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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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11/18/2011, 09:36
#5851
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Request :
Updated String
11/18/2011, 10:15
#5852
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Quote:
Originally Posted by
Venom'
Ich bin mir zeimlich sicher das TradeMark seine Base nicht gepostet hat...!
Dieses CryptingShit ist auch nur Trick um alles glaubhafter zumachen...ich habe jetzt auch kein Bock drauf alles zu entcrypten und so..
Ich habe den Text encryptet, es ist ein Fake.
Das ist absolout Kinder verhalten, ein PW zu machen das nicht geht..
Abgesehen davon, wer will die Base schon haben.
11/18/2011, 13:37
#5853
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Join Date: Apr 2009
Posts: 14,981
Received Thanks: 11,403
Quote:
Originally Posted by
xBioK1ngz
Ich habe den Text encryptet, es ist ein Fake.
Das ist absolout Kinder verhalten, ein PW zu machen das nicht geht..
Abgesehen davon, wer will die Base schon haben.
Wenn niemand seine Base haben wollte, warum encrptest du dann das PW? Ganz bestimmt nicht just4tehlulz.
Entweder ihr gebt ihr ein Passwort freies, oder ein Realese mit richtigem passwort ab. Alles andere, genauso wie eure flamewars oder "Invalid Password" Posts, gelten als Spam und werden dementsprechend reported.
11/18/2011, 20:50
#5854
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Code:
/*
Leecher: BlackLegend™ [Skype]
Coder: F0q* King7 [ 100% Leeched from ??? ]
*/
DWORD hEhSvc;
DWORD dwParam = 0;
pHackShield HackShield_t = NULL;
pCRC CRC_t = NULL;
__declspec (naked) void __cdecl new_return (void)
{
__asm
{
SUB ESP,8
PUSH EBX
PUSH EBP
PUSH ESI
PUSH EDI
MOV DWORD PTR SS:[ESP+10],ECX
MOV EAX,DWORD PTR DS:[ECX+C]
CMP EAX,dwParam
JMP DWORD PTR DS : [0x*******]
}
}
void __cdecl ExecutionThread ( EXCEPTION_POINTERS* pExceptionInfo )
{
DWORD dwEbp = pExceptionInfo->ContextRecord->Ebp;
__asm
{
push eax
push edx
mov eax,dwEbp
mov edx,[eax+0xC]
mov dwParam,edx
pop edx
pop eax
}
if ( dwParam = 0x0A )
{
pCRC = (CRC_t) Tools.bDetourA((PBYTE)(hEhSvc+0x*****),(LPBYTE)new_return,6);
}
}
int __stdcall DetouringHackShield ( int a , int b , int c)
{
hEhSvc = (int)GetModuleHandle("EhSvc.dll");
if ( a || b || c )
{
dwParam = *(DWORD*)a;
pHackShield = (HackShield_t) Tools.bDetourA((PBYTE)(hEhSvc+0x72a8c),(LPBYTE)ExecutionThread,6);
}
return a;
}
Tags: WarRock Bypass,HackShield Bypass,King7,BlackLegend™,Bypass,WarRock,Gay
Credits: My mother xD
Code:
/*
Leecher: BlackLegend™ [Skype]
Coder: F0q* King7 [ 100% Leeched from ??? ]
*/
DWORD hEhSvc;
DWORD dwParam = 0;
pHackShield HackShield_t = NULL;
pCRC CRC_t = NULL;
__declspec (naked) void __cdecl new_return (void)
{
__asm
{
SUB ESP,8
PUSH EBX
PUSH EBP
PUSH ESI
PUSH EDI
MOV DWORD PTR SS:[ESP+10],ECX
MOV EAX,DWORD PTR DS:[ECX+C]
CMP EAX,dwParam
JMP DWORD PTR DS : [0x*******]
}
}
void __cdecl ExecutionThread ( EXCEPTION_POINTERS* pExceptionInfo )
{
DWORD dwEbp = pExceptionInfo->ContextRecord->Ebp;
__asm
{
push eax
push edx
mov eax,dwEbp
mov edx,[eax+0xC]
mov dwParam,edx
pop edx
pop eax
}
if ( dwParam = 0x0A )
{
pCRC = (CRC_t) Tools.bDetourA((PBYTE)(hEhSvc+0x*****),(LPBYTE)new_return,6);
}
}
int __stdcall DetouringHackShield ( int a , int b , int c)
{
hEhSvc = (int)GetModuleHandle("EhSvc.dll");
if ( a || b || c )
{
dwParam = *(DWORD*)a;
pHackShield = (HackShield_t) Tools.bDetourA((PBYTE)(hEhSvc+0x72a8c),(LPBYTE)ExecutionThread,6);
}
return a;
}
Tags: WarRock Bypass,HackShield Bypass,King7,BlackLegend™,Bypass,WarRock,Gay
Credits: My mother xD
11/18/2011, 20:57
#5855
elite*gold: 0
Join Date: Sep 2011
Posts: 326
Received Thanks: 760
/*
Leecher: BlackLegend™ [Skype]
Ieh?
