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WarRock EU - Code Snippets

Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.

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Old 12/03/2010, 17:14   #376
 
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Achso was das?
xD
Bin kein pro coder?^^

Edit:
Funzt das auch in NoMenu?
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Old 12/03/2010, 18:07   #377
 
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Quote:
Originally Posted by Takado™ View Post
Achso was das?
xD
Bin kein pro coder?^^

Edit:
Funzt das auch in NoMenu?
Ya, mit Brain.

Kommt ihr eig net auf die ZombieFreeze funk?

Zombies sind wie Player..also:
Speed Funk = 0 machen + richtige Speed Addy = ZombieFreeze aber nur das du auch Freezed bist.
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Old 12/03/2010, 18:16   #378
 
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Ja zombie Freez hab ich ja ^^
schon hack gepostet mit funktionierenden zombie freeze
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Old 12/03/2010, 18:23   #379
 
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Quote:
Originally Posted by CyberRazzer View Post
FÜr ZombiOPK brauch tman Sturcts keine addys
Wieso sollte man?
Man kann es auch mit "Addys" machen
Structs sind Offsets.
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Old 12/03/2010, 20:24   #380
 
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Quote:
Originally Posted by Yazzn View Post
Wieso sollte man?
Man kann es auch mit "Addys" machen
Structs sind Offsets.
man kann es nicht nur machen man muss es mit addys machen



Quote:
Originally Posted by .Crasy View Post
Witz is: Mach es mal in ESP rein, dann zeigt es was anderes an als er hat.

Reihenfolge eingehalten? <:

der Witz ist: mach das mal in einem Weapon (Binder) hack rein dann ist es exaxt diese reihenfolge
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Old 12/04/2010, 10:01   #381
 
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Suche Source Code damit wenn man hack injected dass eine Messagebox aufstrahlt mit einem beliebigen text

und den code damit wenn sich der hack injected ne internetseite öffnet;
z.B elitepvpers.com
danke
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Old 12/04/2010, 11:07   #382

 
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Quote:
Originally Posted by Takado™ View Post
Suche Source Code damit wenn man hack injected dass eine Messagebox aufstrahlt mit einem beliebigen text

und den code damit wenn sich der hack injected ne internetseite öffnet;
z.B elitepvpers.com
danke
Das ist C++ Grundwissen
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Old 12/04/2010, 12:43   #383
 
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hi com ich wollte einen menü hack für prem machen was ist falsch wenn er auf on ist kommt kein prem =(???


#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
#define OFS_Z 0x00102D8
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_NFD 0x00103A4
#define OFS_LEVEL 0x0011A610
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_NFD 0x00103A4
#define OFS_DINAR 0x0011A620

int CH_cheats = 1;
int CH_weap = 1;

int CH_stamina = 0;
int CH_fastammo = 1;
int CH_fasthealth = 0;
int CH_fastrepair = 0;
int CH_fastflag = 1;
int CH_nospread = 1;
int CH_norecoil = 1;
int CH_unlammo = 0;
int test =0;
int premium=1;
// none standard options
char *sStamina[] = { "Off","Stealth","Full" };
char *Ctest[] = { "" };

void RebuildMenu(void)
{
strcpy(Mtitle,"== My WarRock Hack ==");
MenuAddItem("[test]", Moptfolder, &CH_cheats, 2, MENUFOLDER);
if (CH_cheats) {
MenuAddItem("Skill Hack" , sStamina , &CH_stamina , 3, MENUITEM);
MenuAddItem("GoD Mode" , Moptonoff , &CH_fastammo , 2, MENUITEM);
MenuAddItem("Zombie Mode" , Moptonoff , &CH_fasthealth, 2, MENUITEM);
MenuAddItem("Ghost Mode" , Moptonoff , &CH_fastrepair, 2, MENUITEM);

}
MenuAddItem("[Test]", Moptfolder, &CH_weap, 2, MENUFOLDER);
if (CH_weap) {
MenuAddItem("Test" , Moptonoff , &CH_nospread, 2, MENUITEM);
MenuAddItem("Test" , Moptonoff , &CH_norecoil, 2, MENUITEM);
MenuAddItem("Premium", Moptonoff , &premium , 2, MENUITEM);
if(premium==1) // Bronze
*(int*)(ADR_SERVERPOINTER+OFS_PREMIUM1) = 1;

}
MenuAddItem("[Hack coded by ]" , Ctest , &test,1,MENUFOLDER);
}
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Old 12/04/2010, 14:23   #384

 
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sag am besten mal dier ganze base xD ich versteh den sinn in dienen funktionen nicht
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Old 12/04/2010, 14:41   #385
 
