Register for your free account! | Forgot your password?

Go Back   elitepvpers > Shooter > WarRock
You last visited: Today at 08:59

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

View Poll Results: Wie findet ihr diesen Thread
Klasse! 78 60.94%
Geht so 17 13.28%
Sinnlos, braucht keiner 33 25.78%
Voters: 128. You may not vote on this poll

Closed Thread
 
Old 05/26/2012, 22:50   #7111
 
xXrussXx's Avatar
 
elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
Exclamation

Quote:
Originally Posted by Ven0m' View Post
Nein,tust du nicht.
Er weis es aber Kopfhoch!! Das is Falsche section um sowas zu bereden ihr spamt nur
AntiSpam:

Perfektes ScalareJump
if (CH_SuperJump == 1)
{
DWORD Player = *(DWORD*)Playerpointer;
if(Player != 0)
{
if(GetAsyncKeyState(VK_CONTROL))
{
*(float*)(Player+Z_Offset) = *(float*)(Player+Z_Offset) += 70;
}}}
xXrussXx is offline  
Old 05/26/2012, 23:42   #7112
 
elite*gold: 77
Join Date: May 2012
Posts: 137
Received Thanks: 176
Release euch hier meinen kleinen HSJumpCheck Bypass, da es eh nur noch paar Tage bis zum Nexon Update sind.
Info: Dieser kleiner aber feiner Bypass sorgt dafür, dass euer Hack stabiler läuft.
Code:
void MEMwrite(void *adr, void *ptr, int size)//Define of Memwrite
{
DWORD OldProtection;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &OldProtection);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,OldProtection, &OldProtection);
}
DWORD _CALLSERVERCHECK = *(DWORD*)Addys::Ptr::CallServerCheck;//Defines CallServerCheck
DWORD WINAPI HackShieldJumpCheck(LPVOID)//Defines HackShieldJumpCheck Bypass
{
	DWORD HSCheck = 0;
	do{
		HSCheck = (DWORD)GetModuleHandleA("EHSVC.DLL");//Defines HSCheck (EHSVC.DLL)
Sleep(100);//Waiting 100 MS
}while(!HSCheck);//While to block the little Response of HackShield
	if(_CALLSERVERCHECK!=0)//If CallServerCheck is active
	{ //DO
		pHS->Abnormal_Gameplay1 = 0x0 ; // Blocking AbnormalGamePlay Message1
		pHS->Abnormal_Gameplay2 = 0x0 ; // Blocking AbnormalGamePlay Message2
		pHS->Abnormal_Gameplay3 = 0x0 ; // Blocking AbnormalGamePlay Message3
		pHS->Abnormal_Gameplay4 = 0x0 ; // Blocking AbnormalGamePlay Message4
		MEMwrite((void*)Addys::Asm::ASM_CRCPATCH,(PBYTE)"\x90\x90",2); //Bypassing CRC at (WarRock.exe)
	}
return 1;
}
Addys:
Credits:
xCrazia( Full Source )
Cyno ( Addy Structure )
//-> GIVE CREDITS IF YOU USING IT!
//-> DONT BE A LEECHER.
€:
Es werden nacher bestimmt welche kommen, die mich verbessern werden und denken das der Bypass nicht funktioniert aber das ist mir egal ich werde auch nicht darauf antworten für mich funktioniert er.
xCrazia is offline  
Thanks
4 Users
Old 05/27/2012, 12:13   #7113
 
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Hier mein menu:

Code:
		DrawBox(pDevice,(x - 8),y,Mxofs+20,Mmax*Mysize+35,BLACK);
		DrawRectangle(pDevice,(x - 8),y,Mxofs+20,20,2,GODBLUE);
		DrawRectangle(pDevice,(x - 8),(y + 15),Mxofs+20,Mmax*Mysize+20 ,2, GODBLUE);
Color:
#define GODBLUE D3DCOLOR_ARGB(255, 66, 127, 176)
#define BLACK D3DCOLOR_ARGB(255,000,000,000)

