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[Release] Muddy's D2NT

Discussion on [Release] Muddy's D2NT within the Diablo 2 Programming forum part of the Diablo 2 category.

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Old 03/23/2012, 18:19   #6121
 
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Hi, erst mal danke für die schnelle Antwort!

Zu 1:
In der global config hatte ich schon geschaut, naja, mache ich dann nachher noch mal!

Zu 2:
Joar, Firefox ist mein Browser Trotzdem bringt es nichts xD
Die genaue Fehlermeldung die Angezeigt wird oben in Firefox:
Quote:
Mit dieser XML-Datei sind anscheinend keine Style-Informationen verknüpft. Nachfolgend wird die Baum-Ansicht des Dokuments angezeigt.
Zu 3:
Naja, da der Zeal mittlerweile 85 ist wäre fightleech für beide entspannter, aber danke ich tüddel da mal ein wenig rum

Zu 4:
Alles klar, kann sein, habs konfiguriert und läuft wie geschmiert, besser als jede andere D2NT version die ich bisher ausprobiert hab!

Zu 5:
Sehr interessant, ich habe ja schon drei organsets, lass ich doch nachher mal den hammer ausprobieren ob der das rockt... lvl 93 meiner meinung nach keine schlechte Ausrüstung^^

Anmerkung:
zeit und Nerv... ja, aber kein 600 Seiten Dankeschön nochmal xD

Ein bisschen scheue ich mich noch vor Automule, aber das probier ich heut abend oder morgen auch aus.

Und eine neue Sache ist aufgetaucht, ich habe mal ein wenig gelesen und mit dem Channel zeugs geguckt und alles eintsprechend der Angabe auf der vorherigen Seite eingestellt, aber trotzdem öffnet er den Channel nicht, sondern geht nur in den normalen chat. Auch macht er keine Ansage. Macht er das nur wenn das Baalscript am Ende ist?


Gruß Aru!
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Old 03/23/2012, 18:26   #6122
 
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Quote:
Naja, da der Zeal mittlerweile 85 ist wäre fightleech für beide entspannter, aber danke ich tüddel da mal ein wenig rum
dann ne eni und laß fighten.

Quote:
aber trotzdem öffnet er den Channel nicht, sondern geht nur in den normalen chat. Auch macht er keine Ansage. Macht er das nur wenn das Baalscript am Ende ist?

sollte aber so funzen...bei mir ja auch... wie ich es ne seite vorher gepostet hab.
er machts erst nach dem ersten run. die game ansage is ne zeitfrage.. in der ntbot.ntj gibts paar delays..... aber standard mäsig sollt es so passen. wenns zu langsam/schnell geht siehst die ansage erst ingame.
fürs xml log.. ließ mal die faq... es kann sein das du nen ordner erstellen mußt.
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Old 03/23/2012, 18:34   #6123
 
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@arukard

zu 2.
Einen Ordner mit dem Namen des Chars hast du angelegt
unter scripts/Logs?
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Old 03/23/2012, 18:42   #6124
 
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Da ich immernoch den Fehler habe (den hier und ich total ratlos bin poste ich die CharConfig mal hier.

Code:
/**
*	This file was modified by 
*	Check the programming section for updates and further scripts
*	Last Update: 23:10 29.08.2011
*
*	Hotkey				Description
*
*	Pause/Break			Pauses the current bot script.
*	Page up (PgUp)		Skips the current bot script.
*	Page down (PgDn)	Repeats the previous bot script
*	Home (Pos1)			Shows your current coordinates and areaid.
*	End					Shows current ping in status text bar.
*	Insert (Ins)		Logs all items on your char to either XML or TXT.
*	Delete (Del)		Exits the game. NOTE: Always use this key to leave a game!
*	Backspace			Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/

Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
	MW_LoadGlobalSettings();
	
	//------------------------------------------------------------------------------
	//
	// Run Configuration
	//
	//------------------------------------------------------------------------------
	
	// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
	// ***************** Current schedule ******************

//	MWConfig_Script.push(["NTAndariel.ntj", 5]);
//	MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
//	MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//	MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
//	MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
//	MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0x01; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
//	MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
//	MWConfig_Script.push(["NTTravincal.ntj", 5]);
//	MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
//	MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 5; MWConfig_SuperChestAreas = ["Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar"];
//	MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
//	MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
//	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;

	// *****************************************************
	
	//------------------------------------------------------------------------------
	// Available Scripts
	//------------------------------------------------------------------------------
	/* NOTE:
	// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
	// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
	// *********************** Act I ***********************
	
//	MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
//	MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
//	MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//	MWConfig_Script.push(["NTTreehead.ntj", 10]);
//	MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
//	MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
//	MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//	MWConfig_Script.push(["NTAndariel.ntj", 10]);
	
	// *********************** Act II **********************
	
//	MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
//	MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
//	MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
//	MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
//	MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
	
	// ********************** Act III **********************
	
//	MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
//	MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
//	MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
//	MWConfig_Script.push(["NTTravincal.ntj", 5]);
//	MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
	
	// *********************** Act IV **********************
	
//	MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
//	MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
//	MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
//	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
	
	// *********************** Act V ***********************
	
//	MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
//	MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
//	MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
//	MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
//	MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
//	MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
//	MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
//	MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
//	MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01; 
//	MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
//	MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
//	MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
//	MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
	
	// *********************** Misc ************************
	
//	MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100; MWConfig_ResetMercWeaponAfterStacking = false;
//	MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
//	MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
//	MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false; 
//	MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
//	MWConfig_Script.push(["NTCows.ntj", 10]);
//	MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
//	MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
//	MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
//	MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
	
	// ************ Leech and friends by lanara ************

	MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "rifLeX";
//	MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "rifLeX";
	MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "rifLeX";
	
	*/
	//------------------------------------------------------------------------------
	// Misc Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_SkipHealLife = 90;		// If you have more than this percent of life, you won't go to a healer.
	NTConfig_SkipHealMana = 70;		// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;		// Set to true if you use a mercenary, will revive merc at a reviver npc.

	// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
	// 0: Don't do anything; 1: Reset armor; 2: Exit game
	MWConfig_ResetArmorMode = 0;

	//------------------------------------------------------------------------------
	// Potion Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_LifeThresh = 70;		// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 60;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;		// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 1;	// Drink a rejuvenation potion if under this percent of mana.
	
