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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 05/04/2012, 16:22   #7021
 
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Quote:
Originally Posted by GraFixPL View Post
Search NoReload, NoDelay and Adrees (NoReload, NoDelay)
Please don't post 2 times...

Edit with code soon

No Delay by xKarraKa

Code:
if (x_NoDelay ==1)
			{
			if(GetAsyncKeyState(VK_LBUTTON) &0x8000)
			{
			*(DWORD*)(xPlayer+OFS_NODELAY) = -1;
			}
}
#define OFS_NODELAY 0x103F8
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Old 05/04/2012, 17:10   #7022
 
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Ich wollte fragen ob mein Stamina Source Code so in Inline Asm funktionieren würde.

Code:
if (CH_Stamina)
{
	__asm
	{
		MOV EAX, ADR_STAMINA1 // Stamina1 Adresse
		MOV EAX, 1000 // Wert 1000
		ADD EAX, 4 // Stamina1 + 4 => Stamina2
		MOV EAX, 1000 // Wert 1000
		ADD EAX, 4 // Stamina2 + 4 => Stamina3
		MOV EAX, 0 // Wert 0
		ADD EAX, 4 // Stamina3 + 4 => Stamina4
		MOV EAX, 0 // Wert 0		
		ADD EAX, 4 // Stamina4 + 4 => Stamina5
		MOV EAX, 0 // Wert 0
	}
}
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Old 05/04/2012, 17:16   #7023
 
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Search NoReload
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Old 05/04/2012, 17:20   #7024
 
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Quote:
Originally Posted by nicki240 View Post
Please don't post 2 times...

Edit with code soon

No Delay by xKarraKa

Code:
if (x_NoDelay ==1)
			{
			if(GetAsyncKeyState(VK_LBUTTON) &0x8000)
			{
			*(DWORD*)(xPlayer+OFS_NODELAY) = -1;
			}
}
#define OFS_NODELAY 0x103F8
Credits stimmen nicht so. xKarraKa hat im Jahre 2010 aufgehört zu coden. No Delay in Memory gab es nach meinem Wissen erst später.

Credits: __underScore
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Old 05/04/2012, 18:03   #7025

 
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Quote:
Originally Posted by _BuRn3R_ View Post
Ich wollte fragen ob mein Stamina Source Code so in Inline Asm funktionieren würde.

Code:
if (CH_Stamina)
{
	__asm
	{
		MOV EAX, ADR_STAMINA1 // Stamina1 Adresse
		MOV EAX, 1000 // Wert 1000
		ADD EAX, 4 // Stamina1 + 4 => Stamina2
		MOV EAX, 1000 // Wert 1000
		ADD EAX, 4 // Stamina2 + 4 => Stamina3
		MOV EAX, 0 // Wert 0
		ADD EAX, 4 // Stamina3 + 4 => Stamina4
		MOV EAX, 0 // Wert 0		
		ADD EAX, 4 // Stamina4 + 4 => Stamina5
		MOV EAX, 0 // Wert 0
	}
}
Also nein das ist falsch.
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Old 05/04/2012, 18:46   #7026
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Credits stimmen nicht so. xKarraKa hat im Jahre 2010 aufgehört zu coden. No Delay in Memory gab es nach meinem Wissen erst später.

Credits: __underScore
Abgesehen davon, das die Source zu schwierigen Programm Fehlern führen kann, weil alle Flags ausnahmlos beschrieben werden oder sowas..
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Old 05/04/2012, 20:04   #7027
 
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Quote:
Originally Posted by xBioK1ngz View Post
Abgesehen davon, das die Source zu schwierigen Programm Fehlern führen kann, weil alle Flags ausnahmlos beschrieben werden oder sowas..
Eigentlich reicht auch "flag |= (1 << bit)" oder etwas vergleichbares. Ich glaube, es handelt sich hier um das 10. Bit...
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Old 05/05/2012, 10:04   #7028
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Credits stimmen nicht so. xKarraKa hat im Jahre 2010 aufgehört zu coden. No Delay in Memory gab es nach meinem Wissen erst später.

Credits: __underScore
okay dann eben so sorry

Ich hab xKarraKa angegeben , weil ich es aus seiner Base entnommen haben und dort keine credits angegeben waren ...

Kann mir jemand sagen wie ich mein Hash Undetected bekomme ?

thx 4 help
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Old 05/05/2012, 22:40   #7029
 
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Hier mein NoMenu Source, einiges ist falsch oder funktioniert nicht mehr.

