CHANGELOG
Update: ver. 10.11
-Fix where Vanillatool would automatically accept terms and go to character selection without any script playing
-Faster reaction in combat to conditional skills
Update: ver. 10.04
-Small change to "_ACItems" so it can use items from Quest Inventory
Update: ver. 10.03
-Some security improvements
Update: ver. 10.02
-Updated for EU Classic 2.7
Update: ver. 9.99
-Small fix for the Camera bug on EuroAion / Aion America
Update: ver. 9.98
-Fixed that the Aion NA / NA Classic Client process remained stuck in RAM after closing Aion
Update: ver. 9.97
-Security improvements for the Purple update in NA
Update: ver. 9.96
-Some fix where %FirstTime didn't behave correctly
Update: ver. 9.94
-Some change to "_ACDetectIfAttacked" so it also reacts if the spirit of SM got detected
Update: ver. 9.93
-Some stability fixes and fix for restarting disconnected clients
Update: ver. 9.92
-Some changes to the behavior of "_ACUseAnimation"
Update: ver. 9.89
-Fixed some potential crash when updating Radar resources
Update: ver. 9.86
-Added support for VMs
Update: ver. 9.83
-Many Improvements to the ESP to display Mob Sensory Range, Skill Animation / Cast progress bar, Skill Cooldowns of nearby entities
-Teleport (Short Range) moves in correct angles instead of fixed angles
-AutoCombat System uses the Entity List now (no more tabbing around)
-#UltraLowGFX got Mode 2 and Mode 3 added
-Many minor fixes and improvements
Update: ver. 9.81
-Improvements to the Radar UI
-Added "_ACRelyOnSelfTarget=[Skill ID],[State];" to the Script Editor
Update: ver. 9.79
-Improvements for AnimationPlus, other entities are not speed up by our AnimationPlus value now
Update: ver. 9.76
-Small fix for AnimationPlus to prevent a rare disconnect when teleporting
Update: ver. 9.75
-Small fix for AnimationPlus to make skills that change the Player position like "Retreating Slash" work
Update: ver. 9.74
-Added new undetected Animation mode called "AnimationPlus" it's much faster, smoother and undetected
Update: ver. 9.73
-Some fixes for Radar / ESP
Update: ver. 9.72
-Lots of improvements on the Radar / ESP
-Added "#UltraLowGFX=[State];" command to the Script Editor
-Script Editor and Radar can be opened in a new thread when you hold Shift while opening them
-Many optimizations and fixes
Update: ver. 9.69
-Hotfix for a crash on "GetEntity"
Update: ver. 9.68
-Many improvements to the Radar / ESP and to the "GetEntity" command
Update: ver. 9.67
-Small fix that made it impossible to find available skill IDs since 9.66
Update: ver. 9.66
-Normal skill IDs in a rotation get automatically converted to the daevanion skill or Enhanced / Advanced skills if available
Update: ver. 9.65
-Added daevanion skill informations to the skills.ini files
Update: ver. 9.64
-Many improvements to how available skill IDs are found with the AutoCombat system
Update: ver. 9.63
-_MemPattern got optimized
Update: ver. 9.61
-Small fix for a camera bug on Aion America
Update: ver. 9.59
-Many changes for Private Servers
-Optimized CPU usage when Eye Secure mode or Remove Harmful Debuffs is turned on
Update: ver. 9.58
-Small fix for recording free flight in Classic 2.8
Update: ver. 9.57
-Updated for NA Classic 2.8
Update: ver. 9.56
-Some changes to the "SellItems" and "SellItemsAtInventory" functions to sell items one by one
Update: ver. 9.53
-Some update to prevent detection from ActiveAnticheat (4.6 Private Servers)
Update: ver. 9.52
-Small fix that could crash VT when Fastscript is enabled
Update: ver. 9.49
-Small fix for IniWrite
-Added "_ACForceSpiritAttack=[State];" command
Update: ver. 9.48
-AutoCombat system stops using a skill for 15 seconds if it couldn't successfully use it last time
-AutoScroll only uses scrolls if no skill is being casted
Update: ver. 9.47
-Small change to ensure the Aion Client window title got renamed before starting the InstaScript
Update: ver. 9.46
-Small change to how the Script Editor title changes
-Small changes to the ESP
Update: ver. 9.45
-Added Kills / minute statistic on the Log window
-Added mode 3, 4, 5, 6, 7, 8 and 9 for Attackrange Plus
Update: ver. 9.43
-Added "_ACRelyOnDebuffAmount=[SkillID],[Operator/Amount];"
-Small fix for _ACRelyOnBuff
Update: ver. 9.42
-Small fix where Threaded processes couldn't use "Command"
Update: ver. 9.39
-Radar / ESP got completely new icons now
-Each Gather node is displayed with it's item icon and we also see the required level to gather the node
-Enemy faction players have a red class icon
-At Entity List it's visible now which filter found which Entity
-Many other improvements and bugfixes
Update: ver. 9.37
-Some improvements to the ESP
Update: ver. 9.36
-Updated for NA Classic 2.7
Update: ver. 9.35
-Small fix to PIN entering on EU Classic
Update: ver. 9.34
-Small visual / performance improvements for the Radar
Update: ver. 9.33
-Fixed issue that made scripts crash since 9.32
Update: ver. 9.32
-Radar / ESP function got added to the tray menu
Update: ver. 9.29
-Fix for "Fastscript" was behaving buggy with window focus and window titles
Update: ver. 9.28
-Small fix for PIN entering on EU Classic
Update: ver. 9.27
-Small fix for skill usage on EU Classic
Update: ver. 9.25
-Updated for EU Classic
Update: ver. 9.24
-Small fix to the AutoCombat system to avoid detecting charging skills as chain, it caused a small delay after each charging skill
Update: ver. 9.23
-Small fix where VT could crash with %Timer checkups
Update: ver. 9.22
-Small change to Buff / Debuff detection
-Fix on UNTIL commands with %ARRAY
Update: ver. 9.19
-_ACItems takes some additional optional arguments now
_ACItems=[ItemID]/[BuffID]/[[Cooldown in ms]]/[[Cooldown ID (1-199)]];
Update: ver. 9.18
-Added "GetEntity=[Offset],[Type],[Condition],[...],[variable save slot];" to the Script Editor
-Added AntiNCSpy for EuroAion and Aion America
-Added DebugLog window
Update: ver. 9.16
-Small change to AutoChain behavior with blacklisted chains
Update: ver. 9.14
-Added "#DebugLog" command to the Script Editor
-Changed AutoAttack behavior on AutoCombat to only do AutoAttack if Target is close enough
Update: ver. 9.13
-Changes to Gather Wizard
-Added "_ACAllowDPSkills=[State];" command
Update: ver. 9.12
-Changes to Buff/Debuff Logic
-Changes to Auto Potion
-Changes to Auto Scroll
Update: ver. 9.11
-Changes to Combat Wizard - Sell Path
Update: ver. 9.09
-Changes to Mouse command on Private Servers
Update: ver. 9.08
-Changes to ExternalScriptLoad
Update: ver. 9.07
-Changes to SolveCaptcha
Update: ver. 9.06
-Changes to SolveCaptcha
-Nested %Var[..%Var[..]] do work now
-Small fix for %RNG if the given parameters were decimal numbers
Update: ver. 9.05
-Changes to Fastscript, #ThreadEXECUTE and Syntax Check
Update: ver. 9.04
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and Syntax Check
-Added "_ACAllowEnemyRace=[State];" command to the Script Editor
Update: ver. 9.03
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and _ACIsActive
Update: ver. 9.01
-Gravity has no reset when going above 8 meters on Retail (without gliding) anymore
Update: ver. 8.99
-Added "#Alarm" to the Script Editor to notify with sound
-Fixed "DialogClick" for private servers
-Improved "SolveCaptcha" command
Update: ver. 8.98
-Small adjustments to the chain logic of the AutoCombat system
Update: ver. 8.97
-Small adjustments to the chain and active skill logic of the AutoCombat system
Update: ver. 8.96
-Small fix for _Pause=[State]; for Private Servers
Update: ver. 8.94
-Added "SolveCaptcha=[X1 Captcha],[Y1 Captcha],[X2 Captcha],[Y2 Captcha],[API Key],[Variable Saveslot];" command to the Script Editor
Update: ver. 8.93
-Fixed a issue that occured since 8.91 where you couldn't inject into any other process except the one you had selected first
Update: ver. 8.92
-Fixed a potential VT crash that occured since 8.91 during AutoCombat when the rotation had a active skill
Update: ver. 8.91
-Added EuroAion and Aion America support
Update: ver. 8.89
-Added optional 4. parameter for "SellItems" and "SellItemsAtInventory"
Update: ver. 8.88
-Some fix for _ACWeaponSwitching
Update: ver. 8.87
-Added "#ThreadEXECUTE=[Function],[Inherit Environment State],[Standalone State],[Variable Saveslot for Thread Process ID];" command to the Script Editor
-Added "_IFProcessAlive=[Process ID];" command to the Script Editor
-Added "ProcessPause=[Process ID],[State]; command to the Script Editor
-Added "ProcessKill=[Process ID];" command to the Script Editor
-Also added 2 Variables %AIONPID and %VTPID to the Script Editor
Update: ver. 8.86
-Some changes for NA 8.4
Update: ver. 8.84
-Small fix for Stigma usage at Classic
Update: ver. 8.83
-Small fix for "Print=[text];" on Retail
Update: ver. 8.81
-Small fix for active skill detection at 8.4 and 2.4
Update: ver. 8.79
-Skills.ini files updated for EU 8.4 and Classic 2.4
-Print fixed for Classic 2.4
Update: ver. 8.78
-Some changes for NA Classic 2.4
Update: ver. 8.77
-Some changes for EU 8.4
Update: ver. 8.76
-Adjustment to the target overlay to format the HP numbers and to also display the HP Percent
Update: ver. 8.75
-"Print=[text];" falls back to whispering the character itself if the required pointer wasn't found
Update: ver. 8.74
-Small change so the Script Editor remembers the last directory it loaded / saved a Script
Update: ver. 8.73
-Added "StringSplit=[Variable],[Delimiter],[String];" command to the Script Editor
Update: ver. 8.71
-Small fix for MemWrite
Update: ver. 8.69
-Small change to MemWrite and MemPtrWrite so ";" can be used inside the value with "/:"
Update: ver. 8.68
-Small fix so UseID is also able to use items from Quest inventory
Update: ver. 8.67
-Fixed a bug where UseID could use a previously used item if the current item was not in inventory
Update: ver. 8.66
-Some small fix long animation skills like the band skills of painter
Update: ver. 8.65
-Some small fix for _AutoCombat where it ignored certain skills
Update: ver. 8.64
-Some small fix for Console on Retail 8.3
Update: ver. 8.63
-Some small fix for _AutoCombat where it used a lower skill level than available in rare cases
Update: ver. 8.62
-Added some Error logs for better debugging
Update: ver. 8.59
-Some CPU optimizations for the Overlay functions
Update: ver. 8.58
-Small fix for "Print=[text];" it could crash Vanillatool
Update: ver. 8.55
-Updated skills.ini for Classic 2.0
Update: ver. 8.54
-Some fix for using certain stigma skills with AutoCombat
Update: ver. 8.53
-Small fix for using advanced/deavanion skills with AutoCombat
Update: ver. 8.51
-Small fix for the reloading skill of Gunslinger
Update: ver. 8.49
-Small fix for the recent update at Classic
Update: ver. 8.48
-Fixed a crash problem at Classic 1.9
Update: ver. 8.47
-Added "_ClipGet=[Variable saveslot];" and "_ClipPut=[text];" to the Script Editor
Update: ver. 8.45
-Small update for "Print=[text];"
Update: ver. 8.44
-Some change to looting with _AC
Update: ver. 8.43
-Some fix for Loot Info
Update: ver. 8.42
-Some change to looting with _AC, it confirms loot by mouse instead of enter now
Update: ver. 8.37
-Small change to AutoScroll, AutoPotion and Auto Remove Debuff to not use a item when player is in hide
Update: ver. 8.35
-_ACCheckMob makes sure the chat is closed before sending Tab
Update: ver. 8.34
-Small fix for #EnterPIN on Classic NA
Update: ver. 8.33
-Small fix for DialogClick on Classic NA
Update: ver. 8.32
-_Skills.ini file updated for Classic NA 1.5
Update: ver. 8.31
-_Skills.ini file updated for EU 8.0
Update: ver. 8.29
-Added InventoryRefresh=[State]; to the Script Editor to disallow the inventory refreshing
-Some fix for inventory functions on NA 8.0
Update: ver. 8.28
-Some fix for inventory functions on NA 8.0
Update: ver. 8.25
-Some fix for using certain functions while being on integrated server
Update: ver. 8.24
-_Skills.ini file updated for NA 8.0
Update: ver. 8.23
-Removed Script checksum calculation if it got started as InstaScript
Update: ver. 8.22
-Increased the default FlySmooth distance limit to 35 meters
-Added "MovementDistance=[distance];
Update: ver. 8.21
-Some CPU usage optimizations
Update: ver. 8.19
-Added "Disenchant=[ItemID],[ItemID...]; to the Script Editor
Update: ver. 8.18
-Small fix for Auto Remove Debuff
Update: ver. 8.17
-Added "_ACRelyOnLevel=[SkillID],[Operator/Value];" to the Script Editor
-While AutoCombat it makes sure Ranger has equiped Arrows
Update: ver. 8.16
-Some improvements to the Eye Secure mode
-Some small fixes for the Combat and Gather Wizard
Update: ver. 8.15
-Some changes to looting with AutoCombat
-Some changes to the Console command
-Aion gets resized without getting in foreground
-InitialRange keeps getting checked in combat in case the mob did run out of range
-Some fix for ExternalScriptLoad
Update: ver. 8.13
-Some improvements to AutoCombat
Update: ver. 8.11
-Some improvements to AutoCombat
-Some improvements to the Combat Wizard
-AutoCombat uses potions now while resting
Update: ver. 8.08
-Important fix where the client could freeze if InstaScript Delay was too low and login happend fast
Update: ver. 8.07
-Small fix for Fastscript
Update: ver. 8.06
-Important fix for skill usage with the _AC system, sometimes it caused ~1.5 seconds delay between skills because it thought a chain would be available
Update: ver. 8.03
-Added "_ACRelyOnPlayerMP=[SkillID],[Operator/Value];" to the Script Editor
-_ACRelyOnPlayerMP, _ACRelyOnPlayerHP, _ACRelyOnPetHP and _ACRelyOnTargetHP do accept the range operator now (example: 25-50)
-_ACRelyOnBuff and _ACRelyOnTargetDebuff accept multiple buffs / debuffs now (example: _ACRelyOnBuff=951,951/955; )
-Mana Potion usage while combat fixed
-Before going close to a mob it checks trough _ACBuffs, _ACHeals and _ACManaRecover now
-It reacts better to getting attacked while resting
Update: ver. 8.02
-Bugfixes
Update: ver. 7.98
-Recording a Sell Path on the Combat Wizard got improved
-Instructions for recording a Flight Transporter have been added on Return Path
-GetCooldown=[Skill/ItemID],[Variable SaveSlot]; and _IFSkillActive[SkillID]; are fixed
-UseID can summon Pet on Classic now and UseID works better for charging skills on Retail
-#SetVar and #SetArray do remember the input you gave for each script
-Combat Wizard and Gather Wizard automatically adds the first waypoint of the Grind / Collect Path as last waypoint on the Grind / Collect Path and on the Return Path, so even if you didn't end the route exactly where you started it will run in loop
