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Para's VanillaTool [Rework]
Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.
06/25/2017, 20:10
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#5656
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Quote:
Originally Posted by Paraly
You find it at the traymenu of vanillatool (Bottom right side of your windowsbar)
I suppose you mean the Combat routine script which you find at the
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The Combat routine script works only for Assasin or it will work with other classes too?
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06/25/2017, 20:11
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#5657
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Quote:
Originally Posted by AngeBR
The Combat routine script works only for Assasin or it will work with other classes too?
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It works for all classes except aethertech
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06/27/2017, 19:41
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#5658
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Hello, paraly or anyone know anything about c2m macro?
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06/27/2017, 21:36
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#5659
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Quote:
Originally Posted by Exem strike
Hello, paraly or anyone know anything about c2m macro?
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what means c2m?
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06/27/2017, 21:46
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#5660
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Join Date: Nov 2015
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Quote:
Originally Posted by Paraly
what means c2m?
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this trick is so old called c2m xD its simply a macro which presses on the ground and Auto attack ....its so old xxD i did it way back in 2014 but now a days we dont use those macros since they suck after a Long time use , Manual gives more benefits. Shielder told me it in the old days xD And for all who want it just simply make a macro on the mouse or Keyboard with : left click(the button to move xD) and c (aa button) and then set it to activate when button is pressed
In case it is a macro that does this, the guy in the comment said that it is possible to do this with macros of the aion poppy although the templar used ahk script to do
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06/27/2017, 22:01
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#5661
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
this trick is so old called c2m xD its simply a macro which presses on the ground and Auto attack ....its so old xxD i did it way back in 2014 but now a days we dont use those macros since they suck after a Long time use , Manual gives more benefits. Shielder told me it in the old days xD And for all who want it just simply make a macro on the mouse or Keyboard with : left click(the button to move xD) and c (aa button) and then set it to activate when button is pressed
In case it is a macro that does this, the guy in the comment said that it is possible to do this with macros of the aion poppy although the templar used ahk script to do
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There you go ( you can toggle the script to pause by pressing "Delete"
Code:
#IF=%FirstTime;
UseSpeed=1;
#UseLoop
TrayInfo=Press "Delete" to pause the Leftclick spamming;
#ENDIF
_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
SendKey=0x01;
#ENDIF
_IFKey=2E,1;
TrayInfo=Leftclick spamming paused - Press "Delete" to continue;
WaitForKey=2E,1;
TrayInfo=Leftclick spamming continued - Press "Delete" to pause;
#ENDIF
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06/27/2017, 22:35
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#5662
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Quote:
Originally Posted by Paraly
There you go ( you can toggle the script to pause by pressing "Delete"
Code:
#IF=%FirstTime;
UseSpeed=1;
#UseLoop
TrayInfo=Press "Delete" to pause the Leftclick spamming;
#ENDIF
_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
SendKey=0x01;
#ENDIF
_IFKey=2E,1;
TrayInfo=Leftclick spamming paused - Press "Delete" to continue;
WaitForKey=2E,1;
TrayInfo=Leftclick spamming continued - Press "Delete" to pause;
#ENDIF
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Is it possible to do this with keys?
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06/27/2017, 22:39
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#5663
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Quote:
Originally Posted by Exem strike
Is it possible to do this with keys?
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Sure, anything is possible.
You see the "0x01"? this stands for the virtual key Left Click just replace it with what ever key you need
you find a virtual key code list
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06/28/2017, 00:05
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#5664
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Paraly I know it sounds crazy and you do not have to compromise with my sloucuras but it is possible to do it automatically the rotary movement around opponent when activated or deactivated by any key?
Without me having to click
I'm kind of crazy I already asked you a lot of crazy script, but I use all kkk, sometimes I lose in pvp because I'm really bad
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06/28/2017, 00:07
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#5665
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by Exem strike
Paraly I know it sounds crazy and you do not have to compromise with my sloucuras but it is possible to do it automatically the rotary movement around opponent when activated or deactivated by any key?
