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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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78 |
60.94% |
Geht so
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10/18/2011, 19:38
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#5431
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Code:
if(AutoClick == 1)
{
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(20);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(20);
}
bei mir kommt seit neuem dieser Error:
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10/18/2011, 20:18
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#5432
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
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Quote:
Originally Posted by Neqqa™
Code:
if(AutoClick == 1)
{
mouse_event(MOUSEEVENTF_LEFTDOWN,0,0,0,0);
Sleep(20);
mouse_event(MOUSEEVENTF_LEFTUP,0,0,0,0);
Sleep(20);
}
bei mir kommt seit neuem dieser Error:
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Da hat wohl Gamersfirst bzw. Dream Execution was schönes gemacht gegen das ;O
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10/18/2011, 21:40
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#5433
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elite*gold: 0
Join Date: Sep 2010
Posts: 10,215
Received Thanks: 5,781
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Viel Spaß beim Aimbot einbauen
Code:
unit vectormath;
interface
uses Math;
type
TVector = array[1..3] of real;
implementation
function Add(a, b : TVector) : TVector;
var i : integer;
begin
for i := 1 to 3 do
result[i] := a[i] + b[i];
end;
function Sub(a, b : TVector) : TVector;
var i : integer;
begin
for i := 1 to 3 do
result[i] := a[i] - b[i];
end;
function Product(a : TVector; x : real) : TVector;
var i : integer;
begin
for i := 1 to 3 do
result[i] := a[i] * x;
end;
function Divison(a : TVector; x : real) : TVector;
var i : integer;
begin
for i := 1 to 3 do
result[i] := a[i] / x;
end;
function Length(a : TVector) : real;
begin
result := sqrt((a[1] * a[1]) + (a[2] * a[2]) + (a[3] * a[3]))
end;
function Normalize(a : TVector) : TVector;
begin
result := Product(a, (1 / Length(a)));
end;
function DotProduct(a, b : TVector) : real;
begin
result := (a[1] * b[1]) + (a[2] * b[2]) + (a[3] * b[3])
end;
function Angle(a, b : TVector) : real;
begin
result := RadToDeg(ArcCos(DotProduct(a,b) / (Length(a) * Length(b))));
end;
function IsOrthogonal(a, b : TVector) : boolean;
begin
result := false;
if DotProduct(a, b) = 0 then result := true;
end;
function CrossProduct(a, b : TVector) : TVector;
begin
result[1] := (a[2] * b[3]) - (a[3] * b[2]);
result[2] := (a[3] * b[1]) - (a[1] * b[3]);
result[3] := (a[1] * b[2]) - (a[2] * b[1]);
end;
function IsCollinear(a, b : TVector) : boolean;
var x : TVector;
begin
result := false;
x := CrossProduct(a, b);
if (x[1] = 0) and (x[2] = 0) and (x[3] = 0) then result := true;
end;
function BoxProduct(a, b, c : TVector) : real;
begin
result := DotProduct(CrossProduct(a,b), c);
end;
function IsCoplanar(a, b, c : TVector) : boolean;
begin
result := false;
if BoxProduct(a,b,c) = 0 then result := true;
end;
function Translation(A, B : TVector) : TVector //Verbindungsvektor AB
var i : integer;
begin
for i := 1 to 3 do
result[i] := b[i] - a[i];
end;
end.
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10/18/2011, 21:47
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#5434
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elite*gold: 0
Join Date: Oct 2011
Posts: 116
Received Thanks: 113
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Prevent Abnormal Gameplay with Offsets [ Release ]
Code:
DWORD ServerPointer= 0x9E3790;
DWORD AbnormalGameplay1 = 0x124;
DWORD AbnormalGameplay2 = 0x125;
DWORD AbnormalGameplay3 = 0x360;
DWORD AbnormalGameplay4 = 0x361;
Code:
VOID AntiAbnormalGameplay()
{
DWORD dwServerPtr = *(DWORD*)ServerPointer;
if ( dwServerPtr != 0 )
{
*(BYTE*)(dwServerPtr+AbnormalGameplay1) = 0;
*(BYTE*)(dwServerPtr+AbnormalGameplay2) = 0;
*(BYTE*)(dwServerPtr+AbnormalGameplay3) = 0;
*(BYTE*)(dwServerPtr+AbnormalGameplay4) = 0;
}
}
This Code change the Abnormal Gameplay to Server Kick.
