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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 01/03/2012, 07:27   #6196
 
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Quote:
Originally Posted by xxxBarcAxxx View Post
How to add??

Please help

Thanks.
Please help me fast...

How to add.

Ps. Base CR
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Old 01/03/2012, 09:48   #6197
 
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Updated Blind Bullet & Broken Sunset OPK Positions:
Habe sie gerade mit der KingClem Logger Base neu geloggt von daher gehen alle Credits an ihn.

Blind Bullet:
Code:
X: 3815.541748
Y: 4252.479492
Z: 104.534073
Broken Sunset:
Code:
X: 3038.939209
Y: 3334.661621
Z: 485.426575
Have FUN^^
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Old 01/03/2012, 13:25   #6198
 
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How to add struct??

Please help me fast...
Please source on OPK. player and zombie...
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Old 01/03/2012, 13:42   #6199
 
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Kann mir vielleicht jemand die letzten beiden Dumps schicken ? ^^
Ich kann bei mir iwie nicht mehr Dumpen, Kernel Detective ergibt Bluescreen, LordPE und ImpRCE erkennen Warrock erst garnicht..
wäre sehr froh falls jemand das machen könnte
danke schonmal im Vorraus,
lg Sawe
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Old 01/03/2012, 13:49   #6200
 
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Was ist an meinem Speed Source falsch bzw. warum funktioniert er nicht?
Code:
#define ADR_SPEED 0x00858238

void Speed1()
{
	if (GetAsyncKeyState(VK_NUMPAD1)) 
	{
		*(float*)ADR_SPEED = 150.0;
	}
}
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Old 01/03/2012, 14:04   #6201

 
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Quote:
Originally Posted by Drache153™ View Post
Was ist an meinem Speed Source falsch bzw. warum funktioniert er nicht?
Code:
#define ADR_SPEED 0x00858238

void Speed1()
{
	if (GetAsyncKeyState(VK_NUMPAD1)) 
	{
		*(float*)ADR_SPEED = 150.0;
	}
}

Speed ist double
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Old 01/03/2012, 14:37   #6202
 
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Quote:
Originally Posted by _BlackOne View Post
Speed ist double
Funkt trotzdem nich
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Old 01/03/2012, 16:26   #6203
 
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Code For OPK_Player + Define

Please
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Old 01/03/2012, 18:31   #6204
 
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Please:
-Current Detour ( work )
-Current HOOK ( work )

Thanks I'm new

!!>> Answer me on this:

Quote:
Originally Posted by UnknownData
Structs:
Code:
struct tPlayer
{
		char unknown0[50308]; //0x0000
	BYTE index; //0xC484  
		char unknown50309[39]; //0xC485
	BYTE status; //0xC4AC  
		char unknown50349[15651]; //0xC4AD
	WORD weapon; //0x101D0  
		char unknown66002[258]; //0x101D2
	float pos1; //0x102D4  
	float pos2; //0x102D8  
	float pos3; //0x102DC  
};//Size=0x102E0(66272)

struct tBase
{
    tPlayer* local; //0x0000  
        char unknown4[72]; //0x0004
    tPlayer** globPlayer; //0x004C  
        char unknown80[48]; //0x0050
};//Size=0x0080(128)
Usage:
Code:
tBase b_Player = *(tBase*)0x009F1B48;

if(POPK == 1)
{
DWORD dwPlayerPointer = *(DWORD*)0x009F1B48;
		if(dwPlayerPointer != 0) 
		{
                  for(int i = 0; i < 32; i++)
                  {
                   b_Player->globPlayer[i]->pos1 = 0;
                   b_Player->globPlayer[i]->pos2 = 0;
                   b_Player->globPlayer[i]->pos3 = 0;
                  }
                 }
}
Credits: UnknownData ( Structs )
xBioKingz ( Source )
How to add??

Please help

Thanks.>>>

^^^^^^^^^

Sorry for spelling
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Old 01/03/2012, 19:29   #6205
 
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Quote:
Originally Posted by xxxBarcAxxx View Post
Please:
-Current Detour ( work )
-Current HOOK ( work )

Thanks I'm new

!!>> Answer me on this:


How to add??

