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Aion Offsets

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Old   #181
 
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EU 3.0

CharName1: D235A0;
CharName2: D23620;
CharClassID: CC7918;
CharLvl= CC7880; // 1-byte

CharMaxHP = CC78A4; // 4-byte
CharCurHP = CC78A8; // 4-byte +4

CharMaxMP = CC78AC; // 4-byte
CharCurMP = CC78B0; // 4-byte +4

CharMaxDP = CC78B4; // 2-byte
CharCurDP = CC78B6; // 2-byte +2

CharMaxExp = CC7888; // 8-byte
CharRecvExp = CC7890; // 8-byte +8
CharCurExp = CC7898; // 8-byte +8

CharFlightRemainder: ?; // 4-byte
CharFlightMax: ?; // 4-byte
CharFlightCD: ?; // 2-byte

CharIsCasting = ?;
CharIsCasting2 = ?;

CharMaxCube = CC790C;
CharCurCube = CC7898; // -74

Need coordinats XYZ and camera offsets
And EnemyList



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Old   #182
 
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Hi all me to
Quote:
Need coordinats XYZ and camera offsets
And EnemyList


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Old   #183
 
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Game.dll
HPOffsets[] = { 0xCC78A8 };
HasTargetOffsets[] = { 0x8774EC };


TargetHP
Game.dll+8774E4
TargetHPOffsets[] = { 0x220, 0x11C8 };
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Old   #184
 
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I just googled my offsets and found some russian forum.

Thanks to tr0y at .

Quote:
Base address: game.dll; // Всегда был и будет таким
// персонаж
CharName1: D235A0;
CharName2: D23620;
CharClassID: CC7918; //0=Воин|1=Гладиатор|2=Страж|3=Следопыт|4=Убийца|5=С трелок|6=Маг|7=Волшебник|8=Заклинатель|9=Жрец|10=Ц елитель|11=Чародей
CharLvlOffset = CC7880; // 1-byte
//хп
CharMaxHPOffset = CC78A4; // 4-byte
CharCurHPOffset = CC78A8; // 4-byte +4
//мп
CharMaxMPOffset = CC78AC; // 4-byte
CharCurMPOffset = CC78B0; // 4-byte +4
//дп
CharMaxDPOffset = CC78B4; // 2-byte
CharCurDPOffset = CC78B6; // 2-byte +2
// полоса экспы
CharMaxExpOffset = CC7888; // 8-byte
CharRecvExpOffset = CC7890; // 8-byte +8
CharCurExpOffset = CC7898; // 8-byte +8
// полет ( я пуй знает, как его определять, но попробую)
CharFlightRemainder: ?; // 4-byte
CharFlightMax: ?; // 4-byte
CharFlightCD: ?; // 2-byte
// куб
CharCurCubeOffset = CC7898;
CharMaxCubeOffset = CC790C; // +74
// тек. координаты персонажа XYZ
CharPosX: CC17E8; // Float 4-byte
CharPosY: CC17EC; // Float 4-byte +4
CharPosZ: CC17F0; // Float 4-byte +4

CameraX: CBD964; // Double 8-byte
CameraY: CBD96C; // Double 8-byte

// состояние таргета
CharHasTargetOffset = 8774EC; // 1 - таргет есть, 0 - таргет снят

{ * тут самая "магия", динамический массив с статическими ссылками-смещениями класса CEntitySystem *
Target Entity Pointer: Game.dll+8774E4 // 4-byte address }

TargetX: +34 // float
TargetY: +38 // float
TargetZ: +3C // float
Target_Type: +12C // string
Target_Camera: +24 // float
Target_Moved: +F0 // byte

Entity Offset Static Portion: 0x220
----> ID: +0x24 // 2 byte
----> Target ID: +0x340 // 2 byte
----> TargetLvl: +36 // byte
----> Name: +0x3A // string
----> Legion: +0x100 // string
----> TargetStateID: +2A4 // byte
----> TargetSit: +2B0 // byte
----> TargetCurHP: +11C8 // 4 byte
----> TargetMaxHP: +11CC // 4 byte
----> TargetClassID: +E20 // byte


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Old   #185
 
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use??