Made by CyberRazzer
Greet
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10/18/2011, 22:07
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#5435
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elite*gold: 1
Join Date: Jun 2011
Posts: 302
Received Thanks: 367
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Quote:
Originally Posted by R3d~F!st
Zu dem "Cyberrazzer hat STW WTW Memory gefunden" stimmt nicht er hat sie aus
R3d_L!n3's Hack gesaugt. R3d_L!n3 ist der der STW und WTW und wer weiss was sonst noch gefunden hat er hat sie jedeglich gezogen.
Public machen: Cyber
Finden: R3d_L!n3
fast alles was Cyber als ASM->MEM in seiner Sig hat ist größtenteils von R3d_L!n3
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naja ich hab auch ne selbst gefundene wtw addy ^^ nicht die die redline gefunden hat. :b
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10/18/2011, 22:13
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#5436
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elite*gold: 0
Join Date: Oct 2011
Posts: 116
Received Thanks: 113
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Quote:
Originally Posted by Büny :)
naja ich hab auch ne selbst gefundene wtw addy ^^ nicht die die redline gefunden hat. :b
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Wer wollte das jetzt wissen 
Büny wir wissen das du deine eigenden Memory Adressen hast und sie nciht geklaut hast
Zu dem möchte ich hinzufügen, das ich seine Dll ganz sicher nicht entschlüsselt habe.
Alle guten Freunde wie Angel-Piece usw. wissen das ich die Memory Adressen selbst gesucht habe und sie nicht von den sein Virus verseuchten Hack entschlüsselt habe 
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10/19/2011, 00:42
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#5437
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elite*gold: 0
Join Date: Sep 2011
Posts: 112
Received Thanks: 165
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That code is bad?
Code:
if (QuickSpawn)
{
*(int*)(dwServerPtr + ADR_QuickSpawn1) = 0;
*(int*)(dwServerPtr + ADR_QuickSpawn2) = 0;
*(int*)(dwServerPtr + ADR_QuickSpawn3) = 0;
}
if (QuickSpawn)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QuickSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn1, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_QuickSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn2, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn2, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_QuickSpawn3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn3, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn3, sizeof(t), Protection, 0);
}
Or otherwise ... that works?
Because no one wants me to work and I can not do this option
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10/19/2011, 09:37
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#5438
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elite*gold: 1
Join Date: Oct 2011
Posts: 218
Received Thanks: 177
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Quote:
Originally Posted by AdrenalinaPL
That code is bad?
Code:
if (QuickSpawn)
{
*(int*)(dwServerPtr + ADR_QuickSpawn1) = 0;
*(int*)(dwServerPtr + ADR_QuickSpawn2) = 0;
*(int*)(dwServerPtr + ADR_QuickSpawn3) = 0;
}
if (QuickSpawn)
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)ADR_QuickSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn1, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn1, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_QuickSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn2, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn2, sizeof(t), Protection, 0);
VirtualProtect((void*)ADR_QuickSpawn3, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)ADR_QuickSpawn3, &t , sizeof(t));
VirtualProtect((void*)ADR_QuickSpawn3, sizeof(t), Protection, 0);
}
Or otherwise ... that works?