Without me having to click
I'm kind of crazy I already asked you a lot of crazy script, but I use all kkk, sometimes I lose in pvp because I'm really bad
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This should be what you requested
Code:
#IF=%FirstTime;
UseSpeed=1;
#UseLoop
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Press the key you wanna map to toggle the chasing;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Press "%Var5" to start the chasing;
#ENDIF
#DO=999999999;
_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;
MemWrite=%AddrFreeMem1,%Var3,BYTE;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MoveSmooth=%Var1,%Var2;
#ENDIF
_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF
#UNTIL=%TargetName,---;
start_Toggle;
_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF
Delay=200;
end_Toggle;
start_MapKey;
_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF
_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF
_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF
_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF
_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF
_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF
_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF
_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF
_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF
_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF
_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF
_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF
_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF
_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF
_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF
_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF
_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF
_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF
_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF
_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF
_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF
_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF
_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF
_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF
_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF
_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF
_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF
_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF
_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF
_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF
_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF
_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF
_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF
_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF
_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF
_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF
_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF
_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF
_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF
_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF
_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF
_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF
_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF
_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF
_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF
_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF
_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF
_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF
_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF
_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF
_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF
_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF
_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF
_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF
_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF
_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF
_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF
_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF
_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF
_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF
_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF
_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF
_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF
_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF
_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF
_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF
_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF
_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF
_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF
_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF
_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF
_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF
_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF
_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF
_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF
_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF
_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF
_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF
_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF
_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF
_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF
_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF
_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF
_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF
_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF
_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF
end_MapKey;
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06/28/2017, 02:16
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#5666
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elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
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Quote:
Originally Posted by Paraly
This should be what you requested
Code:
#IF=%FirstTime;
UseSpeed=1;
#UseLoop
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Press the key you wanna map to toggle the chasing;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Press "%Var5" to start the chasing;
#ENDIF
#DO=999999999;
_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;
MemWrite=%AddrFreeMem1,%Var3,BYTE;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MoveSmooth=%Var1,%Var2;
#ENDIF
_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF
#UNTIL=%TargetName,---;
start_Toggle;
_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF
Delay=200;
end_Toggle;
start_MapKey;
_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF
_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF
_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF
_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF
_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF
_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF
_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF
_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF
_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF
_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF
_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF
_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF
_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF
_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF
_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF
_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF
_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF
_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF
_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF
_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF
_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF
_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF
_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF
_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF
_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF
_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF
_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF
_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF
_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF
_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF
_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF
_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF
_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF
_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF
_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF
_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF
_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF
_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF
_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF
_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF
_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF
_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF
_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF
_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF
_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF
_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF
_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF
_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF
_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF
_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF
_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF
_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF
_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF
_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF
_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF
_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF
_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF
_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF
_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF
_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF
_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF
_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF
_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF
_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF
_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF
_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF
_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF
_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF
_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF
_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF
_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF
_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF
_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF
_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF
_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF
_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF
_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF
_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF
_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF
_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF
_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF
_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF
_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF
_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF
_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF
_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF
end_MapKey;
|
Paray man was very good, I'm testing to see if people can notice
It does not work, it gets strange, it takes a target and wants to cross the wall behind the target, sometimes it ends up falling in the holes, it was very fast sometimes it does not control, it would have to be a bit slower so I can control it. Sometimes it goes to a side that the target is not and from nothing appears on the target the way it gets wrapped around the target and well even though it should be more is not working very well kkkk thank you very much paraly how are you always? Attentive to me
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|
06/28/2017, 12:36
|
#5667
|
elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
|
Quote:
Originally Posted by Exem strike
Paray man was very good, I'm testing to see if people can notice
It does not work, it gets strange, it takes a target and wants to cross the wall behind the target, sometimes it ends up falling in the holes, it was very fast sometimes it does not control, it would have to be a bit slower so I can control it. Sometimes it goes to a side that the target is not and from nothing appears on the target the way it gets wrapped around the target and well even though it should be more is not working very well kkkk thank you very much paraly how are you always? Attentive to me
|
Try this one
Code:
#IF=%FirstTime;
UseSpeed=1;
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you wanna map to toggle the chasing for 3 seconds ingame;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Detected "%Var5";
Delay=2500;
TrayInfo=Press "%Var5" to start the chasing;
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
#DO=999999999;
_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;
_MemPtrReadVar=%TargetBase,%OffsetPosZ,FLOAT,6;
MemWrite=%AddrFreeMem1,%Var3,BYTE;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetData/0xC38,%Var1,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC3C,%Var2,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC40,%Var6,FLOAT;
#EXECUTE=Rect;
MemPtrWrite=%PlayerBase,%OffsetData/0xC7C,8,BYTE;
#ENDIF
_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF
_IFKey=77,1;
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;
start_Toggle;
_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF
Delay=200;
end_Toggle;
start_Rect;
_MemPtrReadVar=%PlayerBase,%OffsetPosY,FLOAT,7;