der ist in Pastebin drin.
but wayneeee
€:
[18.11.2011 22:01:46] BlackLegend™: lol
[18.11.2011 22:01:54] Robertino | King7: there
[18.11.2011 22:01:56] Robertino | King7: mate ?
[18.11.2011 22:02:20] BlackLegend™: what do you want from me?
[18.11.2011 22:02:23] Robertino | King7: i need your big help
[18.11.2011 22:02:26] Robertino | King7: i need wr3ngine
[18.11.2011 22:02:28] Robertino | King7: dll
[18.11.2011 22:02:29] Robertino | King7: :O
[18.11.2011 22:02:37] Robertino | King7: and i could scam full bypass
[18.11.2011 22:02:40] Robertino | King7: in 30 minuts
[18.11.2011 22:02:42] Robertino | King7: right rigth
11/19/2011, 17:29
#5856
elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
bin auf der suche nach Chams Light
#request
11/19/2011, 17:38
#5857
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Join Date: Oct 2011
Posts: 81
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Quote:
Originally Posted by
hero9910
bin auf der suche nach Chams Light
#request
Was macht Chams Light?
11/19/2011, 17:41
#5858
elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
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Chams light dan sind die farben nicht so kräftig und man sieht noch die eigentlichen farben
trotzdem ist es bunt
11/19/2011, 18:00
#5859
elite*gold: 15
Join Date: Apr 2011
Posts: 1,524
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Leuchtendes Chams ? ô_Ô
11/19/2011, 18:28
#5860
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,729
Quote:
Originally Posted by
.Tiq3reye™
Leuchtendes Chams ? ô_Ô
ich denke er meint einfach normales chams nur das die transparent der farben nicht auf 100% steht also das es nicht transparent ist sondern auf 30% oder so
11/19/2011, 19:25
#5861
elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
Quote:
Originally Posted by
Angel-Piece
ich denke er meint einfach normales chams nur das die transparent der farben nicht auf 100% steht also das es nicht transparent ist sondern auf 30% oder so
genau
habe aber ehrlich gesagt keine ahnung wie das geht
11/19/2011, 19:48
#5862
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
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Quote:
Originally Posted by
hero9910
genau
habe aber ehrlich gesagt keine ahnung wie das geht
#define Colored D3DCOLOR_ARGB(Transparenz, Rot-ton, Grün-ton, Blau-ton)
also hast du für rot z.b. 255,255,0,0 das wäre dann 100% rot und du siehst was dahinter ist sozusagen gar nicht
aber wenn du das rot machst: 100,255,0,0 dann siehst du den hintergrund
also musst du einfach nur deine erste ziffer bei d3dcolor_argb niedriger stellen
du verstehen?
oder noch anderes gesagt stelle alpha herunter
11/19/2011, 19:53
#5863
elite*gold: 0
Join Date: Oct 2011
Posts: 9
Received Thanks: 0
#request
StaMINA func.
also #private request.
new weapon array forweapon binder... pm please thanks!