	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	
	//------------------------------------------------------------------------------
	// Chicken Configuration
	//------------------------------------------------------------------------------
	
	// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
	NTConfig_LifeChicken = 30;
	// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
	NTConfig_ManaChicken = 0;
	// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
	NTConfig_MercChicken = 0;
	// Whether or not to disable chicken when you pause the bot.
	MWConfig_DisableChickenOnPause = true;
	
	//------------------------------------------------------------------------------
	// Inventory Configuration
	//------------------------------------------------------------------------------

	// Each number represents a slot in your inventory.
	// Set to 0 if the slot and its content must not be touched.
	// Set to 1 to allow access to this slot.
	// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
	NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,2,0];
	
	// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
	NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);

	// Maximum gold amount carried before going to stash.
	NTConfig_MinGoldToStash = 100000;
	
	// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
	MWConfig_CarryKeys = true;

	//------------------------------------------------------------------------------
	// Belt Configuration
	//------------------------------------------------------------------------------
	

	// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
	// Define how many columns are used for each potion type.
	MWConfig_BeltColType["hp"].Columns = 1;
	MWConfig_BeltColType["mp"].Columns = 1;
	MWConfig_BeltColType["rv"].Columns = 2;
	
	// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
	MWConfig_BeltColType["hp"].MinPots = 3;
	MWConfig_BeltColType["mp"].MinPots = 3;
	
	// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
	MWConfig_BuyPotionsOnLackOfMana = true;
	
	// Set to true to replace low quality potions with higher quality potions that just dropped.
	MWConfig_ReplaceLowQualityPotions = true;

	//-----------------------------------------------------------------------------------
	// NipFile Configuration
	//-----------------------------------------------------------------------------------
	
	NTConfig_NIPFilePath.push("private/normal.nip");
	NTConfig_NIPFilePath.push("private/magic_rare.nip");
	NTConfig_NIPFilePath.push("private/set.nip");
	NTConfig_NIPFilePath.push("private/unique.nip");
	NTConfig_NIPFilePath.push("private/craft.nip");
	NTConfig_NIPFilePath.push("private/temp.nip");
	
	//------------------------------------------------------------------------------
	// Pickit Configuration
	//------------------------------------------------------------------------------
	
	// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
	NTConfig_SnagRange = 70;
	
	// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
	MWConfig_PickItemsInstantly = false;
	
	//------------------------------------------------------------------------------
	// Chest Configuration
	//------------------------------------------------------------------------------
	
	// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
	MWConfig_OpenContainerMode = 2;
	
	// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
	MWConfig_PickChestLootsInstantly = false;
	
	// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
	MWConfig_OpenChestsRange = 30;
	
	// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);

	//------------------------------------------------------------------------------
	// Cubing Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
	NTConfig_Cubing = true;
	
	//------------------------------------------------------------------------------
	// General Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
	NTConfig_PublicMode = true;

	// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
	MWConfig_ExitGameOnMissingPassword = true;
	
	// Set to true to exit the game when another player expresses hostility towards you.
	me.quitonhostile = false;
	
	// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
	me.maxgametime = 3000;
	
	// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
	me.mingametime = 0;

	// Use Telekinesis to interact with certain objects. 0: Don't use Telekinesis; 1: Item pick up only; 2: Items and containers; 3: Whenever possible
	MWConfig_UseTelekinesisMode = 2;
	
	//------------------------------------------------------------------------------
	// Automule Configuration
	//------------------------------------------------------------------------------	

	// Set to true to enable auto mule.
	MWConfig_Automule.Activated = false;

	// The maximum stash load in percent before auto mule is triggered.
	MWConfig_Automule.MaxLoad = 95;

	// Set to true to show your stash's current load whenever managing stash.
	MWConfig_Automule.ShowCurrentLoad = true;

	// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
	MWConfig_Automule.FinishGame = true;

	// Define which items are not to be touched when muling.
	MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
	MWConfig_Automule.DontMule.push("mule/gems.nip");

	//------------------------------------------------------------------------------
	// Shrine Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
	MWConfig_ActivateNearbyShrines = true;
	
	// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Precast Configuration
	//------------------------------------------------------------------------------
	
	// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_SHIVER_ARMOR, MWS_ENCHANT];
	
	// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
	MWConfig_SwitchSlotsAfterBoPrecast = true;
	
	// Set this to true to force your bot to swap slots before precast. In case you are using CTA, set this to false.
	MWConfig_SwitchSlotsForPrecast = false;
	
	//------------------------------------------------------------------------------
	// Attack Configuration
	//------------------------------------------------------------------------------
	
	// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	NTConfig_AttackSkill[0] = MWS_METEOR;			// This skill is used once whenever attacking a new target. Set to -1 to deactivate.
	NTConfig_AttackSkill[1] = MWS_FROZEN_ORB;		// Primary skill to bosses.
	NTConfig_AttackSkill[2] = MWS_FIRE_BALL;		// Primary untimed skill to boss. Set to -1 to deactivate.
	NTConfig_AttackSkill[3] = MWS_FROZEN_ORB;		// Primary skill to others.
	NTConfig_AttackSkill[4] = MWS_FIRE_BALL;		// Primary untimed skill to others. Set to -1 to deactivate.
	NTConfig_AttackSkill[5] = MWS_METEOR;			// Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate.
	NTConfig_AttackSkill[6] = MWS_FIRE_BALL;		// Secondary untimed skill. Set to -1 to deactivate.
	NTConfig_AttackSkill[7] = MWS_ICE_BLAST;		// Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate.

	// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
	NTConfig_ClearPosition = true;
	
	// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
	MWConfig_ClearBossPosition = false;
	
	// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
	MWConfig_AttacksBeforeRepositioning = 50;

	// Define a time limit for your attacks for each type of monster.
	MWConfig_AttackTimeLimit[0] = 20;	// Maximum time in seconds to attack a normal monster
	MWConfig_AttackTimeLimit[1] = 120;	// Maximum time in seconds to attack a super unique monster
	MWConfig_AttackTimeLimit[2] = 30;	// Maximum time in seconds to attack a champion
	MWConfig_AttackTimeLimit[3] = 120;	// Maximum time in seconds to attack a bosse
	MWConfig_AttackTimeLimit[4] = 30;	// Maximum time in seconds to attack a minion
	
	// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
	MWConfig_CheckImmunitySkills = [];
	
	// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
	// 0: Don't do anything. (D2NT default)
	// 1: Get close to the monster, use static field if the monster is not immune to lightning.
	// 2: Skip the monster.
	// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
	NTConfig_BehaviourOnImmuneMonster = 1;
	
	NTConfig_AttackSkill[8] = -1;		// Skill to be used against user defined immunes.
	NTConfig_AttackSkill[9] = -1;	// Untimed Skill to be used against user defined immunes.
	
	// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
	MWConfig_KeepDistanceToMonsters = true;
	// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot. 
	// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
	//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
	//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
	//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
	//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
	//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
	
	// Check self safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Potion
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0;
	
	// Check merc's safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Death
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01;


	// Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
	NTConfig_CastStatic = 60;
	
	// Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
	MWConfig_StaticTargets.push(156); // Andariel
	MWConfig_StaticTargets.push(211); // Duriel
	MWConfig_StaticTargets.push(242); // Mephisto
	MWConfig_StaticTargets.push(243); // Diablo
	MWConfig_StaticTargets.push(544); // Baal
	MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
	MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
rejoin is offline  
Old 03/23/2012, 18:58   #6125
 
elite*gold: 0
Join Date: May 2010
Posts: 212
Received Thanks: 40
Quote:
Originally Posted by rejoin View Post
Da ich immernoch den Fehler habe (den hier und ich total ratlos bin poste ich die CharConfig mal hier.

Code:
/**
*	This file was modified by 
*	Check the programming section for updates and further scripts
*	Last Update: 23:10 29.08.2011
*
*	Hotkey				Description
*
*	Pause/Break			Pauses the current bot script.
*	Page up (PgUp)		Skips the current bot script.
*	Page down (PgDn)	Repeats the previous bot script
*	Home (Pos1)			Shows your current coordinates and areaid.
*	End					Shows current ping in status text bar.
*	Insert (Ins)		Logs all items on your char to either XML or TXT.
*	Delete (Del)		Exits the game. NOTE: Always use this key to leave a game!
*	Backspace			Force trigger auto mule. NOTE: Won't work unless auto mule is actually activated for the current char.
*/

Include("NTBot/char_configs/MWConfig_GlobalSettings.ntl");

var NTConfig_CastStatic;

function NT_LoadConfig()
{
	MW_LoadGlobalSettings();
	
	//------------------------------------------------------------------------------
	//
	// Run Configuration
	//
	//------------------------------------------------------------------------------
	
	// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
	// ***************** Current schedule ******************

//	MWConfig_Script.push(["NTAndariel.ntj", 5]);
//	MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
//	MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//	MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
//	MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
//	MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0x01; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
//	MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
//	MWConfig_Script.push(["NTTravincal.ntj", 5]);
//	MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = false;
//	MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 5; MWConfig_SuperChestAreas = ["Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar"];
//	MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
//	MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true;
//	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;

	// *****************************************************
	
	//------------------------------------------------------------------------------
	// Available Scripts
	//------------------------------------------------------------------------------
	/* NOTE:
	// The scripts below are actually commented out; to add a script, copy one of the lines below and add it to the current schedule above. ;)
	// You should also get yourself a decent editor that supports syntax highlighting for JavaScript, I'd recommend Notepad++. (http://notepad-plus-plus.org/download/)
	// *********************** Act I ***********************
	
//	MWConfig_Script.push(["NTMausoleum.ntj", 10]); MWConfig_ClearPathSpectypes.Mausoleum = 0; MWConfig_ClearAreaSpectypes.Mausoleum = 0x01; NTConfig_KillBloodRaven = true;
//	MWConfig_Script.push(["NTTristram.ntj", 10]); NTConfig_KillRakanishu = true;
//	MWConfig_Script.push(["NTHole.ntj", 10]); MWConfig_ClearPathSpectypes.Hole = 0; MWConfig_ClearAreaSpectypes.Hole = 0x01; NTConfig_ClearHoleLevel1 = 1; // 0 : don't clear, 1 : clear path only, 2 : clear all
//	MWConfig_Script.push(["NTTreehead.ntj", 10]);
//	MWConfig_Script.push(["MWColdcrow.ntj", 10]); MWConfig_ClearCaveMode = 0; // 0: Only kill coldcrow; 1: Clear Cave Level 1; 2: Clear both Cave Level 1 & 2
//	MWConfig_Script.push(["NTCountess.ntj", 5]); MWConfig_ClearPathSpectypes.Countess = 0; MWConfig_ClearAreaSpectypes.Countess = 0;
//	MWConfig_Script.push(["NTPit.ntj", 10]); MWConfig_ClearPathSpectypes.Pit = 0; MWConfig_ClearAreaSpectypes.Pit = 0x01; NTConfig_ClearPitLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all
//	MWConfig_Script.push(["NTAndariel.ntj", 10]);
	
	// *********************** Act II **********************
	
//	MWConfig_Script.push(["NTRadament.ntj", 10]); MWConfig_ClearPathSpectypes.Radament = 0;
//	MWConfig_Script.push(["MWMaggotsLair.ntj", 10]); MWConfig_ClearPathSpectypes.MaggotsLair = 0; MWConfig_ClearAreaSpectypes.MaggotsLair = 0x01;
//	MWConfig_Script.push(["NTAncientTunnels.ntj", 10]); MWConfig_ClearPathSpectypes.AncientTunnels = 0; MWConfig_ClearAreaSpectypes.AncientTunnels = 0x01;
//	MWConfig_Script.push(["NTSummoner.ntj", 5]); NTConfig_KillFireEye = false; MWConfig_ClearPathSpectypes.Summoner = 0;
//	MWConfig_Script.push(["NTDuriel.ntj", 10]); MWConfig_ClearPathSpectypes.Duriel = 0;
	
	// ********************** Act III **********************
	
//	MWConfig_Script.push(["MWFlayerJungle.ntj", 10]); MWConfig_ClearAreaSpectypes.FlayerJungle = 0x01;
//	MWConfig_Script.push(["MWKurastSewers.ntj", 5]); MWConfig_ClearPathSpectypes.KurastSewers = 0;
//	MWConfig_Script.push(["MWKurastTemples.ntj", 5]); MWConfig_ClearPathSpectypes.KurastTemples = 0; MWConfig_ClearAreaSpectypes.KurastTemples = 0x01;
//	MWConfig_Script.push(["NTTravincal.ntj", 5]);
//	MWConfig_Script.push(["NTMephisto.ntj", 5]); MWConfig_OpenMephistoChest = true; MWConfig_MephistoClearArea = true;
	
	// *********************** Act IV **********************
	
//	MWConfig_Script.push(["NTIzual.ntj", 5]); MWConfig_ClearPathSpectypes.Izual = 0;
//	MWConfig_Script.push(["MWRiverOfFlame.ntj", 10]); MWConfig_ClearAreaSpectypes.RiverOfFlame = 0x01;
//	MWConfig_Script.push(["NTHephasto.ntj", 10]); MWConfig_ClearPathSpectypes.Hephasto = 0;
//	MWConfig_Script.push(["NTDiablo.ntj", 10]); MWConfig_KillFullInfectorMob = true; MWConfig_StartAtStar = false; MWConfig_IgnoreSealOpeningErrors = false; MWConfig_FastDia = true;
	