MemWrite=%AddrFreeMem4,%Var2,FLOAT;
_IFMemRead=%AddrFreeMem4,FLOAT,>%Var7;
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,1,FLOAT;
#ELSE
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,-1,FLOAT;
#ENDIF
end_Rect;
start_MapKey;
_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF
_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF
_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF
_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF
_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF
_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF
_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF
_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF
_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF
_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF
_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF
_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF
_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF
_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF
_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF
_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF
_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF
_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF
_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF
_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF
_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF
_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF
_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF
_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF
_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF
_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF
_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF
_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF
_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF
_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF
_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF
_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF
_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF
_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF
_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF
_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF
_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF
_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF
_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF
_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF
_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF
_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF
_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF
_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF
_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF
_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF
_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF
_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF
_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF
_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF
_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF
_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF
_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF
_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF
_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF
_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF
_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF
_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF
_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF
_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF
_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF
_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF
_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF
_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF
_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF
_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF
_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF
_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF
_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF
_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF
_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF
_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF
_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF
_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF
_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF
_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF
_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF
_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF
_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF
_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF
_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF
_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF
_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF
_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF
_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF
_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF
end_MapKey;
|
|
|
06/28/2017, 16:52
|
#5668
|
elite*gold: 0
Join Date: Nov 2015
Posts: 335
Received Thanks: 20
|
Quote:
Originally Posted by Paraly
Try this one
Code:
#IF=%FirstTime;
UseSpeed=1;
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you wanna map to toggle the chasing for 3 seconds ingame;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Detected "%Var5";
Delay=2500;
TrayInfo=Press "%Var5" to start the chasing;
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF
#DO=999999999;
_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;
_MemPtrReadVar=%TargetBase,%OffsetPosZ,FLOAT,6;
MemWrite=%AddrFreeMem1,%Var3,BYTE;
_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetData/0xC38,%Var1,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC3C,%Var2,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC40,%Var6,FLOAT;
#EXECUTE=Rect;
MemPtrWrite=%PlayerBase,%OffsetData/0xC7C,8,BYTE;
#ENDIF
_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF
_IFKey=77,1;
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF
_UNTILMemRead=%AddrFreeMem10,BYTE,=1;
start_Toggle;
_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF
_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF
Delay=200;
end_Toggle;
start_Rect;
_MemPtrReadVar=%PlayerBase,%OffsetPosY,FLOAT,7;
MemWrite=%AddrFreeMem4,%Var2,FLOAT;
_IFMemRead=%AddrFreeMem4,FLOAT,>%Var7;
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,1,FLOAT;
#ELSE
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,-1,FLOAT;
#ENDIF
end_Rect;
start_MapKey;
_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF
_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF
_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF
_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF
_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF
_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF
_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF
_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF
_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF
_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF
_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF
_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF
_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF
_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF
_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF
_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF
_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF
_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF
_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF
_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF
_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF
_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF
_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF
_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF
_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF
_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF
_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF
_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF
_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF
_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF
_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF
_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF
_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF
_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF
_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF
_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF
_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF
_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF
_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF
_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF
_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF
_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF
_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF
_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF
_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF
_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF
_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF
_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF
_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF
_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF
_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF
_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF
_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF
_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF
_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF
_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF
_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF
_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF
_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF
_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF
_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF
_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF
_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF
_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF
_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF
_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF
_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF
_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF
_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF
_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF
_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF
_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF
_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF
_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF
_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF
_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF
_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF
_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF
_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF
_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF
_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF
_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF
_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF
_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF
_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF
_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF
end_MapKey;
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Not paraly did not work but enough to occupy with my crazy, this changed my speed of attacks speed I leave with custon animation lvl 1 and took the rotary movement around the target, however when I get target target he follows correctly I am getting control- It
I think I need to make 4 recorded movements wrapped around the target which would be rotated wrapped around the target with a few seconds between one move and another example
I look at a target I get to him and I start to beat him to the left right front and back with a few seconds of difference to not lose the combos of skills, the previous script does it very well but he can not control he walks everywhere Madly kkk as vezs caught target of a guy here but he goes to kkkk
Thank you so much, man, but enough of you to take my craziness.
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06/29/2017, 13:25
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#5669
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elite*gold: 0
Join Date: Feb 2017
Posts: 16
Received Thanks: 0
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Hey Paraly i am having some issues with the Combat Wizard and with the grindpath particulary.I set the grindpath with the CombatWizard but when i start the script with the Script Editor it shows different numbers on the grind path.Therefore it just walks in a straight line and nothing happens.
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06/29/2017, 13:43
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#5670
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elite*gold: 27
Join Date: Sep 2009
Posts: 5,592
Received Thanks: 1,596
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Quote:
Originally Posted by AngeBR
Hey Paraly i am having some issues with the Combat Wizard and with the grindpath particulary.I set the grindpath with the CombatWizard but when i start the script with the Script Editor it shows different numbers on the grind path.Therefore it just walks in a straight line and nothing happens.
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Did you watch my Combat Wizard Basics video and you did everything the same way? specially the part where you start the script is important, many people start the script at obelisk which is wrong.
Anyways I can help you with teamviewer if you like
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