11/19/2011, 20:00
#5864
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,729
char * Weaponarray [] = {
"DA_M7 [0]",
"DA_KNUCKLE [1]",
"DA_STILETTO [2]",
"DA_SWORD [3]",
"DA_KNUCKLE_2 [4]",
"DA_SQUEAKY_HAMMER [5]",
"DA_STILETTO_JP [6]",
"DA_SWORD_JP [7]",
"DB_COLT [8]",
"DB_DESERT_EG [9]",
"DB_MP5K [10]",
"DB_MAGNUM [11]",
"DB_GLOCK [12]",
"DB_BERETTA_D [13]",
"DB_THROWING_KNIFE [14]",
"DB_MICRO_UZI [15]",
"DB_BERETTA_M93R [16]",
"DB_MP5K_GOLD [17]",
"DB_MP5K_SW [18]",
"DC_AK47 [19]",
"DC_K2 [20]",
"DC_M4A1 [21]",
"DC_FAMAS [22]",
"DC_L85A1 [23]",
"DC_XM8 [24]",
"DC_TYPE89 [25]",
"DC_SIG550 [26]",
"DC_TAR_21 [27]",
"DC_M16A4 [28]",
"DC_AN94 [29]",
"DC_HK416 [30]",
"DC_M16A4_Silver [31]",
"DC_AK47_SW [32]",
"DC_M4A1_GOLD [33]",
"DD_G36C [34]",
"DD_G36C_D [35]",
"DD_AKS74U [36]",
"DE_G36 [37]",
"DE_G36_D [38]",
"DF_MP5 [39]",
"DF_P90 [40]",
"DF_UZI [41]",
"DF_TMP9 [42]",
"DF_K1 [43]",
"DF_MP7A1 [44]",
"DF_SCORPION_D [45]",
"DF_Spectre_M4 [46]",
"DF_MAC10 [47]",
"DF_UMP45 [48]",
"DF_CX4STORM [49]",
"DF_P90_Silver [50]",
"DF_K1_GOLD [51]",
"DF_CX4STORM_SW [52]",
"DG_PSG_1 [53]",
"DG_BARRETT_M82 [54]",
"DG_AUG [55]",
"DG_SSG [56]",
"DG_M24 [57]",
"DG_DRAGUNOV_SVD [58]",
"DG_AI_AW [59]",
"DG_AW50F [60]",
"DG_M21 [61]",
"DG_WA2000 [62]",
"DG_SR25 [63]",
"DG_M40A1 [64]",
"DG_AI_AW_GOLD [65]",
"DG_PSG_1_SW [66]",
"DG_SSG_Silver [67]",
"DH_M60 [68]",
"DH_M249 [69]",
"DI_WINCHESTER_1300 [70]",
"DI_M4SUPER90 [71]",
"DJ_PZF_3 [72]",
"DJ_M136AT_4 [73]",
"DJ_RPG_7 [74]",
"DJ_JAVELIN [75]",
"DJ_RPG_7_GOLD [76]",
"DJ_RPG_7_SW [77]",
"DK_STINGER [78]",
"DK_SG [79]",
"DL_TMA_1A [80]",
"DL_HA_SUPPLY [81]",
"DM_K400_GRENADE [82]",
"DN_K400_GRENADE_ASSULT [83]",
"DN_SACRIFICE [84]",
"DO_SMOKE_G [85]",
"DO_FLASH_BANG_1 [86]",
"DO_FLASH_BANG_2 [87]",
"DP_CLAYMORE [88]",
"DP_CLAYMORE_SWITCH [89]",
"DP_PDA [90]",
"DP_SWITCH_C4 [91]",
"DP_C4 [92]",
"DP_HACKING_TOOL [93]",
"DQ_MEDIC_KIT_1 [94]",
"DQ_MEDIC_KIT_2 [95]",
"DQ_MEDIC_KIT_3 [96]",
"DR_SPANNER [97]",
"DR_PIPE_WRENCH [98]",
"DS_ADRENALINE [99]",
"DS_PARACHUTE [100]",
"DS_STAMINA [101]",
"DS_HP_KIT [102]",
"DS_DETECTOR [103]",
"DS_TELESCOPE [104]",
"DS_FLASH_MINE [105]",
"DT_MG3 [106]",
"DT_M134 [107]",
"DT_MK1S [108]",
"DT_HK69 [109]",
"DT_HK69_Silver [110]",
"DU_AMMO_BOX [111]",
"DU_M14 [112]",
"DU_TEARGAS [113]",
"DV_MEDIC_BOX [114]",
"DW_K203 [115]",
"DW_TELESCOPE [116]",
