledigt.
Soweit habe ich alles eingestellt, allerdings macht der Bot nichts im Game..
Der Bot steht im Game und leaved sofort wieder. Sollten demnach zwei Probleme sein:
Zum einen Habe ich eingestellt, dass die maximale Länge eines games bei 1200 Sekunden, also 20 Minuten liegt und die minimale Länge = 0.
So, der Bot erstellt nun das Game und leaved. Stelle ich die minimale Länge auf 60, so wartet er die 60 Sekunden und leaved dann!
Was muss ich dann wo bzw. wie umstellen?
Ne kleine Frage am Rande, wo kann ich Codes richtig einfügen? :S
Edit:
Okay, habe das nun so hinbekommenm habe die Liste falsch verwendet.. Gut, dass ich so gut Englisch kann^^
|
|
|
07/11/2011, 09:19
|
#2475
|
elite*gold: 0
Join Date: Jul 2011
Posts: 2
Received Thanks: 0
|
Hey Muddy, thanks for your config I love it for my hammerdin.
I'm trying to get my light sorc to work but I can't seem to get it running.
I get this:
"ReferenceError: NT_LoadConfig is not defined."
Here is my script
Code:
/**
* This file was modified by
* Check the programming section for updates and further scripts
* Last Update: 03/02/2011
*
* Hotkey Description
*
* Pause/Break Pauses the current bot script.
* Page up (PgUp) Skips the current bot script.
* Page down (PgDn) Repeats the previous bot script
* Home (Pos1) Shows your current coordinates and areaid.
* End Shows current ping in status text bar.
* Insert (Ins) Logs all items on your char to either XML or TXT.
* Delete (Del) Exits the game. NOTE: Always use this key to leave a game!
*/
Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");
var NTConfig_CastStatic;
function NT_LoadConfig()
{
MW_LoadGlobalSettings();
//------------------------------------------------------------------------------
//
// Run Configuration
//
//------------------------------------------------------------------------------
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
MWConfig_Script.push(["NTAndariel.ntj", 10]);
//MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2;
//MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
MWConfig_Script.push(["NTTravincal.ntj", 10]);
MWConfig_Script.push(["NTMephisto.ntj", 10]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
MWConfig_Script.push(["NTEldritch.ntj", 10]); NTConfig_ShenkExtension = true;
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false;
// *****************************************************
//------------------------------------------------------------------------------
// Available Scripts
//------------------------------------------------------------------------------
/*
// *********************** Act I ***********************
MWConfig_Script.push(["NTMausoleum.ntj", 10]); NTConfig_KillBloodRaven = true;
MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
MWConfig_Script.push(["NTHole.ntj", 10]); NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTTreehead.ntj", 10]);
MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearCountessRoomsSpectype = 0;
MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathToPitSpectype = 0; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
MWConfig_Script.push(["NTAndariel.ntj", 10]);
// *********************** Act II **********************
MWConfig_Script.push(["NTRadament.ntj", 10]);
MWConfig_Script.push(["NTColdworm.ntj", 10]);
MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathToTunnelsSpectype = 0x01;
MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathToSummonerSpectype = 0;
MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathToDurielSpectype = 0x01;
// ********************** Act III **********************
MWConfig_Script.push(["MWFlayerJungle.ntj", 10]);
MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathToKurastSewersSpectype = 0;
MWConfig_Script.push(["MWKurastTemples.ntj", 5])
MWConfig_Script.push(["NTTravincal.ntj", 5]);
MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
// *********************** Act IV **********************
MWConfig_Script.push(["NTIzual.ntj", 5]);
MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]);
MWConfig_Script.push(["NTHephasto.ntj", 10]);
MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; // false: start at entrance, true: start at star
// *********************** Act V ***********************
MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
MWConfig_Script.push(["NTThreshSocket.ntj", 5]);
MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); NTConfig_ClearFrozenRiver = false;
MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); NTConfig_ClearGlacialTrail = false;
MWConfig_Script.push(["NTIcyCellar.ntj", 5]); NTConfig_ClearIcyCellar = false;
MWConfig_Script.push(["NTNihlathak.ntj", 5]); NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
// *********************** Misc ************************
MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true; MWConfig_ActiveQuestersName = ""; MWConfig_NumberOfCharsToRush = 1; MWConfig_GetHoradricCubesInNorm = true; MWConfig_QuestSchedule = ["A4Q1", "A5Q1"]; MWConfig_RushActs = [1, 2, 3, 4, 5];
MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false;
MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
MWConfig_Script.push(["NTCows.ntj", 10]);
MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false;
*/
//------------------------------------------------------------------------------
// Misc Configuration
//------------------------------------------------------------------------------
NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer.
NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer
NTConfig_UseMerc = true; // Set to true if you use a mercenary, will revive merc at a reviver npc.
