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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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11/18/2011, 09:36
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#5851
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Join Date: Nov 2011
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Request :
Updated String
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11/18/2011, 10:15
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#5852
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Quote:
Originally Posted by Venom'
Ich bin mir zeimlich sicher das TradeMark seine Base nicht gepostet hat...!
Dieses CryptingShit ist auch nur Trick um alles glaubhafter zumachen...ich habe jetzt auch kein Bock drauf alles zu entcrypten und so..
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Ich habe den Text encryptet, es ist ein Fake.
Das ist absolout Kinder verhalten, ein PW zu machen das nicht geht..
Abgesehen davon, wer will die Base schon haben.
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11/18/2011, 13:37
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#5853
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
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Quote:
Originally Posted by xBioK1ngz
Ich habe den Text encryptet, es ist ein Fake.
Das ist absolout Kinder verhalten, ein PW zu machen das nicht geht..
Abgesehen davon, wer will die Base schon haben.
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Wenn niemand seine Base haben wollte, warum encrptest du dann das PW? Ganz bestimmt nicht just4tehlulz.
Entweder ihr gebt ihr ein Passwort freies, oder ein Realese mit richtigem passwort ab. Alles andere, genauso wie eure flamewars oder "Invalid Password" Posts, gelten als Spam und werden dementsprechend reported.
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11/18/2011, 20:50
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#5854
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elite*gold: 328
Join Date: Feb 2011
Posts: 1,867
Received Thanks: 434
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Code:
/*
Leecher: BlackLegend™ [Skype]
Coder: F0q* King7 [ 100% Leeched from ??? ]
*/
DWORD hEhSvc;
DWORD dwParam = 0;
pHackShield HackShield_t = NULL;
pCRC CRC_t = NULL;
__declspec (naked) void __cdecl new_return (void)
{
__asm
{
SUB ESP,8
PUSH EBX
PUSH EBP
PUSH ESI
PUSH EDI
MOV DWORD PTR SS:[ESP+10],ECX
MOV EAX,DWORD PTR DS:[ECX+C]
CMP EAX,dwParam
JMP DWORD PTR DS : [0x*******]
}
}
void __cdecl ExecutionThread ( EXCEPTION_POINTERS* pExceptionInfo )
{
DWORD dwEbp = pExceptionInfo->ContextRecord->Ebp;
__asm
{
push eax
push edx
mov eax,dwEbp
mov edx,[eax+0xC]
mov dwParam,edx
pop edx
pop eax
}
if ( dwParam = 0x0A )
{
pCRC = (CRC_t) Tools.bDetourA((PBYTE)(hEhSvc+0x*****),(LPBYTE)new_return,6);
}
}
int __stdcall DetouringHackShield ( int a , int b , int c)
{
hEhSvc = (int)GetModuleHandle("EhSvc.dll");
if ( a || b || c )
{
dwParam = *(DWORD*)a;
pHackShield = (HackShield_t) Tools.bDetourA((PBYTE)(hEhSvc+0x72a8c),(LPBYTE)ExecutionThread,6);
}
return a;
}
Tags: WarRock Bypass,HackShield Bypass,King7,BlackLegend™,Bypass,WarRock,Gay
Credits: My mother xD
Code:
/*
Leecher: BlackLegend™ [Skype]
Coder: F0q* King7 [ 100% Leeched from ??? ]
*/
DWORD hEhSvc;
DWORD dwParam = 0;
pHackShield HackShield_t = NULL;
pCRC CRC_t = NULL;
__declspec (naked) void __cdecl new_return (void)
{
__asm
{
SUB ESP,8
PUSH EBX
PUSH EBP
PUSH ESI
PUSH EDI
MOV DWORD PTR SS:[ESP+10],ECX
MOV EAX,DWORD PTR DS:[ECX+C]
CMP EAX,dwParam
JMP DWORD PTR DS : [0x*******]
}
}
void __cdecl ExecutionThread ( EXCEPTION_POINTERS* pExceptionInfo )
{
DWORD dwEbp = pExceptionInfo->ContextRecord->Ebp;
__asm
{
push eax
push edx
mov eax,dwEbp
mov edx,[eax+0xC]
mov dwParam,edx
pop edx
pop eax
}
if ( dwParam = 0x0A )
{
pCRC = (CRC_t) Tools.bDetourA((PBYTE)(hEhSvc+0x*****),(LPBYTE)new_return,6);
}
}
int __stdcall DetouringHackShield ( int a , int b , int c)
{
hEhSvc = (int)GetModuleHandle("EhSvc.dll");
if ( a || b || c )
{
dwParam = *(DWORD*)a;
pHackShield = (HackShield_t) Tools.bDetourA((PBYTE)(hEhSvc+0x72a8c),(LPBYTE)ExecutionThread,6);
}
return a;
}
Tags: WarRock Bypass,HackShield Bypass,King7,BlackLegend™,Bypass,WarRock,Gay
Credits: My mother xD
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11/18/2011, 20:57
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#5855
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elite*gold: 0
Join Date: Sep 2011
Posts: 326
Received Thanks: 760
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/*
Leecher: BlackLegend™ [Skype]
Ieh?