"DW_SILENCER [117]",
"DU_NIPPERS [118]",
"DZ_HA_SUPPLY [119]",
"D0_DRUM_PIECE [120]",
"D1_SLOT_CHG_6TH [121]",
"D2_SNOWBALL [122]",
"D5_SCORPION_D_8TH [123]",
"D5_G36C_D_8TH [124]",
"D6_TMP9_8TH [125]",
"D6_MP7A1_8TH [126]",
"D7_AI_AW_8TH [127]",
"D7_BARRETT_M82_8TH [128]",
"D8_M60_8TH [129]",
"D8_G36_8TH [130]",
"D9_M249_8TH [131]",
"D9_M134_8TH [132]",
"DC_XM8_RED [133]",
"DF_SCORPION_D_RED [134]",
"DT_MK1S_RED [135]",
"DG_BARRETT_M82_CAMO [136]",
"DT_HK69_CAMO [137]",
"DC_AK47_EX [138]",
"DA_SQUEAKY_HAMMER2 [139]",
"AW_STRIKE [140]",
"AW_LUMBER [141]",
"AW_HOOK [142]",
"AW_SHAFT [143]",
"AW_CRUSH [144]",
"AW_SUICIDAL [145]",
"AW_INFECT [146]",
"DC_FAMAS_BR [147]",
"DC_FAMAS_DE [148]",
"DC_FAMAS_FR [149]",
"DC_FAMAS_IT [150]",
"DC_FAMAS_MX [151]",
"DC_FAMAS_NL [152]",
"DC_FAMAS_PT [153]",
"DC_FAMAS_ES [154]",
"DC_FAMAS_UK [155]",
"DC_FAMAS_US [156]",
"DC_FAMAS_KR [157]",
"DC_FAMAS_JP [158]",
"DC_FAMAS_EN [159]",
"DM_K400_SB_GRENADE [160]",
"DN_K400_SB_ASSAULT [161]",
"DN_T_GRENADE [162]",
"DP_CLAYMORE_A [163]",
"AW_CRASH [164]",
"DB_GLOCK17C [165]",
"DG_PSG_1_20B [166]",
"DG_BARRETT_M82_NERVE [167]",
"DF_BIZON [168]",
"DG_TAC_15 [169]",
"D2_S_Water_Balloon [170]",
"D2_B_Water_Balloon [171]",
"DG_DRAGUNOV_SVD_RED [172]",
"DJ_M202A1 [173]",
"DC_GALIL_AR [174]",
"DI_SPAS-12 [175]",
"DG_AR-7 [176]",
"DN_K400_P_ASSULT [177]",
"DN_K400_P_GRENADE [178]",
"DB_M500 [179]",
"DG_NTW_20 [180]",
"DJ_FGM_172_Predator [181]",
"DF_Flame_BIZON [182]",
"DJ_PZF_3_DUAL [183]",
"DJ_M202A1_DUAL [184]",
"DA_Blallistic_Knife [185]",
"DA_Gurkha [186]",
"DJ_MORTAR [187]",
"DJ_CRUISEMISSILE [188]",
"DJ_STRIKEBOMB [189]",
"AW_SUICIDAL2 [190]",
"DC_FAMAS_AU [191]",
"DC_FAMAS_BE [192]",
"DC_FAMAS_EE [193]",
"DC_FAMAS_GR [194]",
"DC_FAMAS_HU [195]",
"DC_FAMAS_IN [196]",
"DC_FAMAS_IE [197]",
"DC_FAMAS_PL [198]",
"DC_FAMAS_SA [199]",
"DC_FAMAS_SI [200]",
"DC_FAMAS_CH [201]",
"DC_FAMAS_AT [202]",
"DC_FAMAS_CA [203]",
"DC_FAMAS_FI [204]",
"DC_FAMAS_IL [205]",
"DC_FAMAS_NO [206]",
"DC_FAMAS_RO [207]",
"DC_FAMAS_SE [208]",
"DC_FAMAS_TR [209]",
"DC_FAMAS_AE [210]",
"DC_FAMAS_GOLD [211]",
"DC_Famas_G2_SD [212]",
"DC_Famas_G2_TR [213]",
"DF_MP7A1_Snow_Camo [214]",
"DC_FAMAS_Snow_Camo [215]",
"DU_IMPACT_WRENCH [216]",
"DC_T65 [217]",
"D2_BIG_SNOWBALL [218]",
"DC_XM8_CAMO [219]",
"DJ_M202A1_CAMO [220]",
"DG_WA2000_CAMO [221]",
"DC_M16A4_PINK [222]",
