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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
06/25/2012, 14:22
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#7291
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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man benutz mal bitte die sufu
Code:
VOID BotHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
DWORD dwServerPtr = *(DWORD*)ADR_ServerPointer;
if ( dwPlayerPtr == 0 && dwServerPtr != 0 && *(int*)(dwServerPtr+ADR_MYSIZE) != 4294967295 )
{
if ( CH_AutoStart )
{
if ( *(int*)(dwServerPtr+ADR_LocalPointer) == *(int*)(dwServerPtr+OFS_MASTER) )
{
DWORD dwStartPtr = *(DWORD*)ADR_ROOMPOINTER;
if(dwStartPtr)
{
dwStartPtr = *(DWORD*)(dwStartPtr+OFS_StartRoomSize);
if(dwStartPtr)
{
Sleep(700);
DWORD dwStartRoom = ASM_AUTOSTART;
__asm
{
PUSH dwStartPtr;
CALL [dwStartRoom];
}
}
}
}
}
if ( CH_AutoReady )
{
if ( *(int*)(dwServerPtr+ADR_LocalPointer) != *(int*)(dwServerPtr+OFS_MASTER) && *(int*)((ImReady)+(ADR_GlobalPointer*(*(int*)(dwServerPtr+ADR_LocalPointer))))!=1 )
{
DWORD dwReadyPtr = *(DWORD*)ADR_ROOMPOINTER;
if(dwReadyPtr)
{
dwReadyPtr = *(DWORD*)(dwReadyPtr+OFS_ReadyRoomSize);
if(dwReadyPtr)
{
Sleep(700);
DWORD dwReadyRoom = ASM_AUTOSTART;
__asm
{
PUSH dwReadyPtr;
CALL [dwReadyRoom];
}
}
}
}
}
}
}
Habs aus der Cyno oder Cyberrazzer base
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06/25/2012, 14:29
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#7292
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Quote:
Originally Posted by hero9910
man benutz mal bitte die sufu
Code:
VOID BotHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
DWORD dwServerPtr = *(DWORD*)ADR_ServerPointer;
if ( dwPlayerPtr == 0 && dwServerPtr != 0 && *(int*)(dwServerPtr+ADR_MYSIZE) != 4294967295 )
{
if ( CH_AutoStart )
{
if ( *(int*)(dwServerPtr+ADR_LocalPointer) == *(int*)(dwServerPtr+OFS_MASTER) )
{
DWORD dwStartPtr = *(DWORD*)ADR_ROOMPOINTER;
if(dwStartPtr)
{
dwStartPtr = *(DWORD*)(dwStartPtr+OFS_StartRoomSize);
if(dwStartPtr)
{
Sleep(700);
DWORD dwStartRoom = ASM_AUTOSTART;
__asm
{
PUSH dwStartPtr;
CALL [dwStartRoom];
}
}
}
}
}
if ( CH_AutoReady )
{
if ( *(int*)(dwServerPtr+ADR_LocalPointer) != *(int*)(dwServerPtr+OFS_MASTER) && *(int*)((ImReady)+(ADR_GlobalPointer*(*(int*)(dwServerPtr+ADR_LocalPointer))))!=1 )
{
DWORD dwReadyPtr = *(DWORD*)ADR_ROOMPOINTER;
if(dwReadyPtr)
{
dwReadyPtr = *(DWORD*)(dwReadyPtr+OFS_ReadyRoomSize);
if(dwReadyPtr)
{
Sleep(700);
DWORD dwReadyRoom = ASM_AUTOSTART;
__asm
{
PUSH dwReadyPtr;
CALL [dwReadyRoom];
}
}
}
}
}
}
}
Habs aus der Cyno oder Cyberrazzer base
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Diese Source ist von mir, aber die richtigen Credits, gehen an UnknownPK.
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06/25/2012, 18:10
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#7293
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elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
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#Request Auto Plant Defuse über Addy.
