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Para's VanillaTool [Rework]

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Old   #5671
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,639
Received Thanks: 966
Quote:
Originally Posted by Exem strike View Post
Paray man was very good, I'm testing to see if people can notice

It does not work, it gets strange, it takes a target and wants to cross the wall behind the target, sometimes it ends up falling in the holes, it was very fast sometimes it does not control, it would have to be a bit slower so I can control it. Sometimes it goes to a side that the target is not and from nothing appears on the target the way it gets wrapped around the target and well even though it should be more is not working very well kkkk thank you very much paraly how are you always? Attentive to me
Try this one

Code:
#IF=%FirstTime;
UseSpeed=1;
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you wanna map to toggle the chasing for 3 seconds ingame;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Detected "%Var5";
Delay=2500;
TrayInfo=Press "%Var5" to start the chasing;
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF

#DO=999999999;

_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;
_MemPtrReadVar=%TargetBase,%OffsetPosZ,FLOAT,6;

MemWrite=%AddrFreeMem1,%Var3,BYTE;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetData/0xC38,%Var1,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC3C,%Var2,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC40,%Var6,FLOAT;
#EXECUTE=Rect;
MemPtrWrite=%PlayerBase,%OffsetData/0xC7C,8,BYTE;
#ENDIF


_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF

_IFKey=77,1;
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem10,BYTE,=1;






start_Toggle;

_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF

Delay=200;

end_Toggle;


start_Rect;

_MemPtrReadVar=%PlayerBase,%OffsetPosY,FLOAT,7;

MemWrite=%AddrFreeMem4,%Var2,FLOAT;

_IFMemRead=%AddrFreeMem4,FLOAT,>%Var7;
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,1,FLOAT;
#ELSE
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,-1,FLOAT;
#ENDIF


end_Rect;


start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey;



Paraly is offline  
Old   #5672
 
elite*gold: 0
Join Date: Nov 2015
Posts: 229
Received Thanks: 6
Quote:
Originally Posted by Paraly View Post
Try this one

Code:
#IF=%FirstTime;
UseSpeed=1;
_SetVar3=0;
_SetVar4=0;
_SetVar5=Unassigned;
TrayInfo=Hold the key you wanna map to toggle the chasing for 3 seconds ingame;
#DO=999999999;
#EXECUTE=MapKey;
MemWrite=%AddrFreeMem2,%Var4,BYTE;
_UNTILMemRead=%AddrFreeMem2,BYTE,>0;
TrayInfo=Detected "%Var5";
Delay=2500;
TrayInfo=Press "%Var5" to start the chasing;
MemWrite=%AddrFreeMem10,0,BYTE;
#ENDIF

#DO=999999999;

_MemPtrReadVar=%TargetBase,%OffsetPosX,FLOAT,1;
_MemPtrReadVar=%TargetBase,%OffsetPosY,FLOAT,2;
_MemPtrReadVar=%TargetBase,%OffsetPosZ,FLOAT,6;

MemWrite=%AddrFreeMem1,%Var3,BYTE;

_IFMemPtrRead=%TargetBase,%OffsetHP,DWORD,>0;
_IFMemRead=%AddrFreeMem1,BYTE,=1;
MemPtrWrite=%PlayerBase,%OffsetData/0xC38,%Var1,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC3C,%Var2,FLOAT;
MemPtrWrite=%PlayerBase,%OffsetData/0xC40,%Var6,FLOAT;
#EXECUTE=Rect;
MemPtrWrite=%PlayerBase,%OffsetData/0xC7C,8,BYTE;
#ENDIF


_IFKey=%Var4,1;
#EXECUTE=Toggle;
#ENDIF

_IFKey=77,1;
MemWrite=%AddrFreeMem10,1,BYTE;
#ENDIF

_UNTILMemRead=%AddrFreeMem10,BYTE,=1;






start_Toggle;

_IFMemRead=%AddrFreeMem1,BYTE,=0;
_SetVar3=1;
TrayInfo=chasing continued - Press "%Var5" to pause;
#ENDIF

