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Infinite Aion - @@[email protected]@

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Old   #91
 
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really sucky server.. bugged to hell and with the worst admins private servers have ever seen. You have an opinion? IA admin "you are stupid because you have opinion!".

Everyone there is idiot for admins, unless you are paying them thousands of dollars. There are servers around that are FAR MORE ADVANCED than IA.

Edit: also Wrath pvp server was promissed max 2 weeks after wipe, we are now 4 months since wipe and still no news on Wrath release. It's been "soon" since the wipe.



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Old   #92
 
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Quote:
Originally Posted by ozzmosis67 View Post
I dont need to make a report, it is a known issue.



Fourth Line -

Q - This monster just attacked me through a wall. Is it wall-hacking?
A - Due to GeoData not being implemented, NPCs are able to walk through walls, trees and other objects. This will get fixed eventually.

This very same issue was here about 9 months ago when I tested this server. And that post was posted Jan 28, 2011. The question remains...When will it be fixed??
The answer you do and dont want to hear is this, yes it will be fixed but when is a mystery. We are hard at work with the new update and our wrath server is still in the works. If this feature is game breaking for you I would suggest you go to retail.


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Old   #93
 
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Ive been on retail since beta and refused to continue to pay for a game that forced you to play on certain servers. Your private server states it is close to retail when it is not. Named Mobs with no or missing loot tables, the enhancement system etc just to name a few. Dont get me wrong, its not a bad server. It should be better if you state that it is closest to retail.
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Old   #94
 
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Stop lying to yourself, there isn't any better P. server out there...unfortunatly for many of u. Try to learn how to control your emotions, and your pure hatred.
Forum isn't a place to realese it...start going to Gym/jogging or whatever.

IA was with us since the NA/EU retail, it's not balanced, it's not perfect, but somehow it has about 20k active players, with about 5k online all the time . Numbers says everything .


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Old   #95
 
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Quote:
Originally Posted by pr0xsaint View Post
Stop lying to yourself, there isn't any better P. server out there...unfortunatly for many of u. Try to learn how to control your emotions, and your pure hatred.
Forum isn't a place to realese it...start going to Gym/jogging or whatever.

IA was with us since the NA/EU retail, it's not balanced, it's not perfect, but somehow it has about 20k active players, with about 5k online all the time . Numbers says everything .
Thank you for the honest remarks. We will continue to improve on our server and you are totally correct that we are not perfect we are a work in progress. But the reason we stand out from the rest is we know how to run a private server and will continue to run it to the best of our abilities.
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Old   #96
 
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You only stand out because you have donators who pay for your advertisement.. i've tried just about every top private server and somehow IA was one of the most bugged with by far the worst support from Admins (yeah, your Toasy, the admin, is killing your server).
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Old   #97
 
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Quote:
Originally Posted by GW2 View Post
You only stand out because you have donators who pay for your advertisement.. i've tried just about every top private server and somehow IA was one of the most bugged with by far the worst support from Admins (yeah, your Toasy, the admin, is killing your server).
i must agree 100%
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Old   #98
 
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Quote:
Originally Posted by GW2 View Post
You only stand out because you have donators who pay for your advertisement.. i've tried just about every top private server and somehow IA was one of the most bugged with by far the worst support from Admins (yeah, your Toasy, the admin, is killing your server).
Well you can think what you want but we have our player base who love our server and we are going to continue to improve upon it. More players will come and we keep the title of most popular private server. I would also argue that we will stay the most advanced .
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Old   #99
 
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1. Updated to 2.5.
2. Fixed other stuff aside from adding 2.5 support.

Pride may experience multiple restarts depending on how well we've done the transition to 2.5. Though it's been in testing long enough that hopefully there won't be any.

The launcher will repair your clients properly once both servers are set to 2.5 (so server names won't look proper with the 2.5 client until we've done 2.5 on Pride and Greed).
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Old   #100
 
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Hello i would like to play your server and i noticed that you have 3 servers on it. I would like to know the exp rate for them
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Old   #101
 
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Quote:
Originally Posted by pr0xsaint View Post
Stop lying to yourself, there isn't any better P. server out there...unfortunatly for many of u. Try to learn how to control your emotions, and your pure hatred.
Forum isn't a place to realese it...start going to Gym/jogging or whatever.