Code:
#include <stdio.h>
#include <windows.h>

//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A027C8
#define ADR_SERVERPOINTER         0x00A02764
#define ADR_VIEWANGEL             0x00A02310
#define ADR_WEAPONPOINTER         0x008C679C
#define ADR_USERPOINTER           0x00A02764
#define ADR_DEVICEPOINTER         0x00862594
#define ADR_BASEPOINTER           0x00A58A00
#define ADR_REMOTEPOINTER         0x00B208E0
#define ADR_STATEPOINTER          0x00A027F0
#define ADR_ROOMPOINTER           0x00A031B4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A03594
#define ADR_MATRIXPOINTER         0x00992650
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A026D0
#define ADR_WalkSpeed             0x008658D8
#define ADR_RollSpeed             0x00865700
#define ADR_SprintSpeed           0x00865700
#define ADR_NoBounds1	          0x000//Not Logged
#define ADR_NoBounds2	          0x000//Not Logged
#define ADR_NoSpawn1	          0x00B2FF38
#define ADR_NoSpawn2	          0x00B3DF40
#define ADR_ProneCQC              0x008C6860
#define ADR_Stamina1              0x008361E8
#define ADR_Stamina2              0x008361EC
#define ADR_Stamina3              0x008361F0
#define ADR_Stamina4              0x008361F4
#define ADR_Stamina5              0x008361F8
#define ADR_StaminaRefill         0x0098CF68
#define ADR_NoWater1              0x00A09958
#define ADR_NoWater2              0x00A0995C
#define ADR_VirtualJump           0x00835E54
#define ADR_AntiAFK               0x00B2F830
#define ADR_BreakLimit            0x008654D0
#define ADR_RadarHideMe           0x00A0998C
#define ADR_ChangeRoll            0x00836084
#define ADR_DeathCam              0x00B37760
#define ADR_ImExplosion           0x008656B8
#define ADR_SuperExplosion        0x00865F70
#define ADR_HighMode              0x008659A8
#define ADR_LadderQuickly         0x008658A0
#define ADR_DeadSpinner           0x008C2E6C
#define ADR_AmmoMedicDistance     0x00866538
#define ADR_Crosshair             0x00A07168
#define ADR_AccuracyAs            0x00A071E4
#define ADR_DistanceGunPlayer     0x000//NotLogged
#define ADR_WeaponStateReload     0x000//NotLogged
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_ImMaster              0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0996C
#define ADR_FarFog                0x00A09970
#define ADR_GlassWalls            0x00A02400
#define ADR_FullBright1           0x00A03440
#define ADR_FullBright2           0x00A03444
#define ADR_FullBright3           0x00A03444
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A07144
#define ADR_FastHealth            0x00A0714C
#define ADR_FastRepair            0x00A0714C
#define ADR_FastFlag              0x00A07154
#define ADR_FastLockOn            0x00A02380
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BE788
#define ADR_WeaponShot1           0x00A02818
#define ADR_WeaponShot2           0x00A02838
#define ADR_SuperNoSpread         0x008655C0
#define ADR_Scope                 0x008C686C
#define ADR_ScopeSize             0x008C6874
#define ADR_ColorShot1            0x00A03440
#define ADR_ColorShot2            0x00A03444
#define ADR_ColorShot3            0x00A03448
#define ADR_NoWeaponGravity       0x00865528
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0236C
#define ADR_AssaultPX             0x00A0236E
#define ADR_BandagePX             0x00A02370
#define ADR_ExtraAmmo1            0x00A0236A
#define ADR_ExtraAmmo2            0x00A0236B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00865720
#define ADR_CrazyCar              0x00865400
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A593C4
#define ADR_D3DIP                 0x00A590D8
#define ADR_D3DHP                 0x00A581F4
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00//NotLogged
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A5A5A0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00866540
#define MEM_WTW                   0x00835E20
#define MEM_STW                   0x00833064
#define MEM_WUW                   0x00A0995C
#define MEM_WTH                   0x00830D3C
#define MEM_QuickPlant            0x00A02354
#define MEM_QuickDefuse           0x00A02354
#define MEM_UnlimitedAmmo         0x00A02740
#define MEM_PlantAnyWhere         0x00A024BA
#define MEM_DefuseAnyWhere        0x000//NotLogged
#define MEM_Artillery             0x00865640
#define MEM_AutoMedic             0x00866538
#define MEM_AutoAmmo              0x00866538
#define MEM_AutoRepair            0x00A0235A
#define MEM_SilentWalk            0x00B2F85C
#define MEM_SilentReload          0x00B2F85C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004D7DC8
#define ASM_QuickDefuse           0x0043629F
#define ASM_Bullets               0x004D9087
#define ASM_NoReload              0x00585276
#define ASM_WTW                   0x0071ABE2
#define ASM_STW                   0x005DED10
#define ASM_CRCPatch              0x00417FD3
#define ASM_BackToLobby           0x004AF129
#define ASM_AlwaysCross           0x0052AD86
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B8B
#define ASM_UnlimitedAmmo         0x004DD04E
#define ASM_SwitchTime            0x004DF666
#define ASM_OPK                   0x00407F86
#define ASM_AutoStart             0x00511A2D
#define ASM_SuperCarSound         0x00422115
                                                                                                      
                                                                                                                                                     
float posiX;
float posiY;
float posiZ;

DWORD ammo;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;

void MemCrossHair()

{
*(BYTE*)ADR_Crosshair = 0x22;
}


void freezon ()
{
if(GetAsyncKeyState(VK_F5) &1<< 0xF)
{
*(float*)(ADR_WalkSpeed) = 0.0f;
}

}

void freezoff ()
{
if(GetAsyncKeyState(VK_F6) &1<< 0xF)
{
*(float*)(ADR_WalkSpeed) = 97.0f;
}