-Added _ACRelyOnItem=[SkillID],[ItemID]; to the Script Editor
-Small fix when the Charactername got only detected as Chinese letters
Update: ver. 7.95
-Small fix for Loot Info
Update: ver. 7.94
-Small fix for Potion usage in AutoCombat
Update: ver. 7.93
-Small fix for AutoCombat with Gravity usage
Update: ver. 7.91
-Added "_ACRelyOnDistance=[SkillID],[Operator/Value];" to the Script Editor
-When a Script ends it will first execute the "OnScriptExit" function if this function exists before turning off
-_ACPotion system improved (Make sure you use the latest routine)
-On the Gather Wizard we can now choose the recording speed and after how many waypoints it should add a "#EXECUTE=FlyingRoutine" line, if you hover above the elements on the GUI you get some explanations
-Some other small changes to the Gather Wizard
-If "_AutoCombat" got started in Gravity mode it will no longer reset to the ground after the fight is complete
Update: ver. 7.88
-FlySmooth moves smoother now
-Small change on _ACDetectIfAtacked=;
Update: ver. 7.87
-Fixes for Loot Info, Some windows were just rendering half since the previous version, some changes for Gather Wizard and _ACDetectIfAttacked=; and some other small fixes
Update: ver. 7.86
-Target Info function reworked
Update: ver. 7.84
-Small fix for Gunner on Retail with the _AC system
Update: ver. 7.83
-Small fix for a potential VT crash when looting a mob
Update: ver. 7.81
-Small fix for _ACRelyOnPetHP
-And a fix for the _AC system on retail that broke slightly in a recent update
Update: ver. 7.79
-Support for Mana Treatment / Herb Treatment added
-Looting bug where it skipped looting some mobs is fixed
-Added _ACRelyOnAggro=[SkillID],[State]; and _ACRelyOnPetHP=[SkillID],[Operator/Value]; Commands to the Script Editor
-If a Skill has multiple possible Stigmas all of them will unlock the skill now at the _AC System instead of just one
Update: ver. 7.77
-F8 while the Script Editor is opened also copies the Mouse=x,y; line to clipboard now
-At _ACPotions the cooldown can be declared as well now
Update: ver. 7.75
-Small but important fix for Essencetapping with the Gather Wizard
Update: ver. 7.73
-Many improvements to the _AC system again, specially to the system that finds the highest available skill ID, also it uses the skills own skill level properly instead of always level 1 now
Update: ver. 7.72
-_ACRelyOnBuff and _ACRelyOnTargetDebuff can be checked for the opposite state if you put a "!" infront of the second argument
_ACRelyOnTargetDebuff checks by default if a debuff on target is not alive anymore so dots can be reapplied
-Some fixes for _ACIsActive, _ACCooldownDetection, _ACCustomCooldown and _ACRelyOnPet
-AutoAttack while _AC combat is now by default disabled (wasn't the case on Retail)
-Some other fixes
Update: ver. 7.69
-Important hotfix for the AutoCombat System
Update: ver. 7.67
-Aether Wizard got renamed to Gather Wizard
-Many Improvements to the Gather Wizard
-Added "Gravity=[State]; to the Script Editor
-Some changes to Buff/Debuff detection
Update: ver. 7.66
-Aether Wizard and Combat Wizard automatically record Free Flight now
Update: ver. 7.64
-Some important fixes for the _AC system
Update: ver. 7.62
-Added _ACEnableAutoAttack=[State];
-Few Syntax check improvements
Update: ver. 7.61
-Many improvements for the Syntax Check
Update: ver. 7.59
-Stigma detection updated for Classic
-Syntax Check also finds errors with missing #DOs now
-Aether Wizard adds _ACDetectIfAttacked=; lines by default
Update: ver. 7.58
-The F8 and F9 keys react much better now when playing scripts
-Record Smooth on the Script Editor records with FlySmooth instead of MoveSmooth
-Added a Syntax Check button to the Script Editor to check the loaded script for errors such as function calls without existing function or #IFs without #ENDIF
Update: ver. 7.57
-Added _ACUseSkill=[SkillID]; to let the _AC system use a skill out of combat
SmartSkill updated for Classic
_ACReg improved
Update: ver. 7.56
-Updated Print=[text]; for Classic
Update: ver. 7.55
-Added %ManaPercentage, %OffsetActionID1, %OffsetActionID2 and %OffsetActionID3 as Pre-Declared variables
Update: ver. 7.54
-Some fixes for Classic NA
Update: ver. 7.46
-Small fix for ExternalScriptLoad
Update: ver. 7.44
-Major performance improvements when playing scripts
Update: ver. 7.43
-Small fix, overlay settings weren't properly loaded when switching characters since 7.41
Update: ver. 7.42
-Small fix, the charactername wasn't properly detected for some people since the previous update
Update: ver. 7.41
-Updated for Classic NA 1.0.0.0
Update: ver. 7.31
-Updated _Skills.ini for 7.9
-Added "_IFRegExp" and "_RegExp" commands to the Script Editor
Update: ver. 7.29
-Important fix for looting with the AC system especially while in group
Update: ver. 7.28
-Added "_ACChainBlacklist" Command to blacklist certain chain skills
-Some fix when using advanced stigma skills with the AC system
Update: ver. 7.26
-Some fix when using advanced linked stigma skills with the AC system
Update: ver. 7.25
-Small fix for _AutoChain
Update: ver. 7.24
-Small fix when using vision stigma skills with the AC system
Update: ver. 7.23
-Some fixes for using skills with a different type than 21 and for charging skills
-Added "#SetWindow" command to set the Aion window size to the smallest
-Small fix to "Mouse" command
Update: ver. 7.22
-Updated skills.ini for NA 7.8
Update: ver. 7.21
-Small but important fix to the AutoCombat system
Update: ver. 7.19
-Updated skills.ini (used for AutoCombat System)
-When hovering above the VT icon it now displays the Account Name and Character name (updates more frequently)
Update: ver. 7.18
-Added Pre-declared variables %AddrHidePlayer, %AddrCharSlot, %OffsetTransformation
-Some fixes for 7.8
Update: ver. 7.17
-Some offset changes for EU 7.8
Update: ver. 7.16
-Hotfix for a problem with _Calc
Update: ver. 7.14
-Fixes to the "_Calc" commands when calculating with negative and hex values
Update: ver. 7.13
-_AC system automatically uses transformation scrolls
-AC system automatically uses bombs against Small Game/Big Game mobs
Update: ver. 7.07
-Stability fix
Update: ver. 7.05
-Some fixes for the "Print" command
Update: ver. 7.04
-Small fix for an problem at injecting
Update: ver. 7.02
-Small fix for #LootAll and the looting of the AutoCombat system
Update: ver. 7.01
-Small update for 7.6
Update: ver. 6.99
-"Print" wasn't working correctly at EU
Update: ver. 6.98
-Some fixes and improvements to "Print" command
Update: ver. 6.97
-Added "Print" command to the Script Editor
Update: ver. 6.96
-Small fix for gravity usage
Update: ver. 6.95
-Small fix so Vanillatool doesn't get bugged when it got auto-injected too fast before the Aion window got even created
Update: ver. 6.94
-Small compatibility fix for Shadow PCs
Update: ver. 6.93
-Added "ExchangeItems" command to the Script Editor
Update: ver. 6.92
-Small fix for UseID
Update: ver. 6.91
-Small change on UseID= so it can use aimable skills like homeward
Update: ver. 6.89
-Small fix for Shadow PCs
Update: ver. 6.88
-Added support for the Early Access Server
Update: ver. 6.87
Fixed a bug where "_MemPattern" would delete random dynamic variables, this was a major bug that can cause a lot of trouble
Update: ver. 6.86
-Small fix, MoveTo has canceled gliding
Update: ver. 6.85
-Another attempt to prevent random crashes at "MoveTo"
Update: ver. 6.84
-Added "#ACReset" command to reset all _AC settings to default
Update: ver. 6.83
-Small fix to prevent random crashes at "MoveTo"
Update: ver. 6.82
-Small fix, ";" get converted to "::" if they were declared inside a variable
Update: ver. 6.81
-Added a new feature called FrameAssistant to the Script Editor
-"Show IDs" from the Script Editor also displays Controlnames now
Update: ver. 6.79
-DialogClick now automatically scrolls down before doing a click
-Added DialogScroll=[0.0-1.0]; command to manually scroll a dialog down
Update: ver. 6.78
-The crash notification has now a timeout and can be configured in the Account Manager (0 makes it visible for ever, -1 closes it instantly, 5 would make it last for 5 minutes)
Update: ver. 6.77
-Some improvements to the window that appears when a client has crashed
Update: ver. 6.75
-Small fix for Shadow PCs
Update: ver. 6.74
-Small fix for EU 7.2
-Added %ConfirmFrameID as Pre-Declared Variable
Update: ver. 6.73
-Updated for EU 7.2 from 30.10.2019
-Added %RNG{Start|End} to the Script Editor
-Added IniWrite and IniRead to the Script Editor
Update: ver. 6.71
-Updated for the latest EU and NA update from 16.10.2019
Update: ver. 6.69
-Small fix for #EnterPIN
Update: ver. 6.68
-Small fix for _MemPattern
Update: ver. 6.66
-Skill informations weren't updated for 7.0 NA yet
Update: ver. 6.65
-Small fix for loading settings at character names starting with "A"
Update: ver. 6.64
-Small fix for Gravity usage at MoveTo
Update: ver. 6.63
-Added "_MemPattern" to the Script Editor, example
-You can now scroll up/down at the overlay trough the limit to get to the other side (up at first slot goes to last slot and the opposite)
Update: ver. 6.61
-Some fix for "_IFFrameVisibleByName"
Update: ver. 6.59
-Added "Secure Animation" to the Overlay, this option automatically disables any animation modification when a player is nearby
-Added "FrameActionByName", "_IFFrameVisibleByName" and "%AddrFrameName[name]" to the Script Editor, a full list of Frame names is available on Discord or at the Script Library
-Added "_ACLongAnimation=[SkillID],[Animation time];" to the AutoCombat System
Update: ver. 6.58
-Added "_ACDetectIfAttacked" command to the AutoCombat system
-Improvements to the regenerate and cooldown detection part of the AutoCombat system
Update: ver. 6.55
-Improvements to the regenerate and cooldown detection part of the AutoCombat system
Update: ver. 6.53
-Added Stigma Detection for Painter to the AutoCombat system
-Dynamic Variables now work inside of %AddrFrameID
Update: ver. 6.52
-Added
#SkillLevelFast
#SkillLevelAccurate
#SkillLevelExtreme
to the Script Editor
Update: ver. 6.51
-Added "_ACIsAimable=[SkillID],[Mode];" to the AutoCombat System
Update: ver. 6.49
-Another small fix for DialogClick
-Notifications about a new version will only appear once
-Added %OffsetRace as Pre-Declared variable
Update: ver. 6.47
-A fix for DialogClick that made the Client crash
Update: ver. 6.46
-Added #Minimize to minimize the Aion Client
Update: ver. 6.45
-Small fix for the mana offset
Update: ver. 6.44
-Small fix for Shadow PCs
Update: ver. 6.43
-Some fixes for the AutoCombat system on 7.0
Update: ver. 6.42
-Some offset changes for EU 7.0
Update: ver. 6.38
-Account Manager and UnLimiter updated for EU 7.0
-80% of Vanillatool updated for EU 7.0 (FrameIDs and some other offsets might have changed, will update them once the server is online)
Update: ver. 6.37
-%IsInstaScript returns 0 or 1 depending on if the script is a InstaScript
-Accepts custom InstaScript settings from the Account Manager
Update: ver. 6.36
-Fix for #EnterPIN
Update: ver. 6.34
-Some performance optimizations for the Script Editor
Update: ver. 6.33
-Small fix for %ARRAY usage at #IF
Update: ver. 6.32
-%AionTitle returns the Aion window title
-#SetVar, #SetArray can be confirmed with enter again
Update: ver. 6.31
-Auto-Inject now only waits up to 90 seconds for an character name instead of 240 seconds
-Small issue fixed where #SetVar and #SetArray could only use the first 256 characters at longer strings
Update: ver. 6.28
-Small fix for Shadow PCs
Update: ver. 6.27
-Vanillatool and UnLimiter support more process names now, (aion.bin, aion.exe and aion1-100.bin)
Update: ver. 6.25
-Small fix for #EnterPIN and Shadow PCs
Update: ver. 6.24
-Updated for the EU 6.5 patch from 03.04.2019
Update: ver. 6.23
-Added compatibility
Update: ver. 6.21
-Again some offsets fixed for NA 6.7
Update: ver. 6.18
-Fixed some offsets for NA 6.7
Update: ver. 6.16
-Updated for the NA 6.7 patch from 27.03.2019
Update: ver. 6.14
-Updated for the small EU patch from 14.03.2019
Update: ver. 6.13
-Small fix for "_GetChatLog"
Update: ver. 6.12
-Added "_GetChatLog" to the Script Editor
Update: ver. 6.09
-Added "_HTTPGetVar" to the Script Editor, more info
Update: ver. 6.08
-Added "_HTTPPost" to the Script Editor, more info
Update: ver. 6.07
-Updated for the small EU patch from 23.01.2019
Update: ver. 6.06
-Updated for the small NA patch from 16.01.2019
Update: ver. 6.05
-Updated for the small EU patch from 09.01.2019
Update: ver. 6.04
-Small fix for the Combat Wizard
Update: ver. 6.02
-Small fix for "#EnableChatLog"
-See Invisible Walls hotkey fixed
Update: ver. 6.01
-Small fix for "_ACRelyOnRace"
Update: ver. 5.99
-Small fix for "ExternalScriptLoad"
Update: ver. 5.98
-Small fix for "_IFQuestAtCounter"
Update: ver. 5.96
-Just changed the icon
Update: ver. 5.95
-Added "_Pause" to the Script Editor
-Added "_ACRelyOnEnemy" to the AutoCombat system
-Added "_ACIsMinion" to the AutoCombat system
Update: ver. 5.94
-Added "_ACAllowAllMobs" to the AutoCombat system
Update: ver. 5.93
-Another crash issue fixed of the AutoCombat system, this was probably the main cause of it
-Cleric no longer uses the shield skill after shock remove with the AutoCombat system
-The AutoCombat system no longer sends tab if it already has a proper target
-Small other issues fixed
Update: ver. 5.92
-Small fix that could have prevented the start of scripts
Update: ver. 5.91
-Small fix for the "#EnterPIN" command
Update: ver. 5.89
-Replaced the "_ACExperimentalCooldown" system trough a completely new system
Update: ver. 5.88
-Updated for the small EU patch from 21.11.2018
Update: ver. 5.87
-Added a new sendlog prediction and prevention method to the AutoCombat system
Update: ver. 5.86
-Fixed a bug at the AutoCombat that could result in only auto attacking toons
Update: ver. 5.85
-Some changes at "_ACExperimentalCooldown"
Update: ver. 5.84
-Added "_ACIsDaevanion" to the AutoCombat system
Update: ver. 5.83
-Updated once again for the small NA patch from 14.11.2018
Update: ver. 5.82
-Hotfix for a crash issue that happend in 5.81
-Added "_ACIgnoreAtDistance" to the AutoCombat system
Update: ver. 5.81
-Added "_ACIsActive" to the AutoCombat system
Update: ver. 5.79
-Small changes to the AutoCombat system to hopefully prevent crashes
Update: ver. 5.78
-Fixed Potion and Item usage at the AutoCombat system
-A whole new cooldown detection system for the AutoCombat system