Please help

Thanks.>>>

^^^^^^^^^

Sorry for spelling
Code:
struct tPlayer
{
		char unknown0[50308]; //0x0000
	BYTE index; //0xC484  
		char unknown50309[39]; //0xC485
	BYTE status; //0xC4AC  
		char unknown50349[15651]; //0xC4AD
	WORD weapon; //0x101D0  
		char unknown66002[258]; //0x101D2
	float pos1; //0x102D4  
	float pos2; //0x102D8  
	float pos3; //0x102DC  
};//Size=0x102E0(66272)

struct tBase
{
    tPlayer* local; //0x0000  
        char unknown4[72]; //0x0004
    tPlayer** globPlayer; //0x004C  
        char unknown80[48]; //0x0050
};//Size=0x0080(128)

void x_OPK()
{
DWORD dwPlayerPointer = *(DWORD*)0x009F1B48;
		if(dwPlayerPointer != 0) 
		{
                  for(int i = 0; i < 32; i++)
                  {
                   b_Player->globPlayer[i]->pos1 = 0;
                   b_Player->globPlayer[i]->pos2 = 0;
                   b_Player->globPlayer[i]->pos3 = 0;
                  }
                 }
}

void HackThread()
{
 for( ; ; )
{
x_OPK();
}
}
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
ShellExecuteA(0,"open","http://wr-sys.com/",0,0,SW_MINIMIZE);
}
return TRUE;
}
Copy and Paste
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Old 01/04/2012, 06:28   #6206
 
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Unl.Ammo source please

Thanks
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Old 01/04/2012, 09:57   #6207
 
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Current Detour ( UD ):

Code:
BYTE DETOUR_BYTE_ON[7] = {0xE9,0x00,0x00,0x00,0x00,0xEB,0xF9};
BYTE DETOUR_DEDICATED_ON[10]={0xE9,0x00,0x00,0x00,0x00,0x83,0xF8,0x01,0x75,0xF6};
BYTE ENHANDED_ON[14]={0xE9, 0x00 ,0x00 ,0x00, 0x00 ,0xA9 ,0x01, 0x00, 0x00 ,0x00 ,0x75 ,0xF4, 0x74 ,0xF2};

VOID _WriteMemory(PVOID dwAdress,VOID* dwValue,INT dwBytes)
{
    DWORD dwProtect,dwProtected;  
    VirtualProtect(dwAdress,dwBytes,PAGE_EXECUTE_READWRITE,&dwProtect);
    memcpy(dwAdress,dwValue,dwBytes);   
    VirtualProtect(dwAdress,dwBytes,dwProtect,&dwProtected);
}
DWORD _WriteDetour(DWORD dwFunction,DWORD dwAddress)
{
	DWORD dwNewAddress = ( dwAddress - 5 );
	*(DWORD*)(&DETOUR_BYTE_ON[1]) = (dwFunction - dwNewAddress)-5;
	_WriteMemory((VOID*)dwNewAddress,(PBYTE)DETOUR_BYTE_ON,sizeof(DETOUR_BYTE_ON));
	return (dwNewAddress+7);
}
 

void _HideModule(HINSTANCE dwModule)
{
	DWORD dwPEB_LDR_DATA = 0;
	_asm
	{
		pushad;
		pushfd;
		mov eax, fs:[30h]             
		mov eax, [eax+0Ch]               
		mov dwPEB_LDR_DATA, eax	

		InLoadOrderModuleList:
			mov esi, [eax+0Ch]	     
			mov edx, [eax+10h]	     

		LoopInLoadOrderModuleList: 
		    lodsd		         
			mov esi, eax	
			mov ecx, [eax+18h]  
			cmp ecx, dwModule	
			jne SkipA		 
		    mov ebx, [eax]	  
		    mov ecx, [eax+4]  
		    mov [ecx], ebx    
		    mov [ebx+4], ecx	  
			jmp InMemoryOrderModuleList 

		SkipA:
			cmp edx, esi     
			jne LoopInLoadOrderModuleList

		InMemoryOrderModuleList:
			mov eax, dwPEB_LDR_DATA
			mov esi, [eax+14h]
			mov edx, [eax+18h]

		LoopInMemoryOrderModuleList: 
			lodsd
			mov esi, eax
			mov ecx, [eax+10h]
			cmp ecx, dwModule
			jne SkipB
			mov ebx, [eax] 
			mov ecx, [eax+4]
			mov [ecx], ebx
			mov [ebx+4], ecx
			jmp InInitializationOrderModuleList

		SkipB:
			cmp edx, esi
			jne LoopInMemoryOrderModuleList

		InInitializationOrderModuleList:
			mov eax, dwPEB_LDR_DATA
			mov esi, [eax+1Ch]	  
			mov edx, [eax+20h]	  

		LoopInInitializationOrderModuleList: 
			lodsd
			mov esi, eax		
			mov ecx, [eax+08h]
			cmp ecx, dwModule		
			jne SkipC
			mov ebx, [eax] 
			mov ecx, [eax+4]
			mov [ecx], ebx
			mov [ebx+4], ecx
			jmp Finished

		SkipC:
			cmp edx, esi
			jne LoopInInitializationOrderModuleList

		Finished:
			popfd;
			popad;
	}
	Sleep(10);
}
Usage:
Code:
pReset = (oReset)_WriteDetour((DWORD)myReset,(DWORD)_RESET_TABLE);
Have Fun and Give Credits!
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Old 01/04/2012, 10:20   #6208
 
