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{ Angelius } { Angelius } is offline

Senior Member

Visitor Messages

Showing Visitor Messages 1 to 10 of 95
  1. MrCaSpR
    07/18/2018 22:12 - permalink
    MrCaSpR
    hello bro can u check this topic
  2. flashmylove2
    04/22/2018 17:12 - permalink
    flashmylove2
    Hello Please help me i wanna make my server connection like tq`s one i mean i wanna make conquer.exe load server.dat with no cyrpt
  3. dedlyblady150
    11/15/2017 05:31 - permalink
    dedlyblady150
    Adel i Need your help
  4. big guy608
    10/15/2017 21:02 - permalink
    big guy608
    Interested in learning to create a memory based c++ bot, I saw your tutorial post. Any way I could get a copy if you still have it?
  5. apaplata1
    06/16/2017 13:50 - permalink
    apaplata1
    if you can concatact me on on facebook thx or private messege thx feri much
  6. apaplata1
    06/16/2017 13:50 - permalink
    apaplata1
    hey Angelius are say me my friend with you need make some conquer.exxe full screen for my server if you can contra cost thx
  7. akai_chuchi
    12/20/2016 09:26 - permalink
    akai_chuchi
    hello. can you make an explanation on how can we edit clients thanks
  8. lolwhat007
    09/22/2016 00:00 - permalink
    lolwhat007
    Could i ask u question ?
  9. ahmedmscience1
    07/23/2016 22:29 - permalink
    ahmedmscience1
    hi can you help in new Arabic conquer all program is stop . need your help . and i can help you gain money if you make it .
    thanks
    ahmed
    contact me on whatsup 0096550385088
  10. khaled_aldrdere
    02/22/2016 13:46 - permalink
    khaled_aldrdere
    كيفك انت

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General Information
  • Last Activity: Today 04:20
  • Join Date: 08/25/2010

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Quotes

12/23/2018
23:29 - Luke quoted { Angelius } in post No Moderation - We need a moderator from our community!
Spirited No matter what we tell you, you always see it as a personal reason. This whole drama you're trying to pull off just shows how impossible it is for us to work with you, grow up and...
09/03/2018
02:48 - Jonathis quoted { Angelius } in post Mam/CO2 Map Coordinate Calculations
posOrigin.x = _CELL_WIDTH(64) * Map.Width / 2; posOrigin.y = _CELL_HEIGHT(32) / 2; Wish I saw this before I started digging in the client to find what the calcs were in memory. Just ca...
05/27/2018
15:11 - backtomatrix quoted { Angelius } in post Item Packet Update
49 20 B4 01 is a time stamp of some sort followed by an int32 "01 00 00 00" which is the items count. Thanks for your helping :)
05/25/2018
12:39 - giacometti quoted { Angelius } in post Chat Packet
Now that you know how to identify the field types, restructuring the packet should be a cake walk. [ProtoContract] [Packet(PacketType.Message)] public partial class MessagePacke...
05/04/2018
12:53 - U2_Caparzo quoted { Angelius } in post Alternatives for getting near entities (screening)
It would be an overkill but Imagine running the same test in C++ and on the GPU instead :P Have never done anything similar, in fact, i'm quite new to C++, sure i could code it in C++ b...
03/31/2018
11:45 - Ultimation quoted { Angelius } in post Is it possible to decrypt Server.dat in 5672+?
I have done that years ago but I never released it to the public, I did use it in several paid projects though. Oh and keep in mind that replacing the key affects not only the server.d...
11/15/2017
13:51 - leandro5 quoted { Angelius } in post Hooking detours Recv and Send fuctions Empty Data
This: WriteLog("packet" /* File Name will be packet_datestamp.log in a folder called log */, packet_to_text(buf, len)); return Original_Recv(s, buf, len, flags); Should be this: in...
13:20 - dedlyblady150 quoted { Angelius } in post Hooking detours Recv and Send fuctions Empty Data
This: WriteLog("packet" /* File Name will be packet_datestamp.log in a folder called log */, packet_to_text(buf, len)); return Original_Recv(s, buf, len, flags); Should be this: ...
08:05 - boDil quoted { Angelius } in post Hooking detours Recv and Send fuctions Empty Data
This: WriteLog("packet" /* File Name will be packet_datestamp.log in a folder called log */, packet_to_text(buf, len)); return Original_Recv(s, buf, len, flags); Should be this: ...
07:59 - Deleted Posts
07:57 - Deleted Posts
05/08/2017
23:06 - Deleted Posts
22:42 - Deleted Posts
04/21/2017
00:42 - Deathmist quoted { Angelius } in post pro4never - nobody gonna talk about it?
This doesn't feel right, I mean if I know anything about Chris, it's that he is not stupid. And I wouldn't see him do this in a million years, I don't like to jump to conclusions but as it...
04/20/2017
02:06 - _DreadNought_ quoted { Angelius } in post pro4never - nobody gonna talk about it?
This doesn't feel right, I mean if I know anything about Chris, it's that he is not stupid. And I wouldn't see him do this in a million years, I don't like to jump to conclusions but as it...
02/27/2017
17:32 - Best Coder 2014 quoted { Angelius } in post Memory Confusion
You could hook the GameMap.Process(), GameShow() or even the OnTimer() and still fuck up if you are storing the returned results and plan to use them later instead of accessing the data on...
12:23 - Best Coder 2014 quoted { Angelius } in post Memory Confusion
No there isn't, And because you don't solely own that object you are queering you never store the returned results you instead query the map/vector values whenever you need access to them...
02/20/2017
23:54 - StarBucks quoted { Angelius } in post Memory Confusion
Plenty of other problems in the bits of asm you posted but I really don't have time to go over them all, However very quickly. MOV ESI, Properties::Inventory_Base_address// PUSHAD? LE...
12/01/2016
22:43 - One Tap quoted { Angelius } in post login trough modified ip on official server
That's because every server has it's own IP, and you can't login to server B using A's IP address. Simply you are getting stuck on the Game server because you are asking the Auth to log yo...
10/27/2016
09:44 - KraHen quoted { Angelius } in post Leave Mentor Fiction 2065
Yes, it was a WTF moment for me too when I saw how it's handled in the client while debugging it lol. So just out of curiosity I looked at the code again and figured I gave the wrong ans...

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