IA was with us since the NA/EU retail, it's not balanced, it's not perfect, but somehow it has about 20k active players, with about 5k online all the time . Numbers says everything .

You have to vote, if you want to access instances or abyss. Ranking lures always many new player to a server.


my 2 cent to IA:

Pro: many player, fast connection to server, quick answer to petitions, not many cheater, server up to 99%

Contra: campaign quests broken, some skills/stigmas broken, Fear broken, no deathskull for gankers, guards broken or removed, mobs goes into underground often (not to target then), no patroling mobs and guards, no channels
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Old   #102
 
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1. Updated spawnlist (forgot to do that last update).
2. Added even more missing spawns to pretty much every zone from retail data.
3. Fixed carve skills that carve more than 1 at a time.
4. Lots of NPC updates from 2.5.
5. Fixed delete mail packet.
6. Fixed pet list packet.
8. Fixed some issues with heals not sending packet updates if the value was negative.
9. Fixed cast speed limit to match retail better. Will no longer affect the value in the player stats window but rather affect skill cast time instead preventing it from being instant (currently limited to 70% max reduction). Spiritmasters are exempt from this of course when summoning their spirits.
10. Updated char creation to work a bit better and incorporate more of the 2.5 aspects.
11. Fixed a bunch of extractable items.
12. Fixed a few quests.
13. Fixed a bunch of other stuff, not sure if some of it went into the update on the 7th or not.
14. Fixed teleporter to Stormwing's room to send to the proper coords. Meant to fix the exit last time.
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Old   #103
 
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1. Fixed rune carve issue on Pride. Fixed display count on Greed.
2. Magic boost cap raised to 2700. Didn't make it in on the last update.
3. Fixed Talocs Fruit so it heals on use (fruit will be consumed on first use so it can't be used to heal yourself again while in the instance).
4. Max quest count now 40.
5. Soul healing for 55's reduced by 1/2.
6. Enabled all new windstreams in Gelkmaros and Inggision.
7. Increased the duration for which you can use a triggered skill by a couple seconds to account for players with crappy connections.
8. Fixed more extractable items.
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Old   #104
 
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update:

important campaign quests still broken,
ariel's curse doesn´t work which leads to massive gankingl,
guards often broken or removed

fazit: could be nice server cos many player but to important stuff still doesn´t works
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Old   #105
 
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1. Fixed drowning issue while in wind streams (only happened in Esoterrace since they go under water).
2. Opened up Esoterrace to both sides, not instanced yet until a bit more scripting and more retail data is gotten.
3. Changes made to Haramel to be a little more retail like.
4. Added support for cursed state and it's side effects.
5. Random quests fixed/added. Also fixed a few pre-quests to get Fenris/Miragent. If you find an issue in getting these armors/weapons, you must state at what point you can no longer progress, what the bug is, and how it should be on retail.
6. Root now has a random chance to break on damage instead of breaking all the time or none of the time (those that are not supposed to break on damage will still not break). More data needed from retail. 80% chance to break right now on damage.
7. Fixed accuracy issue for summons and them not getting the stat boosted properly from buffs.
8. Fixed a number of drops and added more to the new drop handler. Might still need Erb to rerun parser though.
9. Optimized some damage calculations on the formulas. Now all % increases and reductions from pvp are handled in the same formula instead of being applied separately. This prevents any possibility of bad math happening.
10. DP is now only lost on pvp deaths. Pve deaths will not zero a player's DP.
11. Fixed certain Balic items that had the wrong manastone slot count.
12. For campaigns that currently do not work, the server will now pretend as if you have completed them and allow you to take quests that have them as a pre-requisite. This is only if you meet the other requirements of those quests. Should make a lot of quests available that were previously unavailable.
13. Fixed disbanding legion stuff.
14. Ran drop parser. Stigmas and skill books are now standardized and players should see an improvement in drop rates for these overall.
15. TvT enabled on the live servers. Reward system will be put in when we've figured out a good point reward system (ie. points are not too easy, not too hard, and no class gets shafted out of points). This will not be rewarding AP, but rather TvT points that will be spendable in the in game shop.

Expected to be done before the update...
1. Update java build on Greed.


Note: GMs, need geodata testing in "//goto esoterrace1" and "//goto esoterrace2". Once we're sure geodata isn't bad for those two areas, we'll add them as TvT areas. Do this when you're bored, low priority.


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