der ist in Pastebin drin.
but wayneeee
€:
[18.11.2011 22:01:46] BlackLegend™: lol
[18.11.2011 22:01:54] Robertino | King7: there
[18.11.2011 22:01:56] Robertino | King7: mate ?
[18.11.2011 22:02:20] BlackLegend™: what do you want from me?
[18.11.2011 22:02:23] Robertino | King7: i need your big help
[18.11.2011 22:02:26] Robertino | King7: i need wr3ngine
[18.11.2011 22:02:28] Robertino | King7: dll
[18.11.2011 22:02:29] Robertino | King7: :O
[18.11.2011 22:02:37] Robertino | King7: and i could scam full bypass
[18.11.2011 22:02:40] Robertino | King7: in 30 minuts
[18.11.2011 22:02:42] Robertino | King7: right rigth
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11/19/2011, 17:29
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#5856
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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bin auf der suche nach Chams Light
#request
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11/19/2011, 17:38
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#5857
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elite*gold: 0
Join Date: Oct 2011
Posts: 81
Received Thanks: 40
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Quote:
Originally Posted by hero9910
bin auf der suche nach Chams Light
#request
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Was macht Chams Light?
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11/19/2011, 17:41
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#5858
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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Chams light dan sind die farben nicht so kräftig und man sieht noch die eigentlichen farben
trotzdem ist es bunt
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11/19/2011, 18:00
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#5859
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elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
Received Thanks: 971
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Leuchtendes Chams ? ô_Ô
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11/19/2011, 18:28
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#5860
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by .Tiq3reye™
Leuchtendes Chams ? ô_Ô
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ich denke er meint einfach normales chams nur das die transparent der farben nicht auf 100% steht also das es nicht transparent ist sondern auf 30% oder so
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11/19/2011, 19:25
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#5861
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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Quote:
Originally Posted by Angel-Piece
ich denke er meint einfach normales chams nur das die transparent der farben nicht auf 100% steht also das es nicht transparent ist sondern auf 30% oder so
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genau
habe aber ehrlich gesagt keine ahnung wie das geht
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11/19/2011, 19:48
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#5862
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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Quote:
Originally Posted by hero9910
genau
habe aber ehrlich gesagt keine ahnung wie das geht
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#define Colored D3DCOLOR_ARGB(Transparenz, Rot-ton, Grün-ton, Blau-ton)
also hast du für rot z.b. 255,255,0,0 das wäre dann 100% rot und du siehst was dahinter ist sozusagen gar nicht
aber wenn du das rot machst: 100,255,0,0 dann siehst du den hintergrund
also musst du einfach nur deine erste ziffer bei d3dcolor_argb niedriger stellen
du verstehen?
oder noch anderes gesagt stelle alpha herunter
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11/19/2011, 19:53
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#5863
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elite*gold: 0
Join Date: Oct 2011
Posts: 9
Received Thanks: 0
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#request
StaMINA func.
also #private request.
new weapon array forweapon binder... pm please thanks!