Update: ver. 5.77
-Small fix for UseID with custom types
Update: ver. 5.76
-Changed the loot method of the AutoCombat system to prevent crashes
Update: ver. 5.75
-360 Radar wasn't working correctly at EU since todays patch
Update: ver. 5.73
-Updated once again for the small EU patch from 31.10.2018
Update: ver. 5.72
-Updated for the EU rollback patch from 30.10.2018
Update: ver. 5.71
-The Combat Wizard can now also record flight transporters at the Sell Path
Update: ver. 5.69
-Updated for the small EU patch from 30.10.2018
Update: ver. 5.68
-Some fixes for the AutoCombat system
Update: ver. 5.67
-UseID didn't work correctly with custom Types since 6.2
Update: ver. 5.66
-Added "_ACCooldownDetection" to the new Combat System
Update: ver. 5.65
-Chain Skills and DP Skills should work better at the new Combat System
Update: ver. 5.64
-NA still used a 5.8 skills file which bottlenecked the new combat System
Update: ver. 5.63
-Small fix for the Combat Wizard, he didn't record correctly since yesterday
Update: ver. 5.62
-Updated for the 6.2 NA patch from 24.10.2018
Update: ver. 5.61
-Updated for the small EU patch from 24.10.2018
Update: ver. 5.58
-Some fixes for the AutoCombat system
Update: ver. 5.57
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.56
-Added %AddrKinahServer as Pre-Declared Variable
Update: ver. 5.55
-%AddrPet and %AddrMinion wasn't correct at EU
Update: ver. 5.54
-%AddrKinah wasn't correct at EU
Update: ver. 5.53
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.52
-Some fixes for the AutoCombat system
Update: ver. 5.51
-Some fixes for the AutoCombat system
Update: ver. 5.49
-Some fixes for the AutoCombat system
Update: ver. 5.48
-Updated for the small EU patch from 01.10.2018
Update: ver. 5.47
-Some fixes for the AutoCombat system
Update: ver. 5.46
-Some fixes for the AutoCombat system
Update: ver. 5.45
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.44
-Many fixes for the AutoCombat system
Update: ver. 5.43
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.42
-AC now also supports the cooldown reset skills of gunslinger
Update: ver. 5.41
-Added an entirely new combat system, more info
Update: ver. 5.22
-"DialogClick" reworked for 6.0+ Clients, it will now hit any button no matter how low they are positioned
-Added "%AddrCurrentTime" as Pre-Declared Variable
-Small fix for the "Command" at EU
-NoFlyAnimation updated for 6.2
-GlideEverywhere updated for 6.2
Update: ver. 5.21
-Updated for the 6.2 EU patch from 19.09.2018
Update: ver. 5.19
-Condition skills didn't work and at the PTS _AutoChain in general didn't work at all
Update: ver. 5.18
-"Command=;" didn't work correctly on PTS
Update: ver. 5.17
-Small hotfix for the PTS
Update: ver. 5.16
-Added support for the Aion EU PTS 6.2 -
Update: ver. 5.15
-Updated for the small EU patch from 01.08.2018
Update: ver. 5.14
-Updated for the small NA patch from 18.07.2018
Update: ver. 5.13
-Paid scripts didn't work correctly after the recent update
Update: ver. 5.12
-Some compatibility fixes for my host
Update: ver. 5.11
-Some changes for the Auto-Inject feature of the Account Manager 1.21
Update: ver. 5.09
-Updated for the small EU patch from 04.07.2018
Update: ver. 5.08
-Added "#EnableSpeech", "#DisableSpeech" and "Speech=[text];" to the Script Editor
Update: ver. 5.07
-Increased privileges for vanillatool
Update: ver. 5.06
-Updated for the small EU patch from 27.06.2018
Update: ver. 5.05
-Added "%AddrUsers" and "%OffsetUsers" to the Script Editor
Update: ver. 5.04
-The notification about how many days are remaining appears only once every day
-Vanillatool automatically closes now if the Aion process crashed or got closed even while playing a script
-Added Dynamic Variables to the Script Editor, more info
Update: ver. 5.03
-Updated for the small NA patch from 06.06.2018
-Some small changes for the title of the Script Editor
-Added "SetScriptTitle=[title];" to the Script Editor
Update: ver. 5.02
-Added GetCooldown to the Script Editor
Update: ver. 5.01
-Added #Restart and #TimerReset to the Script Editor
Update: ver. 4.97
-Added 4 commands to the Script Editor to detect the status of a Quest, more info
Update: ver. 4.96
-#IF and #UNTIL didn't work correctly in some cases, fixed now
Update: ver. 4.95
-Small fix for "#IF=%Timer"
Update: ver. 4.94
-Updated for the small NA patch from 23.05.2018
Update: ver. 4.93
-Small fix for "See Invisible Walls" at NA
Update: ver. 4.92
-Using items with UseID and _IFInventoryContains didn't work correctly at NA after yesterdays patch, fixed now
Update: ver. 4.91
-Small fix for the AttackRange at EU
Update: ver. 4.89
-Updated for the small NA patch from 16.05.2018
-Updated for the small EU patch from 16.05.2018
Update: ver. 4.88
-AutoScroll had high CPU usage since I added the AFK check in 4.86
Update: ver. 4.87
-Hotfix for FastScript
Update: ver. 4.86
-Variables can now be checked in #IF and #UNTIL without writing them to FreeMem
-Increased the Variable amount from 30 to 40
-Added "Display", "DisplayHex", "SessionPushVar" and "SessionGetVar" to the Script Editor
-Added "FastScript_SingleRun" as fastscript option
-Some fixes for FastScript
-Some fixes for the alternative menu
Update: ver. 4.84
-Another small fix for #EnterPIN
Update: ver. 4.83
-Small fix, UseID did not work correctly since the last patch at NA
Update: ver. 4.82
-Small fix, %TargetDistance did not work correctly
Update: ver. 4.81
-#EnterPIN did not work for everyone, got fixed now
Update: ver. 4.79
-Updated for the small NA patch from 11.04.2018
Update: ver. 4.78
-Updated for the small EU patch from 11.04.2018
Update: ver. 4.77
-Updated for the small NA patch from 04.04.2018
Update: ver. 4.76
-Small fix, SmartSkill didn't use charging skills properly
Update: ver. 4.75
-Updated for the small EU patch from 28.03.2018
Update: ver. 4.74
-Updated for the small NA patch from 21.03.2018
Update: ver. 4.73
-Updated for the small EU patch from 21.03.2018
Update: ver. 4.72
-Small fix, AttackRangePlus could've caused a disconnect when changing characters
Update: ver. 4.71
-Small fix, SmartSkill didn't cast spells correctly since the new UseID system
Update: ver. 4.69
-Small fix, UseID didn't work probably at low level toons since the UseID
new system
Update: ver. 4.68
-Small fix, IDs from 30000-55000 weren't used correctly by UseID since the previous patch
Update: ver. 4.67
-Improved UseID and SmartSkill
Update: ver. 4.66
-Updated for the small NA patch from 14.03.2018
Update: ver. 4.65
-Updated for the small EU patch from 09.03.2018
Update: ver. 4.64
-See invisible walls fix for NA
-Several fixes for the Aether Wizard
Update: ver. 4.63
-Implemented AntiNCSpy in Vanillatool, you find it at the traymenu
-Added "Console=[command]" command to the Script Editor
-AntiAFK doesn't write in chat anymore
Update: ver. 4.62
-Small fix, #SmoothBackground didn't work correctly at NA
Update: ver. 4.61
-Small fix, %TargetDistance didn't work correctly at NA
Update: ver. 4.59
-Updated for the small NA patch from 21.02.2018 (XignCode patch)
Update: ver. 4.57
-Updated for the small NA patch from 14.02.2018
Update: ver. 4.56
-Updated for the small EU patch from 14.02.2018
Update: ver. 4.55
-Updated for the EU 5.8 patch from 07.02.2018
Update: ver. 4.54
-Updated for the small NA patch from 07.02.2018
Update: ver. 4.53
-Small fix, _IFQuestInventoryContains didn't read the first slot
Update: ver. 4.52
-Small fix, SmartSkill sometimes thought a skill is on cooldown even when the skill usage got interrupted
Update: ver. 4.51
-Small fix, settings weren't loaded correctly
Update: ver. 4.49
-Item usage wasn't working correctly with UseID in version 4.48
Update: ver. 4.48
-Added "_IFSkillActive" and "_IFStigmaAvailable" to the Script Editor
-Few fixes for UseID, SmartSkill and AutoChain
Update: ver. 4.47
-Updated for the small NA patch from 17.01.2018
Update: ver. 4.46
-UseID accepts different ID types as second argument now in case it's something special like minion skills / summoning pets
-Added "%AddrFrameID[FrameID]" as Pre-Declared variable
-"Show IDs" from the Script Editor does display the Frame IDs and Skill types
Update: ver. 4.45
-Small fixes to prevent client crashes while playing a script
Update: ver. 4.44
-Added "#EnterPIN"
-Added "%AddrConfirmDelete" and "AddrCharacterScene" as Pre-Declared variable
Update: ver. 4.43
-Updated for the 5.8 NA patch from 10.01.2018
Update: ver. 4.42
-Added "DialogClick"
-Added "%AddrFlightCooldown" as Pre-Declared variable
Update: ver. 4.41
-Some fixes for SmartSkill
-DO timeout values do not interfere with timeout values from functions
Update: ver. 4.38
-Some small changes for the Exploit script
Update: ver. 4.36
-Added "_GetInventoryItemHandle" to the Script Editor
-Added "%AddrMail" as Pre-Declared variable
Update: ver. 4.35
-Hotfix
-Added "%AddrPiercingCam" and "%OffsetPiercingCam" as Pre-Declared Variables
Update: ver. 4.34
-Added "AttackRangePlus" it increases your attackrange by 1-2 meters
-Fixed the Alternative Menu
-Increased the %AddrFreeMem amount from 20 to 30
Update: ver. 4.33
-Some fixes for 360 Radar
-Fixed the Alternative Menu
Update: ver. 4.32
-Added 360 Radar to the Overlay
-Removed Radarzoom from the Overlay
Update: ver. 4.31
-Updated for the small EU patch from 29.11.2017
Update: ver. 4.29
-Some functions that allow users to sell their script
Update: ver. 4.28
-small hotfix, MoveSmooth didn't work correctly at latest NA patch
Update: ver. 4.27
-Updated for the small NA patch from 15.11.2017
Update: ver. 4.26
-Added Aether Wizard to the traymenu
-Changed "GlobalDelay" to "DelayGlobal"
-Changed "GlobalUseSpeed" to "UseSpeedGlobal"
-Added "FlySmooth" command to the Script Editor
Update: ver. 4.25
-Added a Fastscript toggle to the Overlay
-Added "GlobalDelay" command to the Script Editor
-Added "GlobalUseSpeed" command to the Script Editor
Update: ver. 4.24
-Small hotfix for the "ExternalScriptLoad" command
Update: ver. 4.23
-Small hotfix for the FastScript system
Update: ver. 4.22
-Added FastScript system, more info later
-Added "ExternalScriptLoad" to the Script Editor
-Added "Ask" to the Script Editor
Update: ver. 4.21
-Small bugfix, FoV didn't work correctly on latest patch
Update: ver. 4.19
-Updated for the small EU patch from 08.11.2017
-Updated for the small NA patch from 08.11.2017
-Added %AddrWeaponID as pre-declared variable
Update: ver. 4.18
-Small bugfix
Update: ver. 4.17
-Increased %Variable amount from 20 to 30
Update: ver. 4.16
-Added "FrameActionByName" command to the Script Editor
-Added "_IFFrameVisibleByName" command to the Script Editor
-Changed few things at the Frame commands
-Added %OffsetKinah as pre-declared variable
-Added %AddrInventory as pre-declared variable
Update: ver. 4.14
-Updated for the small NA patch from 20.10.2017
Update: ver. 4.13
-Small fix for EU, the FrameIDs didn't work correctly
Update: ver. 4.12
-Updated for the small EU patch from 12.10.2017
-Added %AddrChain as pre-declared variable
Update: ver. 4.11
-Updated for the small NA patch from 13.09.2017
-Added %AddrInviterName as pre-declared variable
Update: ver. 4.09
-Updated for the small NA patch from 06.09.2017
Update: ver. 4.07
-Added "_IFQuestInventoryContains" and "SellItemsAtInventory" to the Script Editor
Update: ver. 4.06
-Updated for the small EU patch from 30.08.2017
Update: ver. 4.05
-Added a secondary main GUI for those who have problems with the overlay, press CTRL+Insert to open it
Update: ver. 4.04
-Hotfix
Update: ver. 4.02
-Updated for the small NA patch from 16.08.2017
Update: ver. 4.01
-Updated for the small EU patch from 16.08.2017
Update: ver. 3.99
-Updated for EU 5.6
Update: ver. 3.98
-Updated for the small NA patch from 02.08.2017
Update: ver. 3.97
-Added %AddrUISize and %OffsetUISize as Pre-Declared Variables
-Bugfixes
Update: ver. 3.96
-Added "FrameAction" and "_IFFrameVisible" to the Script Editor, more info
-Fixed a bug that said chanter isn't supported when opening the Combat Wizard
Update: ver. 3.95
-Added "MouseHoverClick" and "Beep" commands to the Script Editor
Update: ver. 3.94
-UseID didn't work correctly when the quickbar page wasn't 1 in 5.6
Update: ver. 3.93
-Added #DisableScrolling, #EnableScrolling, #SmartSkillPerformance, #SmartSkillNoPerformance, #UseIDPerformance, #UseIDNoPerformance commands to the Script Editor
-Bugfixes
Update: ver. 3.92
-Hotfix
Update: ver. 3.91
-Updated for NA 5.6.0.0
Update: ver. 3.89
-Added Live Chat to the tray menu
-Some bugfixes at the Script Editor
Update: ver. 3.87
-Added %AddrCamMax, %OffsetCamMax, %AddrFoV, %OffsetFoV as pre-declared variables
Update: ver. 3.86
-The build-in AutoScrolls checks now if the scrolls are in inventory before it uses them
-%ARRAY2 and %ARRAY3 could cause some crash at scripts
Update: ver. 3.85
-Added a third chat pointer, "Command" should now always work
Update: ver. 3.84
-Improved the build-in AutoScroll function
-Fixed the build-in Eye secure mode
Update: ver. 3.83
-Updated for the small EU patch from 07.06.2017
Update: ver. 3.82
-Added a "See invisible Walls" hotkey
-Added a secondary chat pointer in case the first one isn't working
-Smaller bugfixes
Update: ver. 3.81
-Anti AFK didn't work correctly, fixed
-Overlay hadn't enough space, fixed
Update: ver. 3.79
-Added "Auto Remove Debuff" to the Overlay with a default list for all silence debuffs (debuff list can be edited at registry)
-Added %OffsetCurrentItemID as pre declared variable
-Auto Potion detects the cooldown now
Update: ver. 3.78
-Made the Script Editor hotkey as optional and also added it to the hotkey menu
Update: ver. 3.77
-%AddrFreeMem wasn't located correctly at NA
Update: ver. 3.76
-Updated for the small NA patch from 24.05.2017
Update: ver. 3.75
-"/:" can now be used at Command to do an ";"
Update: ver. 3.74
-Small bugfix for Anti-AFK
Update: ver. 3.73
-Added a hotkey for the Script Editor (ALT+S)
-Added Several commands to read the buffs / debuffs from player and target
-Removed the Eye secure script, the build in function will now also care about eye buffs
-Fixed the build-in Anti-AFK function
Update: ver. 3.72
-Updated for the small EU patch from 18.05.2017
Update: ver. 3.71
-Small hotfix, settings didn't got load / saved correctly at 3.69
Update: ver. 3.69
-Added #SetAsActive to the Script Editor
- Gravity works way better now at scripts
Update: ver. 3.67
-Updated for the small EU patch from 03.05.2017
Update: ver. 3.66
-Changed the chat pointer
Update: ver. 3.64
