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Para's VanillaTool [Rework]

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Old   #5656
 
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The latest version's enhanced animation function does not work properly (it does not apply said animation enhancing when unknown situations are met). Could say it just randomly stops working.



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Old   #5657
 
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From where do i download the Combat Wizard?


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Old   #5658
 
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Quote:
Originally Posted by AngeBR View Post
From where do i download the Combat Wizard?
You find it at the traymenu of vanillatool (Bottom right side of your windowsbar)

I suppose you mean the Combat routine script which you find at the Script Library
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Old   #5659
 
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Sorry i don't want to look for it, how can i run 32bit client?


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Old   #5660
 
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Quote:
Originally Posted by Paraly View Post
You find it at the traymenu of vanillatool (Bottom right side of your windowsbar)

I suppose you mean the Combat routine script which you find at the Script Library
The Combat routine script works only for Assasin or it will work with other classes too?
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Old   #5661
 
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Quote:
Originally Posted by AngeBR View Post
The Combat routine script works only for Assasin or it will work with other classes too?
It works for all classes except aethertech
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Old   #5662
 
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Hello, paraly or anyone know anything about c2m macro?
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Old   #5663
 
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Quote:
Originally Posted by Exem strike View Post
Hello, paraly or anyone know anything about c2m macro?
what means c2m?
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Old   #5664
 
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Quote:
Originally Posted by Paraly View Post
what means c2m?

this trick is so old called c2m xD its simply a macro which presses on the ground and Auto attack ....its so old xxD i did it way back in 2014 but now a days we dont use those macros since they suck after a Long time use , Manual gives more benefits. Shielder told me it in the old days xD And for all who want it just simply make a macro on the mouse or Keyboard with : left click(the button to move xD) and c (aa button) and then set it to activate when button is pressed


In case it is a macro that does this, the guy in the comment said that it is possible to do this with macros of the aion poppy although the templar used ahk script to do
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Old   #5665
 
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Quote:
Originally Posted by Exem strike View Post


this trick is so old called c2m xD its simply a macro which presses on the ground and Auto attack ....its so old xxD i did it way back in 2014 but now a days we dont use those macros since they suck after a Long time use , Manual gives more benefits. Shielder told me it in the old days xD And for all who want it just simply make a macro on the mouse or Keyboard with : left click(the button to move xD) and c (aa button) and then set it to activate when button is pressed


In case it is a macro that does this, the guy in the comment said that it is possible to do this with macros of the aion poppy although the templar used ahk script to do
There you go ( you can toggle the script to pause by pressing "Delete"

Code:
#IF=%FirstTime;
UseSpeed=1;
#UseLoop
TrayInfo=Press "Delete" to pause the Leftclick spamming;
#ENDIF

_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
SendKey=0x01;
#ENDIF

_IFKey=2E,1;
TrayInfo=Leftclick spamming paused - Press "Delete" to continue;
WaitForKey=2E,1;
TrayInfo=Leftclick spamming continued - Press "Delete" to pause;
#ENDIF
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Old   #5666
 
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Quote:
Originally Posted by Paraly View Post
There you go ( you can toggle the script to pause by pressing "Delete"

Code:
#IF=%FirstTime;
UseSpeed=1;
#UseLoop
TrayInfo=Press "Delete" to pause the Leftclick spamming;
#ENDIF

_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
SendKey=0x01;
#ENDIF

_IFKey=2E,1;
TrayInfo=Leftclick spamming paused - Press "Delete" to continue;
WaitForKey=2E,1;
TrayInfo=Leftclick spamming continued - Press "Delete" to pause;
#ENDIF
Is it possible to do this with keys?
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Old   #5667
 
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Quote:
Originally Posted by Exem strike View Post
Is it possible to do this with keys?
Sure, anything is possible.

You see the "0x01"? this stands for the virtual key Left Click just replace it with what ever key you need

Here you find a virtual key code list
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Old   #5668
 
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Paraly I know it sounds crazy and you do not have to compromise with my sloucuras but it is possible to do it automatically the rotary movement around opponent when activated or deactivated by any key?
Without me having to click


I'm kind of crazy I already asked you a lot of crazy script, but I use all kkk, sometimes I lose in pvp because I'm really bad
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Old   #5669
 
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Quote:
Originally Posted by Exem strike View Post
Paraly I know it sounds crazy and you do not have to compromise with my sloucuras but it is possible to do it automatically the rotary movement around opponent when activated or deactivated by any key?
Without me having to click


I'm kind of crazy I already asked you a lot of crazy script, but I use all kkk, sometimes I lose in pvp because I'm really bad
This should be what you requested
Code:
#IF=%FirstTime;
UseSpeed=1;
#UseLoop
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Press the key you wanna map to toggle the chasing;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Press "%Var5" to start the chasing;
#ENDIF

#DO=999999999;

_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;

MemWrite=%AddrFreeMem1,%Var3,BYTE;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MoveSmooth=%Var1,%Var2;
#ENDIF


_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF

#UNTIL=%TargetName,---;


start_Toggle;

_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF

Delay=200;

end_Toggle;



start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey;
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Old   #5670
 
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Quote:
Originally Posted by Paraly View Post
This should be what you requested
Code:
#IF=%FirstTime;
UseSpeed=1;
#UseLoop
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Press the key you wanna map to toggle the chasing;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Press "%Var5" to start the chasing;
#ENDIF

#DO=999999999;

_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;

MemWrite=%AddrFreeMem1,%Var3,BYTE;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MoveSmooth=%Var1,%Var2;
#ENDIF


_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF

#UNTIL=%TargetName,---;


start_Toggle;

_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF

Delay=200;

end_Toggle;



start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey;
Paray man was very good, I'm testing to see if people can notice

It does not work, it gets strange, it takes a target and wants to cross the wall behind the target, sometimes it ends up falling in the holes, it was very fast sometimes it does not control, it would have to be a bit slower so I can control it. Sometimes it goes to a side that the target is not and from nothing appears on the target the way it gets wrapped around the target and well even though it should be more is not working very well kkkk thank you very much paraly how are you always? Attentive to me


Exem strike is offline  
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