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11/19/2011, 20:00
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#5864
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elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,731
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char * Weaponarray [] = {
"DA_M7 [0]",
"DA_KNUCKLE [1]",
"DA_STILETTO [2]",
"DA_SWORD [3]",
"DA_KNUCKLE_2 [4]",
"DA_SQUEAKY_HAMMER [5]",
"DA_STILETTO_JP [6]",
"DA_SWORD_JP [7]",
"DB_COLT [8]",
"DB_DESERT_EG [9]",
"DB_MP5K [10]",
"DB_MAGNUM [11]",
"DB_GLOCK [12]",
"DB_BERETTA_D [13]",
"DB_THROWING_KNIFE [14]",
"DB_MICRO_UZI [15]",
"DB_BERETTA_M93R [16]",
"DB_MP5K_GOLD [17]",
"DB_MP5K_SW [18]",
"DC_AK47 [19]",
"DC_K2 [20]",
"DC_M4A1 [21]",
"DC_FAMAS [22]",
"DC_L85A1 [23]",
"DC_XM8 [24]",
"DC_TYPE89 [25]",
"DC_SIG550 [26]",
"DC_TAR_21 [27]",
"DC_M16A4 [28]",
"DC_AN94 [29]",
"DC_HK416 [30]",
"DC_M16A4_Silver [31]",
"DC_AK47_SW [32]",
"DC_M4A1_GOLD [33]",
"DD_G36C [34]",
"DD_G36C_D [35]",
"DD_AKS74U [36]",
"DE_G36 [37]",
"DE_G36_D [38]",
"DF_MP5 [39]",
"DF_P90 [40]",
"DF_UZI [41]",
"DF_TMP9 [42]",
"DF_K1 [43]",
"DF_MP7A1 [44]",
"DF_SCORPION_D [45]",
"DF_Spectre_M4 [46]",
"DF_MAC10 [47]",
"DF_UMP45 [48]",
"DF_CX4STORM [49]",
"DF_P90_Silver [50]",
"DF_K1_GOLD [51]",
"DF_CX4STORM_SW [52]",
"DG_PSG_1 [53]",
"DG_BARRETT_M82 [54]",
"DG_AUG [55]",
"DG_SSG [56]",
"DG_M24 [57]",
"DG_DRAGUNOV_SVD [58]",
"DG_AI_AW [59]",
"DG_AW50F [60]",
"DG_M21 [61]",
"DG_WA2000 [62]",
"DG_SR25 [63]",
"DG_M40A1 [64]",
"DG_AI_AW_GOLD [65]",
"DG_PSG_1_SW [66]",
"DG_SSG_Silver [67]",
"DH_M60 [68]",
"DH_M249 [69]",
"DI_WINCHESTER_1300 [70]",
"DI_M4SUPER90 [71]",
"DJ_PZF_3 [72]",
"DJ_M136AT_4 [73]",
"DJ_RPG_7 [74]",
"DJ_JAVELIN [75]",
"DJ_RPG_7_GOLD [76]",
"DJ_RPG_7_SW [77]",
"DK_STINGER [78]",
"DK_SG [79]",
"DL_TMA_1A [80]",
"DL_HA_SUPPLY [81]",
"DM_K400_GRENADE [82]",
"DN_K400_GRENADE_ASSULT [83]",
"DN_SACRIFICE [84]",
"DO_SMOKE_G [85]",
"DO_FLASH_BANG_1 [86]",
"DO_FLASH_BANG_2 [87]",
"DP_CLAYMORE [88]",
"DP_CLAYMORE_SWITCH [89]",
"DP_PDA [90]",
"DP_SWITCH_C4 [91]",
"DP_C4 [92]",
"DP_HACKING_TOOL [93]",
"DQ_MEDIC_KIT_1 [94]",
"DQ_MEDIC_KIT_2 [95]",
"DQ_MEDIC_KIT_3 [96]",
"DR_SPANNER [97]",
"DR_PIPE_WRENCH [98]",
"DS_ADRENALINE [99]",
"DS_PARACHUTE [100]",
"DS_STAMINA [101]",
"DS_HP_KIT [102]",
"DS_DETECTOR [103]",
"DS_TELESCOPE [104]",
"DS_FLASH_MINE [105]",
"DT_MG3 [106]",
"DT_M134 [107]",
"DT_MK1S [108]",
"DT_HK69 [109]",
"DT_HK69_Silver [110]",
"DU_AMMO_BOX [111]",
"DU_M14 [112]",
"DU_TEARGAS [113]",