Quote:
Originally Posted by [email protected]! View Post
Code:
	/** 
	 * Offsets for Patch 1.5.1.4
	 */
	TargetPointer           = 0x62EB7C, 
	TargetX                 = 0x0028,   
	TargetY                 = 0x002C,   
	TargetZ                 = 0x0030,   
        EntityBase              = 0x62EB7C, 
	EntityPointer           = 0x1C4,    
	EntityState             = 0x20C,    
        EntityType              = 0x168,    
        EntityGUID              = 0x20,     
        EntityName              = 0x36,     
        NodeCount               = 0x58,     
        PlayerHP                = 0xA27720,  //-> Offset um ->138280 verschoben
        PlayerHPMax             = 0xA2771C, 
	PlayerMP                = 0xA27728, 
	PlayerMPMax             = 0xA27724, 
	PlayerX                 = 0xA1CC68,
	PlayerY                 = 0xA1CC6C,
	PlayerZ                 = 0xA1CC70, 
	PlayerRotation          = 0xA1C8C8, 
        PlayerTargetHasTarget   = 0x62EB84,
        PlayerIsCasting         = 0xA1D4D0,
	PlayerExperience        = 0xA27710,
	PlayerExperienceMax     = 0xA27700,
	PlayerName              = 0xA5E718,
        PlayerLegion            = 0xA1D5C8,
        PlayerRegion            = 0xA1F580,
User Contributed Offsets. Thanks to : slice
Code:
        AbyssKillsToday = 0xA25454,
        AbyssKillsThisWeek = 0xA25458,
        AbyssKillsLastWeek = 0xA2545C,
        AbyssKillsTotal = 0xA25460,

        AbyssPointsToday = 0xA25468,
        AbyssPointsThisWeek = 0xA25470,
        AbyssPointsLastWeek = 0xA25478,
        AbyssPointsTotal = 0xA25440
If you want more offsets which are not shared to the public contact me and tell me why you need some more.
hello, I wonder, as I use this offset for aion, which complement a program, or use cheatengine, as I can use it thanks. I do not understand how to use this.
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Old   #186
 
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Please need help with thise offsets for Aion Eu 3.0

Quote:
TargetPointer=
TargetX=0x34
TargetY=0x38
TargetZ=0x3C
EntityName=
EntityBase=
EntityPointer=
PlayerHP=
PlayerHPMax=
PlayerMP=
PlayerMPMax=
PlayerX=
PlayerY=
PlayerZ=
PlayerRotation=
PlayerTargetHasTarget=
PlayerExperience=
PlayerExperienceMax=
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Old   #187
 
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Did you TRY to get the offsets yourself? HP and MP are eeeeeeeasy. Download your favorite memory scanner and learn the basics. The other stuff is progressively more difficult but most of it is accessible without much trouble!

I don't play on EU so I can't help you out with the exact values though

Give it a shot!
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Old   #188
 
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Quote:
Originally Posted by samy28122004 View Post
Please need help with thise offsets for Aion Eu 3.0
I posted all those Offsets and you even thanked me for that, so why do you still need them?
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Old   #189
 
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Quote:
Originally Posted by ms.geburt View Post
Game.dll
HPOffsets[] = { 0xCC78A8 };
HasTargetOffsets[] = { 0x8774EC };


TargetHP
Game.dll+8774E4
TargetHPOffsets[] = { 0x220, 0x11C8 };
Irgendwie hänge ich gerade fest.

Wenn ich meine HP auslesen will klappt das ganz super, also ich füge eine Adresse Manuell hinzu und schreibe da hinein: Game.dll+CC78A8 und bekomme dann auch den richtigen Wert.

Aber was schreibe ich bei der TargetHP?
Game.dll+8774E4+220+11C8 geht nicht Irgendetwas habe ich noch nicht verstanden.
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Old   #190
 
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Quote:
Originally Posted by Hydrox View Post
Irgendwie hänge ich gerade fest.