_IFMemRead=%AddrFreeMem1,BYTE,=1;
_SetVar3=0;
TrayInfo=chasing paused - Press "%Var5" to continue;
#ENDIF

Delay=200;

end_Toggle;


start_Rect;

_MemPtrReadVar=%PlayerBase,%OffsetPosY,FLOAT,7;

MemWrite=%AddrFreeMem4,%Var2,FLOAT;

_IFMemRead=%AddrFreeMem4,FLOAT,>%Var7;
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,1,FLOAT;
#ELSE
MemPtrWrite=%PlayerBase,%OffsetData/0xC48,-1,FLOAT;
#ENDIF


end_Rect;


start_MapKey;

_IFKey=03,1;
_SetVar4=03;
_SetVar5=Control-break;
#ENDIF

_IFKey=04,1;
_SetVar4=04;
_SetVar5=Middle mouse button;
#ENDIF

_IFKey=08,1;
_SetVar4=08;
_SetVar5=Backspace;
#ENDIF

_IFKey=09,1;
_SetVar4=09;
_SetVar5=Tab;
#ENDIF

_IFKey=0C,1;
_SetVar4=0C;
_SetVar5=Clear;
#ENDIF

_IFKey=0D,1;
_SetVar4=0D;
_SetVar5=Enter;
#ENDIF

_IFKey=13,1;
_SetVar4=13;
_SetVar5=Pause Key;
#ENDIF

_IFKey=1B,1;
_SetVar4=1B;
_SetVar5=Escape;
#ENDIF

_IFKey=20,1;
_SetVar4=20;
_SetVar5=Spacebar;
#ENDIF

_IFKey=21,1;
_SetVar4=21;
_SetVar5=Page up;
#ENDIF

_IFKey=22,1;
_SetVar4=22;
_SetVar5=Page down;
#ENDIF

_IFKey=23,1;
_SetVar4=23;
_SetVar5=End;
#ENDIF

_IFKey=24,1;
_SetVar4=24;
_SetVar5=Home;
#ENDIF

_IFKey=25,1;
_SetVar4=25;
_SetVar5=Left Arrow;
#ENDIF

_IFKey=26,1;
_SetVar4=26;
_SetVar5=Up Arrow;
#ENDIF

_IFKey=27,1;
_SetVar4=27;
_SetVar5=Right Arrow;
#ENDIF

_IFKey=28,1;
_SetVar4=28;
_SetVar5=Down Arrow;
#ENDIF

_IFKey=29,1;
_SetVar4=29;
_SetVar5=Select;
#ENDIF

_IFKey=2A,1;
_SetVar4=2A;
_SetVar5=Print;
#ENDIF

_IFKey=2B,1;
_SetVar4=2B;
_SetVar5=Execute;
#ENDIF

_IFKey=2D,1;
_SetVar4=2D;
_SetVar5=Insert;
#ENDIF

_IFKey=2E,1;
_SetVar4=2E;
_SetVar5=Delete;
#ENDIF

_IFKey=2F,1;
_SetVar4=2F;
_SetVar5=Help;
#ENDIF

_IFKey=30,1;
_SetVar4=30;
_SetVar5=0;
#ENDIF

_IFKey=31,1;
_SetVar4=31;
_SetVar5=1;
#ENDIF

_IFKey=32,1;
_SetVar4=32;
_SetVar5=2;
#ENDIF

_IFKey=33,1;
_SetVar4=33;
_SetVar5=3;
#ENDIF

_IFKey=34,1;
_SetVar4=34;
_SetVar5=4;
#ENDIF

_IFKey=35,1;
_SetVar4=35;
_SetVar5=5;
#ENDIF

_IFKey=36,1;
_SetVar4=36;
_SetVar5=6;
#ENDIF

_IFKey=37,1;
_SetVar4=37;
_SetVar5=7;
#ENDIF

_IFKey=38,1;
_SetVar4=38;
_SetVar5=8;
#ENDIF

_IFKey=39,1;
_SetVar4=39;
_SetVar5=9;
#ENDIF

_IFKey=41,1;
_SetVar4=41;
_SetVar5=A;
#ENDIF

_IFKey=42,1;
_SetVar4=42;
_SetVar5=B;
#ENDIF

_IFKey=43,1;
_SetVar4=43;
_SetVar5=C;
#ENDIF

_IFKey=44,1;
_SetVar4=44;
_SetVar5=D;
#ENDIF

_IFKey=45,1;
_SetVar4=45;
_SetVar5=E;
#ENDIF

_IFKey=46,1;
_SetVar4=46;
_SetVar5=F;
#ENDIF

_IFKey=47,1;
_SetVar4=47;
_SetVar5=G;
#ENDIF

_IFKey=48,1;
_SetVar4=48;
_SetVar5=H;
#ENDIF

_IFKey=49,1;
_SetVar4=49;
_SetVar5=I;
#ENDIF