-Added %AddrMorphID and %OffsetMorphID as pre-declared variables
Update: ver. 3.63
-SmartSkill got stucked sometimes
-The Script Editor will check if the chat pointer is bugged when you open it and tell you if something is wrong
-smaller bugfixes
Update: ver. 3.62
-Bugfixes
Update: ver. 3.58
-Updated for the small NA patch from 19.04.2017
Update: ver. 3.56
-Updated for the small EU patch from 19.04.2017
Update: ver. 3.55
-Another compatibility issue fixed
Update: ver. 3.54
-Fixed the scrolling and highlighting at the Script Editor while playing a script
Update: ver. 3.53
-Fixed CPU usage and compatibility issues
Update: ver. 3.52
-Small fix for #UseMiol
Update: ver. 3.51
-Small hotix for Enhanced Animation and Enhanced Movementspeed for EU
Update: ver. 3.49
-Updated for the small patch today at EU
Update: ver. 3.48
-Small hotfix for MoveSmooth at EU 5.4
Update: ver. 3.47
-Updated for EU 5.4.0.0
Update: ver. 3.46
-Major issue fixed which made literally any script with functions buggy
Update: ver. 3.44
-Fixed a bug where MoveSmooth stopped moving
Update: ver. 3.42
-Smaller bugfixes
-Fixed the issue that some brazilians randomly had
Update: ver. 3.41
-Switched host
Update: ver. 3.39
-There was a major issue with %Variables which is fixed now
Update: ver. 3.38
-Added all starterclasses support at the combat wizard
-Increased the %AddrFreeMem from 12 to 20
-Added several new things to the #ShowLog
-Added %AddrCurrentEXP and %AddrMaxEXP
-Combat Wizard can now also use Flight transporter at the return path
-#NeedResolution has some tolerance now
Update: ver. 3.36
-Added Sorcerer support at the combat wizard, thanks to Shimizu20
-Increased the %Variable amount to 20 from 9
Update: ver. 3.35
-Some users had connection issues, should be fixed now
Update: ver. 3.34
-small fix for _Calc
Update: ver. 3.33
-%OffsetRender had the wrong offsets, just a small fix needed for the Fallen Poeta script
Update: ver. 3.32
-version 3.31 didn't start for some people, should be fixed now
Update: ver. 3.31
-Fixed some bugs
-Added %OffsetActionID as pre declared variable more info
-Added _IFInventoryContains to the Script Editor
Update: ver. 3.29
-MoveSmooth caused a high CPU usage, fixed now
-The Script Editor displays the charactername when you play a script at the Task manager, more easy to differ them in case someone got stucked
Update: ver. 3.28
-Small fix for SmartSkill
Update: ver. 3.27
-SmartSkill automatically uses a lower skill ID in case the set ID isn't available for the user
Update: ver. 3.26
-_Calc had some bugs with adding and multiplying
-Script Editor was invisible when it got opened while Aion is minimized, fixed now
-Added %AddrMouseX and %AddrMouseY as pre declared variables
-Added TrayInfo to the Script Editor
Update: ver. 3.25
-A lot of improvements to the Combat Wizard
-Bugfixes for the Script Editor
-MoveSmooth did sometimes walk to the complete opposite direction, fixed now
Update: ver. 3.23
-Added the Combat Wizard which greatly helps to create combat scripts
Update: ver. 3.22
-Added some pre-declared variables again
-Final DPI scaling fix
-MemWrite command was not working correctly
Update: ver. 3.21
-Added even more pre declared variables, more info
-pre declared %Addr didn't work correctly at 3.19
Update: ver. 3.19
-Fixed AntiAFK
-Added a lot of pre declared variables, more info
-smaller bugfixes
Update: ver. 3.18
-Implemented new payment system, more info
Update: ver. 3.17
-Finally vanillatool can access memory above 0x7FFFFFFF this should avoid the random stops that we had in the past
Update: ver. 3.16
-Small fix for SellItems
-minor bugfixes
Update: ver. 3.15
-_MemPtrReadVar wasn't working correctly with just 1 offset
Update: ver. 3.14
-Improved and fixed _AutoChain and SmartSkill
Update: ver. 3.13
-Updated for NA 5.3
-NoFlyAnimation updated for NA 5.3
-GlideEverywhere updated for NA 5.3
Update: ver. 3.12
-Increased the amount of usable Arrays from 1 to 3
-Added #SetArray[1-3], _SetArray[1-3] and SellItems to the Script Editor
Update: ver. 3.11
-Some changes to avoid windows DPI scaling
Update: ver. 3.09
-Vanillatool randomly stopped working, should be fixed now
Update: ver. 3.08
-Updated for EU 5.3.0.2
Update: ver. 3.07
-Added DeleteTimer to the Scirpt Editor
-Small bugfix
Update: ver. 3.05
-Small bugfix at MouseID for NA, it did not display the correct ID for items
Update: ver. 3.04
-Small bugfix at UseID and Siege mode for EU
Update: ver. 3.03
-Small bugfixes and improvements at _IFBuffAlive and SmartSkill
Update: ver. 3.01
-Added SmartSkill to the Script Editor
-Fixed a small bug with UseID at NA
Update: ver. 2.99
-Added _IFBuffAlive to the Script Editor
-the Mouse command will now always use a virtual mouse even if the window is in use
Update: ver. 2.98
-Added #UnSmoothBackground and MouseDrag to the Script Editor
Update: ver. 2.97
-Increased variables amount from 3 to 9
-Added _IFKey, _MemPrint, _MemPtrPrint, _MemReadVar, _MemPtrReadVar, _Calc, _SetArray to the Script Editor
-Creating the Chat pointer was sometimes really slow which is fixed now
Update: ver. 2.95
-Updated for EU
Update: ver. 2.94
-Updated for EU 5.3
-NoFlyAnimation updated for EU 5.3
-GlideEverywhere updated for EU 5.3
Update: ver. 2.92
-Changed the scroll IDs at AutoScroll
-"%Wrnd" gets now replaced with a random letter if you put inside a Command
Update: ver. 2.89
-Updated for NA 5.1
Update: ver. 2.88
-Updated for EU 5.1
-AutoScroll uses the correct crit scrolls now
-MoveSmooth supports Height now (for aethertapping)
Update: ver. 2.87
-Few smaller fixes
Update: ver. 2.77
-Added few Commands to the Script Editor
Update: ver. 2.76
-Added a option to see Item/Skill IDs to the Script Editor
-Added a Pause / Resume to the Script Editor instead of just Stop
-Added "_TeleportToTarget" to the Script Editor
Update: ver. 2.75
-_AutoChain fixed for the latest version
Update: ver. 2.74
-Fixed for NA
Update: ver. 2.72
-Few smaller bugfixes
Update: ver. 2.71
-Added Chatlog support for the Script Editor
-Added following commands
-#EnableChatLog
-#ClearChatLog
-_SearchChatLog=[text];
Update: ver. 2.69
-CPU usage problem since 2.67 should be solved now
-FPS limit isn't removed automatically now
-Added #SmoothBackground to the Script Editor
Update: ver. 2.68
-Small fix for the Memory functions of the Script Editor
Update: ver. 2.67
-Fixed for EU
-Removed the FPS limit from Aion when client is in background
Update: ver. 2.66
-Enhanced Animation fixed for EU 5.0
Update: ver. 2.65
-Fixed for EU 5.0
Update: ver. 2.64
-Small fix for the _Memory functions, they haven't worked correctly with 1 offset
Update: ver. 2.63
-UseID is much faster now
-_AutoChain improved
Update: ver. 2.62
-Hotfix
Update: ver. 2.59
-Added #EXECUTE to the Script Editor
-Added _AutoChain to the Script Editor
-Added CreateTimer to the Script Editor
Added %Timer as possible variable to the Script Editor
Update: ver. 2.57
-Hotfix
Update: ver. 2.56
-Fixed for NA 5.0
Update: ver. 2.55
-Added %PlayerBase and %TargetBase as predeclared memory regions
Update: ver. 2.54
-small fix for "SendKey"
Update: ver. 2.53
-Added "#AllowLogout" to the Script Editor
Update: ver. 2.52
-The Mouse command can also send rightclicks now
-Added few commands to read and write into the memory of aion from inside a script
Update: ver. 2.51
-Added SendKey to the Script Editor
-Added WaitForKey to the Script Editor
-Added #Stick to the Script Editor
-Added %FlightTime, %MaxFlightTime and %TargetDistance as possible variables to the Script Editor
Update: ver. 2.49
-Small fix for the free trial
Update: ver. 2.48
-Fixed for EU 4.9.1
Update: ver. 2.47
-Hotfix
Update: ver. 2.46
-Updated for EU 4.9.0.0
Update: ver. 2.45
-Updated for NA 4.9.1.6
Update: ver. 2.44
-Updated for NA 4.9.1.5
Update: ver. 2.43
-Movementspeed wasn't working on the latest EU version
Update: ver. 2.42
-Hotfix
-#Register had a small glitch which is fixed now
Update: ver. 2.41
-AntiAFK should work now
-Added #Register and #UnRegister to the Script Editor
-Disable Collision still hasn't worked for everyone, should be fixed now
Update: ver. 2.39
-#Regenerate fix
-Added CheckScroll to the Script Editor
Update: ver. 2.38
-The final Disable Collision fix
Update: ver. 2.37
-The EU client crashed if you used MoveSmooth, it's fixed now
-AntiAFK is working now
Update: ver. 2.36
-Added a Fast Underground hotkey (Numpad 9) since few people have problems with going under the ground
-Used again a different pointer for Disable Collision (NA)
-#Regenerate also cares about mana now
-Few Bugfixes
Update: ver. 2.35
-Disable Collision should work now (NA)
-Added #RemoveDebuff to the Script Editor
Update: ver. 2.33
-The Mouse command hasn't worked correctly in background is fixed now (4.9.0.0)
Update: ver. 2.32
-Fixed for NA update 4.9.0.0
Update: ver. 2.30
-Fixed for EU update 4.8.0.2
-Added "#Regenerate" to the Script Editor
Update: ver. 2.29
-Siege mode got fixed
-Added automatic siege mode for Aethertech
-Added MoveSmooth to the Script Editor
Update: ver. 2.27
-Sometimes the script editor wrote only spaces at every command, it's fixed now
Update: ver. 2.26
-Collision was disabled for ever as soon as a script got executed
-Added a force exit hotkey which is CTRL+ESC
-Scripts automatically stop if the player got disconnected
Update: ver. 2.25
-Fixed for the latest EU update
-Added "#QuitAtRound" to the Script Editor
-Few smaller bugfixes
Update: ver. 2.24
-Hotfix
Update: ver. 2.23
-The Script Editor command "Command" shouldn't generate a crash anymore
-Added few Script Editor commands
Update: ver. 2.22
-Added few Script Editor commands
-A lot of bugfixes and improvements
Update: ver. 2.21
-"UseID" doesn't get bothered by modifiers anymore
-Added few log commands to the Script Editor and also a log GUI
Update: ver. 2.20
-Increased the charlimit of "Command" to 210
-#NeedResolution doesn't bother minimized windows anymore
-few smaller bugfixes
Update: ver. 2.19
-Hotfix - Mouse is now completly working in background
Update: ver. 2.18
-Some Improvements for the Script Editor
-Bugfixes
Update: ver. 2.17
-Updated for NA 4.8.0.1
Update: ver. 2.16
-The hack does now support multi client and 2 instances of the hack.
-Added few Script Editor commands
-Everything from the Script Editor works in background now except the Mouse command
-Many Bugfixes
Update: ver. 2.14
-Added Auto Scroll
-Added Auto Potion
-Added Anti AFK
-Added Few Script Editor commands
-Combatible with the Windows DPI upscaling
Update: ver. 2.13
-Updated for EU 4.8
-NoFlyAnimation also updated for EU 4.8 (redownload and reinstall it)
Update: ver. 2.12
-Settings won't got saved/loaded right got fixed.
-Bugfixes
Update: ver. 2.11
-Hotfix, new users couldn't start the hack since 2.08
Update: ver. 2.09
-Added "#CheckUISize" command to the Script editor
Update: ver. 2.08
-Reduced CPU usage if the Overlay is opened by 30%
-Settings are saved at the .exe dir + "\Para's Settings" now
-Added "#WaitUntilCraftFinished" command to the Script editor
-Bugfixes
Update: ver. 2.07
-Added few commands to the script editor
-Bugfixes
Update: ver. 2.06
-Few people started falling if the script editor used the "Delay" command, is fixed now
-few smaller bugfixes
Update: ver. 2.05
-Ignores Servername behind the Charactername at settings now.
-Added "WaitForResponse" command to the Script editor
-Bugfixes
Update: ver. 2.04
-Disable Collision didn't worked since 2.03, fixed now
-Bugfixes
Update: ver. 2.03
-Many bugfixes and improvements especially for the script editor
Update: ver. 2.02
-Fixed few things at the script editor
Update: ver. 2.01
-Hotfix
Update: ver. 2.00
-Added a script editor
-Bugfixes
Update: ver. 1.96
-Autoload charactersetting at switching characters.
-Hotfix
Update: ver. 1.95
-Added a function which allows us to walk on water.
-Added a function to force Windows Aero enable.
-Target overlay was visible even when aion was minimized got fixed.
Update: ver. 1.94
-Overlay couldn't be toggled bug got fixed.
Update: ver. 1.93
-CPU usage reduced by 50%
Update: ver. 1.92
-Enhanced Animation couldn't be increased bug got fixed.
Update: ver. 1.91
-Targetinfo is now moveable over whole client
-Crashes at switching characters are fixed
-Screen freezed for few people is fixed
-Bugfixes
Update: ver. 1.90
-Complete Rework
-Crashes are fixed now
-New UI
-Bugfixes
Update: ver. 1.75
-Hotfix
Update: ver. 1.74
-Added 10 profiles to save settings (0 is the default profile and 10 is a global profile which can be used from any character)
-Few bugfixes
Update: ver. 1.73
-Changed to a different Host
-adopted the crash prevention from 1.72 method 2
Update: ver. 1.71
-Hotfix
Update: ver. 1.70
-Another crash fix which should be the last one
-Fixed all addresses for NA/EU
-You can report bugs or leave a feedback over the traymenu
Update: ver. 1.69
-Fixed for NA
-Again a small crash fix
Update: ver. 1.67
-Few bugfixes
-Crashes at teleporting should be fixed.
Update: ver. 1.66
-Fixed for NA 4.8.1
Update: ver. 1.65
-Fixed for NA 4.8.0
Update: ver. 1.64
-Fixed for EU 4.7.5
Update: ver. 1.63
-Fixed for EU
Update: ver. 1.62
-Added a new function which does disable every character collision
Update: ver. 1.61
-Fixed the bug which made it impossible to use cast skills with locked gravity
-Fixed the target tooltip for EU
Update: ver. 1.60
-Fixed the free flight bug that happend since 1.59
Update: ver. 1.59
-Complete Gravity rework
Update: ver. 1.58
-Hotfix
Update: ver. 1.57
-Fixed for EU
Update: ver. 1.56
-Fixed for NA
Update: ver. 1.55
-Hotfix
-Fixed the update notify bug which happens since 1.54
-Fixed the crashs which appears since 1.54
Update: ver. 1.54
-Fixed for NA
Update: ver. 1.53
-Fixed for NA
Update: ver. 1.52
-Few Bugfixes
Update: ver. 1.51
-Fixed for NA
Update: ver. 1.50
-Fixed for EU
Update: ver. 1.49
-Bugfixes
Update: ver. 1.48
-Added option to turn off seeing GMs
-Added Siege mode
Update: ver. 1.47
-Added Eye secure mode
Update: ver. 1.46
-Bugfixes
-See hidden Players does now also see GMs
-The Target Overlay can now also be moved
Update: ver. 1.45
-Bugfixes
-Added pause key
Update: ver. 1.44
-Added a information layer
-Loadingscreen detection should prevent crashs
-Bugfixes
Update: ver. 1.40
-Complete rework
-You can open the new D3D overlay by pressing Insert ingame
Update: ver. 1.37
-hotfix
Update: ver. 1.35
-Updated for NA 4.7
-something for lesser client crashs
Update: ver. 1.33
-Updated
-Enhanced will write faster
-64 Bit launcher got an update with some improvements..