}

void CHProne()
	{
if(ADR_PLAYERPOINTER != 0 && ADR_SERVERPOINTER != 0)
{
if (GetAsyncKeyState('C'))
{
*(float*)ADR_ProneCQC =2;
}
}
}

void autoammo()

{
if(GetAsyncKeyState(VK_F11) &1)
{
DWORD dwProtect;
const BYTE nop[6] = {0x90,0x90,0x90,0x90,0x90,0x90};
VirtualProtect((void*)(MEM_AutoAmmo), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)MEM_AutoAmmo, &nop, 6);
VirtualProtect((void*)(MEM_AutoAmmo), 6, dwProtect, NULL);
}
}

void stamina ()
{
*(float*)ADR_Stamina1 = 1000;
*(double*)ADR_Stamina2 = 1000;
*(double*)ADR_Stamina3 = 0;
*(float*)ADR_Stamina4 = 0;
}


void automedic()

{
if(GetAsyncKeyState(VK_F12) &1)
{
DWORD dwProtect;
const BYTE nop[6] = {0x90,0x90,0x90,0x90,0x90,0x90};
VirtualProtect((void*)(MEM_AutoMedic), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)MEM_AutoMedic, &nop, 6);
VirtualProtect((void*)(MEM_AutoMedic), 6, dwProtect, NULL);
}
}


void unlammo()
	{
	if (GetAsyncKeyState(VK_NUMPAD1) &1)
{
ammo = *(int*)MEM_UnlimitedAmmo;
}
	}

void unlammooff()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1) 
{
*(int*)MEM_UnlimitedAmmo = 0;
}
}

void Bandage()
{
*(BYTE*)ADR_BandagePX =0x1;
}

void AssaultClip()
{
*(BYTE*)ADR_AssaultPX=0x1;
}

void Sniperclip()

{
*(BYTE*)ADR_SniperPX=0x1;
}

void Antiafkkick()
{
*(int*)ADR_AntiAFK = 1;
}

void Stw()
{
	if(GetAsyncKeyState(VK_F12)&1)
	{
		*(float*)(MEM_STW)=78.6f;
	}else
	{
		*(float*)(MEM_STW)=0.0f;
	}
}
void Wtw()
{
	if(GetAsyncKeyState(VK_F11)&1)
	{
		*(float*)(MEM_WTW)=-99.0f;
	}else
	{
		*(float*)(MEM_WTW)=6.0f;
	}
}

void Scope()
{
	
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_Scope) = (int) 1;
}
else
{
*(int*)(ADR_Scope) = (int) 5;
}
}

void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Level) = 999999999;
}
}

void fullbright () 
{
*(int*)(ADR_FullBright1) = 1092779973;
*(int*)(ADR_FullBright2) = 1092779973;
*(int*)(ADR_FullBright3) = 1092779973;
}

void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Dinar) = 999999999;
}
}

void Teleport()

{
if(GetAsyncKeyState(VK_F9)) 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
posiX = *(float*)(dwPlayerPtr+OFS_X);
posiY = *(float*)(dwPlayerPtr+OFS_Y);
posiZ = *(float*)(dwPlayerPtr+OFS_Z);
}}
if (GetAsyncKeyState(VK_F10))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}}}

void Dig()
{
if(GetAsyncKeyState(VK_MENU)&1)
{
DWORD dwPlayerPtr = *(DWORD*) ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)  (dwPlayerPtr + OFS_Z) = -1000;
}}}

void Glasswalls()
{
if(GetAsyncKeyState(VK_F2))

{
*(int*)ADR_GlassWalls = 4;
}
}

void Glasswalls2()
{
if(GetAsyncKeyState(VK_F3))

{
*(int*)ADR_GlassWalls = 0;
}
}

void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)ADR_PLAYERPOINTER;
if(PlP != 0)
{
   *(float*)(PlP+OFS_Z) = 3000;
}
}
}

void NoWater () 
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NoWater1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoWater1, &t , sizeof(t));
VirtualProtect((void*)ADR_NoWater1, sizeof(t), Protection, 0);
}
void NoWater2()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NoWater2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoWater2, &t , sizeof(t));
VirtualProtect((void*)ADR_NoWater2, sizeof(t), Protection, 0);
}

void NoFog()
{
DWORD dwPlayerPtr = *(DWORD*) ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*) ADR_FarFog  = 1166127104;
*(float*) ADR_NearFog  = 0;
}}


void GoldPremium()
{
DWORD dwSrvrPtr = *(DWORD*) ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr + OFS_Prem) = 3, 10;
{
*(float*)(dwSrvrPtr + OFS_Prem2) = 1, 1;
}}}

void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NoBounds1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoBounds1, &t , sizeof(t));
VirtualProtect((void*)ADR_NoBounds1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NoBounds2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoBounds2, &t , sizeof(t));
VirtualProtect((void*)ADR_NoBounds2, sizeof(t), Protection, 0);
}

void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FastHealth = 5.0f;
*(float*)ADR_FastAmmo = 5.0f;
*(float*)ADR_FastFlag = 0.0001f;
*(float*)ADR_FastRepair  = 10.0f;
}}

void ExtraAmmo ()        
    {
        *(int*)(ADR_ExtraAmmo1 )   = 1;
    }
 
void ExtraAmmo2 ()        
    {
        *(int*)(ADR_ExtraAmmo1 )   = 1;
    }

void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot5) = 1;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot6) = 2;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot7) = 3;
}
}

void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot8) = 3;
}
}

void SuperNoSpread()

