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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 10/18/2011, 19:38   #5431
 
Neqqa™'s Avatar
 
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Code:
if(AutoClick == 1)
{
	mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
	Sleep(20);
	mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
	Sleep(20);
}
bei mir kommt seit neuem dieser Error:

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Old 10/18/2011, 20:18   #5432
 
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Quote:
Originally Posted by Neqqa™ View Post
Code:
if(AutoClick == 1)
{
	mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
	Sleep(20);
	mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
	Sleep(20);
}
bei mir kommt seit neuem dieser Error:

Da hat wohl Gamersfirst bzw. Dream Execution was schönes gemacht gegen das ;O
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Old 10/18/2011, 21:40   #5433
 
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Viel Spaß beim Aimbot einbauen

Code:
unit vectormath;

interface

uses Math;

type
  TVector = array[1..3] of real;

implementation

function Add(a, b : TVector) : TVector;
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := a[i] + b[i];
end;

function Sub(a, b : TVector) : TVector;
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := a[i] - b[i];
end;

function Product(a : TVector; x : real) : TVector;
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := a[i] * x;
end;

function Divison(a : TVector; x : real) : TVector;
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := a[i] / x;
end;

function Length(a : TVector) : real;
begin
  result := sqrt((a[1] * a[1]) + (a[2] * a[2]) + (a[3] * a[3]))
end;

function Normalize(a : TVector) : TVector;
begin
  result := Product(a, (1 / Length(a)));
end;

function DotProduct(a, b : TVector) : real;
begin
  result := (a[1] * b[1]) + (a[2] * b[2]) + (a[3] * b[3])
end;

function Angle(a, b : TVector) : real;
begin
  result := RadToDeg(ArcCos(DotProduct(a,b) / (Length(a) * Length(b))));
end;

function IsOrthogonal(a, b : TVector) : boolean;
begin
  result := false;
  if DotProduct(a, b) = 0 then result := true;
end;

function CrossProduct(a, b : TVector) : TVector;
begin
  result[1] := (a[2] * b[3]) - (a[3] * b[2]);
  result[2] := (a[3] * b[1]) - (a[1] * b[3]);
  result[3] := (a[1] * b[2]) - (a[2] * b[1]);
end;

function IsCollinear(a, b : TVector) : boolean;
var x : TVector;
begin
  result := false;
  x := CrossProduct(a, b);
  if (x[1] = 0) and (x[2] = 0) and (x[3] = 0) then result := true;
end;

function BoxProduct(a, b, c : TVector) : real;
begin
  result := DotProduct(CrossProduct(a,b), c);
end;

function IsCoplanar(a, b, c : TVector) : boolean;
begin
  result := false;
  if BoxProduct(a,b,c) = 0 then result := true;
end;

function Translation(A, B : TVector) : TVector //Verbindungsvektor AB
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := b[i] - a[i];
end;

end.
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Old 10/18/2011, 21:47   #5434
 
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Cool Prevent Abnormal Gameplay with Offsets [ Release ]

Code:
DWORD ServerPointer= 0x9E3790;
DWORD AbnormalGameplay1 = 0x124;
DWORD AbnormalGameplay2 = 0x125;
DWORD AbnormalGameplay3 = 0x360;
DWORD AbnormalGameplay4 = 0x361;
Code:
VOID AntiAbnormalGameplay()
{
    DWORD dwServerPtr = *(DWORD*)ServerPointer;
    if ( dwServerPtr != 0 )
    {
       *(BYTE*)(dwServerPtr+AbnormalGameplay1) = 0;
       *(BYTE*)(dwServerPtr+AbnormalGameplay2) = 0;
       *(BYTE*)(dwServerPtr+AbnormalGameplay3) = 0;
       *(BYTE*)(dwServerPtr+AbnormalGameplay4) = 0;
    }
}
This Code change the Abnormal Gameplay to Server Kick.
Made by CyberRazzer
Greet
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Old 10/18/2011, 22:07   #5435
 
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Quote:
Originally Posted by R3d~F!st View Post
Zu dem "Cyberrazzer hat STW WTW Memory gefunden" stimmt nicht er hat sie aus
R3d_L!n3's Hack gesaugt. R3d_L!n3 ist der der STW und WTW und wer weiss was sonst noch gefunden hat er hat sie jedeglich gezogen.

Public machen: Cyber
Finden: R3d_L!n3

fast alles was Cyber als ASM->MEM in seiner Sig hat ist größtenteils von R3d_L!n3
naja ich hab auch ne selbst gefundene wtw addy ^^ nicht die die redline gefunden hat. :b
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Old 10/18/2011, 22:13   #5436
 
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Quote:
Originally Posted by Büny :) View Post
naja ich hab auch ne selbst gefundene wtw addy ^^ nicht die die redline gefunden hat. :b
Wer wollte das jetzt wissen
Büny wir wissen das du deine eigenden Memory Adressen hast und sie nciht geklaut hast

Zu dem möchte ich hinzufügen, das ich seine Dll ganz sicher nicht entschlüsselt habe.

Alle guten Freunde wie Angel-Piece usw. wissen das ich die Memory Adressen selbst gesucht habe und sie nicht von den sein Virus verseuchten Hack entschlüsselt habe
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Old 10/19/2011, 00:42   #5437
 
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That code is bad?