Update: ver. 1.32
-Added Pause hotkey(F9)
-Fixed Target Tooltip lag
Update: ver. 1.30
-Crash fix
Update: ver. 1.29
-Fixed Patterns
Update: ver. 1.24
-A lot of Bugfixes & Improvements
-Console Fix
-Field of View Fix
-You can remove adresses from searchlist at booting
Update: ver. 1.21
-Hotfix
Update: ver. 1.20
-Added Hotkey to toggle the Z-Multiplier
-Added D3D overlay for some informations
-Some improvements for Movementspeed
-Bugfixes
Update: ver. 1.17
-Target fix
-Added Aethertech support
-Performance boost
-Bugfixes
Update: ver. 1.09
-Added Enhanced Animation
-Added Process selecter
Update: ver. 1.06
-New Target Tooltip
-Target Tooltip is now moveable
-Hotkeys are disabled by default
-Custom hotkey mapping getting saved
-Some Bugfixes
Update: ver. 1.04
-Added Target Tooltip
Update: ver. 1.01
-Console Fix
Update: ver. 1.00
-Added Gravity
-Added Superglide
-Added Arrowkeys to teleport (short range)
-Added Hotkey menu
-Field of View fix
Update: ver. 0.81
-Major Performance boost
-A lot of bug fixes
-New GUI
-MovementSpeed Added
-Field of View Added
Update: ver. 0.60
-Fixed NoAnimation(Should now work for all of you)
Update: ver. 0.52
-Added Console
Update: ver. 0.47
-Added Eye
-Fixed some bugs
-reduced the refresh rate to 7 seconds
Update: ver. 10.11
-Fix where Vanillatool would automatically accept terms and go to character selection without any script playing
-Faster reaction in combat to conditional skills
Update: ver. 10.04
-Small change to "_ACItems" so it can use items from Quest Inventory
Update: ver. 10.03
-Some security improvements
Update: ver. 10.02
-Updated for EU Classic 2.7
Update: ver. 9.99
-Small fix for the Camera bug on EuroAion / Aion America
Update: ver. 9.98
-Fixed that the Aion NA / NA Classic Client process remained stuck in RAM after closing Aion
Update: ver. 9.97
-Security improvements for the Purple update in NA
Update: ver. 9.96
-Some fix where %FirstTime didn't behave correctly
Update: ver. 9.94
-Some change to "_ACDetectIfAttacked" so it also reacts if the spirit of SM got detected
Update: ver. 9.93
-Some stability fixes and fix for restarting disconnected clients
Update: ver. 9.92
-Some changes to the behavior of "_ACUseAnimation"
Update: ver. 9.89
-Fixed some potential crash when updating Radar resources
Update: ver. 9.86
-Added support for VMs
Update: ver. 9.83
-Many Improvements to the ESP to display Mob Sensory Range, Skill Animation / Cast progress bar, Skill Cooldowns of nearby entities
-Teleport (Short Range) moves in correct angles instead of fixed angles
-AutoCombat System uses the Entity List now (no more tabbing around)
-#UltraLowGFX got Mode 2 and Mode 3 added
-Many minor fixes and improvements
Update: ver. 9.81
-Improvements to the Radar UI
-Added "_ACRelyOnSelfTarget=[Skill ID],[State];" to the Script Editor
Update: ver. 9.79
-Improvements for AnimationPlus, other entities are not speed up by our AnimationPlus value now
Update: ver. 9.76
-Small fix for AnimationPlus to prevent a rare disconnect when teleporting
Update: ver. 9.75
-Small fix for AnimationPlus to make skills that change the Player position like "Retreating Slash" work
Update: ver. 9.74
-Added new undetected Animation mode called "AnimationPlus" it's much faster, smoother and undetected
Update: ver. 9.73
-Some fixes for Radar / ESP
Update: ver. 9.72
-Lots of improvements on the Radar / ESP
-Added "#UltraLowGFX=[State];" command to the Script Editor
-Script Editor and Radar can be opened in a new thread when you hold Shift while opening them
-Many optimizations and fixes
Update: ver. 9.69
-Hotfix for a crash on "GetEntity"
Update: ver. 9.68
-Many improvements to the Radar / ESP and to the "GetEntity" command
Update: ver. 9.67
-Small fix that made it impossible to find available skill IDs since 9.66
Update: ver. 9.66
-Normal skill IDs in a rotation get automatically converted to the daevanion skill or Enhanced / Advanced skills if available
Update: ver. 9.65
-Added daevanion skill informations to the skills.ini files
Update: ver. 9.64
-Many improvements to how available skill IDs are found with the AutoCombat system
Update: ver. 9.63
-_MemPattern got optimized
Update: ver. 9.61
-Small fix for a camera bug on Aion America
Update: ver. 9.59
-Many changes for Private Servers
-Optimized CPU usage when Eye Secure mode or Remove Harmful Debuffs is turned on
Update: ver. 9.58
-Small fix for recording free flight in Classic 2.8
Update: ver. 9.57
-Updated for NA Classic 2.8
Update: ver. 9.56
-Some changes to the "SellItems" and "SellItemsAtInventory" functions to sell items one by one
Update: ver. 9.53
-Some update to prevent detection from ActiveAnticheat (4.6 Private Servers)
Update: ver. 9.52
-Small fix that could crash VT when Fastscript is enabled
Update: ver. 9.49
-Small fix for IniWrite
-Added "_ACForceSpiritAttack=[State];" command
Update: ver. 9.48
-AutoCombat system stops using a skill for 15 seconds if it couldn't successfully use it last time
-AutoScroll only uses scrolls if no skill is being casted
Update: ver. 9.47
-Small change to ensure the Aion Client window title got renamed before starting the InstaScript
Update: ver. 9.46
-Small change to how the Script Editor title changes
-Small changes to the ESP
Update: ver. 9.45
-Added Kills / minute statistic on the Log window
-Added mode 3, 4, 5, 6, 7, 8 and 9 for Attackrange Plus
Update: ver. 9.43
-Added "_ACRelyOnDebuffAmount=[SkillID],[Operator/Amount];"
-Small fix for _ACRelyOnBuff
Update: ver. 9.42
-Small fix where Threaded processes couldn't use "Command"
Update: ver. 9.39
-Radar / ESP got completely new icons now
-Each Gather node is displayed with it's item icon and we also see the required level to gather the node
-Enemy faction players have a red class icon
-At Entity List it's visible now which filter found which Entity
-Many other improvements and bugfixes
Update: ver. 9.37
-Some improvements to the ESP
Update: ver. 9.36
-Updated for NA Classic 2.7
Update: ver. 9.35
-Small fix to PIN entering on EU Classic
Update: ver. 9.34
-Small visual / performance improvements for the Radar
Update: ver. 9.33
-Fixed issue that made scripts crash since 9.32
Update: ver. 9.32
-Radar / ESP function got added to the tray menu
Update: ver. 9.29
-Fix for "Fastscript" was behaving buggy with window focus and window titles
Update: ver. 9.28
-Small fix for PIN entering on EU Classic
Update: ver. 9.27
-Small fix for skill usage on EU Classic
Update: ver. 9.25
-Updated for EU Classic
Update: ver. 9.24
-Small fix to the AutoCombat system to avoid detecting charging skills as chain, it caused a small delay after each charging skill
Update: ver. 9.23
-Small fix where VT could crash with %Timer checkups
Update: ver. 9.22
-Small change to Buff / Debuff detection
-Fix on UNTIL commands with %ARRAY
Update: ver. 9.19
-_ACItems takes some additional optional arguments now
_ACItems=[ItemID]/[BuffID]/[[Cooldown in ms]]/[[Cooldown ID (1-199)]];
Update: ver. 9.18
-Added "GetEntity=[Offset],[Type],[Condition],[...],[variable save slot];" to the Script Editor
-Added AntiNCSpy for EuroAion and Aion America
-Added DebugLog window
Update: ver. 9.16
-Small change to AutoChain behavior with blacklisted chains
Update: ver. 9.14
-Added "#DebugLog" command to the Script Editor
-Changed AutoAttack behavior on AutoCombat to only do AutoAttack if Target is close enough
Update: ver. 9.13
-Changes to Gather Wizard
-Added "_ACAllowDPSkills=[State];" command
Update: ver. 9.12
-Changes to Buff/Debuff Logic
-Changes to Auto Potion
-Changes to Auto Scroll
Update: ver. 9.11
-Changes to Combat Wizard - Sell Path
Update: ver. 9.09
-Changes to Mouse command on Private Servers
Update: ver. 9.08
-Changes to ExternalScriptLoad
Update: ver. 9.07
-Changes to SolveCaptcha
Update: ver. 9.06
-Changes to SolveCaptcha
-Nested %Var[..%Var[..]] do work now
-Small fix for %RNG if the given parameters were decimal numbers
Update: ver. 9.05
-Changes to Fastscript, #ThreadEXECUTE and Syntax Check
Update: ver. 9.04
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and Syntax Check
-Added "_ACAllowEnemyRace=[State];" command to the Script Editor
Update: ver. 9.03
-Changes to SolveCaptcha, Gather Wizard, ExternalScriptLoad and _ACIsActive
Update: ver. 9.01
-Gravity has no reset when going above 8 meters on Retail (without gliding) anymore
Update: ver. 8.99
-Added "#Alarm" to the Script Editor to notify with sound
-Fixed "DialogClick" for private servers
-Improved "SolveCaptcha" command
Update: ver. 8.98
-Small adjustments to the chain logic of the AutoCombat system
Update: ver. 8.97
-Small adjustments to the chain and active skill logic of the AutoCombat system
Update: ver. 8.96
-Small fix for _Pause=[State]; for Private Servers
Update: ver. 8.94
-Added "SolveCaptcha=[X1 Captcha],[Y1 Captcha],[X2 Captcha],[Y2 Captcha],[API Key],[Variable Saveslot];" command to the Script Editor
Update: ver. 8.93
-Fixed a issue that occured since 8.91 where you couldn't inject into any other process except the one you had selected first
Update: ver. 8.92
-Fixed a potential VT crash that occured since 8.91 during AutoCombat when the rotation had a active skill
Update: ver. 8.91
-Added EuroAion and Aion America support
Update: ver. 8.89
-Added optional 4. parameter for "SellItems" and "SellItemsAtInventory"
Update: ver. 8.88
-Some fix for _ACWeaponSwitching
Update: ver. 8.87
-Added "#ThreadEXECUTE=[Function],[Inherit Environment State],[Standalone State],[Variable Saveslot for Thread Process ID];" command to the Script Editor
-Added "_IFProcessAlive=[Process ID];" command to the Script Editor
-Added "ProcessPause=[Process ID],[State]; command to the Script Editor
-Added "ProcessKill=[Process ID];" command to the Script Editor
-Also added 2 Variables %AIONPID and %VTPID to the Script Editor
Update: ver. 8.86
-Some changes for NA 8.4
Update: ver. 8.84
-Small fix for Stigma usage at Classic
Update: ver. 8.83
-Small fix for "Print=[text];" on Retail
Update: ver. 8.81
-Small fix for active skill detection at 8.4 and 2.4
Update: ver. 8.79
-Skills.ini files updated for EU 8.4 and Classic 2.4
-Print fixed for Classic 2.4
Update: ver. 8.78
-Some changes for NA Classic 2.4
Update: ver. 8.77
-Some changes for EU 8.4
Update: ver. 8.76
-Adjustment to the target overlay to format the HP numbers and to also display the HP Percent
Update: ver. 8.75
-"Print=[text];" falls back to whispering the character itself if the required pointer wasn't found
Update: ver. 8.74
-Small change so the Script Editor remembers the last directory it loaded / saved a Script
Update: ver. 8.73
-Added "StringSplit=[Variable],[Delimiter],[String];" command to the Script Editor
Update: ver. 8.71
-Small fix for MemWrite
Update: ver. 8.69
-Small change to MemWrite and MemPtrWrite so ";" can be used inside the value with "/:"
Update: ver. 8.68
-Small fix so UseID is also able to use items from Quest inventory
Update: ver. 8.67
-Fixed a bug where UseID could use a previously used item if the current item was not in inventory
Update: ver. 8.66
-Some small fix long animation skills like the band skills of painter
Update: ver. 8.65
-Some small fix for _AutoCombat where it ignored certain skills
Update: ver. 8.64
-Some small fix for Console on Retail 8.3
Update: ver. 8.63
-Some small fix for _AutoCombat where it used a lower skill level than available in rare cases
Update: ver. 8.62
-Added some Error logs for better debugging
Update: ver. 8.59
-Some CPU optimizations for the Overlay functions
Update: ver. 8.58
-Small fix for "Print=[text];" it could crash Vanillatool
Update: ver. 8.55
-Updated skills.ini for Classic 2.0
Update: ver. 8.54
-Some fix for using certain stigma skills with AutoCombat
Update: ver. 8.53
-Small fix for using advanced/deavanion skills with AutoCombat
Update: ver. 8.51
-Small fix for the reloading skill of Gunslinger
Update: ver. 8.49
-Small fix for the recent update at Classic
Update: ver. 8.48
-Fixed a crash problem at Classic 1.9
Update: ver. 8.47
-Added "_ClipGet=[Variable saveslot];" and "_ClipPut=[text];" to the Script Editor
Update: ver. 8.45
-Small update for "Print=[text];"
Update: ver. 8.44
-Some change to looting with _AC
Update: ver. 8.43
-Some fix for Loot Info
Update: ver. 8.42
-Some change to looting with _AC, it confirms loot by mouse instead of enter now
Update: ver. 8.37
-Small change to AutoScroll, AutoPotion and Auto Remove Debuff to not use a item when player is in hide
Update: ver. 8.35
-_ACCheckMob makes sure the chat is closed before sending Tab
Update: ver. 8.34
-Small fix for #EnterPIN on Classic NA
Update: ver. 8.33
-Small fix for DialogClick on Classic NA
Update: ver. 8.32
-_Skills.ini file updated for Classic NA 1.5
Update: ver. 8.31
-_Skills.ini file updated for EU 8.0
Update: ver. 8.29
-Added InventoryRefresh=[State]; to the Script Editor to disallow the inventory refreshing
-Some fix for inventory functions on NA 8.0
Update: ver. 8.28
-Some fix for inventory functions on NA 8.0
Update: ver. 8.25
-Some fix for using certain functions while being on integrated server
Update: ver. 8.24
-_Skills.ini file updated for NA 8.0
Update: ver. 8.23
-Removed Script checksum calculation if it got started as InstaScript
Update: ver. 8.22
-Increased the default FlySmooth distance limit to 35 meters
-Added "MovementDistance=[distance];
Update: ver. 8.21
-Some CPU usage optimizations
Update: ver. 8.19
-Added "Disenchant=[ItemID],[ItemID...]; to the Script Editor
Update: ver. 8.18
-Small fix for Auto Remove Debuff
Update: ver. 8.17
-Added "_ACRelyOnLevel=[SkillID],[Operator/Value];" to the Script Editor
-While AutoCombat it makes sure Ranger has equiped Arrows
Update: ver. 8.16
-Some improvements to the Eye Secure mode
-Some small fixes for the Combat and Gather Wizard
Update: ver. 8.15
-Some changes to looting with AutoCombat
-Some changes to the Console command
-Aion gets resized without getting in foreground
-InitialRange keeps getting checked in combat in case the mob did run out of range
-Some fix for ExternalScriptLoad
Update: ver. 8.13
-Some improvements to AutoCombat
Update: ver. 8.11
-Some improvements to AutoCombat
-Some improvements to the Combat Wizard
-AutoCombat uses potions now while resting
Update: ver. 8.08
-Important fix where the client could freeze if InstaScript Delay was too low and login happend fast
Update: ver. 8.07
-Small fix for Fastscript
Update: ver. 8.06
-Important fix for skill usage with the _AC system, sometimes it caused ~1.5 seconds delay between skills because it thought a chain would be available
Update: ver. 8.03
-Added "_ACRelyOnPlayerMP=[SkillID],[Operator/Value];" to the Script Editor
-_ACRelyOnPlayerMP, _ACRelyOnPlayerHP, _ACRelyOnPetHP and _ACRelyOnTargetHP do accept the range operator now (example: 25-50)
-_ACRelyOnBuff and _ACRelyOnTargetDebuff accept multiple buffs / debuffs now (example: _ACRelyOnBuff=951,951/955; )
-Mana Potion usage while combat fixed
-Before going close to a mob it checks trough _ACBuffs, _ACHeals and _ACManaRecover now
-It reacts better to getting attacked while resting
Update: ver. 8.02
-Bugfixes
Update: ver. 7.98