{
if(GetAsyncKeyState(VK_LBUTTON))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(double*) ADR_SuperNoSpread = 0;
}}}

void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}

void NFD()
{
   DWORD dwPlP = *(DWORD*)ADR_PLAYERPOINTER;
   if(dwPlP != 0)
{
   *(float*)(dwPlP+OFS_NFD) = -25000;

   }
}

void NoSpawn (){
*(double*)ADR_NoSpawn1  = 0;
*(double*)ADR_NoSpawn2  = 0;
}

void speedoff ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 100.0f;
}
}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 200.0f;
}
}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 300.0f;
}
}
void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 400.0f;
}
}
void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 500.0f;
}
}
void speedon5 ()
{
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 600.0f;
}
}
void speedon6 ()
{
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 700.0f;
}
}
void speedon7 ()
{
    if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 800.0f;
}
}
void speedon8 ()
{
    if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 900.0f;
}
}
void speedon9 ()
{
    if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 2000.0f;
}
}


void Hacks()
{
for(;; )
{
Superjump();
NFD();
NoSpawn();
SuperNoSpread();
norecoil ();
Slots5 ();
Slots6 ();
Slots7 ();
Slots8 ();
FastAll();
nobounds();
GoldPremium();
NoWater ();
NoWater2();
NoFog();
speedoff();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
speedon7();
speedon8();
speedon9();
Glasswalls();
Glasswalls2();
Teleport();
Dig();
Level();
fullbright();
Dinar();
Scope();
Stw();
Wtw();
Antiafkkick();
Bandage();
AssaultClip();
Sniperclip();
unlammo();
unlammooff();
automedic();
stamina();
autoammo();
MemCrossHair();
freezon();
freezoff();
Sleep(20);
}
}
 
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
{
ShellExecuteA(NULL,"Credits","animus7",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
animus7 is offline  
Old 05/05/2012, 22:50   #7030
 
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Quote:
Originally Posted by animus7 View Post
Hier mein NoMenu Source, einiges ist falsch oder funktioniert nicht mehr.

Code:
#include <stdio.h>
#include <windows.h>

//===================================================
//============== GigaByte AddieLogger ===============
//===================================================
                                                     
                                                     
//===================================================
//==================== Pointers =====================
//===================================================
#define ADR_PLAYERPOINTER         0x00A027C8
#define ADR_SERVERPOINTER         0x00A02764
#define ADR_VIEWANGEL             0x00A02310
#define ADR_WEAPONPOINTER         0x008C679C
#define ADR_USERPOINTER           0x00A02764
#define ADR_DEVICEPOINTER         0x00862594
#define ADR_BASEPOINTER           0x00A58A00
#define ADR_REMOTEPOINTER         0x00B208E0
#define ADR_STATEPOINTER          0x00A027F0
#define ADR_ROOMPOINTER           0x00A031B4
#define ADR_HEALTHPOINTER         0x0031FB8
#define ADR_USERBASE              0x00A03594
#define ADR_MATRIXPOINTER         0x00992650
#define ADR_MySize                0x0011B800
#define OFS_LocalSize             0x0016104
#define OFS_GlobalSize            0x001CF8
#define OFS_StartRoomSize         0x00A8
#define OFS_ReadyRoomSize         0x008E0
                                                     
                                                     
//===================================================
//======================= ADR =======================
//===================================================
#define ADR_ImDrunk               0x00A026D0
#define ADR_WalkSpeed             0x008658D8
#define ADR_RollSpeed             0x00865700
#define ADR_SprintSpeed           0x00865700
#define ADR_NoBounds1	          0x000//Not Logged
#define ADR_NoBounds2	          0x000//Not Logged
#define ADR_NoSpawn1	          0x00B2FF38
#define ADR_NoSpawn2	          0x00B3DF40
#define ADR_ProneCQC              0x008C6860
#define ADR_Stamina1              0x008361E8
#define ADR_Stamina2              0x008361EC
#define ADR_Stamina3              0x008361F0
#define ADR_Stamina4              0x008361F4
#define ADR_Stamina5              0x008361F8
#define ADR_StaminaRefill         0x0098CF68
#define ADR_NoWater1              0x00A09958
#define ADR_NoWater2              0x00A0995C
#define ADR_VirtualJump           0x00835E54
#define ADR_AntiAFK               0x00B2F830
#define ADR_BreakLimit            0x008654D0
#define ADR_RadarHideMe           0x00A0998C
#define ADR_ChangeRoll            0x00836084
#define ADR_DeathCam              0x00B37760
#define ADR_ImExplosion           0x008656B8
#define ADR_SuperExplosion        0x00865F70
#define ADR_HighMode              0x008659A8
#define ADR_LadderQuickly         0x008658A0
#define ADR_DeadSpinner           0x008C2E6C
#define ADR_AmmoMedicDistance     0x00866538
#define ADR_Crosshair             0x00A07168
#define ADR_AccuracyAs            0x00A071E4
#define ADR_DistanceGunPlayer     0x000//NotLogged
#define ADR_WeaponStateReload     0x000//NotLogged
                                                     
