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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Geht so
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06/11/2011, 22:04
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#3826
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Was ist falsch?
Wenn ich ingame gehe, bleibe ich beim laufen einfach am spawnpunkt stehen
Code:
#include <windows.h>
#include <stdio.h>
#define ADRESS_PLAYERPOINTER 0x00C7E840
#define ADRESS_SERVERPOINTER 0x00B791B8
#define ADRESS_PREMIUM 0x0057C
#define ADRESS_PLAYERSPEED 0x0099A65C
#define OFFSET_X 0x000102E4
#define OFFSET_Y 0x000102F4
#define OFFSET_Z 0x000102EC
#define OFFSET_NOFALLDAMAGE 0x00102CC
#define OFFSET_SLOT1 0x001021A0
#define OFFSET_SLOT2 0x001021A1
#define OFFSET_SLOT3 0x001021A2
#define OFFSET_SLOT4 0x001021A3
#define OFFSET_SLOT5 0x001021A4
#define OFFSET_SLOT6 0x001021A5
#define OFFSET_SLOT7 0x001021A6
#define OFFSET_SLOT9 0x001021A7
#define OFFSET_LEVEL 0x0011A288
#define ADRESS_FASTAMMO 0x00B02F9C
#define ADRESS_FASTHEALTH 0x00B02FA
int height = 0;
int speed = 0;
int skyw = 0;
void Lift( float Height )
{
*(float*)( ADRESS_PLAYERPOINTER + OFFSET_Z ) = Height;
}
void Premium( int Val )
{
*(long*)( ADRESS_SERVERPOINTER + ADRESS_PREMIUM ) = Val;
}
void Playerspeed ( double Speed )
{
*(double*)( ADRESS_PLAYERSPEED ) = Speed;
}
void Level( int lvl )
{
*(long*)( ADRESS_SERVERPOINTER + OFFSET_LEVEL ) = lvl;
}
void Teleport(float x, float y, float z)
{
*(float*)(ADRESS_PLAYERPOINTER + OFFSET_X) = x;
*(float*)(ADRESS_PLAYERPOINTER + OFFSET_Y) = y;
*(float*)(ADRESS_PLAYERPOINTER + OFFSET_Z) = z;
}
void WR()
{
if( GetAsyncKeyState ( VK_F1 ) &1 ){ *(int*)height = 0; }
if( GetAsyncKeyState ( VK_F2 ) &1 ){ *(int*)height = 1; }
if( GetAsyncKeyState ( VK_F3 ) &1 ){ *(int*)height = 2; }
if( GetAsyncKeyState ( VK_F4 ) &1 ){ *(int*)height = 3; }
if( GetAsyncKeyState ( VK_F5 ) &1 ){ *(int*)speed = 0; }
if( GetAsyncKeyState ( VK_F6 ) &1 ){ *(int*)speed = 1; }
if( GetAsyncKeyState ( VK_F7 ) &1 ){ *(int*)speed = 2; }
if( GetAsyncKeyState ( VK_F8 ) &1 ){ *(int*)speed = 3; }
if( GetAsyncKeyState ( VK_NUMPAD0 ) ){ *(int*)skyw = 0; }
if( GetAsyncKeyState ( VK_NUMPAD1 ) ){ *(int*)skyw = 1; }
if( speed == 0 ){ Playerspeed( 97.0f ); }
if( speed == 1 ){ Playerspeed( 150.0f ); }
if( speed == 2 ){ Playerspeed( 0.0f ); }
if( GetAsyncKeyState(VK_CONTROL) && height == 0 ){ Lift(0); }
if( GetAsyncKeyState(VK_CONTROL) && height == 1 ){ Lift(500); }
if( GetAsyncKeyState(VK_CONTROL) && height == 2 ){ Lift(1500); }
if( GetAsyncKeyState(VK_CONTROL) && height == 0 ){ Lift(+50); }
if( skyw == 0 ){ Lift(0); }
if( skyw == 1 ){ Lift(1000); }
}
void rr()
{
for(;;)
{
WR();
Sleep(30);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)rr, 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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06/11/2011, 22:06
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#3827
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elite*gold: 20
Join Date: Jun 2011
Posts: 116
Received Thanks: 41
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#define ADRESS_FASTAMMO 0x00B02F9C
#define ADRESS_FASTHEALTH 0x00B02FA
Siehst du schon an der menge der zeiche/zahlen das die adresse falsch ist ..
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06/11/2011, 22:08
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#3828
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by ~CyberRazzer
#define ADRESS_FASTAMMO 0x00B02F9C
#define ADRESS_FASTHEALTH 0x00B02FA
Siehst du schon an der menge der zeiche/zahlen das die adresse falsch ist ..
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Und warum sollte das meinen Speed beeinträchtigen?
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06/11/2011, 22:43
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#3829
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elite*gold: 20
Join Date: Jun 2011
Posts: 116
Received Thanks: 41
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Kann alles möglich sein!
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06/11/2011, 22:49
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#3830
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by ~CyberRazzer
Kann alles möglich sein!