-Recording a Sell Path on the Combat Wizard got improved
-Instructions for recording a Flight Transporter have been added on Return Path
-GetCooldown=[Skill/ItemID],[Variable SaveSlot]; and _IFSkillActive[SkillID]; are fixed
-UseID can summon Pet on Classic now and UseID works better for charging skills on Retail
-#SetVar and #SetArray do remember the input you gave for each script
-Combat Wizard and Gather Wizard automatically adds the first waypoint of the Grind / Collect Path as last waypoint on the Grind / Collect Path and on the Return Path, so even if you didn't end the route exactly where you started it will run in loop
-Added _ACRelyOnItem=[SkillID],[ItemID]; to the Script Editor
-Small fix when the Charactername got only detected as Chinese letters
Update: ver. 7.95
-Small fix for Loot Info
Update: ver. 7.94
-Small fix for Potion usage in AutoCombat
Update: ver. 7.93
-Small fix for AutoCombat with Gravity usage
Update: ver. 7.91
-Added "_ACRelyOnDistance=[SkillID],[Operator/Value];" to the Script Editor
-When a Script ends it will first execute the "OnScriptExit" function if this function exists before turning off
-_ACPotion system improved (Make sure you use the latest routine)
-On the Gather Wizard we can now choose the recording speed and after how many waypoints it should add a "#EXECUTE=FlyingRoutine" line, if you hover above the elements on the GUI you get some explanations
-Some other small changes to the Gather Wizard
-If "_AutoCombat" got started in Gravity mode it will no longer reset to the ground after the fight is complete
Update: ver. 7.88
-FlySmooth moves smoother now
-Small change on _ACDetectIfAtacked=;
Update: ver. 7.87
-Fixes for Loot Info, Some windows were just rendering half since the previous version, some changes for Gather Wizard and _ACDetectIfAttacked=; and some other small fixes
Update: ver. 7.86
-Target Info function reworked
Update: ver. 7.84
-Small fix for Gunner on Retail with the _AC system
Update: ver. 7.83
-Small fix for a potential VT crash when looting a mob
Update: ver. 7.81
-Small fix for _ACRelyOnPetHP
-And a fix for the _AC system on retail that broke slightly in a recent update
Update: ver. 7.79
-Support for Mana Treatment / Herb Treatment added
-Looting bug where it skipped looting some mobs is fixed
-Added _ACRelyOnAggro=[SkillID],[State]; and _ACRelyOnPetHP=[SkillID],[Operator/Value]; Commands to the Script Editor
-If a Skill has multiple possible Stigmas all of them will unlock the skill now at the _AC System instead of just one
Update: ver. 7.77
-F8 while the Script Editor is opened also copies the Mouse=x,y; line to clipboard now
-At _ACPotions the cooldown can be declared as well now
Update: ver. 7.75
-Small but important fix for Essencetapping with the Gather Wizard
Update: ver. 7.73
-Many improvements to the _AC system again, specially to the system that finds the highest available skill ID, also it uses the skills own skill level properly instead of always level 1 now
Update: ver. 7.72
-_ACRelyOnBuff and _ACRelyOnTargetDebuff can be checked for the opposite state if you put a "!" infront of the second argument
_ACRelyOnTargetDebuff checks by default if a debuff on target is not alive anymore so dots can be reapplied
-Some fixes for _ACIsActive, _ACCooldownDetection, _ACCustomCooldown and _ACRelyOnPet
-AutoAttack while _AC combat is now by default disabled (wasn't the case on Retail)
-Some other fixes
Update: ver. 7.69
-Important hotfix for the AutoCombat System
Update: ver. 7.67
-Aether Wizard got renamed to Gather Wizard
-Many Improvements to the Gather Wizard
-Added "Gravity=[State]; to the Script Editor
-Some changes to Buff/Debuff detection
Update: ver. 7.66
-Aether Wizard and Combat Wizard automatically record Free Flight now
Update: ver. 7.64
-Some important fixes for the _AC system
Update: ver. 7.62
-Added _ACEnableAutoAttack=[State];
-Few Syntax check improvements
Update: ver. 7.61
-Many improvements for the Syntax Check
Update: ver. 7.59
-Stigma detection updated for Classic
-Syntax Check also finds errors with missing #DOs now
-Aether Wizard adds _ACDetectIfAttacked=; lines by default
Update: ver. 7.58
-The F8 and F9 keys react much better now when playing scripts
-Record Smooth on the Script Editor records with FlySmooth instead of MoveSmooth
-Added a Syntax Check button to the Script Editor to check the loaded script for errors such as function calls without existing function or #IFs without #ENDIF
Update: ver. 7.57
-Added _ACUseSkill=[SkillID]; to let the _AC system use a skill out of combat
SmartSkill updated for Classic
_ACReg improved
Update: ver. 7.56
-Updated Print=[text]; for Classic
Update: ver. 7.55
-Added %ManaPercentage, %OffsetActionID1, %OffsetActionID2 and %OffsetActionID3 as Pre-Declared variables
Update: ver. 7.54
-Some fixes for Classic NA
Update: ver. 7.46
-Small fix for ExternalScriptLoad
Update: ver. 7.44
-Major performance improvements when playing scripts
Update: ver. 7.43
-Small fix, overlay settings weren't properly loaded when switching characters since 7.41
Update: ver. 7.42
-Small fix, the charactername wasn't properly detected for some people since the previous update
Update: ver. 7.41
-Updated for Classic NA 1.0.0.0
Update: ver. 7.31
-Updated _Skills.ini for 7.9
-Added "_IFRegExp" and "_RegExp" commands to the Script Editor
Update: ver. 7.29
-Important fix for looting with the AC system especially while in group
Update: ver. 7.28
-Added "_ACChainBlacklist" Command to blacklist certain chain skills
-Some fix when using advanced stigma skills with the AC system
Update: ver. 7.26
-Some fix when using advanced linked stigma skills with the AC system
Update: ver. 7.25
-Small fix for _AutoChain
Update: ver. 7.24
-Small fix when using vision stigma skills with the AC system
Update: ver. 7.23
-Some fixes for using skills with a different type than 21 and for charging skills
-Added "#SetWindow" command to set the Aion window size to the smallest
-Small fix to "Mouse" command
Update: ver. 7.22
-Updated skills.ini for NA 7.8
Update: ver. 7.21
-Small but important fix to the AutoCombat system
Update: ver. 7.19
-Updated skills.ini (used for AutoCombat System)
-When hovering above the VT icon it now displays the Account Name and Character name (updates more frequently)
Update: ver. 7.18
-Added Pre-declared variables %AddrHidePlayer, %AddrCharSlot, %OffsetTransformation
-Some fixes for 7.8
Update: ver. 7.17
-Some offset changes for EU 7.8
Update: ver. 7.16
-Hotfix for a problem with _Calc
Update: ver. 7.14
-Fixes to the "_Calc" commands when calculating with negative and hex values
Update: ver. 7.13
-_AC system automatically uses transformation scrolls
-AC system automatically uses bombs against Small Game/Big Game mobs
Update: ver. 7.07
-Stability fix
Update: ver. 7.05
-Some fixes for the "Print" command
Update: ver. 7.04
-Small fix for an problem at injecting
Update: ver. 7.02
-Small fix for #LootAll and the looting of the AutoCombat system
Update: ver. 7.01
-Small update for 7.6
Update: ver. 6.99
-"Print" wasn't working correctly at EU
Update: ver. 6.98
-Some fixes and improvements to "Print" command
Update: ver. 6.97
-Added "Print" command to the Script Editor
Update: ver. 6.96
-Small fix for gravity usage
Update: ver. 6.95
-Small fix so Vanillatool doesn't get bugged when it got auto-injected too fast before the Aion window got even created
Update: ver. 6.94
-Small compatibility fix for Shadow PCs
Update: ver. 6.93
-Added "ExchangeItems" command to the Script Editor
Update: ver. 6.92
-Small fix for UseID
Update: ver. 6.91
-Small change on UseID= so it can use aimable skills like homeward
Update: ver. 6.89
-Small fix for Shadow PCs
Update: ver. 6.88
-Added support for the Early Access Server
Update: ver. 6.87
Fixed a bug where "_MemPattern" would delete random dynamic variables, this was a major bug that can cause a lot of trouble
Update: ver. 6.86
-Small fix, MoveTo has canceled gliding
Update: ver. 6.85
-Another attempt to prevent random crashes at "MoveTo"
Update: ver. 6.84
-Added "#ACReset" command to reset all _AC settings to default
Update: ver. 6.83
-Small fix to prevent random crashes at "MoveTo"
Update: ver. 6.82
-Small fix, ";" get converted to "::" if they were declared inside a variable
Update: ver. 6.81
-Added a new feature called FrameAssistant to the Script Editor
-"Show IDs" from the Script Editor also displays Controlnames now
Update: ver. 6.79
-DialogClick now automatically scrolls down before doing a click
-Added DialogScroll=[0.0-1.0]; command to manually scroll a dialog down
Update: ver. 6.78
-The crash notification has now a timeout and can be configured in the Account Manager (0 makes it visible for ever, -1 closes it instantly, 5 would make it last for 5 minutes)
Update: ver. 6.77
-Some improvements to the window that appears when a client has crashed
Update: ver. 6.75
-Small fix for Shadow PCs
Update: ver. 6.74
-Small fix for EU 7.2
-Added %ConfirmFrameID as Pre-Declared Variable
Update: ver. 6.73
-Updated for EU 7.2 from 30.10.2019
-Added %RNG{Start|End} to the Script Editor
-Added IniWrite and IniRead to the Script Editor
Update: ver. 6.71
-Updated for the latest EU and NA update from 16.10.2019
Update: ver. 6.69
-Small fix for #EnterPIN
Update: ver. 6.68
-Small fix for _MemPattern
Update: ver. 6.66
-Skill informations weren't updated for 7.0 NA yet
Update: ver. 6.65
-Small fix for loading settings at character names starting with "A"
Update: ver. 6.64
-Small fix for Gravity usage at MoveTo
Update: ver. 6.63
-Added "_MemPattern" to the Script Editor, example
-You can now scroll up/down at the overlay trough the limit to get to the other side (up at first slot goes to last slot and the opposite)
Update: ver. 6.61
-Some fix for "_IFFrameVisibleByName"
Update: ver. 6.59
-Added "Secure Animation" to the Overlay, this option automatically disables any animation modification when a player is nearby
-Added "FrameActionByName", "_IFFrameVisibleByName" and "%AddrFrameName[name]" to the Script Editor, a full list of Frame names is available on Discord or at the Script Library
-Added "_ACLongAnimation=[SkillID],[Animation time];" to the AutoCombat System
Update: ver. 6.58
-Added "_ACDetectIfAttacked" command to the AutoCombat system
-Improvements to the regenerate and cooldown detection part of the AutoCombat system
Update: ver. 6.55
-Improvements to the regenerate and cooldown detection part of the AutoCombat system
Update: ver. 6.53
-Added Stigma Detection for Painter to the AutoCombat system
-Dynamic Variables now work inside of %AddrFrameID
Update: ver. 6.52
-Added
#SkillLevelFast
#SkillLevelAccurate
#SkillLevelExtreme
to the Script Editor
Update: ver. 6.51
-Added "_ACIsAimable=[SkillID],[Mode];" to the AutoCombat System
Update: ver. 6.49
-Another small fix for DialogClick
-Notifications about a new version will only appear once
-Added %OffsetRace as Pre-Declared variable
Update: ver. 6.47
-A fix for DialogClick that made the Client crash
Update: ver. 6.46
-Added #Minimize to minimize the Aion Client
Update: ver. 6.45
-Small fix for the mana offset
Update: ver. 6.44
-Small fix for Shadow PCs
Update: ver. 6.43
-Some fixes for the AutoCombat system on 7.0
Update: ver. 6.42
-Some offset changes for EU 7.0
Update: ver. 6.38
-Account Manager and UnLimiter updated for EU 7.0
-80% of Vanillatool updated for EU 7.0 (FrameIDs and some other offsets might have changed, will update them once the server is online)
Update: ver. 6.37
-%IsInstaScript returns 0 or 1 depending on if the script is a InstaScript
-Accepts custom InstaScript settings from the Account Manager
Update: ver. 6.36
-Fix for #EnterPIN
Update: ver. 6.34
-Some performance optimizations for the Script Editor
Update: ver. 6.33
-Small fix for %ARRAY usage at #IF
Update: ver. 6.32
-%AionTitle returns the Aion window title
-#SetVar, #SetArray can be confirmed with enter again
Update: ver. 6.31
-Auto-Inject now only waits up to 90 seconds for an character name instead of 240 seconds
-Small issue fixed where #SetVar and #SetArray could only use the first 256 characters at longer strings
Update: ver. 6.28
-Small fix for Shadow PCs
Update: ver. 6.27
-Vanillatool and UnLimiter support more process names now, (aion.bin, aion.exe and aion1-100.bin)
Update: ver. 6.25
-Small fix for #EnterPIN and Shadow PCs
Update: ver. 6.24
-Updated for the EU 6.5 patch from 03.04.2019
Update: ver. 6.23
-Added compatibility
Update: ver. 6.21
-Again some offsets fixed for NA 6.7
Update: ver. 6.18
-Fixed some offsets for NA 6.7
Update: ver. 6.16
-Updated for the NA 6.7 patch from 27.03.2019
Update: ver. 6.14
-Updated for the small EU patch from 14.03.2019
Update: ver. 6.13
-Small fix for "_GetChatLog"
Update: ver. 6.12
-Added "_GetChatLog" to the Script Editor
Update: ver. 6.09
-Added "_HTTPGetVar" to the Script Editor, more info
Update: ver. 6.08
-Added "_HTTPPost" to the Script Editor, more info
Update: ver. 6.07
-Updated for the small EU patch from 23.01.2019
Update: ver. 6.06
-Updated for the small NA patch from 16.01.2019
Update: ver. 6.05
-Updated for the small EU patch from 09.01.2019
Update: ver. 6.04
-Small fix for the Combat Wizard
Update: ver. 6.02
-Small fix for "#EnableChatLog"
-See Invisible Walls hotkey fixed
Update: ver. 6.01
-Small fix for "_ACRelyOnRace"
Update: ver. 5.99
-Small fix for "ExternalScriptLoad"
Update: ver. 5.98
-Small fix for "_IFQuestAtCounter"
Update: ver. 5.96
-Just changed the icon
Update: ver. 5.95
-Added "_Pause" to the Script Editor
-Added "_ACRelyOnEnemy" to the AutoCombat system
-Added "_ACIsMinion" to the AutoCombat system
Update: ver. 5.94
-Added "_ACAllowAllMobs" to the AutoCombat system
Update: ver. 5.93
-Another crash issue fixed of the AutoCombat system, this was probably the main cause of it
-Cleric no longer uses the shield skill after shock remove with the AutoCombat system
-The AutoCombat system no longer sends tab if it already has a proper target
-Small other issues fixed
Update: ver. 5.92
-Small fix that could have prevented the start of scripts
Update: ver. 5.91
-Small fix for the "#EnterPIN" command
Update: ver. 5.89
-Replaced the "_ACExperimentalCooldown" system trough a completely new system
Update: ver. 5.88
-Updated for the small EU patch from 21.11.2018
Update: ver. 5.87
-Added a new sendlog prediction and prevention method to the AutoCombat system
Update: ver. 5.86
-Fixed a bug at the AutoCombat that could result in only auto attacking toons
Update: ver. 5.85
-Some changes at "_ACExperimentalCooldown"
Update: ver. 5.84
-Added "_ACIsDaevanion" to the AutoCombat system
Update: ver. 5.83
-Updated once again for the small NA patch from 14.11.2018
Update: ver. 5.82
-Hotfix for a crash issue that happend in 5.81
-Added "_ACIgnoreAtDistance" to the AutoCombat system
Update: ver. 5.81
-Added "_ACIsActive" to the AutoCombat system
Update: ver. 5.79
-Small changes to the AutoCombat system to hopefully prevent crashes
Update: ver. 5.78
-Fixed Potion and Item usage at the AutoCombat system
-A whole new cooldown detection system for the AutoCombat system
Update: ver. 5.77
-Small fix for UseID with custom types
