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Para's VanillaTool [Rework]

View Poll Results: Which Animationmode do you prefer?
Smart Animation (Script) 10 20.41%
No Animation 9 18.37%
Custom Animation 7 14.29%
Enhanced Animation 11 22.45%
I don't use any 12 24.49%
Voters: 49. You may not vote on this poll

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Old   #5806
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,500
Received Thanks: 924
Quote:
Originally Posted by wupeng0719 View Post
Thank for the new script, the two main stuck points are fixed, but it will stuck at the 2nd or 3rd statue (character is too high, the ceiling blocked atking the statue), plz help. and i tried the old ones again, it is clearly 100% stuck rate now, i don't know how the stuck rate is so high now. ...
It's important that you don't instantly stop the script from playing when you see a stuck, I made it the way that it retrys the last path when he didn't arrive successfully, that's the only change I made the paths are still the same, also if you report a bug tell the exact script, does it happen in kysis/krotan or in miren



Paraly is offline  
Old   #5807
 
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for those that are leveling, fallen poeta nowdays is best option, once its scroll is 160ncoin, also Paraly already added leveling 1~10 EXP BOOST Script, I got almost 4% xp per with level 73 in Fallen Poeta.

100% event + 100% amulet.


MasterMacaco is offline  
Old   #5808
 
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Paraly when is next free demo day?
smdbb is offline  
Old   #5809
 
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Paraly it is possible to add the jump and distance in the same script that is also editable
Example this one is jumping I could jump and fall forward or it is already that it can not be used speed hack
You can create the long jump I jump and fall forward

Example I have this jump on it yourself you can add to jump and fall forward

# IF =% FirstTime,;
#UseLoop
UseSpeed = 1;
_SetVar2 = 0.9; <- jump distance
#ENDIF

WaitForKey = 20.1;
_IFMemPtrRead =% AddrChat,% OffsetChatOpen, BYTE, = 6;
_MemPtrReadVar =% PlayerBase,% OffsetPosZ, FLOAT, 1;
_Calc1 =% Var1 +% Var2;
MemPtrWrite =% PlayerBase,% OffsetPosZ,% Var1, FLOAT;
#ENDIF


Exem strike is offline  
Old   #5810
 
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Quote:
Originally Posted by Exem strike View Post
Paraly it is possible to add the jump and distance in the same script that is also editable
Example this one is jumping I could jump and fall forward or it is already that it can not be used speed hack
You can create the long jump I jump and fall forward

Example I have this jump on it yourself you can add to jump and fall forward

# IF =% FirstTime,;
#UseLoop
UseSpeed = 1;
_SetVar2 = 0.9; <- jump distance
#ENDIF

WaitForKey = 20.1;
_IFMemPtrRead =% AddrChat,% OffsetChatOpen, BYTE, = 6;
_MemPtrReadVar =% PlayerBase,% OffsetPosZ, FLOAT, 1;
_Calc1 =% Var1 +% Var2;
MemPtrWrite =% PlayerBase,% OffsetPosZ,% Var1, FLOAT;
#ENDIF
I don't get what you mean, the script already has the jump distance editable what would you like to add?
Paraly is offline  
Old   #5811
 
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Join Date: Nov 2015
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Talking

Quote:
Originally Posted by Paraly View Post
I don't get what you mean, the script already has the jump distance editable what would you like to add?


In a jumping perception I go up and not forward I wanted to know if it is possible to add the jump and go forward
Example jumps and a height not detectable but fall a distance ahead


Maybe I'm crazy. hue
Exem strike is offline  
Old   #5812
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,500
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Quote:
Originally Posted by Exem strike View Post
In a jumping perception I go up and not forward I wanted to know if it is possible to add the jump and go forward
Example jumps and a height not detectable but fall a distance ahead


Maybe I'm crazy. hue
I think I know what you mean, but it would work the same way as enhanced movementspeed does, from time to time you would get a roll back, there's no way that you can cheat any movement to escape/chase enemys easily on retail servers.
Paraly is offline  
Old   #5813
 
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Join Date: Nov 2015
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Quote:
Originally Posted by Paraly View Post
I think I know what you mean, but it would work the same way as enhanced movementspeed does, from time to time you would get a roll back, there's no way that you can cheat any movement to escape/chase enemys easily on retail servers.
I thought this happened but I decided to try hehe

thank you *-*
Exem strike is offline  
Old   #5814
 
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What the AoE script do ?
veigan is offline  
Old   #5815
 
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Join Date: Sep 2009
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Quote:
Originally Posted by veigan View Post
What the AoE script do ?
It loots 2 chest rooms.
Paraly is offline  
Old   #5816
 
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Quote:
Originally Posted by Paraly View Post
It loots 2 chest rooms.

Using AOE script on EU server will get banned?
ronkan0813 is offline  
Old   #5817
 
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Quote:
Originally Posted by ronkan0813 View Post
Using AOE script on EU server will get banned?
There wasn't a ban for AoE yet.
Paraly is offline  
Old   #5818
 
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Quote:
Originally Posted by Paraly View Post
There wasn't a ban for AoE yet.

What's in the coffers?
Superkinah is offline  
Old   #5819
 
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Quote:
Originally Posted by Superkinah View Post
What's in the coffers?
Before 5.6 it was skins and manastones but the patchnotes said something about they changed the loot in AoE, haven't tested it at 5.6 yet
Paraly is offline  
Old   #5820
 
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Hello, i have a question, which would be a good spot for farming kinah using the bot option, only fire temple or there somewhere else i can farm?


imoldman is offline  
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