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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
07/04/2012, 00:10
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#7366
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
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Quote:
Originally Posted by xxfabbelxx
...
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- Warum nicht mit
?
- Deine Klasse ist 16 Byte groß - das sind 128 Bit. Windows unterstützt aber nur 32 Bit Farben.
Code:
class Color
{
private:
union
{
struct
{
BYTE a, r, g, b;
};
DWORD argb;
} color_;
public:
Color(BYTE a, BYTE r, BYTE g, BYTE b)
{
color_.a = a;
color_.r = r;
color_.g = g;
color_.b = b;
}
Color(BYTE r, BYTE g, BYTE b)
{
color_.a = 255;
color_.r = r;
color_.g = g;
color_.b = b;
}
Color(DWORD argb)
{
color_.argb = argb;
}
inline BYTE &alpha()
{
return color_.a;
}
inline BYTE &red()
{
return color_.r;
}
inline BYTE &green()
{
return color_.g;
}
inline BYTE &blue()
{
return color_.b;
}
inline DWORD &value()
{
return color_.argb;
}
};
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07/04/2012, 16:25
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#7367
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by __underScore
- Warum nicht mit
?
- Deine Klasse ist 16 Byte groß - das sind 128 Bit. Windows unterstützt aber nur 32 Bit Farben.
Code:
class Color
{
private:
union
{
struct
{
BYTE a, r, g, b;
};
DWORD argb;
} color_;
public:
Color(BYTE a, BYTE r, BYTE g, BYTE b)
{
color_.a = a;
color_.r = r;
color_.g = g;
color_.b = b;
}
Color(BYTE r, BYTE g, BYTE b)
{
color_.a = 255;
color_.r = r;
color_.g = g;
color_.b = b;
}
Color(DWORD argb)
{
color_.argb = argb;
}
inline BYTE &alpha()
{
return color_.a;
}
inline BYTE &red()
{
return color_.r;
}
inline BYTE &green()
{
return color_.g;
}
inline BYTE &blue()
{
return color_.b;
}
inline DWORD &value()
{
return color_.argb;
}
};
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because me noobsta.
Ich habe bis dato noch nicht mit unions gearbeitet. Muss mir das alles mal anschauen ...
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07/04/2012, 17:53
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#7368
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elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
|
Quote:
Originally Posted by xxfabbelxx
because me noobsta.
Ich habe bis dato noch nicht mit unions gearbeitet. Muss mir das alles mal anschauen ...
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Dann trotzdem: Warum 4x 32 Bit Integer, wenn jede der vier Komponenten einer 32 Bit-Farbe nur 8 Bit groß sein kann?
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07/04/2012, 19:42
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#7369
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elite*gold: 0
Join Date: Dec 2009
Posts: 51
Received Thanks: 8
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#request
Ai weapon source code ) ai everywehre (
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07/04/2012, 19:59
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#7370
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elite*gold: 0
Join Date: Jul 2011
Posts: 152
Received Thanks: 76
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Quote:
Originally Posted by bodhi12
#request
Ai weapon source code ) ai everywehre (
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if (CH_UseAIWeaponsAnyWhere == 1)
{
*(int*)ADR_AIWeapon = 4;
}
}
Have u the right addy?
hast du denn die richtige addy?
€: #define ADR_AIWeapon 0x8F784C
Press THX when i helped u
Give Credits to iKito!
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07/04/2012, 20:29
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#7371
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elite*gold: 0
Join Date: Dec 2009
Posts: 51
Received Thanks: 8
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Quote:
Originally Posted by Fischii26
if (CH_UseAIWeaponsAnyWhere == 1)
{
*(int*)ADR_AIWeapon = 4;
}
}
Have u the right addy?
hast du denn die richtige addy?
€: #define ADR_AIWeapon 0x8F784C
Press THX when i helped u
Give Credits to iKito!
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Doesn't work.