Update: ver. 5.76
-Changed the loot method of the AutoCombat system to prevent crashes
Update: ver. 5.75
-360 Radar wasn't working correctly at EU since todays patch
Update: ver. 5.73
-Updated once again for the small EU patch from 31.10.2018
Update: ver. 5.72
-Updated for the EU rollback patch from 30.10.2018
Update: ver. 5.71
-The Combat Wizard can now also record flight transporters at the Sell Path
Update: ver. 5.69
-Updated for the small EU patch from 30.10.2018
Update: ver. 5.68
-Some fixes for the AutoCombat system
Update: ver. 5.67
-UseID didn't work correctly with custom Types since 6.2
Update: ver. 5.66
-Added "_ACCooldownDetection" to the new Combat System
Update: ver. 5.65
-Chain Skills and DP Skills should work better at the new Combat System
Update: ver. 5.64
-NA still used a 5.8 skills file which bottlenecked the new combat System
Update: ver. 5.63
-Small fix for the Combat Wizard, he didn't record correctly since yesterday
Update: ver. 5.62
-Updated for the 6.2 NA patch from 24.10.2018
Update: ver. 5.61
-Updated for the small EU patch from 24.10.2018
Update: ver. 5.58
-Some fixes for the AutoCombat system
Update: ver. 5.57
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.56
-Added %AddrKinahServer as Pre-Declared Variable
Update: ver. 5.55
-%AddrPet and %AddrMinion wasn't correct at EU
Update: ver. 5.54
-%AddrKinah wasn't correct at EU
Update: ver. 5.53
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.52
-Some fixes for the AutoCombat system
Update: ver. 5.51
-Some fixes for the AutoCombat system
Update: ver. 5.49
-Some fixes for the AutoCombat system
Update: ver. 5.48
-Updated for the small EU patch from 01.10.2018
Update: ver. 5.47
-Some fixes for the AutoCombat system
Update: ver. 5.46
-Some fixes for the AutoCombat system
Update: ver. 5.45
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.44
-Many fixes for the AutoCombat system
Update: ver. 5.43
-Some fixes and new commands for the AutoCombat system
Update: ver. 5.42
-AC now also supports the cooldown reset skills of gunslinger
Update: ver. 5.41
-Added an entirely new combat system, more info
Update: ver. 5.22
-"DialogClick" reworked for 6.0+ Clients, it will now hit any button no matter how low they are positioned
-Added "%AddrCurrentTime" as Pre-Declared Variable
-Small fix for the "Command" at EU
-NoFlyAnimation updated for 6.2
-GlideEverywhere updated for 6.2
Update: ver. 5.21
-Updated for the 6.2 EU patch from 19.09.2018
Update: ver. 5.19
-Condition skills didn't work and at the PTS _AutoChain in general didn't work at all
Update: ver. 5.18
-"Command=;" didn't work correctly on PTS
Update: ver. 5.17
-Small hotfix for the PTS
Update: ver. 5.16
-Added support for the Aion EU PTS 6.2 -
Update: ver. 5.15
-Updated for the small EU patch from 01.08.2018
Update: ver. 5.14
-Updated for the small NA patch from 18.07.2018
Update: ver. 5.13
-Paid scripts didn't work correctly after the recent update
Update: ver. 5.12
-Some compatibility fixes for my host
Update: ver. 5.11
-Some changes for the Auto-Inject feature of the Account Manager 1.21
Update: ver. 5.09
-Updated for the small EU patch from 04.07.2018
Update: ver. 5.08
-Added "#EnableSpeech", "#DisableSpeech" and "Speech=[text];" to the Script Editor
Update: ver. 5.07
-Increased privileges for vanillatool
Update: ver. 5.06
-Updated for the small EU patch from 27.06.2018
Update: ver. 5.05
-Added "%AddrUsers" and "%OffsetUsers" to the Script Editor
Update: ver. 5.04
-The notification about how many days are remaining appears only once every day
-Vanillatool automatically closes now if the Aion process crashed or got closed even while playing a script
-Added Dynamic Variables to the Script Editor, more info
Update: ver. 5.03
-Updated for the small NA patch from 06.06.2018
-Some small changes for the title of the Script Editor
-Added "SetScriptTitle=[title];" to the Script Editor
Update: ver. 5.02
-Added GetCooldown to the Script Editor
Update: ver. 5.01
-Added #Restart and #TimerReset to the Script Editor
Update: ver. 4.97
-Added 4 commands to the Script Editor to detect the status of a Quest, more info
Update: ver. 4.96
-#IF and #UNTIL didn't work correctly in some cases, fixed now
Update: ver. 4.95
-Small fix for "#IF=%Timer"
Update: ver. 4.94
-Updated for the small NA patch from 23.05.2018
Update: ver. 4.93
-Small fix for "See Invisible Walls" at NA
Update: ver. 4.92
-Using items with UseID and _IFInventoryContains didn't work correctly at NA after yesterdays patch, fixed now
Update: ver. 4.91
-Small fix for the AttackRange at EU
Update: ver. 4.89
-Updated for the small NA patch from 16.05.2018
-Updated for the small EU patch from 16.05.2018
Update: ver. 4.88
-AutoScroll had high CPU usage since I added the AFK check in 4.86
Update: ver. 4.87
-Hotfix for FastScript
Update: ver. 4.86
-Variables can now be checked in #IF and #UNTIL without writing them to FreeMem
-Increased the Variable amount from 30 to 40
-Added "Display", "DisplayHex", "SessionPushVar" and "SessionGetVar" to the Script Editor
-Added "FastScript_SingleRun" as fastscript option
-Some fixes for FastScript
-Some fixes for the alternative menu
Update: ver. 4.84
-Another small fix for #EnterPIN
Update: ver. 4.83
-Small fix, UseID did not work correctly since the last patch at NA
Update: ver. 4.82
-Small fix, %TargetDistance did not work correctly
Update: ver. 4.81
-#EnterPIN did not work for everyone, got fixed now
Update: ver. 4.79
-Updated for the small NA patch from 11.04.2018
Update: ver. 4.78
-Updated for the small EU patch from 11.04.2018
Update: ver. 4.77
-Updated for the small NA patch from 04.04.2018
Update: ver. 4.76
-Small fix, SmartSkill didn't use charging skills properly
Update: ver. 4.75
-Updated for the small EU patch from 28.03.2018
Update: ver. 4.74
-Updated for the small NA patch from 21.03.2018
Update: ver. 4.73
-Updated for the small EU patch from 21.03.2018
Update: ver. 4.72
-Small fix, AttackRangePlus could've caused a disconnect when changing characters
Update: ver. 4.71
-Small fix, SmartSkill didn't cast spells correctly since the new UseID system
Update: ver. 4.69
-Small fix, UseID didn't work probably at low level toons since the UseID
new system
Update: ver. 4.68
-Small fix, IDs from 30000-55000 weren't used correctly by UseID since the previous patch
Update: ver. 4.67
-Improved UseID and SmartSkill
Update: ver. 4.66
-Updated for the small NA patch from 14.03.2018
Update: ver. 4.65
-Updated for the small EU patch from 09.03.2018
Update: ver. 4.64
-See invisible walls fix for NA
-Several fixes for the Aether Wizard
Update: ver. 4.63
-Implemented AntiNCSpy in Vanillatool, you find it at the traymenu
-Added "Console=[command]" command to the Script Editor
-AntiAFK doesn't write in chat anymore
Update: ver. 4.62
-Small fix, #SmoothBackground didn't work correctly at NA
Update: ver. 4.61
-Small fix, %TargetDistance didn't work correctly at NA
Update: ver. 4.59
-Updated for the small NA patch from 21.02.2018 (XignCode patch)
Update: ver. 4.57
-Updated for the small NA patch from 14.02.2018
Update: ver. 4.56
-Updated for the small EU patch from 14.02.2018
Update: ver. 4.55
-Updated for the EU 5.8 patch from 07.02.2018
Update: ver. 4.54
-Updated for the small NA patch from 07.02.2018
Update: ver. 4.53
-Small fix, _IFQuestInventoryContains didn't read the first slot
Update: ver. 4.52
-Small fix, SmartSkill sometimes thought a skill is on cooldown even when the skill usage got interrupted
Update: ver. 4.51
-Small fix, settings weren't loaded correctly
Update: ver. 4.49
-Item usage wasn't working correctly with UseID in version 4.48
Update: ver. 4.48
-Added "_IFSkillActive" and "_IFStigmaAvailable" to the Script Editor
-Few fixes for UseID, SmartSkill and AutoChain
Update: ver. 4.47
-Updated for the small NA patch from 17.01.2018
Update: ver. 4.46
-UseID accepts different ID types as second argument now in case it's something special like minion skills / summoning pets
-Added "%AddrFrameID[FrameID]" as Pre-Declared variable
-"Show IDs" from the Script Editor does display the Frame IDs and Skill types
Update: ver. 4.45
-Small fixes to prevent client crashes while playing a script
Update: ver. 4.44
-Added "#EnterPIN"
-Added "%AddrConfirmDelete" and "AddrCharacterScene" as Pre-Declared variable
Update: ver. 4.43
-Updated for the 5.8 NA patch from 10.01.2018
Update: ver. 4.42
-Added "DialogClick"
-Added "%AddrFlightCooldown" as Pre-Declared variable
Update: ver. 4.41
-Some fixes for SmartSkill
-DO timeout values do not interfere with timeout values from functions
Update: ver. 4.38
-Some small changes for the Exploit script
Update: ver. 4.36
-Added "_GetInventoryItemHandle" to the Script Editor
-Added "%AddrMail" as Pre-Declared variable
Update: ver. 4.35
-Hotfix
-Added "%AddrPiercingCam" and "%OffsetPiercingCam" as Pre-Declared Variables
Update: ver. 4.34
-Added "AttackRangePlus" it increases your attackrange by 1-2 meters
-Fixed the Alternative Menu
-Increased the %AddrFreeMem amount from 20 to 30
Update: ver. 4.33
-Some fixes for 360 Radar
-Fixed the Alternative Menu
Update: ver. 4.32
-Added 360 Radar to the Overlay
-Removed Radarzoom from the Overlay
Update: ver. 4.31
-Updated for the small EU patch from 29.11.2017
Update: ver. 4.29
-Some functions that allow users to sell their script
Update: ver. 4.28
-small hotfix, MoveSmooth didn't work correctly at latest NA patch
Update: ver. 4.27
-Updated for the small NA patch from 15.11.2017
Update: ver. 4.26
-Added Aether Wizard to the traymenu
-Changed "GlobalDelay" to "DelayGlobal"
-Changed "GlobalUseSpeed" to "UseSpeedGlobal"
-Added "FlySmooth" command to the Script Editor
Update: ver. 4.25
-Added a Fastscript toggle to the Overlay
-Added "GlobalDelay" command to the Script Editor
-Added "GlobalUseSpeed" command to the Script Editor
Update: ver. 4.24
-Small hotfix for the "ExternalScriptLoad" command
Update: ver. 4.23
-Small hotfix for the FastScript system
Update: ver. 4.22
-Added FastScript system, more info later
-Added "ExternalScriptLoad" to the Script Editor
-Added "Ask" to the Script Editor
Update: ver. 4.21
-Small bugfix, FoV didn't work correctly on latest patch
Update: ver. 4.19
-Updated for the small EU patch from 08.11.2017
-Updated for the small NA patch from 08.11.2017
-Added %AddrWeaponID as pre-declared variable
Update: ver. 4.18
-Small bugfix
Update: ver. 4.17
-Increased %Variable amount from 20 to 30
Update: ver. 4.16
-Added "FrameActionByName" command to the Script Editor
-Added "_IFFrameVisibleByName" command to the Script Editor
-Changed few things at the Frame commands
-Added %OffsetKinah as pre-declared variable
-Added %AddrInventory as pre-declared variable
Update: ver. 4.14
-Updated for the small NA patch from 20.10.2017
Update: ver. 4.13
-Small fix for EU, the FrameIDs didn't work correctly
Update: ver. 4.12
-Updated for the small EU patch from 12.10.2017
-Added %AddrChain as pre-declared variable
Update: ver. 4.11
-Updated for the small NA patch from 13.09.2017
-Added %AddrInviterName as pre-declared variable
Update: ver. 4.09
-Updated for the small NA patch from 06.09.2017
Update: ver. 4.07
-Added "_IFQuestInventoryContains" and "SellItemsAtInventory" to the Script Editor
Update: ver. 4.06
-Updated for the small EU patch from 30.08.2017
Update: ver. 4.05
-Added a secondary main GUI for those who have problems with the overlay, press CTRL+Insert to open it
Update: ver. 4.04
-Hotfix
Update: ver. 4.02
-Updated for the small NA patch from 16.08.2017
Update: ver. 4.01
-Updated for the small EU patch from 16.08.2017
Update: ver. 3.99
-Updated for EU 5.6
Update: ver. 3.98
-Updated for the small NA patch from 02.08.2017
Update: ver. 3.97
-Added %AddrUISize and %OffsetUISize as Pre-Declared Variables
-Bugfixes
Update: ver. 3.96
-Added "FrameAction" and "_IFFrameVisible" to the Script Editor, more info
-Fixed a bug that said chanter isn't supported when opening the Combat Wizard
Update: ver. 3.95
-Added "MouseHoverClick" and "Beep" commands to the Script Editor
Update: ver. 3.94
-UseID didn't work correctly when the quickbar page wasn't 1 in 5.6
Update: ver. 3.93
-Added #DisableScrolling, #EnableScrolling, #SmartSkillPerformance, #SmartSkillNoPerformance, #UseIDPerformance, #UseIDNoPerformance commands to the Script Editor
-Bugfixes
Update: ver. 3.92
-Hotfix
Update: ver. 3.91
-Updated for NA 5.6.0.0
Update: ver. 3.89
-Added Live Chat to the tray menu
-Some bugfixes at the Script Editor
Update: ver. 3.87
-Added %AddrCamMax, %OffsetCamMax, %AddrFoV, %OffsetFoV as pre-declared variables
Update: ver. 3.86
-The build-in AutoScrolls checks now if the scrolls are in inventory before it uses them
-%ARRAY2 and %ARRAY3 could cause some crash at scripts
Update: ver. 3.85
-Added a third chat pointer, "Command" should now always work
Update: ver. 3.84
-Improved the build-in AutoScroll function
-Fixed the build-in Eye secure mode
Update: ver. 3.83
-Updated for the small EU patch from 07.06.2017
Update: ver. 3.82
-Added a "See invisible Walls" hotkey
-Added a secondary chat pointer in case the first one isn't working
-Smaller bugfixes
Update: ver. 3.81
-Anti AFK didn't work correctly, fixed
-Overlay hadn't enough space, fixed
Update: ver. 3.79
-Added "Auto Remove Debuff" to the Overlay with a default list for all silence debuffs (debuff list can be edited at registry)
-Added %OffsetCurrentItemID as pre declared variable
-Auto Potion detects the cooldown now
Update: ver. 3.78
-Made the Script Editor hotkey as optional and also added it to the hotkey menu
Update: ver. 3.77
-%AddrFreeMem wasn't located correctly at NA
Update: ver. 3.76
-Updated for the small NA patch from 24.05.2017
Update: ver. 3.75
-"/:" can now be used at Command to do an ";"
Update: ver. 3.74
-Small bugfix for Anti-AFK
Update: ver. 3.73
-Added a hotkey for the Script Editor (ALT+S)
-Added Several commands to read the buffs / debuffs from player and target
-Removed the Eye secure script, the build in function will now also care about eye buffs
-Fixed the build-in Anti-AFK function
Update: ver. 3.72
-Updated for the small EU patch from 18.05.2017
Update: ver. 3.71
-Small hotfix, settings didn't got load / saved correctly at 3.69
Update: ver. 3.69
-Added #SetAsActive to the Script Editor
- Gravity works way better now at scripts
Update: ver. 3.67
-Updated for the small EU patch from 03.05.2017
Update: ver. 3.66
-Changed the chat pointer
Update: ver. 3.64
-Added %AddrMorphID and %OffsetMorphID as pre-declared variables
Update: ver. 3.63
-SmartSkill got stucked sometimes
-The Script Editor will check if the chat pointer is bugged when you open it and tell you if something is wrong
-smaller bugfixes
Update: ver. 3.62
-Bugfixes
Update: ver. 3.58
-Updated for the small NA patch from 19.04.2017
Update: ver. 3.56
-Updated for the small EU patch from 19.04.2017
Update: ver. 3.55
-Another compatibility issue fixed
Update: ver. 3.54
-Fixed the scrolling and highlighting at the Script Editor while playing a script
Update: ver. 3.53
-Fixed CPU usage and compatibility issues
Update: ver. 3.52
-Small fix for #UseMiol
Update: ver. 3.51