	// *********************** Act V ***********************
	
//	MWConfig_Script.push(["MWAbbadon.ntj", 10]); MWConfig_ClearPathSpectypes.Abbadon = 0; MWConfig_ClearAreaSpectypes.Abbadon = 0x01;
//	MWConfig_Script.push(["MWPitOfAcheron.ntj", 10]); MWConfig_ClearPathSpectypes.PitOfAcheron = 0; MWConfig_ClearAreaSpectypes.PitOfAcheron = 0x01;
//	MWConfig_Script.push(["MWInfernalPit.ntj", 10]); MWConfig_ClearPathSpectypes.InfernalPit = 0; MWConfig_ClearAreaSpectypes.InfernalPit = 0x01;
//	MWConfig_Script.push(["MWHallsOfPain.ntj", 15]); MWConfig_ClearAreaSpectypes.HallsOfPain = 0x01; MWConfig_ClearHallsOfAnguish = true;
//	MWConfig_Script.push(["NTPindleskin.ntj", 5]); NTConfig_NihlathakExtension = false; MWConfig_SkipOnTombVipers = true;
//	MWConfig_Script.push(["NTEldritch.ntj", 5]); NTConfig_ShenkExtension = true;
//	MWConfig_Script.push(["NTThreshSocket.ntj", 5]); MWConfig_ClearPathSpectypes.ThreshSocket = 0;
//	MWConfig_Script.push(["NTFrozenRiver.ntj", 10]); MWConfig_ClearPathSpectypes.FrozenRiver = 0; MWConfig_ClearAreaSpectypes.FrozenRiver = 0x01;
//	MWConfig_Script.push(["NTGlacialTrail.ntj", 10]); MWConfig_ClearPathSpectypes.GlacialTrail = 0; MWConfig_ClearAreaSpectypes.GlacialTrail = 0x01; 
//	MWConfig_Script.push(["NTIcyCellar.ntj", 5]); MWConfig_ClearPathSpectypes.IcyCellar = 0; MWConfig_ClearAreaSpectypes.IcyCellar = 0x01;
//	MWConfig_Script.push(["NTNihlathak.ntj", 5]); MWConfig_ClearPathSpectypes.Nihlathak = 0; NTConfig_PindleskinExtension = false; MWConfig_SkipOnTombVipers = true;
//	MWConfig_Script.push(["MWWorldstoneKeep.ntj", 10]); MWConfig_ClearAreaSpectypes.WorldstoneKeep = 0x01; MWConfig_SkipLevelOnWitches = true; MWConfig_SkipLevelOnSouls = false; MWConfig_SkipLevelOnDeathLords = true;
//	MWConfig_Script.push(["NTBaal.ntj", 10]); NTConfig_KillBaal = true; MWConfig_SkipBaalOnDolls = true; MWConfig_SkipBaalOnSouls = false; MWConfig_DoBaalPreAttack = true; MWConfig_ClearPathSpectypes.Baal = 0;
	
	// *********************** Misc ************************
	
//	MWConfig_Script.push(["MWAuraStack.ntj", 10]); MWConfig_StackRepetitions = 100; MWConfig_ResetMercWeaponAfterStacking = false;
//	MWConfig_Script.push(["MWSuperChests.ntj", 20]); MWConfig_SuperChestClearAreaRadius = 10; MWConfig_SuperChestAreas = ["Cave Level 2", "Mausoleum", "Hole Level 2", "Pit Level 2", "Sewers Level 3", "Halls of the Dead Level 2", "Stony Tomb Level 2", "Maggot's Lair Level 3", "Ancient Tunnels", "Tal Rasha's Tomb", "Arachnid Lair", "Swampy Pit Level 3", "Flayer Dungeon", "Sewers Level 2", "Abbadon", "Pit of Acheron", "Drifter Cavern", "Infernal Pit", "Icy Cellar", "Halls of Pain"];
//	MWConfig_Script.push(["MWRush.ntj", 0]); MWConfig_IsRusher = true;
//	MWConfig_Script.push(["MWWaypointCatcher.ntj", 0]); MWConfig_WaypointCatcherActs = [1, 2, 3, 4, 5]; MWConfig_TPWaypoints = true; MWConfig_SkipHallsOfPain = true; MWConfig_ClearWaypointPaths = false; 
//	MWConfig_Script.push(["MWIdleMode.ntj", 0]); MWConfig_IdleModeRuntime = 5; // Runtime in Minutes
//	MWConfig_Script.push(["NTCows.ntj", 10]);
//	MWConfig_Script.push(["MWBloodyRejuvs.ntj", 10]);
//	MWConfig_Script.push(["MWOrganHarvest.ntj", 10]); MWConfig_EnterInvalidUberPortals = true; MWConfig_PauseOnLackOfKeys = false; MWConfig_IntendedUberPortal = 0; // Matron's Den: 133; Forgotten Sands: 134; Furnace Of Pain: 135;
//	MWConfig_Script.push(["MWUberTristram.ntj", 10]); MWConfig_PauseOnLackOfOrgans = false; MWConfig_PauseOnKeptTorch = false;
//	MWConfig_Script.push(["MWAnyasBargain.ntj", 10]); MWConfig_ShoppingMinGold = 500000; MWConfig_ShoppingAttempts = 200;
	
	// ************ Leech and friends by lanara ************

	MWConfig_Script.push(["NTDiabloLeechFight.ntj", 10]); MWConfig_StartAtStar = true; MWConfig_EnterUnsafeTP = true; NTConfig_PreBuff = true; MWConfig_IgnoreSealOpeningErrors = true; NTConfig_Leader = "rifLeX";
//	MWConfig_Script.push(["NTBaalLeech.ntj", 10]); NTConfig_KillBaal = true; MWConfig_EnterUnsafeTP = false; NTConfig_Leader = "rifLeX";
	MWConfig_Script.push(["NTBaalLeechFight.ntj", 10]); NTConfig_KillBaal = true; MWConfig_DoBaalPreAttack = true; MWConfig_EnterUnsafeTP = true; NTConfig_Leader = "rifLeX";
	
	*/
	//------------------------------------------------------------------------------
	// Misc Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_SkipHealLife = 90;		// If you have more than this percent of life, you won't go to a healer.
	NTConfig_SkipHealMana = 70;		// If you have more than this percent of mana, you won't go to a healer
	NTConfig_UseMerc = true;		// Set to true if you use a mercenary, will revive merc at a reviver npc.