MWConfig_ResetArmor = false; // Set to true to reset your Enigma if Teleport skill is missing. WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk!
//------------------------------------------------------------------------------
// Potion Configuration
//------------------------------------------------------------------------------
NTConfig_LifeThresh = 70; // Drink a normal potion if under this percent of life.
NTConfig_LifeRejuvThresh = 60; // Drink a rejuvenation potion if under this percent of life.
NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana.
NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana.
NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent.
NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent.
//------------------------------------------------------------------------------
// Chicken Configuration
//------------------------------------------------------------------------------
// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
NTConfig_LifeChicken = 30;
// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
NTConfig_ManaChicken = 0;
// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
NTConfig_MercChicken = 0;
//------------------------------------------------------------------------------
// Inventory Configuration
//------------------------------------------------------------------------------
// Number of free columns. If less full columns are free stashing is set.
NTConfig_FreeSpace = 4;
// Each number represents a slot in your inventory.
// Set to 0 if the slot and its content must not be touched.
// Set to 1 to allow access to this slot.
// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
NTConfig_Columns[0] = [0,0,0,0,1,1,1,1,1,1];
NTConfig_Columns[1] = [0,0,0,0,1,1,1,1,1,1];
NTConfig_Columns[2] = [0,0,0,0,1,1,1,1,1,1];
NTConfig_Columns[3] = [0,0,0,0,2,1,1,1,1,1];
// Maximum gold amount carried before going to stash.
NTConfig_MinGoldToStash = 250000;
// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
MWConfig_CarryKeys = true;
//------------------------------------------------------------------------------
// Belt Configuration
//------------------------------------------------------------------------------
// Determine how many columns for each type of potion are used.
// Available types : "hp" = health | "mp" = mana | "rv" = rejuvenation
// The first number indicates how many columns will be used for this type of potion.
// The second number indicates the minimum amount of potions in one column. If there are less potions in a single column when your char is in town, he will is visit a merchant in order to buy potions.
// Unlike in vanilla D2NT, there is no need to specify which column is used for certain type of potion, this will be chosen automatically!
MWConfig_BeltTypeColQuantity["hp"] = [1, 3];
MWConfig_BeltTypeColQuantity["mp"] = [1, 3];
MWConfig_BeltTypeColQuantity["rv"] = [2, 0];
// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
MWConfig_BuyPotionsOnLackOfMana = true;
// Set to true to replace low quality potions with higher quality potions that just dropped.
MWConfig_ReplaceLowQualityPotions = true;
//-----------------------------------------------------------------------------------
// NipFile Configuration
//-----------------------------------------------------------------------------------
NTConfig_NIPFilePath.push("private/normal.nip");
NTConfig_NIPFilePath.push("private/magic_rare.nip");
NTConfig_NIPFilePath.push("private/set.nip");
NTConfig_NIPFilePath.push("private/unique.nip");
NTConfig_NIPFilePath.push("private/craft.nip");
NTConfig_NIPFilePath.push("private/temp.nip");
//------------------------------------------------------------------------------
// Pickit Configuration
//------------------------------------------------------------------------------
// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
NTConfig_SnagRange = 70;
// Set to true to check for dropped items whenever you kill a monster.
MWConfig_PickItemsInstantly = false;
//------------------------------------------------------------------------------
// Chest Configuration
//------------------------------------------------------------------------------
// Set to true to open chests. NOTE: This only affects some super unique chests in certain boss scripts.
NTConfig_OpenChest = true;
// Set to true to open almost any type of container.
MWConfig_OpenAllNearbyChests = true;
// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
MWConfig_PickChestLootsInstantly = false;
// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
MWConfig_OpenChestsRange = 30;
// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Cubing Configuration
//------------------------------------------------------------------------------
// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
NTConfig_Cubing = true;
//------------------------------------------------------------------------------
// General Configuration
//------------------------------------------------------------------------------
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = false;
// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
MWConfig_ExitGameOnMissingPassword = false;
// Set to true to exit the game when another player expresses hostility towards you.
me.quitonhostile = false;
// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
me.maxgametime = 3000;
// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
me.mingametime = 0;
// Set to true to use Telekinesis to interact tih certain objects
MWConfig_UseTelekinesis = true;
//------------------------------------------------------------------------------
// Shrine Configuration
//------------------------------------------------------------------------------
// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
MWConfig_ActivateNearbyShrines = true;
// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
//------------------------------------------------------------------------------
// Precast Configuration
//------------------------------------------------------------------------------
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
MWConfig_PrecastSkills = [MWS_CHILLING_ARMOR, MWS_ENCHANT];
// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
MWConfig_SwitchSlotsAfterBoPrecast = true;
//------------------------------------------------------------------------------
// Attack Configuration
//------------------------------------------------------------------------------
// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
NTConfig_AttackSkill[0] = 0; // This skill is used once whenever attacking a new target. Set to 0 to deactivate.