Meiner [not working]:
Code:
if (*(WORD*)(dwPlayerPtr + Ofs::Weapon2) == 91)
{
*(int*)(dwPlayerPtr + Ofs::WeaponState) = *(INT*)(Adr::WeaponShot);
*(DWORD*)(dwPlayerPtr + 0x10358) = 1;
*(DWORD*)(dwPlayerPtr + 0x1035C) = 1;
}
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06/26/2012, 21:49
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#7294
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elite*gold: 13
Join Date: Feb 2011
Posts: 333
Received Thanks: 90
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if(StartRoom){
DWORD Start = ADR_START;
DWORD InRoom = *(DWORD*)(ADR_InRoom);
if(InRoom){
InRoom = *(DWORD*)(InRoom+OFS_StartSize+OFS_ReadySize);
if(InRoom){
Sleep(800);
if(*(int*)(dwServerPtr+OFS_PlayerSlot) == *(int*)(player+OFS_MASTER) || *(int*)(ADR_BASEPOINTER+OFS_ReadyCheck)+(OFS_PLAYE RSIZE*(*(int*)(player+OFS_PlayerSlot)))!=1)
{
__asm{
push InRoom;
call [Start];
}Sleep(2000);}}}}
hatt wer die passenen addys für mich?? (Danke)
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06/27/2012, 10:31
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#7295
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by Hanfi™
if(StartRoom){
DWORD Start = ADR_START;
DWORD InRoom = *(DWORD*)(ADR_InRoom);
if(InRoom){
InRoom = *(DWORD*)(InRoom+OFS_StartSize+OFS_ReadySize);
if(InRoom){
Sleep(800);
if(*(int*)(dwServerPtr+OFS_PlayerSlot) == *(int*)(player+OFS_MASTER) || *(int*)(ADR_BASEPOINTER+OFS_ReadyCheck)+(OFS_PLAYE RSIZE*(*(int*)(player+OFS_PlayerSlot)))!=1)
{
__asm{
push InRoom;
call [Start];
}Sleep(2000);}}}}
hatt wer die passenen addys für mich?? (Danke)
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Würdest du in den Addy Thread schauen hättest du sie aber da du anscheinend faul bist..
Sind zwar nicht alle aber die meisten
Credits: CyberRazzer
Code:
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1CF8;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA404;
DWORD ADR_OFFSET_READYROOMSIZE = 0x8E0;
DWORD ADR_OFFSET_STARTROOMSIZE = 0xA8;
DWORD ADR_POINTER_BASE = 0xA873A8;
DWORD ADR_OFFSET_PLAYERSLOT = 0xE0704;
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06/27/2012, 11:15
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#7296
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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Code:
VOID WINAPI AutoStart()
{
CServer* pServer = GetServer();
if ( pServer )
{
CRoom* pRoom = GetRoom();
if ( pRoom )
{
if ( pServer->RoomMaster == pServer->MySlot )
{
Sleep(1500);
DWORD dwStartSize = pRoom->Start;
DWORD dwStartRoom = ASM_STARTROOM;
__asm
{
PUSH [ dwStartSize ];
CALL [ dwStartRoom ];
}
}
}
}
}
Quote:
Source: CyberRazzer
Reverser: UnknownPK
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06/27/2012, 15:00
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#7297
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elite*gold: 0
Join Date: Jun 2012
Posts: 1
Received Thanks: 0
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wie krige ich charms in ein hack rein ??
kann mir jemand helfen
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06/28/2012, 01:41
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#7298
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elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
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#request -> Engine Text .
Anti :
Code:
if(WTW == 1)
{
{*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) +0.02);}
{*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) +0.02);}
{*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) -0.01);}
{*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) -0.01);}
}
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06/28/2012, 14:17
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#7299
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elite*gold: 1
Join Date: Oct 2011
Posts: 1,117
Received Thanks: 1,520
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Quote:
Originally Posted by xx120xx
#request -> Engine Text .
Anti :
Code:
if(WTW == 1)
{
{*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) +0.02);}
{*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) +0.02);}
{*(float*)(dwPlayerPtr+OFS_Y) = (*(float*)(dwPlayerPtr+OFS_Y) -0.01);}
{*(float*)(dwPlayerPtr+OFS_X) = (*(float*)(dwPlayerPtr+OFS_X) -0.01);}
}
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Du brauchst im Source Thread keine Anti's machen da man hier Request's stellen kann. 
Engine Text by Anksel
Code:
void WriteMessage(char* txt, int Msg_Color)
{
if (Msg_Color == 0) // Red
{
_asm
{
push 0x1
push 0x32
push 0x32
push 0xFF
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
if (Msg_Color == 1) // Blue
{
_asm
{
push 0x1
push 0xFF
push 0x32
push 0x32
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
if (Msg_Color == 2) // Green
{
_asm
{
push 0x1
push 0x32
push 0xFF
push 0x32
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
if (Msg_Color == 3) // Yellow
{
_asm
{
push 0x1
push 0x32
push 0xFF
push 0xFF
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
if (Msg_Color == 4) // Orange
{
_asm
{
push 0x1
push 0x32
push 0xB2
push 0xFF
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
}
Beispiel wie du es benutzt.
Code:
//if(bWriteEngine == false)
//{
// WriteMessage("xCrazia VIP >> Welcome!",3);
// WriteMessage("xCrazia VIP >> Hack Loaded",2);
// WriteMessage("xCrazia VIP>> ByPass Status: Hacked",2);
// WriteMessage("xCrazia VIP >> You are Using VIP Version!",2);
// WriteMessage("xCrazia VIP >> Good Game!",2);
// bWriteEngine == true;
//}
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06/28/2012, 14:27
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#7300
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elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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Wie wärs mit einer etwas intelligenteren Lösung ?