	// Exit game or to reset your Enigma if Teleport skill is missing (due to identifying an item having +x to Teleport [Sorceress only]). WARNING: Activating this feature may - though not likely will - result in the loss of your enigma. Use at your own risk and make sure your char has sufficient strength!
	// 0: Don't do anything; 1: Reset armor; 2: Exit game
	MWConfig_ResetArmorMode = 0;

	//------------------------------------------------------------------------------
	// Potion Configuration
	//------------------------------------------------------------------------------
	
	NTConfig_LifeThresh = 70;		// Drink a normal potion if under this percent of life.
	NTConfig_LifeRejuvThresh = 60;	// Drink a rejuvenation potion if under this percent of life.
	NTConfig_ManaThresh = 30;		// Drink a normal potion if under this percent of mana.
	NTConfig_ManaRejuvThresh = 1;	// Drink a rejuvenation potion if under this percent of mana.
	
	NTConfig_MercLifeThresh = 50;	// This is the threshold to use a life potion on your merc in percent.
	NTConfig_MercRejuvThresh = 30;	// This is the threshold to use a rejuv potion on your merc in percent.
	
	//------------------------------------------------------------------------------
	// Chicken Configuration
	//------------------------------------------------------------------------------
	
	// This is your chicken life. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate life chicken.
	NTConfig_LifeChicken = 30;
	// This is your chicken mana. If you go below this threshhold, your char will exit the game. You can either enter a percentage (1-100), an absolute threshold (>100) or 0 to deactivate mana chicken.
	NTConfig_ManaChicken = 0;
	// This is your merc's chicken life in percent. If your merc goes below this threshhold, your char will exit the game.
	NTConfig_MercChicken = 0;
	// Whether or not to disable chicken when you pause the bot.
	MWConfig_DisableChickenOnPause = true;
	
	//------------------------------------------------------------------------------
	// Inventory Configuration
	//------------------------------------------------------------------------------

	// Each number represents a slot in your inventory.
	// Set to 0 if the slot and its content must not be touched.
	// Set to 1 to allow access to this slot.
	// Set to 2 to select the slot that is used for storing keys. (if keys are kept at another slot, your char will try to move them)
	NTConfig_Columns[0] = [1,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[1] = [1,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[2] = [1,1,1,1,1,1,1,1,0,0];
	NTConfig_Columns[3] = [1,1,1,1,1,1,1,1,2,0];
	
	// Number of free columns. If less full columns are free stashing is set. Call SetFreeColumns(NTConfig_Columns) to always stash right away (recommended).
	NTConfig_FreeSpace = SetFreeColumns(NTConfig_Columns);

	// Maximum gold amount carried before going to stash.
	NTConfig_MinGoldToStash = 100000;
	
	// Set to true if your char is supposed to carry, buy and pick up keys. You do not need to add keys to your .nip files, they will be picked up anyway if this is set to true.
	MWConfig_CarryKeys = true;

	//------------------------------------------------------------------------------
	// Belt Configuration
	//------------------------------------------------------------------------------
	

	// Available types : "hp" = health, "mp" = mana, "rv" = rejuvenation.
	// Define how many columns are used for each potion type.
	MWConfig_BeltColType["hp"].Columns = 1;
	MWConfig_BeltColType["mp"].Columns = 1;
	MWConfig_BeltColType["rv"].Columns = 2;
	
	// Define minimum number of potions per column. If the actual number of potions in a column is below this value, your char will visit a merchant when in town in order to buy potions.
	MWConfig_BeltColType["hp"].MinPots = 3;
	MWConfig_BeltColType["mp"].MinPots = 3;
	
	// Visit Town and buy potions if your char lacks mana when trying to loot a corpse or teleport.
	MWConfig_BuyPotionsOnLackOfMana = true;
	
	// Set to true to replace low quality potions with higher quality potions that just dropped.
	MWConfig_ReplaceLowQualityPotions = true;

	//-----------------------------------------------------------------------------------
	// NipFile Configuration
	//-----------------------------------------------------------------------------------
	
	NTConfig_NIPFilePath.push("private/normal.nip");
	NTConfig_NIPFilePath.push("private/magic_rare.nip");
	NTConfig_NIPFilePath.push("private/set.nip");
	NTConfig_NIPFilePath.push("private/unique.nip");
	NTConfig_NIPFilePath.push("private/craft.nip");
	NTConfig_NIPFilePath.push("private/temp.nip");
	
	//------------------------------------------------------------------------------
	// Pickit Configuration
	//------------------------------------------------------------------------------
	
	// Radius to check for dropped items. NOTE: The maximum is at about ~75, entering higher values will not have any effect.
	NTConfig_SnagRange = 70;
	
	// Set to true to check for dropped items whenever you kill a monster. (Recommended value to avoid crashes: false)
	MWConfig_PickItemsInstantly = false;
	
	//------------------------------------------------------------------------------
	// Chest Configuration
	//------------------------------------------------------------------------------
	
	// Select which containers shall be looted. 0: None; 1: Super Chests, 2: All
	MWConfig_OpenContainerMode = 2;
	
	// Set to true to check for dropped items right after opening a chest. NOTE: This will slow down your runs and therefore should definately be set to false when doing private games.
	MWConfig_PickChestLootsInstantly = false;
	
	// This is the range being checked for chests after clearing an area or room. NOTE: You should not set this too high, 30 is a good value.
	MWConfig_OpenChestsRange = 30;
	
	// If you do not like to open chests in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ChestExceptions.push(<areaid1>, <areaid2>, <areaidn>);

	//------------------------------------------------------------------------------
	// Cubing Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to enable cubing and crafting. NOTE: The recipes are added in the global config by default. If you like to craft certain recipe only using this very char, add those recipes below.
	NTConfig_Cubing = true;
	
	//------------------------------------------------------------------------------
	// General Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
	NTConfig_PublicMode = true;

	// Set to true to exit the game instantly if the game is public. This may happen sometimes due to an error pasting the password correctly.
	MWConfig_ExitGameOnMissingPassword = true;
	
	// Set to true to exit the game when another player expresses hostility towards you.
	me.quitonhostile = false;
	
	// This is the maximum time in seconds your char will remain in a single game. Set to 0 to stay in game infinitely.
	me.maxgametime = 3000;
	
	// This is the minimum time in seconds for your char to remain in a single game. Your char will not exit the game before this time elapsed.
	me.mingametime = 0;

	// Use Telekinesis to interact with certain objects. 0: Don't use Telekinesis; 1: Item pick up only; 2: Items and containers; 3: Whenever possible
	MWConfig_UseTelekinesisMode = 2;
	
	//------------------------------------------------------------------------------
	// Automule Configuration
	//------------------------------------------------------------------------------	

	// Set to true to enable auto mule.
	MWConfig_Automule.Activated = false;

	// The maximum stash load in percent before auto mule is triggered.
	MWConfig_Automule.MaxLoad = 95;

	// Set to true to show your stash's current load whenever managing stash.
	MWConfig_Automule.ShowCurrentLoad = true;

	// Set to true to finish your current game before muling, otherwise the game is left right away in case your stash is full.
	MWConfig_Automule.FinishGame = true;