Enjoy.
__BuRn3R is offline  
Old 05/27/2012, 12:27   #7114
 
n4n033's Avatar
 
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
Quote:
Originally Posted by DashWar View Post
Hey,
wollte fragen ob das so funktionieren könnte:
Code:
#pragma once
#include<stdio.h>

const char MarienTxt[] = {"C:\Desktop\Vip-Hack\Marien.txt"};
char OpenSpirit(BYTE *Path)
{
	char *cPath = (char*)Path;
	errno_t Error;
	for(int i = 0;i<32;i++)
	{
		Error = (char)fopen(&cPath[i],"r");
		if(Error!=0)
		{
			MessageBoxA(0,"Error Spirit could not be found","ERROR[001]",MB_OK);
		}
		return cPath[i];

	}
	return 0;
}
BYTE cMarienMMap[] = {OpenSpirit((BYTE*)MarienTxt)};
oder ist das schwachsinn??
"C:\Desktop\Vip-Hack\Marien.txt" Need to be "C:\User\Desktop\Vip-Hack\Marien.txt"
n4n033 is offline  
Thanks
1 User
Old 05/27/2012, 12:38   #7115
 
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Mein Structlogger Source + Pattern.

Pattern:
Code:
DWORD dwIndex = dwNoRecoil3 + 0x4C;
DWORD dwGravityX = dwIndex + 0x17;
DWORD dwGravityY = dwGravityX + 0x4;
DWORD dwGravityZ = dwGravityY + 0x4;
DWORD dwWeaponState = FindPattern((PBYTE)"\x8B\xB0\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x3B\xC6","xx????x????xx",2,true);
DWORD dwPlayerSpeed = dwNoSpread - 0x4;
DWORD dwAutoPlant = FindPattern((PBYTE)"\x89\xB3\x00\00\x00\x00\x89\xB3\x00\00\x00\x00\x66\x89\x83\x00\x00\x00\x00\x66\x89\xBB","xx????xx????xxx????xxx",2,true);
DWORD dwAutoDefuse = dwAutoPlant + 0x4;
DWORD dwAutoShot = dwAutoDefuse + 0x12;
DWORD dwViewX = FindPattern((PBYTE)"\x8D\x8B\x00\x00\x00\x00\xD8\x21","xx????xx",2,true);
DWORD dwViewY = dwViewX + 0x4;
DWORD dwViewZ = dwViewY + 0x4;
DWORD dwPitch = FindPattern((PBYTE)"\xD9\x93\x00\x00\x00\x00\x66\x89\x83\x00\x00\x00\x00\xD9\x93\x00\x00\x00\x00\x88\x83\x00\x00\x00\x00\x33\xC0","xx????xxx????xx????xx????xx",2,true);
DWORD dwYaw = FindPattern((PBYTE)"\xD8\xA0\x00\x00\x00\x00\xDC\x35\x00\x00\x00\x00\xDC\x0D\x00\x00\x00\x00\xD9\x5C\x24\x14","xx????xx????xx????xxxx",2,true);
DWORD dwWeapon1 = FindPattern((PBYTE)"\x66\x8B\x80\x00\x00\x00\x00\x66\x3B\x46","xxx????xxx",3,true);
DWORD dwWeapon2 = dwWeapon1 + 0x2;
DWORD dwWeapon3 = dwWeapon2 + 0x2;
DWORD dwNoRecoil1 = FindPattern((PBYTE)"\x8B\x87\x00\x00\x00\x00\x7A","xx????x",2,true);
DWORD dwNoRecoil2 = dwNoRecoil1 + 0x4;
DWORD dwNoRecoil3 = dwNoRecoil2 + 0x4;
DWORD dwNoM134Idle = FindPattern((PBYTE)"\x39\xBB\x00\x00\x00\x00\x0F\x85\x00\x00\x00\x00\x0F\xB7\x83","xx????xx????xxx",2,true);
DWORD dwFastNadeBlast = dwNoSpread + 0x4;
DWORD dwXAchse = FindPattern((PBYTE)"\x8D\x87\x00\x00\x00\x00\xE8\x00\x00\x00\x00\xE8","xx????x????x",2,true);
DWORD dwYAchse = dwXAchse - 0x8;
DWORD dwZAchse = dwXAchse + 0x8;
DWORD dwNoSpread = FindPattern((PBYTE)"\xD9\x83\x00\x00\x00\x00\x0F\xB7\x85\x00\x00\x00\x00\xD9\xE8","xx????xxx????xx",2,true);
DWORD dwNoFallDamage = FindPattern((PBYTE)"\x8D\xB7\x00\x00\x00\x00\xD9\x1C\x24","xx????xxx",2,true);
Log Source:

Code:
	Writelog("struct CPlayer");
	Writelog("{");
	Writelog("	char xUnknown1[%d];//0x00",dwNoRecoil1);
	Writelog("	float NoRecoil1;//0x%X",dwNoRecoil1);
	Writelog("	float NoRecoil2;//0x%X",dwNoRecoil2);
	Writelog("	float NoRecoil3;//0x%X",dwNoRecoil3);
	Writelog("	char xUnknown2[%d];//0x%X",dwIndex - dwNoRecoil3 - 0x4, dwNoRecoil3 + 0x4);
	Writelog("	BYTE Index;//0x%X",dwIndex);
	Writelog("	char xUnknown3[%d];//0x%X",dwGravityX - dwIndex - 0x1, dwIndex + 0x1);
	Writelog("	float GravityX;//0x%X",dwGravityX);
	Writelog("	float GravityY;//0x%X",dwGravityY);
	Writelog("	float GravityZ;//0x%X",dwGravityZ);
	Writelog("	char xUnknown4[%d];//0x%X",dwWeaponState - dwGravityZ - 0x4, dwGravityZ + 0x4);
	Writelog("	int WeaponState;//0x%X",dwWeaponState);
	Writelog("	char xUnknown5[%d];//0x%X",dwNoSpread - dwWeaponState - 0x4, dwWeaponState + 0x4);
	Writelog("	float NoSpread;//0x%X",dwNoSpread);
	Writelog("	float FastNadeBlast;//0x%X",dwFastNadeBlast);
	Writelog("	char xUnknown6[%d];//0x%X",dwPitch - dwFastNadeBlast - 0x4, dwFastNadeBlast + 0x4);
	Writelog("	float Pitch;//0x%X",dwPitch);
	Writelog("	char xUnknown7[%d];//0x%X",dwYaw - dwPitch - 0x4, dwPitch + 0x4);
	Writelog("	float Yaw;//0x%X",dwYaw);
	Writelog("	char xUnknown8[%d];//0x%X",dwViewX - dwYaw - 0x4, dwYaw + 0x4);
	Writelog("	float ViewX;//0x%X",dwViewX);
	Writelog("	float ViewY;//0x%X",dwViewY);
	Writelog("	float ViewZ;//0x%X",dwViewZ);
	Writelog("	char xUnknown9[%d];//0x%X",dwWeapon1 - dwViewZ - 0x4, dwViewZ + 0x4);
	Writelog("	WORD Weapon1;//0x%X",dwWeapon1);
	Writelog("	WORD Weapon2;//0x%X",dwWeapon2);
	Writelog("	WORD Weapon3;//0x%X",dwWeapon3);
	Writelog("	char xUnknown10[%d];//0x%X",dwPlayerState - dwWeapon3 - 0x2, dwWeapon3 + 0x2);
	Writelog("	BYTE PlayerState;//0x%X",dwPlayerState);
	Writelog("	char xUnknown11[%d];//0x%X",dwNoFallDamage - dwPlayerState - 0x1, dwPlayerState + 0x1);
	Writelog("	float NoFallDamage;//0x%X",dwNoFallDamage);
	Writelog("	char xUnknown12[%d];//0x%X",dwXAchse - dwNoFallDamage - 0x4, dwNoFallDamage + 0x4);
	Writelog("	float PosX;//0x%X",dwXAchse);
	Writelog("	char xUnknown13[%d];//0x%X",dwYAchse - dwXAchse - 0x4, dwXAchse + 0x4);
	Writelog("	float PosY;//0x%X",dwYAchse);
	Writelog("	char xUnknown14[%d];//0x%X",dwZAchse - dwYAchse - 0x4, dwYAchse + 0x4);
	Writelog("	float PosZ;//0x%X",dwZAchse);
	Writelog("	char xUnknown15[%d];//0x%X",dwAutoPlant - dwZAchse - 0x4, dwZAchse + 0x4);
	Writelog("	DWORD AutoPlant;//0x%X",dwAutoPlant);
	Writelog("	DWORD AutoDefuse;//0x%X",dwAutoDefuse);
	Writelog("	char xUnknown16[%d];//0x%X",dwAutoShot - dwAutoDefuse - 0x4, dwAutoDefuse + 0x4);
	Writelog("	DWORD AutoShot;//0x%X",dwAutoShot);
	Writelog("	char xUnknown17[%d];//0x%X",dwNoM134Idle - dwAutoShot - 0x4, dwAutoShot + 0x4);
	Writelog("	float NoM134Idle;//0x%X",dwNoM134Idle);
	Writelog("};");
Enjoy it, credits to me!
__BuRn3R is offline  
Thanks
4 Users
Old 05/27/2012, 16:16   #7116
 