_IFKey=4A,1;
_SetVar4=4A;
_SetVar5=J;
#ENDIF

_IFKey=4B,1;
_SetVar4=4B;
_SetVar5=K;
#ENDIF

_IFKey=4C,1;
_SetVar4=4C;
_SetVar5=L;
#ENDIF

_IFKey=4D,1;
_SetVar4=4D;
_SetVar5=M;
#ENDIF

_IFKey=4E,1;
_SetVar4=4E;
_SetVar5=N;
#ENDIF

_IFKey=4F,1;
_SetVar4=4F;
_SetVar5=O;
#ENDIF

_IFKey=50,1;
_SetVar4=50;
_SetVar5=P;
#ENDIF

_IFKey=51,1;
_SetVar4=51;
_SetVar5=Q;
#ENDIF

_IFKey=52,1;
_SetVar4=52;
_SetVar5=R;
#ENDIF

_IFKey=53,1;
_SetVar4=53;
_SetVar5=S;
#ENDIF

_IFKey=54,1;
_SetVar4=54;
_SetVar5=T;
#ENDIF

_IFKey=55,1;
_SetVar4=55;
_SetVar5=U;
#ENDIF

_IFKey=56,1;
_SetVar4=56;
_SetVar5=V;
#ENDIF

_IFKey=57,1;
_SetVar4=57;
_SetVar5=W;
#ENDIF

_IFKey=58,1;
_SetVar4=58;
_SetVar5=X;
#ENDIF

_IFKey=59,1;
_SetVar4=59;
_SetVar5=Y;
#ENDIF

_IFKey=5A,1;
_SetVar4=5A;
_SetVar5=Z;
#ENDIF

_IFKey=60,1;
_SetVar4=60;
_SetVar5=Numpad 0;
#ENDIF

_IFKey=61,1;
_SetVar4=61;
_SetVar5=Numpad 1;
#ENDIF

_IFKey=62,1;
_SetVar4=62;
_SetVar5=Numpad 2;
#ENDIF

_IFKey=63,1;
_SetVar4=63;
_SetVar5=Numpad 3;
#ENDIF

_IFKey=64,1;
_SetVar4=64;
_SetVar5=Numpad 4;
#ENDIF

_IFKey=65,1;
_SetVar4=65;
_SetVar5=Numpad 5;
#ENDIF

_IFKey=66,1;
_SetVar4=66;
_SetVar5=Numpad 6;
#ENDIF

_IFKey=67,1;
_SetVar4=67;
_SetVar5=Numpad 7;
#ENDIF

_IFKey=68,1;
_SetVar4=68;
_SetVar5=Numpad 8;
#ENDIF

_IFKey=69,1;
_SetVar4=69;
_SetVar5=Numpad 9;
#ENDIF

_IFKey=6A,1;
_SetVar4=6A;
_SetVar5=Multiply;
#ENDIF

_IFKey=6B,1;
_SetVar4=6B;
_SetVar5=Add;
#ENDIF

_IFKey=6C,1;
_SetVar4=6C;
_SetVar5=Seperator;
#ENDIF

_IFKey=6D,1;
_SetVar4=6D;
_SetVar5=Substract;
#ENDIF

_IFKey=6E,1;
_SetVar4=6E;
_SetVar5=Decimal;
#ENDIF

_IFKey=6F,1;
_SetVar4=6F;
_SetVar5=Divide;
#ENDIF

_IFKey=70,1;
_SetVar4=70;
_SetVar5=F1;
#ENDIF

_IFKey=71,1;
_SetVar4=71;
_SetVar5=F2;
#ENDIF

_IFKey=72,1;
_SetVar4=72;
_SetVar5=F3;
#ENDIF


_IFKey=73,1;
_SetVar4=73;
_SetVar5=F4;
#ENDIF

_IFKey=74,1;
_SetVar4=74;
_SetVar5=F5;
#ENDIF

_IFKey=76,1;
_SetVar4=76;
_SetVar5=F7;
#ENDIF

_IFKey=77,1;
_SetVar4=77;
_SetVar5=F8;
#ENDIF

_IFKey=78,1;
_SetVar4=78;
_SetVar5=F9;
#ENDIF

_IFKey=79,1;
_SetVar4=79;
_SetVar5=F10;
#ENDIF

_IFKey=7A,1;
_SetVar4=7A;
_SetVar5=F11;
#ENDIF

_IFKey=7B,1;
_SetVar4=7B;
_SetVar5=F12;
#ENDIF


end_MapKey;
Not paraly did not work but enough to occupy with my crazy, this changed my speed of attacks speed I leave with custon animation lvl 1 and took the rotary movement around the target, however when I get target target he follows correctly I am getting control- It
I think I need to make 4 recorded movements wrapped around the target which would be rotated wrapped around the target with a few seconds between one move and another example

