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Aion Offsets

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Old   #136
 
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Quote:
Originally Posted by Niklan View Post
1.9.0.1 Target HP???
in CT file nothing..
this should give you TargetHP%...



OpenAionMemory()
$StaticOffset = dec($TargetPointer)
Global $pid = ProcessExists("Aion.bin")
Global $CUROffset[1]
$CUROffset[0] = 0
$baseADDR = _MemoryModuleGetBaseAddress($pid, "Game.dll")
$finalADDR = "0x" & Hex($baseADDR + $StaticOffset)
$MemTest = _MEMORYREAD($finalADDR , $openmem)
$MemTest = _MEMORYREAD($MemTest+0x1c4, $openmem )
$MemTest = _MEMORYREAD($MemTest +0x34, $openmem , "Byte" )

Return $MemTest



chefes78 is offline  
Old   #137
 
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anyone know the offset for Attack Speed? i cant find it on CE.


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Old   #138
 
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just a quick question. im a pretty fast learner. what are offsets used for?
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Old   #139
 
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Quote:
Originally Posted by chefes78 View Post
Aion Client Vers. 1.9.0.1 Offest:

full list of most used values
Thanks for this Chefes!!!!!!

If have found 2 enity offsets that changed with v1.9.0.2 (Don't think they're in your list)
Player Class - was: 0x19c, now: 0x1dc
EntityType - was: 0x168, now: 0x1a8 (used in combination with 0x18)

Cheers


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Old   #140
 
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There are a lot more than those 2 that changed depending on what features/offsets you use
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Old   #141
 
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Hi,

I'm now using

EntityState at 0x028 with values :

1=normal/reseting
33=mobattacking
5=resting
7=dead
65=walking
44=looting
3=flying
0=nothing
2=occupied


Have someone found the EntityLvl for a ressource to gather ? I'm using 0x032,
it works always for mobs but not for ressource...
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Old   #142
 
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Quote:
Originally Posted by cooren View Post
Hi,

I'm now using

EntityState at 0x028 with values :

1=normal/reseting
33=mobattacking
5=resting
7=dead
65=walking
44=looting
3=flying
0=nothing
2=occupied


Have someone found the EntityLvl for a ressource to gather ? I'm using 0x032,
it works always for mobs but not for ressource...
TargetOfTargetID changed too i think... i dont have an XP computer in Bahamas with all my tools setup... win7 64bit sux to search values -.-
plus i need to borrow a friends account -.- ... i might look into it on Weekend

but i was told that most of the stuff in my list posted for 1.9 is still the same.. as i only need these values for minimax i didnt even care for the others... maybe jeuno wants to share... its not really helpful his post but still a hint ;D

And all this is only done by math ;D .. no searching for values ;D

New Target State:
*Forgot to change that in the CT file...
Change this and your Values for State haven't changed ;D


New: +0x258
Old: +0x218

....

New Target of Target ID:
was: +0x290
New: +0x2D0 Offset

....


how to adjust code:

Func MEMREADTARGEToftargetID($TYPE = "byte", $OFFSET = $TargetPointer)
OPENAIONMEMORY()
$STATICOFFSET = Dec($OFFSET)
Global $PID
Global $CUROFFSET[1]
$CUROFFSET[0] = 0
$BASEADDR = _MEMORYMODULEGETBASEADDRESS($PID, "Game.dll")
$FINALADDR = "0x" & Hex($BASEADDR + $STATICOFFSET)
$MEMTEST = _MEMORYREAD($FINALADDR, $OPENMEM)
$MEMTEST = _MEMORYREAD($MEMTEST + 0x1C4, $OPENMEM)
$MEMTEST = _MEMORYREAD($MEMTEST + 0x2D0, $OPENMEM)
Return $MEMTEST
EndFunc

Rest of the mem values im using are unchanged... only quickly checked ;D
Attached Files
File Type: zip Aion.1.9.0.2-CE-CTfile.zip (1.2 KB, 153 views)
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Old   #143
 
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"1=normal/reseting
33=mobattacking
5=resting
7=dead
65=walking
44=looting
3=flying
0=nothing
2=occupied"

This doesnt seem right, the states still seem like it has been.
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Old   #144
 
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Quote:
Originally Posted by jeunetoujour View Post
"1=normal/reseting
33=mobattacking
5=resting
7=dead
65=walking
44=looting
3=flying
0=nothing
2=occupied"

This doesnt seem right, the states still seem like it has been.
take this offset for State and it will have the same values as before:

0x258
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Old   #145
 
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Ah, yea I was using the updated ptr so was wondering what he was smoking
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Old   #146
 
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Quote:
Originally Posted by jeunetoujour View Post
Ah, yea I was using the updated ptr so was wondering what he was smoking
smoke was that good i forgot to change it lol...

If your other Entity offsets are wrong try moving them by 0x40..

worked for me for TargetofTragetID and E-State ;D
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Old   #147
 
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Hello,

news Offsets are: Old-Offset + 0x1000

Here is my list:

PHP Code:
    public enum ePlayerOffsets
    
{
        
id 0xA78814,
        
name 0xABA7C0,
        
Legion 0xA791A8,
        
level 0xA83400,

        
mana 0xA83430,
        
mana_max 0xA8342C,

        
hp 0xA83428,       
        
hp_max 0xA83424,

        
exp 0xA83418,
        
exp_max 0xA83408,
        
exp_req 0xA83410,

        
0xA7Ad40,
        
0xA7AD44,
        
0xA7AD48,

        
rotation 0xA78478,
        
flight_status 0xA339D0,
        
flight_time_max 0xA339C0,
        
flight_time 0xA339CC,

        
Gather_status 0xA2B039,

        
pclass 0xA8348C,

        
dp 0xA83436,
        
dp_max 0xA83434,

        
region 0xA7B168,

        
InventarSlotDispo 0xA83480,
        
InventarSlotMax 0xA8347C,

        
// Item unter Maus
        
InventarAktualItem 0xAB9304,
        
InventarAktualItemOffset 0x3B4
    
}

    public 
enum eEntities
    
{
        
EntityMap 0xa836e8,
        
EntityArray 0x48,
        
EntityArrayCount 0x58
    

PS: Sry for my bad englisch
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Old   #148
 
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I want to use Cheat Engine in InfiniteAION but my CE always freezed somebody know how i can fix this?
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Old   #149
 
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They have anti CE checks in for IA, there are ways around it but its not fun or the easiest thing
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Old   #150
 
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Uhh but the offsets are same on IA?

I try Tsearch (like CE), i find my HP but i cant find TargetHP i check some mob on aiondatabase.com, i try search in range but i dont find it, can somebody give an advice how i can do it?


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