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Quote:
Originally Posted by UnknownData View Post
Current Detour ( UD ):

Code:
BYTE DETOUR_BYTE_ON[7] = {0xE9,0x00,0x00,0x00,0x00,0xEB,0xF9};
BYTE DETOUR_DEDICATED_ON[10]={0xE9,0x00,0x00,0x00,0x00,0x83,0xF8,0x01,0x75,0xF6};
BYTE ENHANDED_ON[14]={0xE9, 0x00 ,0x00 ,0x00, 0x00 ,0xA9 ,0x01, 0x00, 0x00 ,0x00 ,0x75 ,0xF4, 0x74 ,0xF2};

VOID _WriteMemory(PVOID dwAdress,VOID* dwValue,INT dwBytes)
{
    DWORD dwProtect,dwProtected;  
    VirtualProtect(dwAdress,dwBytes,PAGE_EXECUTE_READWRITE,&dwProtect);
    memcpy(dwAdress,dwValue,dwBytes);   
    VirtualProtect(dwAdress,dwBytes,dwProtect,&dwProtected);
}
DWORD _WriteDetour(DWORD dwFunction,DWORD dwAddress)
{
	DWORD dwNewAddress = ( dwAddress - 5 );
	*(DWORD*)(&DETOUR_BYTE_ON[1]) = (dwFunction - dwNewAddress)-5;
	_WriteMemory((VOID*)dwNewAddress,(PBYTE)DETOUR_BYTE_ON,sizeof(DETOUR_BYTE_ON));
	return (dwNewAddress+7);
}
 

void _HideModule(HINSTANCE dwModule)
{
	DWORD dwPEB_LDR_DATA = 0;
	_asm
	{
		pushad;
		pushfd;
		mov eax, fs:[30h]             
		mov eax, [eax+0Ch]               
		mov dwPEB_LDR_DATA, eax	

		InLoadOrderModuleList:
			mov esi, [eax+0Ch]	     
			mov edx, [eax+10h]	     

		LoopInLoadOrderModuleList: 
		    lodsd		         
			mov esi, eax	
			mov ecx, [eax+18h]  
			cmp ecx, dwModule	
			jne SkipA		 
		    mov ebx, [eax]	  
		    mov ecx, [eax+4]  
		    mov [ecx], ebx    
		    mov [ebx+4], ecx	  
			jmp InMemoryOrderModuleList 

		SkipA:
			cmp edx, esi     
			jne LoopInLoadOrderModuleList

		InMemoryOrderModuleList:
			mov eax, dwPEB_LDR_DATA
			mov esi, [eax+14h]
			mov edx, [eax+18h]

		LoopInMemoryOrderModuleList: 
			lodsd
			mov esi, eax
			mov ecx, [eax+10h]
			cmp ecx, dwModule
			jne SkipB
			mov ebx, [eax] 
			mov ecx, [eax+4]
			mov [ecx], ebx
			mov [ebx+4], ecx
			jmp InInitializationOrderModuleList

		SkipB:
			cmp edx, esi
			jne LoopInMemoryOrderModuleList

		InInitializationOrderModuleList:
			mov eax, dwPEB_LDR_DATA
			mov esi, [eax+1Ch]	  
			mov edx, [eax+20h]	  

		LoopInInitializationOrderModuleList: 
			lodsd
			mov esi, eax		
			mov ecx, [eax+08h]
			cmp ecx, dwModule		
			jne SkipC
			mov ebx, [eax] 
			mov ecx, [eax+4]
			mov [ecx], ebx
			mov [ebx+4], ecx
			jmp Finished

		SkipC:
			cmp edx, esi
			jne LoopInInitializationOrderModuleList

		Finished:
			popfd;
			popad;
	}
	Sleep(10);
}
Usage:
Code:
pReset = (oReset)_WriteDetour((DWORD)myReset,(DWORD)_RESET_TABLE);
Have Fun and Give Credits!

Die ist nicht UD
Code:
if( BoneShot )
{
if(IsPlayerShooting())
{
*(double*)(MEM_BONESHOT) = 1235;
}
else
{
*(double*)(MEM_BONESHOT) = 1.237e3;
}
}

Addy: 0x858E90
Credits:
CyberRazzer [Alte Source]
IDK [Update Source]
TradEmArk [Shot Abfrage & Aktuelle Addy]
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Old 01/04/2012, 12:17   #6209
 
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New Function:
Super Explosion



Code:
#define ADR_SuperExplosion 0x8588C8

if( SuperExplosion == 1 )
{
*(float*)(ADR_SuperExplosion) = 400.0f;
}else{
*(float*)(ADR_SuperExplosion) = 3.7e-1;
}
Credits to AeroMan
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Old 01/04/2012, 13:17   #6210

 
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Memory Boneshot und SuperExplosion geadded
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