I need your help.
How can I make it so when it gets to Palace Cellar Level 1 waypoint it tp and says "Palace Cellar Waypoint is up." Then it goes on.
I want it to go to Harem lvl up 1 and it tp right at Lut Gholein and it says "Harem up come in tp to talk to Jerhyn, then go back in portal to continue the next run."
Then it wait for the person to go back in portal to continue the next run.
Here is the script.
function NTMain()
{
Include("libs/common/NTCommon.ntl");
NTC_IncludeLibs();
NTC_IncludeConfig("NTBot/char_configs");
NT_LoadConfig();
NTSI_LoadNIPFiles("NTBot/item_configs");
NTA_Initialize();
me.maxgametime = 0;
if(NTConfig_Rusher)
{
NTTM_CheckAct();
NTTMGR_TownManager();
NTTM_TownMove("waypoint");
NTM_TakeWaypoint(50);
NTM_MakeTP();
Say("Harlem up for quick travel!");
while(!NTC_IsQuesterIn())
NTC_Delay(1000);
while(!NTC_IsQuesterOut())
NTC_Delay(500);
NTM_UsePortal("BluePortal");
NTTMGR_TownManager();
}
NTC_SendMsgToScript("NTBotGame.ntj", "SCRIPT_END");
}
function NTC_IsGroupInAct(act)
{
var _player;
var _myPartyId;
var questeract;
_player = GetPlayerUnit();
_myPartyId = _player.partyid;
do
{
if(_player.areaid <= 39)
questeract = 1;
else if(_player.areaid >= 40 && _player.areaid <= 74)
questeract = 2;
else if(_player.areaid >= 75 && _player.areaid <= 102)
questeract = 3;
else if(_player.areaid >=103 && _player.areaid <= 108)
questeract = 4;
else
questeract = 5;
if(questeract == act && _myPartyId == _player.partyid && _player.name != me.charname)
return true;
NTC_Delay(100);
} while(_player.GetNext());
return false;
}







