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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 07/21/2011, 23:07   #4516
 
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Wie kriege ich einen Powerlvl hack gecodet am besten nen ganzen VIP hack ?
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Old 07/22/2011, 01:45   #4517
 
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Quote:
Originally Posted by pr0own3r17 View Post
Wie kriege ich einen Powerlvl hack gecodet am besten nen ganzen VIP hack ?
Skill.h und Brain.exe
IDA Pro oder Olly DBG und C++
Gutte C++ und ASM Kentnisse
Skill im Bypassen
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Old 07/22/2011, 10:38   #4518
 
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#define ADR_WUM 0x007EA9EC
if(WUM==1)
{
*(float*)(ADR_WUM) = 0;
}
if(SeeTheSky==1)
{
*(float*)(ADR_WUM) = 40000;
}
if(WUM&&SeeTheSky==0)
{
*(float*)(ADR_WUM) = 47;
}
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Old 07/22/2011, 17:05   #4519
 
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Quote:
Hat wer die Neue Addy und die Source

von dem einen Hack wo man sich so frei in Warrock bewegen(Fly) kann
das heißst irgent wie (speka irgent was kp ...
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Hat jemmand eine Antwort ?
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Old 07/22/2011, 17:16   #4520
 
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Quote:
Originally Posted by *Pumio* View Post
Hat jemmand eine Antwort ?
Ist NoClip. Dafür giebt es keine Addys, du Musst Pitch,Yaw und Roll berechnen genauso wie bei Aimbot.
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Old 07/22/2011, 19:45   #4521
 
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Quote:
Originally Posted by _TradEmArk_:) View Post
Ist NoClip. Dafür giebt es keine Addys, du Musst Pitch,Yaw und Roll berechnen genauso wie bei Aimbot.
Nein, lediglich Yaw und Pitch auslesen, und den Weg des Aimbots dann umgekehrt sehen... es ist eine Kurzschritt-Teleportation in Blickrichtung, dabei wird die Gravität auf 0 gesetzt.

Mehr nicht.
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Old 07/22/2011, 20:55   #4522
 
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Hier von Pastebin shity bypass wo eh nicht geht:

Quote:
#define HS_SELF_CRC 0x1003C2F1
#define HS_STATIC_CRC_1 0x1006CDED
#define HS_STATIC_CRC_2 0x100064E0
#define HS_ASM_SCAN 0x1000995E
#define HS_NANO_CHECK_1 0x10018832
#define HS_NANO_CHECK_2 0x1001A986
BOOL MemEditing (VOID *lpMem,VOID *lpSrc,DWORD len)//
{
DWORD lpflOldProtect, flNewProtect = PAGE_READWRITE;
unsigned char * pDst = (unsigned char *)lpMem,
*pSrc = (unsigned char *)lpSrc;
if (VirtualProtect(lpMem,len,flNewProtect,&lpflOldPro tect))
{
while(len-- > 0) *pDst++ = *pSrc++;
return (0);
}
return (1);
}
void HackShieldBypass (void)
{
DWORD dwServer = *(DWORD*)PTR_SERVERPOINTER;
int hEhSvc = (int)GetModuleHandle("EhSvc.dll");
{
if (dwServer!=0)
{
MemEditing((void*)(hEhSvc+HS_STATIC_CRC_1),(PBYTE) "\xC2\x0C\x00",3);//EhSvc.dll Static CrC Check|Detection
MemEditing((void*)(hEhSvc+HS_STATIC_CRC_2),(PBYTE) "\xC2\x0C\x00",3);//EhSvc.dll Static CrC Check|Detection
MemEditing((void*)(hEhSvc+HS_SELF_CRC),(PBYTE)"\xE B",1);//EhSvc.dll Self CrC Check|Detection
MemEditing((void*)(hEhSvc+HS_ASM_SCAN),(PBYTE)"\x9 0\x90",2);//EhSvc.dll Asm Detection|Check
MemEditing((void*)(hEhSvc+HS_NANO_CHECK_1),(PBYTE) "\x31",1);//EhSvc.dll Nano Detection|Check
MemEditing((void*)(hEhSvc+HS_NANO_CHECK_2),(PBYTE) "\x31",1);//EhSvc.dll Nano Detection|Check
}
}
}

