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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 06/11/2011, 22:04   #3826

 
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Was ist falsch?

Wenn ich ingame gehe, bleibe ich beim laufen einfach am spawnpunkt stehen

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Old 06/11/2011, 22:06   #3827
 
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#define ADRESS_FASTAMMO 0x00B02F9C
#define ADRESS_FASTHEALTH 0x00B02FA

Siehst du schon an der menge der zeiche/zahlen das die adresse falsch ist ..
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Old 06/11/2011, 22:08   #3828

 
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Quote:
Originally Posted by ~CyberRazzer View Post
#define ADRESS_FASTAMMO 0x00B02F9C
#define ADRESS_FASTHEALTH 0x00B02FA

Siehst du schon an der menge der zeiche/zahlen das die adresse falsch ist ..
Und warum sollte das meinen Speed beeinträchtigen?
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Old 06/11/2011, 22:43   #3829
 
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Kann alles möglich sein!
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Old 06/11/2011, 22:49   #3830

 
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Quote:
Originally Posted by ~CyberRazzer View Post
Kann alles möglich sein!
Und wieviel Stellen hat die Adresse
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Old 06/11/2011, 22:50   #3831
 
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Quote:
Originally Posted by _g0ldskillzzzz_ View Post
wie geht der source für defuse anywhere
Code:
////////// PlantAnyWhere ///////////

if(Ch_PlantAnyWhere == 1)
{
*(BYTE*)ADR_PlantAnyWhere = 0x1;
}

/////////////////////////////////


////////// Defuse Anywhere /////////

if(Ch_DefuseAnyWhere == 1)
{
*(BYTE*)ADR_DEFUSEANYWHERE = 0x1;
}

//////////////////////
Da
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Old 06/11/2011, 23:01   #3832
 
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PlantAnyWhere auf 0x1 funkt für defuse und plant aber defuse ist nur visuel das geht nicht!

0x2 wäre nur plant also die nichr verbuggte version


mem adressen haben eigendlich fast immer 0x00AABBCC
und nicht 0x00AABBC
denke diene adresse ist falsch!
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Old 06/12/2011, 00:35   #3833
 
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#define Plantanywhere 0x00AFFAC0

Gn8 suckers
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Old 06/12/2011, 14:31   #3834
 
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Quote:
Originally Posted by .Fabbel View Post
Und wieviel Stellen hat die Adresse
Health hat immer 4 Bytes mehr als Ammo
B02F9C + 4 = B02FA0
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Old 06/12/2011, 14:59   #3835
 
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Hat jemand für mich ESP Structs ?
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Old 06/12/2011, 16:20   #3836
 
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struct CPlayerInfo
{
char xStartPoint[1724];//0x00
int Ping;//0x006BC
char xJumpToNextAdress1[20];//0x006C0
char Ip[16];//0x00D4
char xJumpToNextAdress2[140];//0x006E4
int Exp;//0x00770
char xJumpToNextAdress3[592];//0x00775
char Name[16];//0x009C4
char xJumpToNextAdress4[4504];//0x009D4
int Points;//0x001B6C
char xJumpToNextAdress5[24];//0x001C70
int Kills;//0x001B88
int Deaths;//0x001B8C
int Flags;//0x001B90
int Health;//0x001B94
int MaxHealth;//0x001B98
char xJumpToNextAdress6[4];//0x001B9C
int Branch;//0x001BA0
char xJumpToNextAdress7[304];//0x001BA4
byte Team;//0x001CD4
char xEndOfStructs[0];//0x001CD5
};
by CyberRazzer
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Old 06/12/2011, 19:12   #3837
 
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Wenn ich versuche mein Hack zu erstellen kommt dieser Fehler wieso was bedeutet der? bitte


PHP Code:
1>------ Erstellen gestartetProjekt: *****D3DKonfigurationRelease Win32 ------
1>Verknüpfen...
1>fatal error C1900Inkompatibilität zwischen "P1"Version "20081201"und "P2"Version "20070207"
1>LINK fatal error LNK1257Fehler bei Codegenerierung.
1>Das Buildprotokoll wurde unter "file://c:\Users\FreeZoNe\Desktop\*****
Base\***** D3D\Release\BuildLog.htm" 
gespeichert.
1>****** - 1 Fehler0 Warnung(en)
========== 
Erstellen0 erfolgreichFehler bei 10 aktuell0 übersprungen ========== 
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Old 06/12/2011, 19:51   #3838
 
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@CopyRazzer:
mit der fast ammo, health addresse wird bei fabbels source nichts gemacht also kann es daran nicht liegen.

@Fabbel:
Hab mal deinen Quelltext kompiliert und
Code:
*(double*)( ADRESS_PLAYERSPEED ) = Speed;
zu
Code:
*(float*)( ADRESS_PLAYERSPEED ) = Speed;
geändert, dann ging es.

PS:
sizeof(double) = 8 sizeof(float) = 4
Schau dir lieber noch einmal die Datentypen an.
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Old 06/12/2011, 20:11   #3839
 
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@Ya...
Reportet.


PS: Trotzdem ist die Adress für Ammo und HEalth falsch was zum crash ect führen kann.
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Old 06/12/2011, 20:15   #3840
 
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#define ADR_FASTHEALTH 0x00B02FAA // Health + Repair

Sein DllMain ist auch i-wie komisch xD
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