                                                     
//===================================================
//======================= OFS =======================
//===================================================
#define OFS_Nade                  0x0010100
#define OFS_Slot1                 0x001021B8
#define OFS_Slot2                 0x001021B9
#define OFS_Slot3                 0x001021BA
#define OFS_Slot4                 0x001021BB
#define OFS_Slot5                 0x001021BC
#define OFS_Slot6                 0x001021BD
#define OFS_Slot7                 0x001021BE
#define OFS_Slot8                 0x001021BF
#define OFS_NoRecoil1             0x00C43C
#define OFS_NoRecoil2             0x00C440
#define OFS_NoRecoil3             0x00C444
#define OFS_Level                 0x0011A298
#define OFS_Dinar                 0x0011A2A8
#define OFS_NFD                   0x00102D4
#define OFS_X                     0x00102EC
#define OFS_Y                     0x00102FC
#define OFS_Z                     0x00102F4
#define OFS_Prem                  0x0058C
#define OFS_Prem2                 0x00590
#define OFS_Weapon1               0x00101D8
#define OFS_Weapon2               0x00101DA
#define OFS_Weapon3               0x00101DC
#define OFS_ViewX                 0x00101C0
#define OFS_ViewY                 0x00101C4
#define OFS_ViewZ                 0x00101C8
#define OFS_Yaw                   0x00101B0
#define OFS_Pitch                 0x0010194
#define OFS_PlayerState           0x00C4B8
#define OFS_GravityX              0x00C4A4
#define OFS_GravityY              0x00C4A8
#define OFS_GravityZ              0x00C4AC
#define OFS_RoomMaster            0x0011B800
#define OFS_NoSpread              0x00100FC
#define OFS_Speed                 0x00100F8
#define OFS_3DView                0x001018C
#define OFS_Invisible             0x0011A2BC
#define OFS_ImMaster              0x00FD160
#define OFS_Map                   0x00FCD14
#define OFS_NoSwitch              0x00103F5
#define OFS_NoReload              0x00103F5
#define OFS_ZeroDelay             0x00103F8
                                                     
                                                     
//===================================================
//==================== Ambient ======================
//===================================================
#define ADR_NearFog               0x00A0996C
#define ADR_FarFog                0x00A09970
#define ADR_GlassWalls            0x00A02400
#define ADR_FullBright1           0x00A03440
#define ADR_FullBright2           0x00A03444
#define ADR_FullBright3           0x00A03444
                                                     
                                                     
//===================================================
//=================== Fast Hacks ====================
//===================================================
#define ADR_FastAmmo              0x00A07144
#define ADR_FastHealth            0x00A0714C
#define ADR_FastRepair            0x00A0714C
#define ADR_FastFlag              0x00A07154
#define ADR_FastLockOn            0x00A02380
                                                     
                                                     
//===================================================
//==================== Weapon =======================
//===================================================
#define ADR_HideWeapon            0x008BE788
#define ADR_WeaponShot1           0x00A02818
#define ADR_WeaponShot2           0x00A02838
#define ADR_SuperNoSpread         0x008655C0
#define ADR_Scope                 0x008C686C
#define ADR_ScopeSize             0x008C6874
#define ADR_ColorShot1            0x00A03440
#define ADR_ColorShot2            0x00A03444
#define ADR_ColorShot3            0x00A03448
#define ADR_NoWeaponGravity       0x00865528
                                                     
                                                     
//===================================================
//======================== PX =======================
//===================================================
#define ADR_SniperPX              0x00A0236C
#define ADR_AssaultPX             0x00A0236E
#define ADR_BandagePX             0x00A02370
#define ADR_ExtraAmmo1            0x00A0236A
#define ADR_ExtraAmmo2            0x00A0236B
                                                     
                                                     
//===================================================
//==================== Vehicle ======================
//===================================================
#define ADR_BigCarName            0x00865720
#define ADR_CrazyCar              0x00865400
                                                     
                                                     
//===================================================
//======================= D3D =======================
//===================================================
#define ADR_D3DName               0x00A593C4
#define ADR_D3DIP                 0x00A590D8
#define ADR_D3DHP                 0x00A581F4
                                                     
                                                     
//===================================================
//====================== Account ====================
//===================================================
#define ADR_UserName              0x009C4
#define ADR_Health                0x001B94
#define ADR_Team                  0x001CDC
#define ADR_Points                0x001018
#define ADR_Ping                  0x006BC
                                                     
                                                     
//===================================================
//=================== WeaponBinder ==================
//===================================================
#define ADR_WeaponBase            0x00//NotLogged
#define OFS_SlotBase              0x00101018
#define OFS_ClassBase             0x00A5A5A0
#define OFS_PlayerSlot            0x0011B804
                                                     