	// Define which items are not to be touched when muling.
	MWConfig_Automule.DontMule.push("mule/dont_mule.nip");
	MWConfig_Automule.DontMule.push("mule/gems.nip");

	//------------------------------------------------------------------------------
	// Shrine Configuration
	//------------------------------------------------------------------------------
	
	// Set to true to activate nearby shrines. Shrines will only be activated if it is actually useful.
	MWConfig_ActivateNearbyShrines = true;
	
	// If you would like to skip shrines in a certain area, you can its areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_ShrineExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	//------------------------------------------------------------------------------
	// Precast Configuration
	//------------------------------------------------------------------------------
	
	// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_SHIVER_ARMOR, MWS_ENCHANT];
	
	// Set this to true if you would like to switch slots right after casting BC, BO and Shout. If set to false, your char will remain with the BO Slot until the whole precast procedure is done.
	MWConfig_SwitchSlotsAfterBoPrecast = true;
	
	// Set this to true to force your bot to swap slots before precast. In case you are using CTA, set this to false.
	MWConfig_SwitchSlotsForPrecast = false;
	
	//------------------------------------------------------------------------------
	// Attack Configuration
	//------------------------------------------------------------------------------
	
	// Specify your attack skills below. NOTE: Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	NTConfig_AttackSkill[0] = MWS_METEOR;			// This skill is used once whenever attacking a new target. Set to -1 to deactivate.
	NTConfig_AttackSkill[1] = MWS_FROZEN_ORB;		// Primary skill to bosses.
	NTConfig_AttackSkill[2] = MWS_FIRE_BALL;		// Primary untimed skill to boss. Set to -1 to deactivate.
	NTConfig_AttackSkill[3] = MWS_FROZEN_ORB;		// Primary skill to others.
	NTConfig_AttackSkill[4] = MWS_FIRE_BALL;		// Primary untimed skill to others. Set to -1 to deactivate.
	NTConfig_AttackSkill[5] = MWS_METEOR;			// Secondary skill in case monster is immune to primary skill. Set to -1 to deactivate.
	NTConfig_AttackSkill[6] = MWS_FIRE_BALL;		// Secondary untimed skill. Set to -1 to deactivate.
	NTConfig_AttackSkill[7] = MWS_ICE_BLAST;		// Alternative untimed skill which is used if the target is immune to your untimed skill - mostly useful for FB/FO/Meteor sorcs or other sorcs that are using the same untimed skills. Set to -1 to deactivate.

	// Set to true if you want to clear area after killing boss. NOTE: This only affects a few botscripts.
	NTConfig_ClearPosition = true;
	
	// Set to true to clear area when killing a boss and the position is crowded by monsters. NOTE: Setting this to true may cause NTA_KillMonster() to fail way more often.
	MWConfig_ClearBossPosition = false;
	
	// This is the number of attacks to be performed before the the character tries to move to another position. Set to 0 not to reposition.
	MWConfig_AttacksBeforeRepositioning = 50;

	// Define a time limit for your attacks for each type of monster.
	MWConfig_AttackTimeLimit[0] = 20;	// Maximum time in seconds to attack a normal monster
	MWConfig_AttackTimeLimit[1] = 120;	// Maximum time in seconds to attack a super unique monster
	MWConfig_AttackTimeLimit[2] = 30;	// Maximum time in seconds to attack a champion
	MWConfig_AttackTimeLimit[3] = 120;	// Maximum time in seconds to attack a bosse
	MWConfig_AttackTimeLimit[4] = 30;	// Maximum time in seconds to attack a minion
	
	// Define when a monster is considered immune by entering the index of one or more of your attack skills. As an example: [1, 3] means that a monster is considered immune if it is immune to both NTConfig_AttackSkill[1] and NTConfig_AttackSkill[3], whatever those may be.
	MWConfig_CheckImmunitySkills = [];
	
	// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above.
	// 0: Don't do anything. (D2NT default)
	// 1: Get close to the monster, use static field if the monster is not immune to lightning.
	// 2: Skip the monster.
	// 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9]
	NTConfig_BehaviourOnImmuneMonster = 1;
	
	NTConfig_AttackSkill[8] = -1;		// Skill to be used against user defined immunes.
	NTConfig_AttackSkill[9] = -1;	// Untimed Skill to be used against user defined immunes.
	
	// Always check if monsters are closing in and back off, in case they get too close. NOTE: You should at least have 105FCR in order to make this work smoothly.
	MWConfig_KeepDistanceToMonsters = true;
	// If you don't wish to evade monsters in a certain area, add it's areaid as an exception below. NOTE: All areaids can be found in "sdk\areas.txt".
	// MWConfig_EvasionExceptions.push(<areaid1>, <areaid2>, <areaidn>);
	
	// Select whether or not you'd like to swap slots right before killing a boss in order to benefit from some extra MF in your second slot. 
	// The first element can either be the classid of the target or its name (case insensitive), second element is the life threshold in percent.
	//MWConfig_SlotSwapMonsters.push([156, 50]); // Andariel, 50%
	//MWConfig_SlotSwapMonsters.push([211, 20]); // Duriel, 20%
	//MWConfig_SlotSwapMonsters.push([242, 20]); // Mephisto, 20%
	//MWConfig_SlotSwapMonsters.push([243, 20]); // Diablo, 20%
	//MWConfig_SlotSwapMonsters.push([544, 15]); // Baal, 15%
	
	// Check self safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Potion
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckSelfSafe = 0;
	
	// Check merc's safe in field (NOT in town). Set to 0 if you won't.
	// 0x01 : Death
	// 0x02 : Poison
	// 0x04 : Amplify Damage
	// 0x08 : Weaken
	// 0x10 : Iron Maiden
	// 0x20 : Decrepify
	// 0x40 : Lower Resist
	NTConfig_CheckMercSafe = 0x01;


	// Cast Static Field until monster's HP lower below this percentage. Set to 100 not to use static field.
	NTConfig_CastStatic = 60;
	
	// Select the monsters you with to attack using static field. NOTE: If you do not add any monsters, static will be used against all monsters.
	MWConfig_StaticTargets.push(156); // Andariel
	MWConfig_StaticTargets.push(211); // Duriel
	MWConfig_StaticTargets.push(242); // Mephisto
	MWConfig_StaticTargets.push(243); // Diablo
	MWConfig_StaticTargets.push(544); // Baal
	MWConfig_StaticTargets.push(GetLocaleString(22500)); // Eldritch The Rectifier
	MWConfig_StaticTargets.push(GetLocaleString(22435)); // Shenk The Overseer
}
1. Problem, diese Datei ist falsch benannt, das sagt dir der blaue Kopfeintrag.
2. Ist sie dann richtig, mach dein char trotzdem nix, da keine aera zum farmen
freigegeben wurde.
Also, dort wo du farmen willst, vorne // entfernen, aber nur bei den Auszuführenden (current), bei den availablen, nutzt es nix, da die mit *//* marked sind.
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Old 03/23/2012, 19:02   #6126
 
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Originally Posted by fred9x9 View Post
1. Problem, diese Datei ist falsch benannt, das sagt dir der blaue Kopfeintrag.
2. Ist sie dann richtig, mach dein char trotzdem nix, da keine aera zum farmen
freigegeben wurde.
Also, dort wo du farmen willst, vorne // entfernen, aber nur bei den Auszuführenden (current), bei den availablen, nutzt es nix, da die mit *//* marked sind.
Ja, 2. weiß ich, ist alles aus außer Baal und Dia Leech Script.