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Und wieviel Stellen hat die Adresse
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06/11/2011, 22:50
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#3831
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elite*gold: 40
Join Date: Aug 2010
Posts: 2,801
Received Thanks: 544
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Quote:
Originally Posted by _g0ldskillzzzz_
wie geht der source für defuse anywhere
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Code:
////////// PlantAnyWhere ///////////
if(Ch_PlantAnyWhere == 1)
{
*(BYTE*)ADR_PlantAnyWhere = 0x1;
}
/////////////////////////////////
////////// Defuse Anywhere /////////
if(Ch_DefuseAnyWhere == 1)
{
*(BYTE*)ADR_DEFUSEANYWHERE = 0x1;
}
//////////////////////
Da
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06/11/2011, 23:01
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#3832
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elite*gold: 20
Join Date: Jun 2011
Posts: 116
Received Thanks: 41
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PlantAnyWhere auf 0x1 funkt für defuse und plant aber defuse ist nur visuel das geht nicht!
0x2 wäre nur plant also die nichr verbuggte version
mem adressen haben eigendlich fast immer 0x00AABBCC
und nicht 0x00AABBC
denke diene adresse ist falsch!
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06/12/2011, 00:35
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#3833
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elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
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#define Plantanywhere 0x00AFFAC0
Gn8 suckers
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06/12/2011, 14:31
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#3834
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elite*gold: 0
Join Date: Sep 2009
Posts: 1,489
Received Thanks: 1,221
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Quote:
Originally Posted by .Fabbel
Und wieviel Stellen hat die Adresse
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Health hat immer 4 Bytes mehr als Ammo
B02F9C + 4 = B02FA0
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06/12/2011, 14:59
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#3835
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elite*gold: 0
Join Date: Jan 2011
Posts: 422
Received Thanks: 222
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Hat jemand für mich ESP Structs ?
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06/12/2011, 16:20
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#3836
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elite*gold: 20
Join Date: Jun 2011
Posts: 116
Received Thanks: 41
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struct CPlayerInfo
{
char xStartPoint[1724];//0x00
int Ping;//0x006BC
char xJumpToNextAdress1[20];//0x006C0
char Ip[16];//0x00D4
char xJumpToNextAdress2[140];//0x006E4
int Exp;//0x00770
char xJumpToNextAdress3[592];//0x00775
char Name[16];//0x009C4
char xJumpToNextAdress4[4504];//0x009D4
int Points;//0x001B6C
char xJumpToNextAdress5[24];//0x001C70
int Kills;//0x001B88
int Deaths;//0x001B8C
int Flags;//0x001B90
int Health;//0x001B94
int MaxHealth;//0x001B98
char xJumpToNextAdress6[4];//0x001B9C
int Branch;//0x001BA0
char xJumpToNextAdress7[304];//0x001BA4
byte Team;//0x001CD4
char xEndOfStructs[0];//0x001CD5
};
by CyberRazzer
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06/12/2011, 19:12
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#3837
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elite*gold: 0
Join Date: Jun 2011
Posts: 235
Received Thanks: 63
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Wenn ich versuche mein Hack zu erstellen kommt dieser Fehler wieso was bedeutet der? bitte
PHP Code:
1>------ Erstellen gestartet: Projekt: *****D3D, Konfiguration: Release Win32 ------
1>Verknüpfen...
1>fatal error C1900: Inkompatibilität zwischen "P1", Version "20081201", und "P2", Version "20070207"
1>LINK : fatal error LNK1257: Fehler bei Codegenerierung.
1>Das Buildprotokoll wurde unter "file://c:\Users\FreeZoNe\Desktop\*****
Base\***** D3D\Release\BuildLog.htm" gespeichert.
1>****** - 1 Fehler, 0 Warnung(en)
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========
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06/12/2011, 19:51
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#3838
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elite*gold: 0
Join Date: Jun 2011
Posts: 161
Received Thanks: 470
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@CopyRazzer:
mit der fast ammo, health addresse wird bei fabbels source nichts gemacht also kann es daran nicht liegen.
@Fabbel:
Hab mal deinen Quelltext kompiliert und
Code:
*(double*)( ADRESS_PLAYERSPEED ) = Speed;
zu
Code:
*(float*)( ADRESS_PLAYERSPEED ) = Speed;
geändert, dann ging es.
PS:
sizeof(double) = 8 sizeof(float) = 4
Schau dir lieber noch einmal die Datentypen an.
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06/12/2011, 20:11
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#3839
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elite*gold: 20
Join Date: Jun 2011
Posts: 116
Received Thanks: 41
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@Ya...
Reportet.
PS: Trotzdem ist die Adress für Ammo und HEalth falsch was zum crash ect führen kann.
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06/12/2011, 20:15
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#3840
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elite*gold: 0
Join Date: May 2011
Posts: 313
Received Thanks: 323
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#define ADR_FASTHEALTH 0x00B02FAA // Health + Repair
Sein DllMain ist auch i-wie komisch xD
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