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[Guide] About the Conquer III (C3) Game Engine (Includes Editing Tools)

Discussion on [Guide] About the Conquer III (C3) Game Engine (Includes Editing Tools) within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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Old 01/23/2014, 22:14   #16


 
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what if the name is changed and the weapons are all new, the maps are all new the character it self is all new the interface is new but the idea is the same? like still there be guilds still same classes but the items all custom, if you get what i am saying.
Well, at that point, it would be a new game copying another one. Which is acceptable
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Old 01/23/2014, 22:19   #17
 
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with that 3dmax plugin can we now make custom monsters and characters?
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Old 01/24/2014, 00:09   #18
 
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with that 3dmax plugin can we now make custom monsters and characters?
Absolutely.
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Old 01/24/2014, 00:23   #19
 
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oh my. that is so wonderful.

i think the community need 1 last thing and they can start making custom client for conquer. and that is the map editor/creator.

am i right? thats the only tool missing right?
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Old 01/24/2014, 00:27   #20
 
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oh my. that is so wonderful.

i think the community need 1 last thing and they can start making custom client for conquer. and that is the map editor/creator.

am i right? thats the only tool missing right?
I have something from them. It's very old and it might just be a viewer. We'll see though; as I said, it's super old. I'll have to translate it and take a closer look at it. If it's not an editor, I'll open my source up to the underground and see if anyone wants to jump on board with developing it.
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Old 01/24/2014, 00:28   #21


 
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A functioning map editor existed back in the days, Zaitoichi or Sparkie might know something about it.
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Old 01/24/2014, 00:32   #22
 
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i have few college stuff to take care and few small projects to finish ones i am done i must study this client tools to build a conquer custom client. this is just wonderful that the tools are open source, i must say what TQ did was very nice of them.

And thank you for showing us this,
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Old 01/24/2014, 00:38   #23
 
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i have few college stuff to take care and few small projects to finish ones i am done i must study this client tools to build a conquer custom client. this is just wonderful that the tools are open source, i must say what TQ did was very nice of them.

And thank you for showing us this,
Well, if what I have is a map editor, it's very much closed source. They don't have a map editor / viewer on the website I provided. I'm not at my home computer right now. Sparky did make a map editor. If he released it, that would be fantastic, but I'm sure that will never happen. He won't even release it to the underground.
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Old 01/24/2014, 00:42   #24
 
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so far i only seen 2.

1. ulti made one fully working but its not public
2. Pro4never made simple one but you can only view with it not create.

i guess one they someone will make a simple one and maybe like redux source people can start building it.
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Old 01/24/2014, 01:31   #25


 
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so far i only seen 2.

1. ulti made one fully working but its not public
2. Pro4never made simple one but you can only view with it not create.

i guess one they someone will make a simple one and maybe like redux source people can start building it.
Sparkie did one too.
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Old 01/24/2014, 02:21   #26
 
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Hey fang.. Any clue on where to find the source code for the 3DS max's c3 plugin or if its even out there?

I had some embarrassing failures trying to export motions with my custom made plugin... Oh and no 3D is not my favorite color.
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Old 01/24/2014, 03:06   #27
 
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Hey fang.. Any clue on where to find the source code for the 3DS max's c3 plugin or if its even out there?

I had some embarrassing failures trying to export motions with my custom made plugin... Oh and no 3D is not my favorite color.
I don't believe that the source for the plugin is public. You can do your best to find it, but I'm pretty sure it's what you see is what you get.
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Old 01/24/2014, 04:27   #28
 
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i Would like to request this to be sticky, i think this thread have Super useful stuff.
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Old 01/24/2014, 09:33   #29
 
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Old mapeditor by funhacker (XNA)
Attached Files
File Type: rar TQMapEditor.rar (1.24 MB, 149 views)
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Old 01/24/2014, 11:57   #30
 
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Old mapeditor by funhacker (XNA)
Don't think I ever finished it to a respectful state. However I did post the source if memory serves in this forum.

However I am learning to use OpenGL now and moving away from XNA, so I should be able to make a much more functional Map Editor one of these days
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