I look at a target I get to him and I start to beat him to the left right front and back with a few seconds of difference to not lose the combos of skills, the previous script does it very well but he can not control he walks everywhere Madly kkk as vezs caught target of a guy here but he goes to kkkk


Thank you so much, man, but enough of you to take my craziness.



Exem strike is offline  
Old   #5673
 
elite*gold: 0
Join Date: Feb 2017
Posts: 16
Received Thanks: 0
Hey Paraly i am having some issues with the Combat Wizard and with the grindpath particulary.I set the grindpath with the CombatWizard but when i start the script with the Script Editor it shows different numbers on the grind path.Therefore it just walks in a straight line and nothing happens.
AngeBR is offline  
Old   #5674
 
elite*gold: 497
Join Date: Sep 2009
Posts: 3,639
Received Thanks: 966
Quote:
Originally Posted by AngeBR View Post
Hey Paraly i am having some issues with the Combat Wizard and with the grindpath particulary.I set the grindpath with the CombatWizard but when i start the script with the Script Editor it shows different numbers on the grind path.Therefore it just walks in a straight line and nothing happens.
Did you watch my Combat Wizard Basics video and you did everything the same way? specially the part where you start the script is important, many people start the script at obelisk which is wrong.
Anyways I can help you with teamviewer if you like


Paraly is offline  
Old   #5675
 
elite*gold: 0
Join Date: Feb 2017
Posts: 16
Received Thanks: 0
Quote:
Originally Posted by Paraly View Post
Did you watch my Combat Wizard Basics video and you did everything the same way? specially the part where you start the script is important, many people start the script at obelisk which is wrong.
Anyways I can help you with teamviewer if you like
Yeah i am pretty sure i did everything as in the video.I will download teamviewer

Quote:
Originally Posted by Paraly View Post
Did you watch my Combat Wizard Basics video and you did everything the same way? specially the part where you start the script is important, many people start the script at obelisk which is wrong.
Anyways I can help you with teamviewer if you like
I messaged you with my TeamViewer detials
AngeBR is offline  
Old   #5676
 
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# IF =% FirstTime ,;
#UseLoop
UseSpeed = 1;
_SetVar2 = 0.9; <- jump distance
#ENDIF