"DV_MEDIC_BOX [114]",
"DW_K203 [115]",
"DW_TELESCOPE [116]",
"DW_SILENCER [117]",
"DU_NIPPERS [118]",
"DZ_HA_SUPPLY [119]",
"D0_DRUM_PIECE [120]",
"D1_SLOT_CHG_6TH [121]",
"D2_SNOWBALL [122]",
"D5_SCORPION_D_8TH [123]",
"D5_G36C_D_8TH [124]",
"D6_TMP9_8TH [125]",
"D6_MP7A1_8TH [126]",
"D7_AI_AW_8TH [127]",
"D7_BARRETT_M82_8TH [128]",
"D8_M60_8TH [129]",
"D8_G36_8TH [130]",
"D9_M249_8TH [131]",
"D9_M134_8TH [132]",
"DC_XM8_RED [133]",
"DF_SCORPION_D_RED [134]",
"DT_MK1S_RED [135]",
"DG_BARRETT_M82_CAMO [136]",
"DT_HK69_CAMO [137]",
"DC_AK47_EX [138]",
"DA_SQUEAKY_HAMMER2 [139]",
"AW_STRIKE [140]",
"AW_LUMBER [141]",
"AW_HOOK [142]",
"AW_SHAFT [143]",
"AW_CRUSH [144]",
"AW_SUICIDAL [145]",
"AW_INFECT [146]",
"DC_FAMAS_BR [147]",
"DC_FAMAS_DE [148]",
"DC_FAMAS_FR [149]",
"DC_FAMAS_IT [150]",
"DC_FAMAS_MX [151]",
"DC_FAMAS_NL [152]",
"DC_FAMAS_PT [153]",
"DC_FAMAS_ES [154]",
"DC_FAMAS_UK [155]",
"DC_FAMAS_US [156]",
"DC_FAMAS_KR [157]",
"DC_FAMAS_JP [158]",
"DC_FAMAS_EN [159]",
"DM_K400_SB_GRENADE [160]",
"DN_K400_SB_ASSAULT [161]",
"DN_T_GRENADE [162]",
"DP_CLAYMORE_A [163]",
"AW_CRASH [164]",
"DB_GLOCK17C [165]",
"DG_PSG_1_20B [166]",
"DG_BARRETT_M82_NERVE [167]",
"DF_BIZON [168]",
"DG_TAC_15 [169]",
"D2_S_Water_Balloon [170]",
"D2_B_Water_Balloon [171]",
"DG_DRAGUNOV_SVD_RED [172]",
"DJ_M202A1 [173]",
"DC_GALIL_AR [174]",
"DI_SPAS-12 [175]",
"DG_AR-7 [176]",
"DN_K400_P_ASSULT [177]",
"DN_K400_P_GRENADE [178]",
"DB_M500 [179]",
"DG_NTW_20 [180]",
"DJ_FGM_172_Predator [181]",
"DF_Flame_BIZON [182]",
"DJ_PZF_3_DUAL [183]",
"DJ_M202A1_DUAL [184]",
"DA_Blallistic_Knife [185]",
"DA_Gurkha [186]",
"DJ_MORTAR [187]",
"DJ_CRUISEMISSILE [188]",
"DJ_STRIKEBOMB [189]",
"AW_SUICIDAL2 [190]",
"DC_FAMAS_AU [191]",
"DC_FAMAS_BE [192]",
"DC_FAMAS_EE [193]",
"DC_FAMAS_GR [194]",
"DC_FAMAS_HU [195]",
"DC_FAMAS_IN [196]",
"DC_FAMAS_IE [197]",
"DC_FAMAS_PL [198]",
"DC_FAMAS_SA [199]",
"DC_FAMAS_SI [200]",
"DC_FAMAS_CH [201]",
"DC_FAMAS_AT [202]",
"DC_FAMAS_CA [203]",
"DC_FAMAS_FI [204]",
"DC_FAMAS_IL [205]",
"DC_FAMAS_NO [206]",
"DC_FAMAS_RO [207]",
"DC_FAMAS_SE [208]",
"DC_FAMAS_TR [209]",
"DC_FAMAS_AE [210]",
"DC_FAMAS_GOLD [211]",
"DC_Famas_G2_SD [212]",
"DC_Famas_G2_TR [213]",
"DF_MP7A1_Snow_Camo [214]",
"DC_FAMAS_Snow_Camo [215]",
"DU_IMPACT_WRENCH [216]",
"DC_T65 [217]",
"D2_BIG_SNOWBALL [218]",
"DC_XM8_CAMO [219]",
"DJ_M202A1_CAMO [220]",
"DG_WA2000_CAMO [221]",
"DC_M16A4_PINK [222]",
"DF_K1_PINK [223]",
"DJ_RPG_7_PINK [224]",
"DG_AI_AW_PINK [225]",
"DN_K400_C_GRENADE [226]",