Because no one wants me to work and I can not do this option
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the first here the right
HTML Code:
if (CH_NoSpawn)
{
*(long*)(MEM_NOSPAWN1) = 0;
*(long*)(MEM_NOSPAWN2) = 0;
*(long*)(MEM_NOSPAWN3) = 0;
}
_______________________________________
Quote:
Originally Posted by Nomad'
Viel Spaß beim Aimbot einbauen
Code:
unit vectormath;
interface
uses Math;
type
TVector = array[1..3] of real;
implementation
function Add(a, b : TVector) : TVector;
var i : integer;
begin
for i := 1 to 3 do
result[i] := a[i] + b[i];
end;
function Sub(a, b : TVector) : TVector;
var i : integer;
begin
for i := 1 to 3 do
result[i] := a[i] - b[i];
end;
function Product(a : TVector; x : real) : TVector;
var i : integer;
begin
for i := 1 to 3 do
result[i] := a[i] * x;
end;
function Divison(a : TVector; x : real) : TVector;
var i : integer;
begin
for i := 1 to 3 do
result[i] := a[i] / x;
end;
function Length(a : TVector) : real;
begin
result := sqrt((a[1] * a[1]) + (a[2] * a[2]) + (a[3] * a[3]))
end;
function Normalize(a : TVector) : TVector;
begin
result := Product(a, (1 / Length(a)));
end;
function DotProduct(a, b : TVector) : real;
begin
result := (a[1] * b[1]) + (a[2] * b[2]) + (a[3] * b[3])
end;
function Angle(a, b : TVector) : real;
begin
result := RadToDeg(ArcCos(DotProduct(a,b) / (Length(a) * Length(b))));
end;
function IsOrthogonal(a, b : TVector) : boolean;
begin
result := false;
if DotProduct(a, b) = 0 then result := true;
end;
function CrossProduct(a, b : TVector) : TVector;
begin
result[1] := (a[2] * b[3]) - (a[3] * b[2]);
result[2] := (a[3] * b[1]) - (a[1] * b[3]);
result[3] := (a[1] * b[2]) - (a[2] * b[1]);
end;
function IsCollinear(a, b : TVector) : boolean;
var x : TVector;
begin
result := false;
x := CrossProduct(a, b);
if (x[1] = 0) and (x[2] = 0) and (x[3] = 0) then result := true;
end;
function BoxProduct(a, b, c : TVector) : real;
begin
result := DotProduct(CrossProduct(a,b), c);
end;
function IsCoplanar(a, b, c : TVector) : boolean;
begin
result := false;
if BoxProduct(a,b,c) = 0 then result := true;
end;
function Translation(A, B : TVector) : TVector //Verbindungsvektor AB
var i : integer;
begin
for i := 1 to 3 do
result[i] := b[i] - a[i];
end;
end.
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Der Aimbot gefällt mir nicht so.. ICh hätte mein ja gerne gepostet aber dann gäbe es stress xD
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10/19/2011, 11:12
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#5439
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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Ich hatte Windows Xp hatte da meine Menu hacks ertc. funkzte auch alles.
Jez habn wir WIndows 7 neu gekauft hab neuen base i wo runtergeladen.
leute wer kann mir bei mein Base jetzt helfen ?
Hab irgendwie Start Probleme.
Habe all mein alten Menu sachen verloren nun fang ich neu an.
Hatte auch mein ersten Menu hack mit zombie etc. bei **** ejdoch released.
Pls helfen
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10/19/2011, 11:58
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#5440
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elite*gold: 1
Join Date: Oct 2011
Posts: 218
Received Thanks: 177
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adde mich skype dann können wir das bereden
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10/19/2011, 12:29
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#5441
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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nehm an ich hab kontakt gesendet.
Ich heiße taylann13
Adde mich
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10/19/2011, 13:02
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#5442
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elite*gold: 0
Join Date: May 2011
Posts: 17
Received Thanks: 2
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Hallo.
ich habe 4 Fehler in meiner Base
1.warning C4018: '<': Konflikt zwischen 'signed' und 'unsigned'
2.warning C4018: '<': Konflikt zwischen 'signed' und 'unsigned'
3.D3DXCreateFont(lpDevice, 12, 0, FW_BOLD, 1, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &m_lpFont);
4.Im Crosshair
Bitte schnell PM schreiben oder Antworten.
Ich würde mich über hilfe freuen.
TeamViewer daten über PM 
MfG
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10/19/2011, 13:28
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#5443
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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hat jemand undetected Detour für mich bitte 
Ich gebe Credits bitte =(
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10/19/2011, 13:54
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#5444
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elite*gold: 1
Join Date: Oct 2011
Posts: 218
Received Thanks: 177
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Quote:
Originally Posted by taylan13
hat jemand undetected Detour für mich bitte 
Ich gebe Credits bitte =(
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ich glaub dir wird keiner eine geben schreib mich mal skype an (wenn ich nicht mehr abwesend bin) dann klären wir das
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10/19/2011, 13:57
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#5445
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elite*gold: 0
Join Date: Aug 2009
Posts: 69
Received Thanks: 8
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Problem gelöst
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