Wenn ich meine HP auslesen will klappt das ganz super, also ich füge eine Adresse Manuell hinzu und schreibe da hinein: Game.dll+CC78A8 und bekomme dann auch den richtigen Wert.

Aber was schreibe ich bei der TargetHP?
Game.dll+8774E4+220+11C8 geht nicht Irgendetwas habe ich noch nicht verstanden.
Reading pointer means that you need to read value from: Game.dll+8774E4 then add 0x220 to that value, read it, then again add 0x11C8 and read it and this is the TargetHP.
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This is all I have for offsets on 3.5 but i give you more offsets from 3.0 wat i think you can use in a bot and if you get the rest of the offsets from 3.0 on 3.5 please post them or PM them to me

Quote:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="14">
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Aion_3.5"</Description>
<Color>80FF00</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>23</ID>
<Description>"CharCube"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+FA49B8</Address>
</CheatEntry>
<CheatEntry>
<ID>22</ID>
<Description>"CharCubeMax"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+FA49B4</Address>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"CharDp"</Description>
<Color>80000008</Color>
<VariableType>2 Bytes</VariableType>
<Address>game.dll+FA495E</Address>
</CheatEntry>
<CheatEntry>
<ID>13</ID>
<Description>"CharDpMax"</Description>
<Color>80000008</Color>
<VariableType>2 Bytes</VariableType>
<Address>game.dll+FA495C</Address>
</CheatEntry>
<CheatEntry>
<ID>19</ID>
<Description>"CharEpRecover"</Description>
<Color>80000008</Color>
<VariableType>2 Bytes</VariableType>
<Address>game.dll+FA4838</Address>
</CheatEntry>
<CheatEntry>
<ID>20</ID>
<Description>"CharExp"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+FA4940</Address>
</CheatEntry>
<CheatEntry>
<ID>21</ID>
<Description>"CharExpMax"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+FA4930</Address>
</CheatEntry>
<CheatEntry>
<ID>15</ID>
<Description>"CharFlyMax"</Description>
<Color>80000008</Color>
<VariableType>2 Bytes</VariableType>
<Address>game.dll+FA4960</Address>
</CheatEntry>
<CheatEntry>
<ID>14</ID>
<Description>"CharFlyRemaining"</Description>
<Color>80000008</Color>
<VariableType>2 Bytes</VariableType>
<Address>game.dll+FA4964</Address>
</CheatEntry>
<CheatEntry>
<ID>16</ID>
<Description>"CharHaveTarget"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+B303A4</Address>
</CheatEntry>
<CheatEntry>
<ID>10</ID>
<Description>"CharHp"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+FA4950</Address>
</CheatEntry>
<CheatEntry>
<ID>9</ID>
<Description>"CharHpMax"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+FA494C</Address>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"CharLvl"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>Game.dll+FA4928</Address>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"CharMp"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+FA4958</Address>
</CheatEntry>
<CheatEntry>
<ID>11</ID>
<Description>"CharMpMax"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+FA4954</Address>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"CharName1"</Description>
<Color>80000008</Color>
<VariableType>String</VariableType>
<Length>32</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>Game.dll+F9BA4C</Address>
</CheatEntry>
<CheatEntry>
<ID>2</ID>
<Description>"CharName2"</Description>
<Color>80000008</Color>
<VariableType>String</VariableType>
<Length>32</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>Game.dll+1014958</Address>
</CheatEntry>
<CheatEntry>
<ID>18</ID>
<Description>"CharUntilFly"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>game.dll+FA4968</Address>
</CheatEntry>
<CheatEntry>
<ID>25</ID>
<Description>"Aion_3.0"</Description>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>26</ID>
<Description>"CharCamPosX"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>game.dll+CBD964</Address>
</CheatEntry>
<CheatEntry>
<ID>27</ID>
<Description>"CharCamPosY"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>game.dll+CBD96C</Address>
</CheatEntry>
<CheatEntry>
<ID>28</ID>
<Description>"CharClassID"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>Game.dll+CC7918</Address>
</CheatEntry>
<CheatEntry>
<ID>29</ID>
<Description>"CharCube"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+CC790C</Address>
</CheatEntry>
<CheatEntry>
<ID>30</ID>
<Description>"CharCubeMax"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+CC7908</Address>
</CheatEntry>
<CheatEntry>
<ID>31</ID>
<Description>"CharDP"</Description>
<Color>80000008</Color>
<VariableType>2 Bytes</VariableType>
<Address>Game.dll+CC78B6</Address>
</CheatEntry>
<CheatEntry>
<ID>6</ID>
<Description>"CharDPMax"</Description>
<Color>80000008</Color>
<VariableType>2 Bytes</VariableType>
<Address>Game.dll+CC78B4</Address>
</CheatEntry>
<CheatEntry>
<ID>32</ID>
<Description>"CharExp"</Description>
<Color>80000008</Color>
<VariableType>8 Bytes</VariableType>
<Address>Game.dll+CC7898</Address>
</CheatEntry>
<CheatEntry>
<ID>33</ID>
<Description>"CharExpMax"</Description>
<Color>80000008</Color>
<VariableType>8 Bytes</VariableType>
<Address>Game.dll+CC7888</Address>
</CheatEntry>
<CheatEntry>
<ID>34</ID>
<Description>"CharExpRecv"</Description>
<Color>80000008</Color>
<VariableType>8 Bytes</VariableType>
<Address>Game.dll+CC7890</Address>
</CheatEntry>
<CheatEntry>
<ID>35</ID>
<Description>"CharHP"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+CC78A8</Address>