Gib die 3 Colors doch als Parameter an.
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06/28/2012, 17:28
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#7301
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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Quote:
BOOL MemoryEditx ( VOID *lpMem, VOID *lpSrc, DWORD len )
{
DWORD lpflOldProtect, flNewProtect = PAGE_READWRITE;
unsigned char *pDst = (unsigned char *)lpMem,
*pSrc = (unsigned char *)lpSrc;
if (VirtualProtect(lpMem,len,flNewProtect,&lpflOldPro tect))
{
while(len-- >0) *pDst++ = *pSrc++;
VirtualProtect(lpMem,len, lpflOldProtect,&lpflOldProtect);
FlushInstructionCache(GetCurrentProcess(), lpMem, len);
return 1;
}
return 0;
}
void HackShieldBP (void)//new Bypass
{
DWORD hEhSvc = 0;
do{
hEhSvc = (DWORD)GetModuleHandle("EhSvc.dll");
Sleep(300); // Waiting EhSvc.dll Module
}while(!hEhSvc);
MemoryEditx((void *)(hEhSvc + 0x09FA8), (void *)"\x74\x15", 2);
MemoryEditx((void *)(hEhSvc + 0x7907A), (void *)"\xC3", 1);
MemoryEditx((void *)(hEhSvc + 0x96863), (void *)"\x03\xD2", 2);
MemoryEditx((void *)(hEhSvc + 0x9457F), (void *)"\xB0\x00\x00\x00\x00",5);
}
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Credits: Zu wem auch immer.(Ich glaube King nicht..)
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06/28/2012, 17:34
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#7302
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elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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Quote:
MemoryEditx((void *)(hEhSvc + 0x9457F), (void *)"\x03\xD2", 2);
MemoryEditx((void *)(hEhSvc + 0x9457F), (void *)"\xB0\x00\x00\x00\x00",5);
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Das erscheint mir wenig sinnvoll ...
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06/28/2012, 17:48
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#7303
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elite*gold: 5
Join Date: Jan 2012
Posts: 738
Received Thanks: 1,707
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Quote:
Originally Posted by NikM
Das erscheint mir wenig sinnvoll ...
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Fehler meinerseits.
#behoben
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06/29/2012, 02:13
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#7304
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elite*gold: 5
Join Date: Aug 2010
Posts: 642
Received Thanks: 500
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Quote:
Originally Posted by CyberVeezy :)
Du brauchst im Source Thread keine Anti's machen da man hier Request's stellen kann. 
Engine Text by Anksel
Code:
void WriteMessage(char* txt, int Msg_Color)
{
if (Msg_Color == 0) // Red
{
_asm
{
push 0x1
push 0x32
push 0x32
push 0xFF
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
if (Msg_Color == 1) // Blue
{
_asm
{
push 0x1
push 0xFF
push 0x32
push 0x32
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
if (Msg_Color == 2) // Green
{
_asm
{
push 0x1
push 0x32
push 0xFF
push 0x32
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
if (Msg_Color == 3) // Yellow
{
_asm
{
push 0x1
push 0x32
push 0xFF
push 0xFF
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
if (Msg_Color == 4) // Orange
{
_asm
{
push 0x1
push 0x32
push 0xB2
push 0xFF
push txt
mov esi,ADR_ENGINE_TEXT
call esi
}
}
}
Beispiel wie du es benutzt.
Code:
//if(bWriteEngine == false)
//{
// WriteMessage("xCrazia VIP >> Welcome!",3);
// WriteMessage("xCrazia VIP >> Hack Loaded",2);
// WriteMessage("xCrazia VIP>> ByPass Status: Hacked",2);
// WriteMessage("xCrazia VIP >> You are Using VIP Version!",2);
// WriteMessage("xCrazia VIP >> Good Game!",2);
// bWriteEngine == true;
//}
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Hm das ganze kommt mir bekannt vor
naja egal jedenfalls crasht das ganze mit der #define ASM_EngineText 0x00401073
Adressse .
hat EngineText mehr als nur 1 Addy ? ( Ingame / outgame ) wenn ja welche addy ist für die lobby ? o.O
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06/29/2012, 09:37
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#7305
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elite*gold: 15
Join Date: Nov 2011
Posts: 556
Received Thanks: 1,002
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0x5D1E20
Ich bin mir nicht sicher ..
Und die Adresse, habe ich bei M14 und Adrenalin gefunden, also Ingame.
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