                                                     
//===================================================
//====================== Memory =====================
//===================================================
#define MEM_BoneShot              0x00866540
#define MEM_WTW                   0x00835E20
#define MEM_STW                   0x00833064
#define MEM_WUW                   0x00A0995C
#define MEM_WTH                   0x00830D3C
#define MEM_QuickPlant            0x00A02354
#define MEM_QuickDefuse           0x00A02354
#define MEM_UnlimitedAmmo         0x00A02740
#define MEM_PlantAnyWhere         0x00A024BA
#define MEM_DefuseAnyWhere        0x000//NotLogged
#define MEM_Artillery             0x00865640
#define MEM_AutoMedic             0x00866538
#define MEM_AutoAmmo              0x00866538
#define MEM_AutoRepair            0x00A0235A
#define MEM_SilentWalk            0x00B2F85C
#define MEM_SilentReload          0x00B2F85C
                                                     
                                                     
//===================================================
//======================== ASM ======================
//===================================================
#define ASM_QuickPlant            0x004D7DC8
#define ASM_QuickDefuse           0x0043629F
#define ASM_Bullets               0x004D9087
#define ASM_NoReload              0x00585276
#define ASM_WTW                   0x0071ABE2
#define ASM_STW                   0x005DED10
#define ASM_CRCPatch              0x00417FD3
#define ASM_BackToLobby           0x004AF129
#define ASM_AlwaysCross           0x0052AD86
#define ASM_EngineText            0x00401073
#define ASM_MessageBox            0x00418B8B
#define ASM_UnlimitedAmmo         0x004DD04E
#define ASM_SwitchTime            0x004DF666
#define ASM_OPK                   0x00407F86
#define ASM_AutoStart             0x00511A2D
#define ASM_SuperCarSound         0x00422115
                                                                                                      
                                                                                                                                                     
float posiX;
float posiY;
float posiZ;

DWORD ammo;
DWORD *ingame= (DWORD*)ADR_PLAYERPOINTER;
DWORD *outgame= (DWORD*)ADR_SERVERPOINTER;

void MemCrossHair()

{
*(BYTE*)ADR_Crosshair = 0x22;
}


void freezon ()
{
if(GetAsyncKeyState(VK_F5) &1<< 0xF)
{
*(float*)(ADR_WalkSpeed) = 0.0f;
}

}

void freezoff ()
{
if(GetAsyncKeyState(VK_F6) &1<< 0xF)
{
*(float*)(ADR_WalkSpeed) = 97.0f;
}

}

void CHProne()
	{
if(ADR_PLAYERPOINTER != 0 && ADR_SERVERPOINTER != 0)
{
if (GetAsyncKeyState('C'))
{
*(float*)ADR_ProneCQC =2;
}
}
}

void autoammo()

{
if(GetAsyncKeyState(VK_F11) &1)
{
DWORD dwProtect;
const BYTE nop[6] = {0x90,0x90,0x90,0x90,0x90,0x90};
VirtualProtect((void*)(MEM_AutoAmmo), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)MEM_AutoAmmo, &nop, 6);
VirtualProtect((void*)(MEM_AutoAmmo), 6, dwProtect, NULL);
}
}

void stamina ()
{
*(float*)ADR_Stamina1 = 1000;
*(double*)ADR_Stamina2 = 1000;
*(double*)ADR_Stamina3 = 0;
*(float*)ADR_Stamina4 = 0;
}


void automedic()

{
if(GetAsyncKeyState(VK_F12) &1)
{
DWORD dwProtect;
const BYTE nop[6] = {0x90,0x90,0x90,0x90,0x90,0x90};
VirtualProtect((void*)(MEM_AutoMedic), 6, PAGE_EXECUTE_READWRITE, &dwProtect);
memcpy((void*)MEM_AutoMedic, &nop, 6);
VirtualProtect((void*)(MEM_AutoMedic), 6, dwProtect, NULL);
}
}


void unlammo()
	{
	if (GetAsyncKeyState(VK_NUMPAD1) &1)
{
ammo = *(int*)MEM_UnlimitedAmmo;
}
	}

void unlammooff()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1) 
{
*(int*)MEM_UnlimitedAmmo = 0;
}
}

void Bandage()
{
*(BYTE*)ADR_BandagePX =0x1;
}

void AssaultClip()
{
*(BYTE*)ADR_AssaultPX=0x1;
}

void Sniperclip()

{
*(BYTE*)ADR_SniperPX=0x1;
}

void Antiafkkick()
{
*(int*)ADR_AntiAFK = 1;
}

void Stw()
{
	if(GetAsyncKeyState(VK_F12)&1)
	{
		*(float*)(MEM_STW)=78.6f;
	}else
	{
		*(float*)(MEM_STW)=0.0f;
	}
}
void Wtw()
{
	if(GetAsyncKeyState(VK_F11)&1)
	{
		*(float*)(MEM_WTW)=-99.0f;
	}else
	{
		*(float*)(MEM_WTW)=6.0f;
	}
}

void Scope()
{
	
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(ADR_Scope) = (int) 1;
}
else
{
*(int*)(ADR_Scope) = (int) 5;
}
}

void Level ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Level) = 999999999;
}
}

void fullbright () 
{
*(int*)(ADR_FullBright1) = 1092779973;
*(int*)(ADR_FullBright2) = 1092779973;
*(int*)(ADR_FullBright3) = 1092779973;
}

void Dinar ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Dinar) = 999999999;
}
}

void Teleport()

