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Zatoichi's Edits (under Development)

Discussion on Zatoichi's Edits (under Development) within the CO2 Weapon, Armor, Effects & Interface edits forum part of the CO2 Guides & Templates category.

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Old 04/09/2012, 21:06   #361
 
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hahaha, got a touch of that myself. alright cool, im glad folks are using it, so i'll definitely fix them then, tho the glitch by the docks i am unable to fix due to the repeated tile that's there. Ill try to have the pack updated within a day or so, atm im finishing our revision of it, which is waaaaaaayyy sicker and has its own dmap etc. I've got to wrap it up so ulti can code some of the features we're waiting on areas for. I'll holler when its done in a pm and update the release at mediafire. Pce!
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Old 04/09/2012, 21:14   #362


 
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If I relaunch my server, and if they look good (I'm too lazy to download them and to run my emulator... Plus, I use the first market, so I would need to get the new DMap), I may use them
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Old 04/09/2012, 22:37   #363
 
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sup capt! yeah that market doesnt need a new market dmap, unless you mean they changed it from like 1.0 or something, which i may not be aware of. It should work fine in the real client or any client which hasn't altered their dmaps. Feel free to use them in your psrvr too, they're for anyone who wants to use em. We've got one more coming out too, the arena reskin. I'm spacing em out every 2 weeks so that will be in just under 2 now.
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Old 04/09/2012, 23:23   #364


 
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Quote:
Originally Posted by Zatoichi View Post
sup capt! yeah that market doesnt need a new market dmap, unless you mean they changed it from like 1.0 or something, which i may not be aware of. [...]
It has changed soon after the release of CO2. Hum, for french servers, I'm not sure for US. It has changed in 2005-2006 as it was too small for the amount of player.



Anyway, good idea to release some map as a publicity for your future server
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Old 04/12/2012, 23:55   #365
 
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the bamboo city is awesome
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Old 04/15/2012, 17:48   #366
 
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Thanks Misdo ^^. I'll be putting up a ptach with the fixed tile, as well as replacing the dl with one that will not need the patch to fix the tile. While i'm here i'll also post a pic of the graveyard im adding to our revision of bamboo village. as i said, in our server this map will be very different. This graveyard is the final zone im creating and its very early in it stage of dev. ill post pics as i go so it's like a wip kinda thing.

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Old 04/15/2012, 20:59   #367
 
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i was wondering how do u creat maps like that and how to creat.dmap and .puzzle files
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Old 04/16/2012, 05:28   #368
 
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Quote:
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i was wondering how do u creat maps like that and how to creat.dmap and .puzzle files
Him and his teammates created a program that edits and creates maps. The concept itself really isn't that hard ... but making a program that emulates Conquer's coordinate system, scene file management, terrain management, etc. is tricky. It takes a good few months to develop.
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Old 04/16/2012, 06:20   #369
 
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^ what he said. And yep, its taken one long-***-time to build these tools. Prolly 65% or more of the work so far.

Also, i updated the "Bamboo City" download to fix the tile that had a black line on it.

Edit - I'll attach the single tile here if i can so folks can just grab that .dds and drop it in place. otherwise folks can grab the new installer with the link in OP. You only need the patch if your bamboo city has a black line near conductress at the west entrance.
Attached Files
File Type: rar BambooVillagePatch.rar (28.6 KB, 6 views)
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Old 04/16/2012, 21:53   #370
 
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epic edits are epic (Y)

Edit i have found some more spots that needs to be fixed in the bamboocity
Attached Images
File Type: jpg 108126036.jpg (513.0 KB, 40 views)
File Type: jpg 108229879.jpg (463.9 KB, 35 views)
File Type: jpg 108340739.jpg (439.4 KB, 38 views)
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Old 04/16/2012, 22:37   #371
 
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Tanks Turk! Here's an updated pic of the graveyard. Didnt get as much done today on it as i'd like but we were working on alot of other stuff which is good.

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Old 04/16/2012, 22:43   #372
 
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That is some epic photoshop skill
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Old 04/16/2012, 22:55   #373
 
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No photoshop yet in that, its all 3dsMax.
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Old 04/16/2012, 23:02   #374
 
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showoff LOL just kidding.
i love em
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Old 04/16/2012, 23:12   #375
 
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nah i just mean if you are looking to make stuff like that, its much harder to do in ps, and prolly not the best program to pick up to do it. grab a 30 trial for 3dsmax 2012 and hit the tutorials, that's what we all do. Ty for posting the pics, i'll fix those tiles this week ^^

update on graveyard scene

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