CyBerTürk™.'s Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 309
Received Thanks: 2,113
New Features : NadeSize

Screenshot :
Source :
CyBerTürk™. is offline  
Thanks
7 Users
Old 05/27/2012, 16:49   #7117
 
elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
Quote:
Originally Posted by CyBerTürk™. View Post
New Features : NadeSize

Screenshot :
Source :
Original credits to R3D_L!n3, he had it first
cheatslaw is offline  
Old 05/27/2012, 16:55   #7118
 
CyBerTürk™.'s Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 309
Received Thanks: 2,113
Quote:
Originally Posted by cheatslaw View Post
Original credits to R3D_L!n3, he had it first
but it may be
I did not see where the shared


Anti:
Code:
[B]Addys : #define ADR_SprintSpeed    0x865590
    switch( _Cy_SprintSpeed )
   {
	case 0:*(FLOAT*)(ADR_SprintSpeed) = (0.7);break;    //Normal Volue
	case 1:*(FLOAT*)(ADR_SprintSpeed) = (0.7f*0);break; //NoSprint
	case 2:*(FLOAT*)(ADR_SprintSpeed) = (0.7f*2);break; //x2Speed
	case 3:*(FLOAT*)(ADR_SprintSpeed) = (0.7f*3);break; //x3Speed
	case 4:*(FLOAT*)(ADR_SprintSpeed) = (0.7f*4);break; //x4Speed
	case 5:*(FLOAT*)(ADR_SprintSpeed) = (0.7f*5);break; //x5Speed
        //e.t.c
   }
[-ReSearch CyBerTürk™][/B]
CyBerTürk™. is offline  
Thanks
1 User
Old 05/27/2012, 17:11   #7119
 
elite*gold: 0
Join Date: Mar 2012
Posts: 194
Received Thanks: 311
Quote:
Originally Posted by CyBerTürk™. View Post
but it may be
I did not see where the shared
at least leave him some credits
he invented and started this function, not meaning to be rude bro, you know i love you
cheatslaw is offline  
Thanks
1 User
Old 05/27/2012, 17:16   #7120
 
CyBerTürk™.'s Avatar
 
elite*gold: 0
Join Date: Dec 2011
Posts: 309
Received Thanks: 2,113
Quote:
Originally Posted by cheatslaw View Post
at least leave him some credits
he invented and started this function, not meaning to be rude bro, you know i love you
I said I do share the last final
I love you, thank you ^^


Anti:

Code:
//---------SniperClip---------//

Addys : #define ADR_SniperClip   0x0A02367
if ( _Cy_SniperClip )
{
_asm MOV BYTE PTR DS:[ADR_SniperClip] , 1
}

//---------ExtraAmmo---------//

Addys : ADR_ExtraAmmo     0xA02368
if ( _Cy_ExtraAmmo )
{
_asm MOV BYTE PTR DS:[ADR_ExtraAmmo] , 1
}

//---------SniperZoom---------//

Addys : #define ADR_SniperZoom     0xA0236D 
if ( _Cy_SniperZoom )
{
_asm MOV BYTE PTR DS:[ADR_SniperZoom] , 1
}

//---------VBandage---------//

Addys : #define ADR_VBandage    0xA0236A 
if ( _Cy_VBandage )
{
_asm MOV BYTE PTR DS:[ADR_VBandage] , 1
}

[-ReSearch CyBerTürk™]
CyBerTürk™. is offline  
Thanks
3 Users
Old 05/28/2012, 12:56   #7121
 
xXrussXx's Avatar
 
elite*gold: 0
Join Date: May 2012
Posts: 643
Received Thanks: 846
Was ist die geschwindigkeit von rollspeed?

