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[Release]DBC Converter

Discussion on [Release]DBC Converter within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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[Release]DBC Converter

Just as with my MagicType dumper/creator, this is using CptSky's useful .dll.
This includes the source (nothing special, it just "works"). You do not need to re-build it, the one from the debug folder should work.
In case it was not clear, this does dbc <-> txt and its usage is:
Open -> select .dbc -> hit convert -> do edits -> open -> select .txt -> hit convert.
It can be slow, do not panic, it is apparently caused by the way CptSky coded his .dll
Attached Files
File Type: rar DBC Converter.rar (105.9 KB, 1630 views)
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Old 02/22/2012, 21:18   #2
 
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This is a really useful release!
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Old 02/22/2012, 21:42   #3
 
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Great release!
This can be very usefull for adding custom effect and armors!
Thanks for charing.

#Edit:
Didn't CptSky released the structure of each DBC file?
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Old 02/22/2012, 21:45   #4

 
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Quote:
Originally Posted by JobvdH View Post
Great release!
This can be very usefull for adding custom effect and armors!
Thanks for charing.
Sadly, you cannot add effects yet as those .dbc files aren't supported. You can add armors and weapons though, just not the effects.
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Old 02/22/2012, 21:49   #5
 
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Originally Posted by Kiyono View Post
Sadly, you cannot add effects yet as those .dbc files aren't supported. You can add armors and weapons though, just not the effects.
Ah well then I just should use the old effects, didn't CptSky released the structures of each file?
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Old 02/22/2012, 23:09   #6
 
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good job
but u still cant add any thing
u can add armors/weps/headgears with exsisting meshes and textures but the mostly wanted files are 3deffect,3deffectobj,3dtexture,3dobj,3dmotion those are the most used files for edits
waitin for Cptsky and you kiyono
what a useful release
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Old 02/22/2012, 23:19   #7


 
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Quote:
Originally Posted by Kiyono View Post
[...]I do not know when it will be possible to convert other .dbc files, that depends on CptSky.

//edit Seems that emotionico.dbc doesn't work after all.
I will try to continue the work soon, but I can't say any date. For the EmotionIco, which function doesn't work well? I remember testing it.... So, I don't know the problem.

Edit: I just saw your post in the CO2_CORE_DLL topic. I'll fix that soon.

Quote:
Originally Posted by JobvdH View Post
Great release!
This can be very usefull for adding custom effect and armors!
Thanks for charing.

#Edit:
Didn't CptSky released the structure of each DBC file?
Yes, I released the majority of the structures, some was incomplete at the time and nobody did a complete converter... So, I decided to implement them in my CO2_CORE_DLL with the others file format.
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Old 02/22/2012, 23:22   #8
 
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Ah alright that should do it.
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Old 02/23/2012, 00:30   #9
 
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Awesome release!
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Old 02/23/2012, 09:22   #10


 
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Mine did do some .txt to .dbc conversions aswell fyi
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Old 02/23/2012, 10:29   #11
 
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Originally Posted by Korvacs View Post
Mine did do some .txt to .dbc conversions aswell fyi
3deffect or 3deffect obj i think
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Old 02/23/2012, 10:48   #12

 
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Quote:
Originally Posted by Korvacs View Post
Mine did do some .txt to .dbc conversions aswell fyi
Really? Didn't really check it, might do it now to see if yours worked on other .dbc files.
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Old 02/23/2012, 11:07   #13


 
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Originally Posted by Kiyono View Post
Really? Didn't really check it, might do it now to see if yours worked on other .dbc files.
I note in the thread that specific txt to dbc conversions don't work correctly as you're required to write custom values in the file, so in theory those work if you write the values in, i don't really remember.
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Old 02/23/2012, 11:12   #14

 
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Originally Posted by Korvacs View Post
I note in the thread that specific txt to dbc conversions don't work correctly as you're required to write custom values in the file, so in theory those work if you write the values in, i don't really remember.
I might try to puzzle together a working .dbc converter then.
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Old 02/23/2012, 11:17   #15
 
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I hope you'll succeed!
If you succeed this will be a great progress to 5165+ item editing!
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