|
You last visited: Today at 03:45
Advertisement
Map Editing Utility
Discussion on Map Editing Utility within the CO2 Programming forum part of the Conquer Online 2 category.
11/08/2022, 06:21
|
#1
|
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
|
Map Editing Utility
This is a CLI utility that will convert a DMAP into a Tiled project to allow for map editing/creating. It quickly turned into a testing ground when trying to load newer conquer client version resources as well as other TQ games, like eudemons and crazy tao. It is functional for basic maps. It should in theory work for any map that doesn't contain scenes or additional puzzle layers, as those aren't yet supported.
Let me know if you find any issue as there are going to a ton, submit them as a Github issue. Would love to even see some pull requests come in. I'm not a software engineer or architect so go easy.
|
|
|
11/08/2022, 06:44
|
#2
|
elite*gold: 12
Join Date: Jul 2011
Posts: 8,283
Received Thanks: 4,192
|
Seriously, great job with this. I really hope it continues to get better with time. I always wanted to make Conquer work with Tiled, and now someone's gone out and done it!
|
|
|
11/09/2022, 21:57
|
#3
|
elite*gold: 0
Join Date: Apr 2017
Posts: 76
Received Thanks: 26
|
That's amazing, I'll try it later and maybe I can go ahead and finally fix old bothersome maps... specially that TwinCity entrance where the player goes right through...
|
|
|
11/24/2022, 23:19
|
#4
|
elite*gold: 0
Join Date: Apr 2017
Posts: 76
Received Thanks: 26
|
Quote:
Originally Posted by Santa
This is a CLI utility that will convert a DMAP into a Tiled project to allow for map editing/creating. It quickly turned into a testing ground when trying to load newer conquer client version resources as well as other TQ games, like eudemons and crazy tao. It is functional for basic maps. It should in theory work for any map that doesn't contain scenes or additional puzzle layers, as those aren't yet supported.
Let me know if you find any issue as there are going to a ton, submit them as a Github issue. Would love to even see some pull requests come in. I'm not a software engineer or architect so go easy.

|
This took about 10 minutes to actually load up all the info and give me an error lol... sad day. Mind telling me how I can differentiate a map that currently doesn't have a scene or puzzle layers? I didn't really read the entire message before I tried the project lol.
Code:
C:\Lep\Desktop\Tiled2Dmap-master\bin\Debug\net5.0>Tiled2Dmap.CLI dmap2tiled --project C:\Lep\Desktop\Tiled2Dmap-master --client C:\Lep\Desktop\Server\Client --dmap C:\Lep\Desktop\Server\Client\map\map\newplain.DMap
Called dmap2tiled --project C:\Lep\Desktop\Tiled2Dmap-master --client C:\Lep\Desktop\Server\Client --dmap C:\Lep\Desktop\Server\Client\map\map\newplain.DMap, -s False
Path: C:\Lep\Desktop\Server\Client\map\map\newplain.DMap, Version: 1004, Header: ?♥ , Val 0
Finished reading C:\Lep\Desktop\Server\Client\map\map\newplain.DMap, 0 additional layers. 4492844/4492844
Finished reading C:\Lep\Desktop\Server\Client\map\puzzle\n-newplain.pul 10048/10048
Stitching Puzzle File...100%
Finished Stiching map\puzzle\n-newplain.pul
PuzzleImage Size = 18944, 16896
Extending border...
Slicing Puzzle File...100%
Finished slicing puzzle file. Total unique tiles 19742 out of 42436
ERROR: Scenes not yet supoprted
|
|
|
11/25/2022, 00:32
|
#5
|
elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
|
Quote:
Originally Posted by LepEatWorld
This took about 10 minutes to actually load up all the info and give me an error lol... sad day. Mind telling me how I can differentiate a map that currently doesn't have a scene or puzzle layers? I didn't really read the entire message before I tried the project lol.
|
Yeah, its far from being efficient. Some time needs to be spent optimizing the processing of images.
For now I've added a check for unsupported map features, and an option to force convert the map anyway.
edit:
|
|
|
 |
Similar Threads
|
[pk2 editing] hitcount color editing
08/16/2018 - Silkroad Online - 2 Replies
Hey guys,
i have a question and i hope i find any help here.
When you attack a mob in silkroad, white numbers indicate the amount of damage you dealed to the mob. Now i want to change these white numbers to another color (e.g. blue).
The numbers itself (as .ddj images) can be found in media.pk2/interface/hitcount. Now I extracted them from media.pk2, converted them to .jpg, changed the color, converted them back to .ddj and placed them back into the .media.pk2.
Sadly w/o any...
|
Professional Video Editing/Software {Best Editing Package} (Eg/PSC/Paypal)
06/28/2013 - elite*gold Trading - 9 Replies
My channel
I am now finally selling to the public the different softwares I use to record, edit, compile, compress and upload my videos. The tags I use, the Youtube editing options I use, and how I get views on my videos, legally.
I am not selling illegal software or illegal material that is copyrighted and not owned by me. I am selling the knowledge I have acquired for producing these gaming/desktop videos.
Not only that, I am also selling editing packages:
Package 1: (45 Egold/...
|
[VidTut 2] 3D Map-Editing mit 16 Bit Map by Weedend
04/07/2013 - Metin2 PServer Guides & Strategies - 21 Replies
Hallo,
dies ist die Fortsetzung meines ersten Tutorials wo ich erklärt habe wie ihr mit EarthSculptor eine 8 Bit Map erstellt, jedoch diesmal mit einer 16 Bit Map, die ein wesentlich flüssigeres und besseres Map-Ergebnis bietet.
Was wird benötigt
auch dieses Mal benötigt ihr nur:
-ein Fotobearbeitungsprogramm das 16Bit RAW-Dateien unterstützt
-EarthSculptor
|
Concerning Elsword Packet Editing / Was Elsword Packet Editing
01/18/2013 - Elsword - 4 Replies
English:
I'm looking for people who know more packet values and how to do more things with elsword, this only concerns those who already know how to packet hack elsword, none other. I do not plan on teaching anyone or leading anyone to threads that describe it either.
Currently i know
HP/MP/Orb values : 82
Dmg Elixers : 282
Buffs : 82/98 depending
Stage Door Teleports : 800-1600
I am however, trying to figure out ways to force boxes to only have specific items/etc
|
Packet Editing Or CSV Editing That Is The Question!
11/25/2008 - Dekaron - 17 Replies
Well I'd just like to know what people like better packet or csv editing? I'll be the first to post a opinion, its easy to edit csv's if u got the already edited ones like I do, but like it was said in other threads, less lag and less dc's if u edit the packet file......
It's simple to edit csv's tho and make it work for the game, and its alot easier to read considering its seperated by line but some people can't seem to get it to work like how they were told!! so for them packet editing...
|
All times are GMT +1. The time now is 03:45.
|
|