Thanks for fail:Anksel
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Old 07/23/2011, 08:48   #4523
 
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#thanked Yazzn Problem gelöst.
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Old 07/23/2011, 09:42   #4524
 
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Code:
PCHAR CurTime()
{
	static CHAR szBuffer[10];
	SYSTEMTIME Time;
	
	GetLocalTime( &Time );
	sprintf( szBuffer, "[%02d:%02d:%02d] ", Time.wHour, Time.wMinute, Time.wSecond );
	return szBuffer;
}

PCHAR CurDate()
{
	static CHAR szBuffer[12];
	SYSTEMTIME Time;
	
	GetLocalTime( &Time );
	sprintf( szBuffer, "[%02d-%02d-%04d] ", Time.wDay, Time.wMonth, Time.wYear );
	return szBuffer;
}
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Old 07/23/2011, 10:12   #4525
 
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Funktionen via FTP Deaktivieren:
Code:
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <wininet.h>
#include <winsock.h>

#pragma comment(lib, "wininet.lib")
#pragma comment(lib, "wsock32.lib")


#pragma comment(lib, "wininet.lib")
#pragma comment(lib, "wsock32.lib")
int URLGetPage(char *link, char *buffer, int maxsize)
{
	HINTERNET hSession;  
	HINTERNET hURL;
	DWORD dwBYTEsRead;
	int ok;

	ok=0;
	buffer[0]=0;
	hSession = InternetOpen("Microsoft Internet Explorer",INTERNET_OPEN_TYPE_PRECONFIG,NULL, NULL, 0);
	if (hSession)
	{
		hURL = InternetOpenUrl(hSession,link,NULL, 0, 0, 0);
		if (hURL)
		{
			InternetReadFile(hURL,(LPSTR)buffer,(DWORD)maxsize,&dwBYTEsRead);
			InternetCloseHandle(hURL);
			buffer[dwBYTEsRead]=0;
			ok=(int)dwBYTEsRead;
		}
		InternetCloseHandle(hSession);
	}
	return ok;
}
void activecheck(void)
{
	char Result[256];
	
	 URLGetPage("Ftp Link", Result, 256);
	
		if (Result == "disabled")
		{
			//Funktion die Deaktiviert werden soll
			
			aktiv = true;

		
	}
}
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Old 07/23/2011, 11:38   #4526
 
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hey leute,

wie kann ich mit dem playerpointer andere spieler/zombies ins "visir" nehmen?
mit dem player pointer kann ich mich ja bewegen, teleportieren, usw. machen... aber wie machich das mit andern? z.B. zombies?

pls help
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Old 07/23/2011, 12:54   #4527
 
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Dafür benötigst du Structs!
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Old 07/23/2011, 13:22   #4528
 
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Quote:
Originally Posted by CyberRazzer :) View Post
Dafür benötigst du Structs!
kaum ist bei mir der bioshock style weg kommst du mit dem ! xD
mann wollte den eig. wieder einfügen
möchte aber kein c&per sein FEAR~BEAT™

GlassWalls Detour
Quote:
if (CH_GlassWalls)
{
if (m_Stride==40)
{
pDevice->SetRenderState(D3DRS_ZENABLE,0);
}
}
_asm popad;
return pDrawIndexedPrimitive(pDevice, Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}
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Old 07/23/2011, 13:30   #4529
 
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Quote:
Originally Posted by .FamasStyle™ View Post
kaum ist bei mir der bioshock style weg kommst du mit dem ! xD
mann wollte den eig. wieder einfügen
möchte aber kein c&per sein FEAR~BEAT™

GlassWalls Detour
Kannst du uns bitte erklären was du mit einer "GlassWalls Detour" meinst?
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Old 07/23/2011, 13:38   #4530
 
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Quote:
Originally Posted by CyberRazzer :) View Post
Kannst du uns bitte erklären was du mit einer "GlassWalls Detour" meinst?
glasswalls über detour
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