"DF_K1_PINK [223]",
"DJ_RPG_7_PINK [224]",
"DG_AI_AW_PINK [225]",
"DN_K400_C_GRENADE [226]",
"DN_K400_C_ASSULT [227]",
"DG_AR_7 [228]",
"DG_AR_7_CAMO [229]",
"DB_MAG_7 [230]",
"DA_Shovel [231]",
"DB_USP [232]",
"DA_SW_MP1BD [233]",
"DJ_M72LAW [234]",
"DJ_9K32_Strela_2 [235]",
"DB_APS [236]",
"DI_KSG [237]",
"DA_Claw_knife [238]",
"AW_Claw_knife [239]",
"DT_MG3_Box [240]",
"DM_K400_Water [241]",
"DN_K400_Water [242]",
"DF_MP7A1_Cheetah [243]",
"DG_AW50F_CAMO [244]",
"DC_FAMAS_IND [245]",
"DC_FAMAS_RED [246]",
"DB_DESERT_EG_GOLD [247]",
"DJ_M72LAW_CAMO [248]",
"DC_T65k2 [249]",
"DF_T77 [250]",
"DF_T77_D [251]",
"AW_Tonfa [252]",
"AW_Tonfa2 [253]",
"AW_Grenade [254]",
"AW_M240H [255]",
"DU_M93_Hornet_Mine [256]",
"DH_M240B [257]",
"DH_M240B_Foregrip [258]",
"DH_M240B_Tactical [259]",
"DT_EX_41_Luncher [260]",
"DB_SR_2_Veresk_Dot [261]",
"DB_SR_2_Veresk_Dual [262]",
"DB_SR_2_Veresk [263]",
"IF_CRUSH [264]",
"IF_PIPE [265]",
"DF_SCORPION_D_GOLD [266]",
"DI_SPAS_12_CAMO [267]",
"DH_M60_TUR [268]",
"DC_AK47_Dual [269]",
"DC_FAMAS_NavyCamo [270]",
"DG_PSG_1_NavyCamo [271]",
"DF_MP7A1_NavyCamo [272]",
"DC_XM8_NavyCamo [273]",
"DG_AW50F_NavyCamo [274]",
"DC_T65K2_CAMO [275]",
"DF_UMP45_CAMO [276]",
"DC_TAR_21_GOLD [277]",
"DC_TAR_21_RED [278]",
"AW_JUMP_ATTACK [279]",
}
have fun habe ich gerade geloggt wenn dus ohne den zahlen willst sag mir bescheit dann logge ich das nochmal ohne sie
11/19/2011, 20:29
#5865
elite*gold: 26
Join Date: Dec 2010
Posts: 4,343
Received Thanks: 2,395
Quote:
Originally Posted by
GameOva2
#request
StaMINA func.
also #private request.
new weapon array forweapon binder... pm please thanks!
addys
#define MEM_STAMINA1 0x823FA0 //
#define MEM_STAMINA2 0x823FA4 //
#define MEM_STAMINA3 0x823FA8 //
#define MEM_STAMINA4 0x823FAC //
#define MEM_STAMINA5 0x823FB0 //
funktion
Code:
//Stamina
if (stamina==1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if (dwPlayerPtr != 0)
{
*(float*)MEM_STAMINA1 = 1000;
*(float*)MEM_STAMINA2 = 1000;
*(float*)MEM_STAMINA3 = 0;
*(float*)MEM_STAMINA4 = 0;
*(float*)MEM_STAMINA5 = 0;
}
}
if (stamina==0)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if (dwPlayerPtr != 0)
{
*(float*)MEM_STAMINA1 = 60;
*(float*)MEM_STAMINA2 = 60;
*(float*)MEM_STAMINA3 = 0;
*(float*)MEM_STAMINA4 = 0;
*(float*)MEM_STAMINA5 = 0;
}
}
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