WaitForKey = 20,1;
_MemPtrReadVar =% PlayerBase,% OffsetPosZ, FLOAT, 1;
_Calc1 =% Var1 +% Var2;
MemPtrWrite =% PlayerBase,% OffsetPosZ,% Var1, FLOAT;


Paraly has how to modify when I'm typing it does not rise, because so always happens the next every time I type and give space it on how in gravity there I can be caught
How can he not upload when I type, in my script did you do when I type it to spanar have how to do in this too?
Exem strike is offline  
Old   #5677
 
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Quote:
Originally Posted by Exem strike View Post
#IF=%FirstTime,;
#UseLoop
UseSpeed=1;
_SetVar2=0.9; <- jump distance
#ENDIF

WaitForKey=20,1;
_MemPtrReadVar=%PlayerBase,%OffsetPosZ,FLOAT,1;
_Calc1=%Var1+%Var2;
MemPtrWrite=%PlayerBase,%OffsetPosZ,%Var1,FLOAT;


Paraly has how to modify when I'm typing it does not rise, because so always happens the next every time I type and give space it on how in gravity there I can be caught
How can he not upload when I type, in my script did you do when I type it to spanar have how to do in this too?
Code:
#IF=%FirstTime,;
#UseLoop
UseSpeed=1;
_SetVar2=0.9; <- jump distance
#ENDIF

WaitForKey=20,1;
_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
_MemPtrReadVar=%PlayerBase,%OffsetPosZ,FLOAT,1;
_Calc1=%Var1+%Var2;
MemPtrWrite=%PlayerBase,%OffsetPosZ,%Var1,FLOAT;
#ENDIF
Paraly is offline  
Old   #5678
 
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Quote:
Originally Posted by Paraly View Post
Code:
# IF =% FirstTime ,;
#UseLoop
UseSpeed = 1;
_SetVar2 = 0.9; <- jump distance
#ENDIF

WaitForKey = 20,1;
_IFMemPtrRead=%AddrChat,%OffsetChatOpen,BYTE,=6;
_MemPtrReadVar =% PlayerBase,% OffsetPosZ, FLOAT, 1;
_Calc1 =% Var1 +% Var2;
MemPtrWrite =% PlayerBase,% OffsetPosZ,% Var1, FLOAT;
#ENDIF
In this version it does not work kk, let's go with it again, let me stay with the old one myself
* thank you *-*
Exem strike is offline  
Old   #5679
 
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Bis zur Freischaltung nach der Bezahlung tut sich einfach gar nix wenn man das Prog startet richtig ?
susu11 is offline  
Old   #5680
 
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Quote:
Originally Posted by susu11 View Post
Bis zur Freischaltung nach der Bezahlung tut sich einfach gar nix wenn man das Prog startet richtig ?
Das ist korrekt allerdings solltest du jetzt aktiviert sein
Quote:
Originally Posted by Wheredoesithurt View Post
Hey, my vanilla tool suddenly stopped working.I still had over 200 days left.I tried the stuff in the FAQ(turned off router for 15 sec and checked if antivirus blocking)
Send me your current unique-ID which you get from this and your paypal email by PM
Paraly is offline  
Old   #5681
 
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If I use only the bot can I take ban?
Capel„o is offline  
Old   #5682
 
elite*gold: 497
Join Date: Sep 2009
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Quote:
Originally Posted by Capel„o View Post
If I use only the bot can I take ban?
Well nothing is 100% safe, specially at EU there are GMs scouting for bots sometimes, you should be fine at NA.
Paraly is offline  
Old   #5683
 
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Quote:
Originally Posted by Exem strike View Post
In this version it does not work kk, let's go with it again, let me stay with the old one myself
* thank you *-*
Paraly many thanks again, you help me a lot with my follies almost impossible for me, in case you always know what to do ...

thank you
Exem strike is offline  
Old   #5684
 
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Are you still giving out trial keys? If so I would love to try it, before purchase
TheDimas01 is offline  
Old   #5685
 
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How can I configure the loop to do Fallen poeta automatic? Have any tutorial?


beakman13 is offline  
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