//RollSpeed
if (CH_RollSpeed ==0)
{
*(double*)(ADR_RollSpeed )=(?*1);
}

if (CH_RollSpeed ==1)
{
*(double*)(ADR_RollSpeed )=(?*2);
}

if (CH_RollSpeed ==2)
{
*(double*)(ADR_RollSpeed )=(?*3);
}

if (CH_RollSpeed ==3)
{
*(double*)(ADR_RollSpeed )=(?*4);
}
wär die source dann richtig?
xXrussXx is offline  
Old 05/28/2012, 13:02   #7122
 
elite*gold: 0
Join Date: May 2012
Posts: 67
Received Thanks: 70
Bei meinem alten Base war es so:

if(CH_RollSpeed == 1)
{
*(float*)ADR_RollSpeed = 200;
}

aber das war auch 1-2 jahre her :s

Meine frage:
könnt ihr mir bei dieser funktion helfen ? z.B

if (CH_SuperJump)
{
if (GetAsyncKeyState(VK_CONTROL))
{
p_Base->pLocal->PosZ = +***.**;
}
}

wie mache ich das jetzt genau mit der p_Base->pLocal usw ?
Instiinqzx3™ is offline  
Old 05/28/2012, 13:22   #7123
 
elite*gold: 31
Join Date: Oct 2011
Posts: 2,276
Received Thanks: 2,029
Code:
[========= Player Speed ==========]
if (CH_PlayerSpeed)
{
	DWORD PlayerSpeed = 0x8658D8;
	__asm
	{
		FMUL QWORD PTR DS:[Adress], 96 * 5;
	}
}

[======= Super No Spread =========]
if (CH_SuperNoSpread == 1)
{
	DWORD Adress = 0x8655C0;
	__asm
	{
		FADD QWORD PTR DS:[Adress], 5
	}
}

if (CH_SuperNoSpread == 0)
{
	DWORD Adress = 0x8655C0;
	__asm
	{
		FADD QWORD PTR DS:[Adress], 0
	}
}
__BuRn3R is offline  
Old 05/28/2012, 13:28   #7124
 
NikM's Avatar
 
elite*gold: 0
Join Date: Aug 2010
Posts: 972
Received Thanks: 1,583
Die Adresse zeigt auf einen null terminated String ...
Außerdem ist es völlig sinnlos die Adresse einfach nur zu pushen
NikM is offline  
Thanks
2 Users
Old 05/28/2012, 21:21   #7125
 
elite*gold: 0
Join Date: May 2012
Posts: 48
Received Thanks: 8
Code:
if (triggerBot==1) 
{ 
DWORD ActivePL = *(DWORD*)ADR_TRIGGER; 
if( ActivePL == 0x2){ 
mouse_event( MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 ); 
triggerstop=true; 
}else{ 
if (triggerstop){ 
mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 ); 
triggerstop=false; 
} 
if (GetAsyncKeyState(VK_LBUTTON)&0x8000) 
{ 
if (triggerstop){ 
mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 ); 
triggerstop=false; 
} 
mouse_event(MOUSEEVENTF_LEFTDOWN, 0, 0, 0, 0 ); 
}else{ 
if (triggerstop){ 
mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 ); 
triggerstop=false; 
} 
mouse_event( MOUSEEVENTF_LEFTUP, 0, 0, 0, 0 ); 
}}}
MilchMannx3 is offline  
Thanks
1 User
Closed Thread


Similar Threads Similar Threads
WTB Flyff Source code snippets
04/01/2012 - Flyff Trading - 0 Replies
Hellow I posted this because I wanted to buy a fix scroll of unbinding.Which removes soul-link of an item.If you have its code snippets PM me.Don't sell me a code which is release because all of them are not working.I wanted to buy a fix one and a non-buggy code Payment:via Paypal
[Autoit] Youtube Code Snippets
07/29/2011 - AutoIt - 5 Replies
Tag Zusammen. Wie wohl die meisten von euch mitbekommen haben, bieten derzeit sehr viele User hier sogenannte Youtube Services an, bei denen man Abos, Likes, Dislikes etc. kaufen kann. Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde. Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft. Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released.. I got new methods so I dont need this anymore & maybe it'll help some people... G31 Adult Skill if(comboBox4->Text=="Panther'crit'") { KC->Chat(255," Panther Skill ON"); KC->Threads=1; KC->lasttime = timeGetTime()-15000; } else if(comboBox4->Text=="Tiger'otp'")
[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager http://upit.cc/images/1d47d78e.jpg Hab mich heute mal rangesetzt, und einen kleinen Manager für Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert in einer Anwendung wollte. Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.



All times are GMT +1. The time now is 08:59.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.