{
if(GetAsyncKeyState(VK_F9)) 
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
posiX = *(float*)(dwPlayerPtr+OFS_X);
posiY = *(float*)(dwPlayerPtr+OFS_Y);
posiZ = *(float*)(dwPlayerPtr+OFS_Z);
}}
if (GetAsyncKeyState(VK_F10))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}}}

void Dig()
{
if(GetAsyncKeyState(VK_MENU)&1)
{
DWORD dwPlayerPtr = *(DWORD*) ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)  (dwPlayerPtr + OFS_Z) = -1000;
}}}

void Glasswalls()
{
if(GetAsyncKeyState(VK_F2))

{
*(int*)ADR_GlassWalls = 4;
}
}

void Glasswalls2()
{
if(GetAsyncKeyState(VK_F3))

{
*(int*)ADR_GlassWalls = 0;
}
}

void Superjump()
{
if(GetAsyncKeyState(VK_CONTROL))
{
DWORD PlP = *(DWORD*)ADR_PLAYERPOINTER;
if(PlP != 0)
{
   *(float*)(PlP+OFS_Z) = 3000;
}
}
}

void NoWater () 
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NoWater1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoWater1, &t , sizeof(t));
VirtualProtect((void*)ADR_NoWater1, sizeof(t), Protection, 0);
}
void NoWater2()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NoWater2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoWater2, &t , sizeof(t));
VirtualProtect((void*)ADR_NoWater2, sizeof(t), Protection, 0);
}

void NoFog()
{
DWORD dwPlayerPtr = *(DWORD*) ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*) ADR_FarFog  = 1166127104;
*(float*) ADR_NearFog  = 0;
}}


void GoldPremium()
{
DWORD dwSrvrPtr = *(DWORD*) ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(long*)(dwSrvrPtr + OFS_Prem) = 3, 10;
{
*(float*)(dwSrvrPtr + OFS_Prem2) = 1, 1;
}}}

void nobounds ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_NoBounds1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoBounds1, &t , sizeof(t));
VirtualProtect((void*)ADR_NoBounds1, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_NoBounds2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_NoBounds2, &t , sizeof(t));
VirtualProtect((void*)ADR_NoBounds2, sizeof(t), Protection, 0);
}

void FastAll ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)ADR_FastHealth = 5.0f;
*(float*)ADR_FastAmmo = 5.0f;
*(float*)ADR_FastFlag = 0.0001f;
*(float*)ADR_FastRepair  = 10.0f;
}}

void ExtraAmmo ()        
    {
        *(int*)(ADR_ExtraAmmo1 )   = 1;
    }
 
void ExtraAmmo2 ()        
    {
        *(int*)(ADR_ExtraAmmo1 )   = 1;
    }

void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot5) = 1;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot6) = 2;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot7) = 3;
}
}

void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_Slot8) = 3;
}
}

void SuperNoSpread()

{
if(GetAsyncKeyState(VK_LBUTTON))
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(double*) ADR_SuperNoSpread = 0;
}}}

void norecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NoRecoil1) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil2) = 0;
*(float*)(dwPlayerPtr+OFS_NoRecoil3) = 0;
}
}

void NFD()
{
   DWORD dwPlP = *(DWORD*)ADR_PLAYERPOINTER;
   if(dwPlP != 0)
{
   *(float*)(dwPlP+OFS_NFD) = -25000;

   }
}

void NoSpawn (){
*(double*)ADR_NoSpawn1  = 0;
*(double*)ADR_NoSpawn2  = 0;
}

void speedoff ()
{
    if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 100.0f;
}
}
void speedon1 ()
{
    if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 200.0f;
}
}
void speedon2 ()
{
    if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 300.0f;
}
}
void speedon3 ()
{
    if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 400.0f;
}
}
void speedon4 ()
{
    if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 500.0f;
}
}
void speedon5 ()
{
    if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 600.0f;
}
}
void speedon6 ()
{
    if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 700.0f;
}
}
void speedon7 ()
{
    if(GetAsyncKeyState(VK_NUMPAD7) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 800.0f;
}
}
void speedon8 ()
{
    if(GetAsyncKeyState(VK_NUMPAD8) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 900.0f;
}
}
void speedon9 ()
{
    if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(double*)(ADR_WalkSpeed) = 2000.0f;
}
}


void Hacks()
{
for(;; )
{
Superjump();
NFD();
NoSpawn();
SuperNoSpread();
norecoil ();
Slots5 ();
Slots6 ();
Slots7 ();
Slots8 ();
FastAll();
nobounds();
GoldPremium();
NoWater ();
NoWater2();
NoFog();
speedoff();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
speedon7();
speedon8();
speedon9();
Glasswalls();
Glasswalls2();
Teleport();
Dig();
Level();
fullbright();
Dinar();
Scope();
Stw();
Wtw();
Antiafkkick();
Bandage();
AssaultClip();
Sniperclip();
unlammo();
unlammooff();
automedic();
stamina();
autoammo();
MemCrossHair();
freezon();
freezoff();
Sleep(20);
}
}
 