1. Was meinst du damit, was kann ich machen, ich weiß leider nicht welchen blauen Kopfeintrag und meine Charconfig ist richtig benannt zu 100%

EDIT: hehe ich noob :P

Habe sorceress gelöscht^^

EDIT2:

Der Leecher leavt allerdings instant das Game und beim Leader im Fenster steht Next Game, dass der Leecher geschrieben hat
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Old 03/23/2012, 19:13   #6127
 
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Ja, 2. weiß ich, ist alles aus außer Baal und Dia Leech Script.
das nützt dir nix, du musst es nach oben kopieren wie fred schon anmerkte
nur das was unter
Quote:
// Use the following syntax for activating botscripts: MWConfig_Script.push([<ScriptName>, <Script runtime in minutes (0 is infinite)>]);
// ***************** Current schedule ******************
steht macht er auch
sonst kann ich nix finden.
hast du in den nip.files rumgeschraubt?
btw. kopier mal denn namen rein den deine charconfig jetzt hat. kompletter name mit der endung.
und nochmal.
ordner optionen- ansicht- bekannte dateitypen ausblenden -hacken wegmachen.

Quote:
Der Leecher leavt allerdings instant das Game und beim Leader im Fenster steht Next Game, dass der Leecher geschrieben hat
MWConfig_ExitGameOnMissingPassword = false;`?
auch aktiviert das er was machen soll?
leadername hintendrann geschrieben?....ja haste.
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Old 03/23/2012, 19:32   #6128
 
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Originally Posted by kal_el View Post
das nützt dir nix, du musst es nach oben kopieren wie fred schon anmerkte
nur das was unter
steht macht er auch
sonst kann ich nix finden.
hast du in den nip.files rumgeschraubt?
btw. kopier mal denn namen rein den deine charconfig jetzt hat. kompletter name mit der endung.
und nochmal.
ordner optionen- ansicht- bekannte dateitypen ausblenden -hacken wegmachen.

MWConfig_ExitGameOnMissingPassword = false;`?
auch aktiviert das er was machen soll?
leadername hintendrann geschrieben?
PS.: Der blaue Kopfeintrag lautet:
LOADED DEFAULT CONFIG
Soviel zum Thema, Name 100 % richtig, aber er fand ja etwas.
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Old 03/23/2012, 19:41   #6129
 
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Quote:
Originally Posted by fred9x9 View Post
PS.: Der blaue Kopfeintrag lautet:
LOADED DEFAULT CONFIG
Soviel zum Thema, Name 100 % richtig, aber er fand ja etwas.
das steht auch da wenn nur 1 /anstatt 2 // z.B
ds kann jez alles mögliche sein fehler (92)
hab aber eh nach dem namen gefragt

Quote:
aber er fand ja etwas.
check...das meinste ...sorcceress gelöscht .... habs ned gecheckt


edit: ah ja , das braucht er vielleicht noch ->
Quote:
// Set to true to activate public mode. By activating public mode, your char will form a party, open TPs and do some chat outputs when running certain bot scripts.
NTConfig_PublicMode = true;
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Old 03/23/2012, 22:16   #6130
 
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Originally Posted by fred9x9 View Post
@arukard

zu 2.
Einen Ordner mit dem Namen des Chars hast du angelegt
unter scripts/Logs?
Jap habe ich, aber ich probiere weiter^^
Vielleicht ein Knochenorakel oder so befragen, aber das wird schon

Quote:
Originally Posted by kal_el View Post
dann ne eni und laß fighten.


sollte aber so funzen...bei mir ja auch... wie ich es ne seite vorher gepostet hab.
er machts erst nach dem ersten run. die game ansage is ne zeitfrage.. in der ntbot.ntj gibts paar delays..... aber standard mäsig sollt es so passen. wenns zu langsam/schnell geht siehst die ansage erst ingame.
fürs xml log.. ließ mal die faq... es kann sein das du nen ordner erstellen mußt.
Okay, das mit den Ansagen läuft. Finde ich gut, auch wenn merkwürdig, dass ohne PW da Gamename//N/A steht^^ aber okay, das krieg ich vielleicht auch noch irgendwie raus

Habe den nächsten Fehler schon gefunden, aber ich lasse ihn drin, falls sich noch jemand so doof anstellt wie ich

Aber es ist ein neues Problem aufgetreten. Und zwar habe ich die beiden FightLeech-Bots aktiviert und der Leecher will ständig via WP hinterhertelen (mein Leecher hat gefühlte -100%FCR) er soll aber einfach durchs TP gehen und das macht der nicht ~_~
Und ja ich habe gelesen, ich habe in die DiabloFightLeecht und in die allg. Leech datei sowie in die Charconfig geschaut ^^

Wer Ideen hat, darf mir gerne noch welche unterbreiten

EDIT:
Doof muss der Mensch sein. Ich will zu viel auf ein mal! ABER Ich habe es herausgefunden bevor jemand antworten konnte. Er braucht natürlich für Dia den letzten und für baal den zweiten wp (frigid highlands) um Precasts auszuführen, wie es in der FAQ steht, die ich mir gerade noch mal zur gemüte geführt habe!
Danke das ihr mich ertragt
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Old 03/23/2012, 23:56   #6131
 
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EDIT:
Doof muss der Mensch sein. Ich will zu viel auf ein mal!
jo, selbsterkenntnis ist das erste loch im wasserkopf
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Old 03/24/2012, 10:17   #6132
 
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Hab noch 2 kleine Probleme mit meiner Co-Leech Sorc, wenn ich unsafe tp, bei baal mach kommt sie rein bufft sich und telt erstmal unterhalb des Thrones, also außerhalb des Thrones und will da die 2-3 Mobs auch killen, stirbt aber ohne Java hilfe.

Mache ich safe tp, dann joint sie normal, aber bufft sich erst wieder wenn Killing Baal kommt, was kann ich von beiden verbessern?