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07/04/2012, 20:40
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#7372
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elite*gold: 0
Join Date: Jan 2012
Posts: 438
Received Thanks: 511
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Quote:
Originally Posted by bodhi12
Doesn't work.
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Code:
if (CH_UseAIWeaponsAnyWhere == 1)
{
*(int*)ADR_AIWeapon = 4;
}
#define ADR_AIWeapon 0x8F784C
Edit For Copy & Paster's With Weapon Check :
if (CH_AIWeapon == 1)
{
if ( (PlayerPointer+OFS_Weapon1) == 165 || (PlayerPointer+OFS_Weapon1) == 166 || (PlayerPointer+OFS_Weapon1) == 167)
{
*(int*)ADR_AIWeapon = 4;
}
}
im not 100% sure if its work witth this i wrote it out of my head idk if numbers are right
Full Credits Go to iKito
if u use it Credit him :)
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07/04/2012, 21:32
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#7373
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elite*gold: 0
Join Date: Jul 2011
Posts: 152
Received Thanks: 76
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Quote:
Originally Posted by bodhi12
Doesn't work.
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Must work. For me works that.
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07/05/2012, 17:08
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#7374
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elite*gold: LOCKED
Join Date: Jun 2012
Posts: 57
Received Thanks: 62
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Quote:
Originally Posted by Chown¡¡qhtz
Code:
if (CH_UseAIWeaponsAnyWhere == 1)
{
*(int*)ADR_AIWeapon = 4;
}
#define ADR_AIWeapon 0x8F784C
Edit For Copy & Paster's With Weapon Check :
if (CH_AIWeapon == 1)
{
if ( (PlayerPointer+OFS_Weapon1) == 165 || (PlayerPointer+OFS_Weapon1) == 166 || (PlayerPointer+OFS_Weapon1) == 167)
{
*(int*)ADR_AIWeapon = 4;
}
}
im not 100% sure if its work witth this i wrote it out of my head idk if numbers are right
Full Credits Go to iKito
if u use it Credit him :)
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Code:
CPU Disasm
Address Hex dump Command Comments
0041E6CE /$ 833D 4C788F00 03 CMP DWORD PTR DS:[8F784C],3 ; WarRock-.0041E6CE(guessed Arg1)
So its
Code:
_asm
{
MOV DWORD PTR DS:[ADR_WEAPON_RESTRICTIONS] ,3
}
Credits : BuBBLe
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07/05/2012, 17:35
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#7375
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
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Unfortunately, this sets the game channel to 3 which stands for the AI channel. Consequently you are able to use AI weapons in CQC, BG and UO.
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07/05/2012, 19:01
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#7376
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Always CrossHair
Code:
*(DWORD*)( 0xA3AD74 ) = ( *(DWORD*)( 0xA3AD78 ) / 2 );
By YaZZn aka Pornstar
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07/05/2012, 19:47
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#7377
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elite*gold: 0
Join Date: Jul 2012
Posts: 159
Received Thanks: 102
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Hey Leute !
Suche Scrollbar Menu Source code !
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07/06/2012, 08:46
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#7378
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elite*gold: 0
Join Date: Jul 2012
Posts: 1,426
Received Thanks: 1,370
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brauche autoplant und autostart/ready für 32bit autostart ready bitte ohne laggs
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07/06/2012, 12:58
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#7379
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elite*gold: LOCKED
Join Date: Jun 2012
Posts: 57
Received Thanks: 62
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#define ADR_SERVERNAME1 0x00A72324
#define ADR_SERVERNAME2 0x00A722D4
Code:
DWORD dwServer = "BuBBLe is The BEST";
sprintf((CHAR*)ADR_SERVERNAME1,dwServer);
sprintf((CHAR*)ADR_SERVERNAME2,dwServer);
€dit : Fixxed some bugs!
Found by BuBBLe
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07/06/2012, 13:37
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#7380
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elite*gold: 0
Join Date: May 2012
Posts: 67
Received Thanks: 70
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Request:Tut wie man Warrock mit Cheat Engine öffnet und suchen kann.
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