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
{
ShellExecuteA(NULL,"Credits","animus7",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Hacks , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
Du benutzt zum teil falsche Datentypen & Values. Addys schau ich mir nicht an, von public addys muss man nicht viel erwarten.
__BuRn3R is offline  
Old 05/05/2012, 23:51   #7031
 
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Quote:
Originally Posted by _BuRn3R_ View Post
Du benutzt zum teil falsche Datentypen & Values. Addys schau ich mir nicht an, von public addys muss man nicht viel erwarten.
Burner jetzt reichts aber.
Du stellst die anderen Leute immer als nichtskönner dar. [habe ich nun schon länger beobachtet.]
Ich darf dich dann mal an deine "Close WarRock" bzw CQC Prone funktion erinnnern, hah'?

Anti:
GlobalSize 1CF8
Chown¡¡qhtz is offline  
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Old 05/06/2012, 00:00   #7032
 
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Quote:
Originally Posted by Chown¡¡qhtz View Post
Burner jetzt reichts aber.
Du stellst die anderen Leute immer als nichtskönner dar. [habe ich nun schon länger beobachtet.]
Ich darf dich dann mal an deine "Close WarRock" bzw CQC Prone funktion erinnnern, hah'?

Anti:
GlobalSize 1CF8
Hm.. tuh ich das wirklich? ô.ô Zum CQC Prone Code xD ich hab doch nur ne Abfrage gemacht.
Und der ExitWR Code war wirklich fa!l.

Anti:
if (CH_FastLockOn)
{
__asm
{
mov dword ptr ds:[ADR_FASTLOCKON], 0
}
}
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Old 05/06/2012, 17:50   #7033
 
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so brauche autostart+auto rady und villeicht wenn jemand nett ist auto 9 wins


users\husam\desktop\beste base 2012\added chams\elextro d3d\elextro d3d\Hacks.h(1281) : error C2601: 'OPKThread': Lokale Funktionsdefinitionen sind unzulässig
1> c:\users\husam\desktop\beste base 2012\added chams\elextro d3d\elextro d3d\Hacks.h(131): Diese Zeile enthält eine '{', die keine Entsprechung hat
1>.\Base.cpp(1369) : error C3861: "OPKThread": Bezeichner wurde nicht gefunden.
1>.\Base.cpp(1439) : error C2065: 'OPKThread': nichtdeklarierter Bezeichner



brauche da helfe
Crytec' is offline  
Old 05/06/2012, 19:04   #7034
 
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Credits to AeroMan!

i release it because king7 cracked my dll, and i don't want that he claims he coded it!

Adress
#define ADR_Event_News 0x0040EE07

Source
void EventNews(const char *Event)
{
DWORD dwEvent = ADR_Event_News;
__asm
{
push Event
call dwEvent
pop ecx
}
}

Preview
cheatslaw is offline  
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Old 05/06/2012, 19:14   #7035
 
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[HELP] WarRock giving out "::INITIALIZE SUCCESS", "File Load Error"

Hey guys,

I need help with some code I came across. Maybe you do know a solution.

Code:
if(RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T("SOFTWARE\\GamersFirst\\War Rock"), 0, KEY_QUERY_VALUE, &key) != ERROR_SUCCESS)
{
  if(RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T("SOFTWARE\\Wow6432Node\\GamersFirst\\War Rock"), 0, KEY_QUERY_VALUE, &key) != ERROR_SUCCESS)
  {
	MessageBox(NULL, _T("Error: project wrx requires War Rock to be installed."), _T("project wrx"), MB_OK | MB_ICONEXCLAMATION);
	return -1;
  }
}

if(RegQueryValueEx(key, _T("InstallDir"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&reg_buffer), &reg_value_size) != ERROR_SUCCESS)
{
  MessageBox(NULL, _T("Error: Failed to read value from registry"), _T("project wrx"), MB_OK | MB_ICONEXCLAMATION);
  return -1;
}

if(RegCloseKey(key) != ERROR_SUCCESS)
{
  MessageBox(NULL, _T("Error: Failed to close registry key"), _T("project wrx"), MB_OK | MB_ICONEXCLAMATION);
  return -1;
}

if((warrock_path = reg_buffer).size() == 0)
{
  MessageBox(NULL, _T("Error: Cannot find warrock.exe"), _T("project wrx"), MB_OK | MB_ICONEXCLAMATION);
  return -1;
}

if(WinExec(wrx::narrow_string(_T("\"") + warrock_path + _T("\\system\\warrock.exe\" 0 0 DEU")).c_str(), NULL) <= 31)
{
  MessageBox(NULL, _T("Error: Failed to start warrock.exe"), _T("project wrx"), MB_OK | MB_ICONEXCLAMATION);
  return -1;
}
warrock_path is from the type std::wstring.
wrx::narrow_string just converts from unicode to multibyte characters; it does work, I've tested it.

When running this code, warrock.exe starts, HackShield initializes but then this MessageBox pops up:



Any help on this is appreciated.
Raz9r is offline  
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