Aus Charconfig:

Code:
// Your precast skills can be defined in the array below. NOTE: Battle Command, Battle Orders and Shout will be cast automatically. Constants for all skill ids can be found in "scripts\libs\common\MWSkills.ntl".
	MWConfig_PrecastSkills = [MWS_ENERGY_SHIELD];
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Old 03/24/2012, 10:42   #6133
 
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Originally Posted by kal_el View Post
standard ist das nicht... haste wo gefummelt ne
vielleicht cubing angemacht?
oder das ringe sammeln in der pick so eingestellt das er alles stasht.




joooahh jubiläum
134 fragen dazu
also nochmal.
Code:
//------------------------------------------------------------------------------
// Channel Settings
//------------------------------------------------------------------------------

var IgnoreWispers				= true;							// Set to true to ignore all incoming wispers from players that are not on your friendlist.
var JoinChatAfterLogin			= true;							// Join chat after login.
var JoinRandomChannel			= false;						// If this is true, will join a random channel, otherwise it will use the channel below..
var JoinChannelInChat			= "op babybaal ";				// Leave blank not to join a private channel.
var PerformChannelLogin			= ".login";						// Type ".login" once after joining the channel.
var ChannelUsers 				= new Array();					// Dynamic array that holds channel users.



// Add any char/account here that is supposed to perform chat actions/game announcements or join a private channel
ChannelUsers.push("dein char");
in ntbot.ntj zu finden
und ca. alle 5 seiten rückwärst...
ja okay danke aber wie stell ich genau ein das der sagt welches game und so weiter

das wäre noch ganz nett wenn mir das einer erklärt
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Old 03/24/2012, 11:25   #6134
 
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ja okay danke aber wie stell ich genau ein das der sagt welches game und so weiter

das wäre noch ganz nett wenn mir das einer erklärt

Ha, endlich weiß ich mal was =D

In der MWConfig_GlobalSettings.ntl ist diese Zeile:
Code:
	//------------------------------------------------------------------------------
	// Chat Announcements
	//------------------------------------------------------------------------------
	
	// These announcements will not be made unless NTConfig_PublicMode is set to true. Set to "" not to post a message.
	// NOTE: You have to set a TPSafe message when using leechers and not entering unsafe TPs.
	
	MWConfig_Announcements.BaalThrone = "There are %d monster(s) in Throne!";
	MWConfig_Announcements.BaalTpNone = "TP up, no monsters close!";
	MWConfig_Announcements.BaalTpCold = "TP cold, %d monsters close!";
	MWConfig_Announcements.BaalTpWarm = "TP warm, %d monsters close!";
	MWConfig_Announcements.BaalTpHot = "TP hot, %d monsters close!";
	MWConfig_Announcements.BaalTpSafe = "TP is safe!";
	MWConfig_Announcements.BaalPreChamber = "Killing Baal! For Announcement come to Channel 'Arukard'";
	MWConfig_Announcements.BaalKilled = "Next game! For Anouncement join Channel 'Arukard'";
		
	MWConfig_Announcements.DiabloTpNone = "TP up, no monsters close!";
	MWConfig_Announcements.DiabloTpCold = "TP cold, %d monsters close!";
	MWConfig_Announcements.DiabloTpWarm = "TP warm, %d monsters close!";
	MWConfig_Announcements.DiabloTpHot = "TP hot, %d monsters close!";
	MWConfig_Announcements.DiabloTpSafe = "TP is safe!";
	MWConfig_Announcements.DiabloPre = "Killing Diablo!";
	MWConfig_Announcements.DiabloKilled = "Baal now!";
	
	// Message to announce right before leaving a game.
	MWConfig_Announcements.NextGame = "Next game!";
	
	// Minimum char level to show level up message. Set to 99 to deactivate level up messages.
	MWConfig_Announcements.ShowLevelUpMessagMinLevel = 75;
	
	// These level up messages will be posted in chat whenever another player in game has a level up. (chosen randomly)
	MWConfig_Announcements.LevelUpMessages.push("Congratulations on level %level, %name!");
	MWConfig_Announcements.LevelUpMessages.push("Nice level up, %name!");
	MWConfig_Announcements.LevelUpMessages.push("Good job reaching level %level, %name!");
	MWConfig_Announcements.LevelUpMessages.push("Congratulations are in order, for %name just reached level %level!");
Da kannst du wie du siehst alles einstellen

Und in der NTBot.ntj findest du folgendes
Code:
//------------------------------------------------------------------------------
// Channel Settings
//------------------------------------------------------------------------------

var IgnoreWispers				= true;							// Set to true to ignore all incoming wispers from players that are not on your friendlist.
var JoinChatAfterLogin			= true;							// Join chat after login.
var JoinRandomChannel			= false;						// If this is true, will join a random channel, otherwise it will use the channel below..
var JoinChannelInChat			= "Arukard";				// Leave blank not to join a private channel.
var PerformChannelLogin			= ".login";						// Type ".login" once after joining the channel.
var ChannelUsers 				= new Array();					// Dynamic array that holds channel users.

// Add any char/account here that is supposed to perform chat actions/game announcements or join a private channel
ChannelUsers.push("YourAccountNameGoesHere");
// Or
ChannelUsers.push("YourAccountNameGoesHere");

// The following key expressions will be replaced by their actual values:  %game --> "gamename-"  <>  %counter --> number of the next game  <>  %time --> time in seconds till game creation  <>  %password --> game password
// Note that the announcement will start after the first run, so there usually won't be any anncouncement right after login - If the gamename is undefined, the bot will try to load the backup file to announce the upcoming game properly.
var GameAnnouncement			= "Creating %game%counter in about %time seconds.";

var ShowStatusOnStartup			= true;
var JoinRetries					= 5;							// How many attempts before giving up the mule game?
var JoinRetryDelay				= 55;							// Seconds to wait between Retry Attempts.
var TimeBeforeMuleGame			= 1;							// Minutes to wait before creating the game.
var TimeAfterMule				= 3;							// Minutes to wait before logging back to bot account.
var WaitOnBlockedAccount		= 2;							// Minutes to wait if the mule account is currently being used by another char (this delay will be used up to 20 times).
Da stellst du ein, was angezeigt wird im Chat Ich habe bei mir Passwort rausgenommen, weil ich public runs erstelle Gruß
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Old 03/24/2012, 11:30   #6135
 
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hat jemand eine idee was daran falsch sein könnte?

Code:
[Name] == GrandCharm && [Quality] == unique // Gheed's
keiner von meinen 4 bots will den droppen xD und bei unique.nip hab ich KEIN "//" vorne dran. villeicht will er das nicht mehr lesen weils ganz unten in der liste steht?
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