NTConfig_AttackSkill[1] = 49; // Primary skill to bosses.
NTConfig_AttackSkill[2] = 49; // Primary untimed skill to boss. Set to 0 to deactivate.
NTConfig_AttackSkill[3] = 53; // Primary skill to others.
NTConfig_AttackSkill[4] = 49; // Primary untimed skill to others. Set to 0 to deactivate.
NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. Set to 0 to deactivate.
NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. Set to 0 to deactivate.
NTConfig_AttackSkill[7] = 0T; // Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to 0 to deactivate.
// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
NTConfig_ClearPosition = true;
// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
MWConfig_ClearBossPosition = false;
// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
MWConfig_AttacksBeforeRepositioning = 20;
// Define a time limit for your attacks for each type of monster.
MWConfig_AttackTimeLimit[0] = 20; // Maximum time in seconds to attack a normal monster
MWConfig_AttackTimeLimit[1] = 120; // Maximum time in seconds to attack a super unique monster
MWConfig_AttackTimeLimit[2] = 30; // Maximum time in seconds to attack a champion
MWConfig_AttackTimeLimit[3] = 120; // Maximum time in seconds to attack a bosse
MWConfig_AttackTimeLimit[4] = 30; // Maximum time in seconds to attack a minion
// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
MWConfig_CheckImmunitySkills = [0, 1];
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
// 0: Don't do anything. (D2NT default)
// 1: Get close to the monster, use static field if the monster is not immune to lightning.
// 2: Skip the monster.
// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
NTConfig_BehaviourOnImmuneMonster = 1;
NTConfig_AttackSkill[8] = 0; // Skill to be used against user defined immunes.
NTConfig_AttackSkill[9] = 0; // Untimed Skill to be used against user defined immunes.
// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
MWConfig_KeepDistanceToMonsters = true;
// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
// Check self safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Potion
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckSelfSafe = 0;
// Check merc's safe in field (NOT in town). Set to 0 if you won't.
// 0x01 : Death
// 0x02 : Poison
// 0x04 : Amplify Damage
// 0x08 : Weaken
// 0x10 : Iron Maiden
// 0x20 : Decrepify
// 0x40 : Lower Resist
NTConfig_CheckMercSafe = 0x01;
// Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
NTConfig_CastStatic = 60;
// Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
MWConfig_StaticTargets.push(156); // Andariel
MWConfig_StaticTargets.push(211); // Duriel
MWConfig_StaticTargets.push(242); // Mephisto
MWConfig_StaticTargets.push(243); // Diablo
MWConfig_StaticTargets.push(544); // Baal
MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
Its probably something easy, I tried editing this pretty late where I am.
Thanks,
Jake
|
|
|
 |
|
Similar Threads
|
[Release] D2NT 3.1 1.13c
07/17/2016 - Diablo 2 - 91 Replies
hi,
hab eben den d2nt3.1 gefunden. ein neues baba script is dabei.
release thread eon
D2NT3.1
|
[Realease] Muddy's Waypoint Catcher
08/21/2013 - Diablo 2 Programming - 46 Replies
Moin zusammen,
hier mal die erste Release Version eines kleinen Scripts genannt Waypoint Catcher. Das ganze ist jetzt nichtmal 24h alt, dementsprechend sind vermutlich noch einige Bugs vorhanden. Hinweise dazu nehme ich gerne entgegen. ;)
Features:
- Suchen sämtlicher Wegpunkte mit Ausnahme, wobei in Akt ein durch Probleme im Jail Bereich nach dem Wegpunkt Outer Cloister abgebrochen wird
- Wahlweise auch mit TP an jedem gefundenen Wp, sodass man damit auch anderen (nicht-Bots) die...
|
[D2NT] Long Dia Release
05/10/2011 - Diablo 2 Programming - 28 Replies
Ein kleines Script für diablo, es startet beim eingang macht ein tp cleart den weg zum star macht am star noch ein tp dann läufts wie das normale nur cleart es schöner :)
hoffe euch gefällts ich habs noch nicht wirklich getestet (2-3 runs) bugs können gerne hier gepostet werden verbesserungs vorschläge auch :D
installation:
1.)Script in den Bot ordner kopieren
2.)Script im editor oder vergleichbaren öffnen
3.) Msg´s anpassen (ist nicht schwer)
4.) in der char config die zeile...
|
D2NT 3.0 Pickit release
10/22/2010 - Diablo 2 - 77 Replies
edit
|
Muddy's D2NT Help
07/29/2010 - Diablo 2 - 3 Replies
hi i just started to use the bot it work's great.
how do i set up the skill's i use on my Sorc and pick up itme's?
.....
if you reply to this post please use english
|
All times are GMT +1. The time now is 09:17.
|
|