</CheatEntry>
<CheatEntry>
<ID>36</ID>
<Description>"CharHPMax"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+CC78A4</Address>
</CheatEntry>
<CheatEntry>
<ID>37</ID>
<Description>"CharHasTarget"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+8774EC</Address>
</CheatEntry>
<CheatEntry>
<ID>38</ID>
<Description>"CharLegion"</Description>
<Color>80000008</Color>
<VariableType>String</VariableType>
<Length>16</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>Game.dll+CBE990</Address>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"CharLvl"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>Game.dll+CC7880</Address>
</CheatEntry>
<CheatEntry>
<ID>39</ID>
<Description>"CharMP"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+CC78B0</Address>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"CharMPMax"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+CC78AC</Address>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"CharName1"</Description>
<Color>80000008</Color>
<VariableType>String</VariableType>
<Length>16</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>Game.dll+D235A0</Address>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"CharName2"</Description>
<Color>80000008</Color>
<VariableType>String</VariableType>
<Length>32</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>Game.dll+D23620</Address>
</CheatEntry>
<CheatEntry>
<ID>40</ID>
<Description>"CharPet"</Description>
<Color>80000008</Color>
<VariableType>String</VariableType>
<Length>16</Length>
<Unicode>1</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>Game.dll+D1B8E8</Address>
</CheatEntry>
<CheatEntry>
<ID>41</ID>
<Description>"CharPosX"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>Game.dll+CC17E8</Address>
</CheatEntry>
<CheatEntry>
<ID>42</ID>
<Description>"CharPosY"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>Game.dll+CC17EC</Address>
</CheatEntry>
<CheatEntry>
<ID>43</ID>
<Description>"CharPosZ"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>Game.dll+CC17F0</Address>
</CheatEntry>
<CheatEntry>
<ID>44</ID>
<Description>"EntityID"</Description>
<Color>80000008</Color>
<VariableType>2 Bytes</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>24</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>45</ID>
<Description>"FlightCooldown"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>game.dll+CC79AC</Address>
</CheatEntry>
<CheatEntry>
<ID>1</ID>
<Description>"FlightMax"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>game.dll+CC78B8</Address>
</CheatEntry>
<CheatEntry>
<ID>46</ID>
<Description>"FlightRemainder"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>game.dll+CC78BC</Address>
</CheatEntry>
<CheatEntry>
<ID>47</ID>
<Description>"TargetCam"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>48</ID>
<Description>"TargetClassID"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>E20</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"TargetHP"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>11C8</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>50</ID>
<Description>"TargetID"</Description>
<Color>80000008</Color>
<VariableType>2 Bytes</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>340</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"TargetLegion"</Description>
<Color>80000008</Color>
<VariableType>String</VariableType>
<Length>16</Length>
<Unicode>0</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>100</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>52</ID>
<Description>"TargetLvl"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>36</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>53</ID>
<Description>"TargetMaxHP"</Description>
<Color>80000008</Color>
<VariableType>4 Bytes</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>11CC</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>54</ID>
<Description>"TargetMoved"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>F0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>55</ID>
<Description>"TargetName"</Description>
<Color>80000008</Color>
<VariableType>String</VariableType>
<Length>16</Length>
<Unicode>0</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>3A</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"TargetPosX"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>57</ID>
<Description>"TargetPosY"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>38</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>58</ID>
<Description>"TargetPosZ"</Description>
<Color>80000008</Color>
<VariableType>Float</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>3C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>59</ID>
<Description>"TargetSit"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>2B0</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>60</ID>
<Description>"TargetStateID"</Description>
<Color>80000008</Color>
<VariableType>Byte</VariableType>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>2A4</Offset>
<Offset>220</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>61</ID>
<Description>"TargetType"</Description>
<Color>80000008</Color>
<VariableType>String</VariableType>
<Length>16</Length>
<Unicode>0</Unicode>
<ZeroTerminate>1</ZeroTerminate>
<Address>Game.dll+8774E4</Address>
<Offsets>
<Offset>12C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
samy28122004 is offline  
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Old   #192
 