"DN_K400_C_ASSULT [227]",
"DG_AR_7 [228]",
"DG_AR_7_CAMO [229]",
"DB_MAG_7 [230]",
"DA_Shovel [231]",
"DB_USP [232]",
"DA_SW_MP1BD [233]",
"DJ_M72LAW [234]",
"DJ_9K32_Strela_2 [235]",
"DB_APS [236]",
"DI_KSG [237]",
"DA_Claw_knife [238]",
"AW_Claw_knife [239]",
"DT_MG3_Box [240]",
"DM_K400_Water [241]",
"DN_K400_Water [242]",
"DF_MP7A1_Cheetah [243]",
"DG_AW50F_CAMO [244]",
"DC_FAMAS_IND [245]",
"DC_FAMAS_RED [246]",
"DB_DESERT_EG_GOLD [247]",
"DJ_M72LAW_CAMO [248]",
"DC_T65k2 [249]",
"DF_T77 [250]",
"DF_T77_D [251]",
"AW_Tonfa [252]",
"AW_Tonfa2 [253]",
"AW_Grenade [254]",
"AW_M240H [255]",
"DU_M93_Hornet_Mine [256]",
"DH_M240B [257]",
"DH_M240B_Foregrip [258]",
"DH_M240B_Tactical [259]",
"DT_EX_41_Luncher [260]",
"DB_SR_2_Veresk_Dot [261]",
"DB_SR_2_Veresk_Dual [262]",
"DB_SR_2_Veresk [263]",
"IF_CRUSH [264]",
"IF_PIPE [265]",
"DF_SCORPION_D_GOLD [266]",
"DI_SPAS_12_CAMO [267]",
"DH_M60_TUR [268]",
"DC_AK47_Dual [269]",
"DC_FAMAS_NavyCamo [270]",
"DG_PSG_1_NavyCamo [271]",
"DF_MP7A1_NavyCamo [272]",
"DC_XM8_NavyCamo [273]",
"DG_AW50F_NavyCamo [274]",
"DC_T65K2_CAMO [275]",
"DF_UMP45_CAMO [276]",
"DC_TAR_21_GOLD [277]",
"DC_TAR_21_RED [278]",
"AW_JUMP_ATTACK [279]",
}
have fun habe ich gerade geloggt wenn dus ohne den zahlen willst sag mir bescheit dann logge ich das nochmal ohne sie
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11/19/2011, 20:29
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#5865
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elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
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Quote:
Originally Posted by GameOva2
#request
StaMINA func.
also #private request.
new weapon array forweapon binder... pm please thanks!
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addys
#define MEM_STAMINA1 0x823FA0 //
#define MEM_STAMINA2 0x823FA4 //
#define MEM_STAMINA3 0x823FA8 //
#define MEM_STAMINA4 0x823FAC //
#define MEM_STAMINA5 0x823FB0 //
funktion
Code:
//Stamina
if (stamina==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if (dwPlayerPtr != 0)
{
*(float*)MEM_STAMINA1 = 1000;
*(float*)MEM_STAMINA2 = 1000;
*(float*)MEM_STAMINA3 = 0;
*(float*)MEM_STAMINA4 = 0;
*(float*)MEM_STAMINA5 = 0;
}
}
if (stamina==0)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if (dwPlayerPtr != 0)
{
*(float*)MEM_STAMINA1 = 60;
*(float*)MEM_STAMINA2 = 60;
*(float*)MEM_STAMINA3 = 0;
*(float*)MEM_STAMINA4 = 0;
*(float*)MEM_STAMINA5 = 0;
}
}
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