-Small hotix for Enhanced Animation and Enhanced Movementspeed for EU
Update: ver. 3.49
-Updated for the small patch today at EU
Update: ver. 3.48
-Small hotfix for MoveSmooth at EU 5.4
Update: ver. 3.47
-Updated for EU 5.4.0.0
Update: ver. 3.46
-Major issue fixed which made literally any script with functions buggy
Update: ver. 3.44
-Fixed a bug where MoveSmooth stopped moving
Update: ver. 3.42
-Smaller bugfixes
-Fixed the issue that some brazilians randomly had
Update: ver. 3.41
-Switched host
Update: ver. 3.39
-There was a major issue with %Variables which is fixed now
Update: ver. 3.38
-Added all starterclasses support at the combat wizard
-Increased the %AddrFreeMem from 12 to 20
-Added several new things to the #ShowLog
-Added %AddrCurrentEXP and %AddrMaxEXP
-Combat Wizard can now also use Flight transporter at the return path
-#NeedResolution has some tolerance now
Update: ver. 3.36
-Added Sorcerer support at the combat wizard, thanks to Shimizu20
-Increased the %Variable amount to 20 from 9
Update: ver. 3.35
-Some users had connection issues, should be fixed now
Update: ver. 3.34
-small fix for _Calc
Update: ver. 3.33
-%OffsetRender had the wrong offsets, just a small fix needed for the Fallen Poeta script
Update: ver. 3.32
-version 3.31 didn't start for some people, should be fixed now
Update: ver. 3.31
-Fixed some bugs
-Added %OffsetActionID as pre declared variable more info
-Added _IFInventoryContains to the Script Editor
Update: ver. 3.29
-MoveSmooth caused a high CPU usage, fixed now
-The Script Editor displays the charactername when you play a script at the Task manager, more easy to differ them in case someone got stucked
Update: ver. 3.28
-Small fix for SmartSkill
Update: ver. 3.27
-SmartSkill automatically uses a lower skill ID in case the set ID isn't available for the user
Update: ver. 3.26
-_Calc had some bugs with adding and multiplying
-Script Editor was invisible when it got opened while Aion is minimized, fixed now
-Added %AddrMouseX and %AddrMouseY as pre declared variables
-Added TrayInfo to the Script Editor
Update: ver. 3.25
-A lot of improvements to the Combat Wizard
-Bugfixes for the Script Editor
-MoveSmooth did sometimes walk to the complete opposite direction, fixed now
Update: ver. 3.23
-Added the Combat Wizard which greatly helps to create combat scripts
Update: ver. 3.22
-Added some pre-declared variables again
-Final DPI scaling fix
-MemWrite command was not working correctly
Update: ver. 3.21
-Added even more pre declared variables, more info
-pre declared %Addr didn't work correctly at 3.19
Update: ver. 3.19
-Fixed AntiAFK
-Added a lot of pre declared variables, more info
-smaller bugfixes
Update: ver. 3.18
-Implemented new payment system, more info
Update: ver. 3.17
-Finally vanillatool can access memory above 0x7FFFFFFF this should avoid the random stops that we had in the past
Update: ver. 3.16
-Small fix for SellItems
-minor bugfixes
Update: ver. 3.15
-_MemPtrReadVar wasn't working correctly with just 1 offset
Update: ver. 3.14
-Improved and fixed _AutoChain and SmartSkill
Update: ver. 3.13
-Updated for NA 5.3
-NoFlyAnimation updated for NA 5.3
-GlideEverywhere updated for NA 5.3
Update: ver. 3.12
-Increased the amount of usable Arrays from 1 to 3
-Added #SetArray[1-3], _SetArray[1-3] and SellItems to the Script Editor
Update: ver. 3.11
-Some changes to avoid windows DPI scaling
Update: ver. 3.09
-Vanillatool randomly stopped working, should be fixed now
Update: ver. 3.08
-Updated for EU 5.3.0.2
Update: ver. 3.07
-Added DeleteTimer to the Scirpt Editor
-Small bugfix
Update: ver. 3.05
-Small bugfix at MouseID for NA, it did not display the correct ID for items
Update: ver. 3.04
-Small bugfix at UseID and Siege mode for EU
Update: ver. 3.03
-Small bugfixes and improvements at _IFBuffAlive and SmartSkill
Update: ver. 3.01
-Added SmartSkill to the Script Editor
-Fixed a small bug with UseID at NA
Update: ver. 2.99
-Added _IFBuffAlive to the Script Editor
-the Mouse command will now always use a virtual mouse even if the window is in use
Update: ver. 2.98
-Added #UnSmoothBackground and MouseDrag to the Script Editor
Update: ver. 2.97
-Increased variables amount from 3 to 9
-Added _IFKey, _MemPrint, _MemPtrPrint, _MemReadVar, _MemPtrReadVar, _Calc, _SetArray to the Script Editor
-Creating the Chat pointer was sometimes really slow which is fixed now
Update: ver. 2.95
-Updated for EU
Update: ver. 2.94
-Updated for EU 5.3
-NoFlyAnimation updated for EU 5.3
-GlideEverywhere updated for EU 5.3
Update: ver. 2.92
-Changed the scroll IDs at AutoScroll
-"%Wrnd" gets now replaced with a random letter if you put inside a Command
Update: ver. 2.89
-Updated for NA 5.1
Update: ver. 2.88
-Updated for EU 5.1
-AutoScroll uses the correct crit scrolls now
-MoveSmooth supports Height now (for aethertapping)
Update: ver. 2.87
-Few smaller fixes
Update: ver. 2.77
-Added few Commands to the Script Editor
Update: ver. 2.76
-Added a option to see Item/Skill IDs to the Script Editor
-Added a Pause / Resume to the Script Editor instead of just Stop
-Added "_TeleportToTarget" to the Script Editor
Update: ver. 2.75
-_AutoChain fixed for the latest version
Update: ver. 2.74
-Fixed for NA
Update: ver. 2.72
-Few smaller bugfixes
Update: ver. 2.71
-Added Chatlog support for the Script Editor
-Added following commands
-#EnableChatLog
-#ClearChatLog
-_SearchChatLog=[text];
Update: ver. 2.69
-CPU usage problem since 2.67 should be solved now
-FPS limit isn't removed automatically now
-Added #SmoothBackground to the Script Editor
Update: ver. 2.68
-Small fix for the Memory functions of the Script Editor
Update: ver. 2.67
-Fixed for EU
-Removed the FPS limit from Aion when client is in background
Update: ver. 2.66
-Enhanced Animation fixed for EU 5.0
Update: ver. 2.65
-Fixed for EU 5.0
Update: ver. 2.64
-Small fix for the _Memory functions, they haven't worked correctly with 1 offset
Update: ver. 2.63
-UseID is much faster now
-_AutoChain improved
Update: ver. 2.62
-Hotfix
Update: ver. 2.59
-Added #EXECUTE to the Script Editor
-Added _AutoChain to the Script Editor
-Added CreateTimer to the Script Editor
Added %Timer as possible variable to the Script Editor
Update: ver. 2.57
-Hotfix
Update: ver. 2.56
-Fixed for NA 5.0
Update: ver. 2.55
-Added %PlayerBase and %TargetBase as predeclared memory regions
Update: ver. 2.54
-small fix for "SendKey"
Update: ver. 2.53
-Added "#AllowLogout" to the Script Editor
Update: ver. 2.52
-The Mouse command can also send rightclicks now
-Added few commands to read and write into the memory of aion from inside a script
Update: ver. 2.51
-Added SendKey to the Script Editor
-Added WaitForKey to the Script Editor
-Added #Stick to the Script Editor
-Added %FlightTime, %MaxFlightTime and %TargetDistance as possible variables to the Script Editor
Update: ver. 2.49
-Small fix for the free trial
Update: ver. 2.48
-Fixed for EU 4.9.1
Update: ver. 2.47
-Hotfix
Update: ver. 2.46
-Updated for EU 4.9.0.0
Update: ver. 2.45
-Updated for NA 4.9.1.6
Update: ver. 2.44
-Updated for NA 4.9.1.5
Update: ver. 2.43
-Movementspeed wasn't working on the latest EU version
Update: ver. 2.42
-Hotfix
-#Register had a small glitch which is fixed now
Update: ver. 2.41
-AntiAFK should work now
-Added #Register and #UnRegister to the Script Editor
-Disable Collision still hasn't worked for everyone, should be fixed now
Update: ver. 2.39
-#Regenerate fix
-Added CheckScroll to the Script Editor
Update: ver. 2.38
-The final Disable Collision fix
Update: ver. 2.37
-The EU client crashed if you used MoveSmooth, it's fixed now
-AntiAFK is working now
Update: ver. 2.36
-Added a Fast Underground hotkey (Numpad 9) since few people have problems with going under the ground
-Used again a different pointer for Disable Collision (NA)
-#Regenerate also cares about mana now
-Few Bugfixes
Update: ver. 2.35
-Disable Collision should work now (NA)
-Added #RemoveDebuff to the Script Editor
Update: ver. 2.33
-The Mouse command hasn't worked correctly in background is fixed now (4.9.0.0)
Update: ver. 2.32
-Fixed for NA update 4.9.0.0
Update: ver. 2.30
-Fixed for EU update 4.8.0.2
-Added "#Regenerate" to the Script Editor
Update: ver. 2.29
-Siege mode got fixed
-Added automatic siege mode for Aethertech
-Added MoveSmooth to the Script Editor
Update: ver. 2.27
-Sometimes the script editor wrote only spaces at every command, it's fixed now
Update: ver. 2.26
-Collision was disabled for ever as soon as a script got executed
-Added a force exit hotkey which is CTRL+ESC
-Scripts automatically stop if the player got disconnected
Update: ver. 2.25
-Fixed for the latest EU update
-Added "#QuitAtRound" to the Script Editor
-Few smaller bugfixes
Update: ver. 2.24
-Hotfix
Update: ver. 2.23
-The Script Editor command "Command" shouldn't generate a crash anymore
-Added few Script Editor commands
Update: ver. 2.22
-Added few Script Editor commands
-A lot of bugfixes and improvements
Update: ver. 2.21
-"UseID" doesn't get bothered by modifiers anymore
-Added few log commands to the Script Editor and also a log GUI
Update: ver. 2.20
-Increased the charlimit of "Command" to 210
-#NeedResolution doesn't bother minimized windows anymore
-few smaller bugfixes
Update: ver. 2.19
-Hotfix - Mouse is now completly working in background
Update: ver. 2.18
-Some Improvements for the Script Editor
-Bugfixes
Update: ver. 2.17
-Updated for NA 4.8.0.1
Update: ver. 2.16
-The hack does now support multi client and 2 instances of the hack.
-Added few Script Editor commands
-Everything from the Script Editor works in background now except the Mouse command
-Many Bugfixes
Update: ver. 2.14
-Added Auto Scroll
-Added Auto Potion
-Added Anti AFK
-Added Few Script Editor commands
-Combatible with the Windows DPI upscaling
Update: ver. 2.13
-Updated for EU 4.8
-NoFlyAnimation also updated for EU 4.8 (redownload and reinstall it)
Update: ver. 2.12
-Settings won't got saved/loaded right got fixed.
-Bugfixes
Update: ver. 2.11
-Hotfix, new users couldn't start the hack since 2.08
Update: ver. 2.09
-Added "#CheckUISize" command to the Script editor
Update: ver. 2.08
-Reduced CPU usage if the Overlay is opened by 30%
-Settings are saved at the .exe dir + "\Para's Settings" now
-Added "#WaitUntilCraftFinished" command to the Script editor
-Bugfixes
Update: ver. 2.07
-Added few commands to the script editor
-Bugfixes
Update: ver. 2.06
-Few people started falling if the script editor used the "Delay" command, is fixed now
-few smaller bugfixes
Update: ver. 2.05
-Ignores Servername behind the Charactername at settings now.
-Added "WaitForResponse" command to the Script editor
-Bugfixes
Update: ver. 2.04
-Disable Collision didn't worked since 2.03, fixed now
-Bugfixes
Update: ver. 2.03
-Many bugfixes and improvements especially for the script editor
Update: ver. 2.02
-Fixed few things at the script editor
Update: ver. 2.01
-Hotfix
Update: ver. 2.00
-Added a script editor
-Bugfixes
Update: ver. 1.96
-Autoload charactersetting at switching characters.
-Hotfix
Update: ver. 1.95
-Added a function which allows us to walk on water.
-Added a function to force Windows Aero enable.
-Target overlay was visible even when aion was minimized got fixed.
Update: ver. 1.94
-Overlay couldn't be toggled bug got fixed.
Update: ver. 1.93
-CPU usage reduced by 50%
Update: ver. 1.92
-Enhanced Animation couldn't be increased bug got fixed.
Update: ver. 1.91
-Targetinfo is now moveable over whole client
-Crashes at switching characters are fixed
-Screen freezed for few people is fixed
-Bugfixes
Update: ver. 1.90
-Complete Rework
-Crashes are fixed now
-New UI
-Bugfixes
Update: ver. 1.75
-Hotfix
Update: ver. 1.74
-Added 10 profiles to save settings (0 is the default profile and 10 is a global profile which can be used from any character)
-Few bugfixes
Update: ver. 1.73
-Changed to a different Host
-adopted the crash prevention from 1.72 method 2
Update: ver. 1.71
-Hotfix
Update: ver. 1.70
-Another crash fix which should be the last one
-Fixed all addresses for NA/EU
-You can report bugs or leave a feedback over the traymenu
Update: ver. 1.69
-Fixed for NA
-Again a small crash fix
Update: ver. 1.67
-Few bugfixes
-Crashes at teleporting should be fixed.
Update: ver. 1.66
-Fixed for NA 4.8.1
Update: ver. 1.65
-Fixed for NA 4.8.0
Update: ver. 1.64
-Fixed for EU 4.7.5
Update: ver. 1.63
-Fixed for EU
Update: ver. 1.62
-Added a new function which does disable every character collision
Update: ver. 1.61
-Fixed the bug which made it impossible to use cast skills with locked gravity
-Fixed the target tooltip for EU
Update: ver. 1.60
-Fixed the free flight bug that happend since 1.59
Update: ver. 1.59
-Complete Gravity rework
Update: ver. 1.58
-Hotfix
Update: ver. 1.57
-Fixed for EU
Update: ver. 1.56
-Fixed for NA
Update: ver. 1.55
-Hotfix
-Fixed the update notify bug which happens since 1.54
-Fixed the crashs which appears since 1.54
Update: ver. 1.54
-Fixed for NA
Update: ver. 1.53
-Fixed for NA
Update: ver. 1.52
-Few Bugfixes
Update: ver. 1.51
-Fixed for NA
Update: ver. 1.50
-Fixed for EU
Update: ver. 1.49
-Bugfixes
Update: ver. 1.48
-Added option to turn off seeing GMs
-Added Siege mode
Update: ver. 1.47
-Added Eye secure mode
Update: ver. 1.46
-Bugfixes
-See hidden Players does now also see GMs
-The Target Overlay can now also be moved
Update: ver. 1.45
-Bugfixes
-Added pause key
Update: ver. 1.44
-Added a information layer
-Loadingscreen detection should prevent crashs
-Bugfixes
Update: ver. 1.40
-Complete rework
-You can open the new D3D overlay by pressing Insert ingame
Update: ver. 1.37
-hotfix
Update: ver. 1.35
-Updated for NA 4.7
-something for lesser client crashs
Update: ver. 1.33
-Updated
-Enhanced will write faster
-64 Bit launcher got an update with some improvements..
Update: ver. 1.32
-Added Pause hotkey(F9)
-Fixed Target Tooltip lag
Update: ver. 1.30
-Crash fix
Update: ver. 1.29
-Fixed Patterns
Update: ver. 1.24
-A lot of Bugfixes & Improvements
-Console Fix
-Field of View Fix
-You can remove adresses from searchlist at booting
Update: ver. 1.21
-Hotfix
Update: ver. 1.20
-Added Hotkey to toggle the Z-Multiplier
-Added D3D overlay for some informations
-Some improvements for Movementspeed
-Bugfixes
Update: ver. 1.17
-Target fix
-Added Aethertech support
-Performance boost
-Bugfixes
Update: ver. 1.09
-Added Enhanced Animation
-Added Process selecter
Update: ver. 1.06
-New Target Tooltip
-Target Tooltip is now moveable
-Hotkeys are disabled by default
-Custom hotkey mapping getting saved
-Some Bugfixes
Update: ver. 1.04
-Added Target Tooltip
Update: ver. 1.01
-Console Fix
Update: ver. 1.00
-Added Gravity
-Added Superglide
-Added Arrowkeys to teleport (short range)
-Added Hotkey menu
-Field of View fix
Update: ver. 0.81
-Major Performance boost
-A lot of bug fixes
-New GUI
-MovementSpeed Added
-Field of View Added
Update: ver. 0.60
-Fixed NoAnimation(Should now work for all of you)
Update: ver. 0.52
-Added Console
Update: ver. 0.47
-Added Eye
-Fixed some bugs
-reduced the refresh rate to 7 seconds
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