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Quote:
Originally Posted by samy28122004 View Post
This is all I have for offsets on 3.5 but i give you more offsets from 3.0 wat i think you can use in a bot and if you get the rest of the offsets from 3.0 on 3.5 please post them or PM them to me
this post is golden, they all work on Aion F2P EU as of 20/12/12
i think it's the 3.1, not sure though

i also use these 2

Target Locked (1 for yes, 0 for no)
Game.dll+87B52C

Player Sitting (1 for yes, 0 for no)
"Cry3DEngine.dll"+001BB4F8
+2b0
+220
+0
+cc


it sometimes (very rarely) points to something else though.....
KalebLost is offline  
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Quote:
Originally Posted by KalebLost View Post
this post is golden, they all work on Aion F2P EU as of 20/12/12
i think it's the 3.1, not sure though

i also use these 2

Target Locked (1 for yes, 0 for no)
Game.dll+87B52C

Player Sitting (1 for yes, 0 for no)
"Cry3DEngine.dll"+001BB4F8
+2b0
+220
+0
+cc


it sometimes (very rarely) points to something else though.....
Sitting is also in Game.dll, there is a 1-byte value that is 3 when sitting, 0 normally, 1 when weapon is out, 4 while flying... use that value.
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Quote:
Originally Posted by lucid View Post
Sitting is also in Game.dll, there is a 1-byte value that is 3 when sitting, 0 normally, 1 when weapon is out, 4 while flying... use that value.
it works, thanks! i just found it!
i'll scan for the static now

the one i found had to do with standing/sitting animations, setting it to 2 would glitch you into the shop animation

have you found the entitystatus? for mob dead/attacking/normal?

on 3.0 it was 7 for dead and 0 for normal, but i can't seem to find anything now....
KalebLost is offline  
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Quote:
Originally Posted by KalebLost View Post
it works, thanks! i just found it!
i'll scan for the static now

the one i found had to do with standing/sitting animations, setting it to 2 would glitch you into the shop animation

have you found the entitystatus? for mob dead/attacking/normal?

on 3.0 it was 7 for dead and 0 for normal, but i can't seem to find anything now....
I think the values are the same as the ones mentioned above, so make sure monsters aren't attacking (status: 1) when you search for 0. With monsters you only see 0, 1, or 7 since they don't rest (3) or fly (4/5).


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