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[Guide] Editing Conquer Online's Interface

Discussion on [Guide] Editing Conquer Online's Interface within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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[Guide] Editing Conquer Online's Interface

Downloads Section:
First, let's make sure you have the proper programs needed to edit the Conquer Online client interface. You'll need to be able to see DDS thumbnails & edit DDS files. Some of the files are compressed into WDF files, so you'll need a WDF extractor as well. Here are a few download links you might find helpful:

- Allows you to edit DDS Files. It's like photoshop in that it has layers and such. It's completely free but it only runs on Windows OS. You'll need or better to run it.



- Allows you to see DDS files from their thumbnails. It's really helpful for when you're editing map files because you can see each file very quickly. Even if you're looking for one file, it's really helpful to have this program. The thumbnails load quickly, but be aware that you'll need to run disk cleanups often. It saves the images to a cache and the cache can take up a lot of space.

Update: SageThumbs will work on the new Windows 8, but make sure that you only select .dds when it asks you want extensions to take over. If you install it with all of the extensions enabled, you'll find that the Windows 8 start menu will stop showing live tiles.



- Extracts files, such as DDS and C3 files, from a WDF file. Examples of WDF files in the client are "c3.wdf" and "data.wdf", located in the main directory of the client. It's not completely necessary for small edits, but if you find that you're missing a file, it's probably in a WDF file.



Instructions Section:
So, you have everything you need now to edit DDS files. Let's make a simple edit. First, extract your dds files from data.wdf (don't extract them into the client). I recommend you extract them to a separate folder. Then, when you're done with the edit, you can just plant it in the client. For this example, I found a tree in Twin City near 486, 359.



Just for fun, let's make it look like a Minecraft tree. First, we'll need to find the tree. It's "np11.dds" in the "data\map\MapObj\newplain\plain" directory. Double click it and make sure it opens with Paint.NET. Here's what you should see:



Create a new layer and set the opacity of the original layer to 50%. You can edit a layer's properties by double clicking on them. Make sure you have the new layer selected. Draw a new tree or copy and paste one as a new layer. Be sure that the base of the tree lines up with your new one so the tile works properly and so you can't walk through the tree and sit in it. After you're done making your edits, hide the original layer by clicking the check box next to it and save the tree. This will flatten the image so back up your original!



Now, copy the new tree's dds (which should still be called "np11.dss"). Go to "data\map\mapobj\newplain" in the client and create a new folder called "plain". Paste the new dds into it and you're done! The new dds will override the one in the WDF file. Restart your client if it's already open and test it out!



That's how you edit the client's DDS Files.
Good luck and have fun!

Sincerely,
Spirited Fang

PS: My minecraft tree's perspective and scale is way off.
If you edit a scene file like I just did, make sure it matches up with its surroundings!
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Old 03/18/2012, 02:29   #2
 
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Conquercraft ?
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Old 03/20/2012, 20:18   #3
 
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Why not photoshop?
Almost everyone is using photoshop.
Anyways thanks for the WDF Extractor

Why not photoshop?
Almost everyone is using photoshop.
Anyways thanks for the WDF Extractor
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Old 03/20/2012, 21:33   #4
 
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You're dropping dropping goodies lol +1
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Old 03/20/2012, 23:57   #5
 
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Quote:
Originally Posted by [I]Inquisitor View Post
Why not photoshop?
Almost everyone is using photoshop.
Anyways thanks for the WDF Extractor

Why not photoshop?
Almost everyone is using photoshop.
Anyways thanks for the WDF Extractor
Photoshop's DDS editor isn't worth installing. You're talking about the NVIDIA plugin, right? I used both Photoshop and Paint.NET for this edit- Photoshop for the graphics, Paint.NET for the DDS conversion.
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Old 03/21/2012, 09:33   #6
 
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nice try :P
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Old 03/21/2012, 20:08   #7
 
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Originally Posted by 2slam View Post
nice try :P
Haha, I would never put minecraft trees in the game and leave them there with that warped scale and perspective. o.o It was just an example. I'm sure you could do a lot better than what I did. =p
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Old 04/19/2012, 05:21   #8
 
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thanks ill try to edit later
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Old 04/23/2012, 23:19   #9
 
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Hey,

I just want to ask you Fang, I wanna post that tutoriel on a french gaming forum, and I want to know if you agree for giving me the right to take and translate your tuto on the other site. Obviously, you will have full credits and a web link direct on your tutorial.

Thanks (and nice guide)!
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Old 04/24/2012, 23:04   #10
 
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Originally Posted by itachi26 View Post
Hey,

I just want to ask you Fang, I wanna post that tutoriel on a french gaming forum, and I want to know if you agree for giving me the right to take and translate your tuto on the other site. Obviously, you will have full credits and a web link direct on your tutorial.

Thanks (and nice guide)!
Of course.
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Old 04/25/2012, 14:14   #11
 
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Nice, thanks a lot!
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Old 04/30/2012, 19:37   #12
 
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is it also possible to move those objects?

if yes, how?
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Old 05/02/2012, 06:36   #13
 
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Originally Posted by nookie <3 View Post
is it also possible to move those objects?

if yes, how?
Yep. Moving objects requires editing scene data. If you study the dmap and scene files' structures from private server sources, I'm sure you'll be able to figure it out.
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Old 04/16/2013, 07:57   #14
 
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Hey everyone. This is just an update: SageThumbs will work on the new Windows 8, but make sure that you only select .dds when it asks you want extensions to take over. If you install it with all of the extensions enabled, you'll find that the Windows 8 start menu will stop showing live tiles. Cheers!

Edit: I was just asked this - You can change the extensions SageThumbs will take over by going to the Control Panel (Start Button + I or Start Button + X).
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Old 05/16/2013, 06:35   #15
 
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Hey Fang, do you know which folders actually contain the .dds files specifically for the GUI? aka "Items" "Friends" "Party" "Arena" etc for the newest Conquer GUI? I have been using pro4never's Albetros source, and I decided to test the newest official client with his server source. So far, everything works perfectly fine, except a lot of the buttons on the interface are jumbled. I would like to use the older interface like in the 5517 client, but I'm not sure where all those .dds files are. I've already extracted the ani, data.wdf, c3.wdf files. Am I missing anything?

This is what I am seeing:
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