Code:
if (QuickSpawn) 
{	  
	*(int*)(dwServerPtr + ADR_QuickSpawn1) = 0;  
	*(int*)(dwServerPtr + ADR_QuickSpawn2) = 0; 
	*(int*)(dwServerPtr + ADR_QuickSpawn3) = 0; 
}

if (QuickSpawn)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QuickSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn1, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_QuickSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn2, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_QuickSpawn3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn3, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn3, sizeof(t), Protection, 0);
}
Or otherwise ... that works?
Because no one wants me to work and I can not do this option
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Old 10/19/2011, 09:37   #5438
 
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Quote:
Originally Posted by AdrenalinaPL View Post
That code is bad?

Code:
if (QuickSpawn) 
{	  
	*(int*)(dwServerPtr + ADR_QuickSpawn1) = 0;  
	*(int*)(dwServerPtr + ADR_QuickSpawn2) = 0; 
	*(int*)(dwServerPtr + ADR_QuickSpawn3) = 0; 
}

if (QuickSpawn)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QuickSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn1, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn1, sizeof(t), Protection, 0);
 
VirtualProtect((void*)ADR_QuickSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn2, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn2, sizeof(t), Protection, 0);

VirtualProtect((void*)ADR_QuickSpawn3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn3, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn3, sizeof(t), Protection, 0);
}
Or otherwise ... that works?
Because no one wants me to work and I can not do this option
the first here the right
HTML Code:
if (CH_NoSpawn)
	{
		*(long*)(MEM_NOSPAWN1) = 0;
		*(long*)(MEM_NOSPAWN2) = 0;
		*(long*)(MEM_NOSPAWN3) = 0;
	}
_______________________________________

Quote:
Originally Posted by Nomad' View Post
Viel Spaß beim Aimbot einbauen

Code:
unit vectormath;

interface

uses Math;

type
  TVector = array[1..3] of real;

implementation

function Add(a, b : TVector) : TVector;
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := a[i] + b[i];
end;

function Sub(a, b : TVector) : TVector;
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := a[i] - b[i];
end;

function Product(a : TVector; x : real) : TVector;
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := a[i] * x;
end;

function Divison(a : TVector; x : real) : TVector;
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := a[i] / x;
end;

function Length(a : TVector) : real;
begin
  result := sqrt((a[1] * a[1]) + (a[2] * a[2]) + (a[3] * a[3]))
end;

function Normalize(a : TVector) : TVector;
begin
  result := Product(a, (1 / Length(a)));
end;

function DotProduct(a, b : TVector) : real;
begin
  result := (a[1] * b[1]) + (a[2] * b[2]) + (a[3] * b[3])
end;

function Angle(a, b : TVector) : real;
begin
  result := RadToDeg(ArcCos(DotProduct(a,b) / (Length(a) * Length(b))));
end;

function IsOrthogonal(a, b : TVector) : boolean;
begin
  result := false;
  if DotProduct(a, b) = 0 then result := true;
end;

function CrossProduct(a, b : TVector) : TVector;
begin
  result[1] := (a[2] * b[3]) - (a[3] * b[2]);
  result[2] := (a[3] * b[1]) - (a[1] * b[3]);
  result[3] := (a[1] * b[2]) - (a[2] * b[1]);
end;

function IsCollinear(a, b : TVector) : boolean;
var x : TVector;
begin
  result := false;
  x := CrossProduct(a, b);
  if (x[1] = 0) and (x[2] = 0) and (x[3] = 0) then result := true;
end;

function BoxProduct(a, b, c : TVector) : real;
begin
  result := DotProduct(CrossProduct(a,b), c);
end;

function IsCoplanar(a, b, c : TVector) : boolean;
begin
  result := false;
  if BoxProduct(a,b,c) = 0 then result := true;
end;

function Translation(A, B : TVector) : TVector //Verbindungsvektor AB
var i : integer;
begin
  for i := 1 to 3 do
  result[i] := b[i] - a[i];
end;

end.
Der Aimbot gefällt mir nicht so.. ICh hätte mein ja gerne gepostet aber dann gäbe es stress xD
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Old 10/19/2011, 11:12   #5439
 
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Ich hatte Windows Xp hatte da meine Menu hacks ertc. funkzte auch alles.
Jez habn wir WIndows 7 neu gekauft hab neuen base i wo runtergeladen.

leute wer kann mir bei mein Base jetzt helfen ?
Hab irgendwie Start Probleme.
Habe all mein alten Menu sachen verloren nun fang ich neu an.
Hatte auch mein ersten Menu hack mit zombie etc. bei **** ejdoch released.


Pls helfen
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Old 10/19/2011, 11:58   #5440
 
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adde mich skype dann können wir das bereden
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Old 10/19/2011, 12:29   #5441
 
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nehm an ich hab kontakt gesendet.
Ich heiße taylann13

Adde mich
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Old 10/19/2011, 13:02   #5442
 
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Hallo.
ich habe 4 Fehler in meiner Base
1.warning C4018: '<': Konflikt zwischen 'signed' und 'unsigned'
2.warning C4018: '<': Konflikt zwischen 'signed' und 'unsigned'
3.D3DXCreateFont(lpDevice, 12, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &m_lpFont);
4.Im Crosshair

Bitte schnell PM schreiben oder Antworten.
Ich würde mich über hilfe freuen.
TeamViewer daten über PM
MfG
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Old 10/19/2011, 13:28   #5443
 
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hat jemand undetected Detour für mich bitte
Ich gebe Credits bitte =(
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Old 10/19/2011, 13:54   #5444
 
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Quote:
Originally Posted by taylan13 View Post
hat jemand undetected Detour für mich bitte
Ich gebe Credits bitte =(
ich glaub dir wird keiner eine geben schreib mich mal skype an (wenn ich nicht mehr abwesend bin) dann klären wir das
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Old 10/19/2011, 13:57   #5445
 
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Problem gelöst
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