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#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
#define OFS_Z 0x00102D8
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_NFD 0x00103A4
#define OFS_LEVEL 0x0011A610
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_NFD 0x00103A4
#define OFS_DINAR 0x0011A620

int CH_cheats = 1;
int CH_weap = 1;

int CH_stamina = 0;
int CH_fastammo = 1;
int CH_fasthealth = 0;
int CH_fastrepair = 0;
int CH_fastflag = 1;
int CH_nospread = 1;
int CH_norecoil = 1;
int CH_unlammo = 0;
int test =0;
int premium=1;
// none standard options
char *sStamina[] = { "Off","Stealth","Full" };
char *Ctest[] = { "" };

void RebuildMenu(void)
{
strcpy(Mtitle,"== Thomas WarRock Hack ==");
MenuAddItem("[V!rus]", Moptfolder, &CH_cheats, 2, MENUFOLDER);
if (CH_cheats) {
MenuAddItem("Skill Hack" , sStamina , &CH_stamina , 3, MENUITEM);
MenuAddItem("GoD Mode" , Moptonoff , &CH_fastammo , 2, MENUITEM);
MenuAddItem("Zombie Mode" , Moptonoff , &CH_fasthealth, 2, MENUITEM);
MenuAddItem("Ghost Mode" , Moptonoff , &CH_fastrepair, 2, MENUITEM);

}
MenuAddItem("[Test]", Moptfolder, &CH_weap, 2, MENUFOLDER);
if (CH_weap) {
MenuAddItem("Test" , Moptonoff , &CH_nospread, 2, MENUITEM);
MenuAddItem("Test" , Moptonoff , &CH_norecoil, 2, MENUITEM);
MenuAddItem("Premium", Moptonoff , &premium , 2, MENUITEM);
if(premium==1) // Bronze
*(int*)(ADR_SERVERPOINTER+OFS_PREMIUM1) = 1;

}
MenuAddItem("[Hack coded by Thomas]" , Ctest , &test,1,MENUFOLDER);
}








ID3DXFont* m_pFont;
void PreReset(void)
{
if(m_pFont){
if(m_pFont->Release())
m_pFont = NULL;
}
}
void Release( LPDIRECT3DDEVICE9 m_pD3Ddev)
{
// Look definition if u want edit it for make better text
D3DXCreateFont(m_pD3Ddev, 15, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arials"), &m_pFont );
}
HRESULT WINAPI myEndScene (LPDIRECT3DDEVICE9 pDevice)
{
Release(pDevice);
if (Mmax==0) RebuildMenu();
MenuShow(10,10,m_pFont); // show the menu at loc 10,10 with a specified font
MenuNav();
PreReset();
return pEndScene(pDevice);
}

HRESULT WINAPI mySetStreamSource(LPDIRECT3DDEVICE9 pDevice, UINT nStreamNumber, LPDIRECT3DVERTEXBUFFER9 pStreamData D3DparamX , UINT nStride )
{

return pSetStreamSource(pDevice, nStreamNumber, pStreamData D3DparamvalX, nStride);
}

HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE pType D3DparamX ,UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount )
{

return pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nP rimitiveCount);
}


int Brain(void)
{
HMODULE CBBase = NULL;
if (CBBase == NULL){Sleep(220);}
CBBase = GetModuleHandle("d3d9.dll");
DWORD* vtbl = 0;
DWORD hD3D9 = (DWORD)GetModuleHandle("d3d9.dll");
DWORD table = FindPattern(hD3D9, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x 00\x00\x89\x86", "xx????xx????xx");
memcpy(&vtbl, (void*)(table+2), 4);

DWORD ENDSCENE = vtbl[42];
DWORD DIP = vtbl[82];
DWORD SSS = vtbl[100];
pEndScene = (oEndScene) DetourCreate((PBYTE)ENDSCENE, (PBYTE)myEndScene);
pSetStreamSource = (oSetStreamSource) DetourCreate((PBYTE)SSS , (PBYTE)mySetStreamSource);
pDrawIndexedPrimitive = (oDrawIndexedPrimitive) DetourCreate((PBYTE)DIP , (PBYTE)myDrawIndexedPrimitive);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH) {
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Brain, NULL, NULL, NULL);
}
return TRUE;
}
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Old 12/04/2010, 15:48   #386
 
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Quote:
Originally Posted by xl31tw0lfx View Post
#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
#define OFS_Z 0x00102D8
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_NFD 0x00103A4
#define OFS_LEVEL 0x0011A610
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_PREMIUM1 0x0057C
#define OFS_PREMIUM2 0x00580
#define OFS_NFD 0x00103A4
#define OFS_DINAR 0x0011A620

int CH_cheats = 1;
int CH_weap = 1;

int CH_stamina = 0;
int CH_fastammo = 1;
int CH_fasthealth = 0;
int CH_fastrepair = 0;
int CH_fastflag = 1;
int CH_nospread = 1;
int CH_norecoil = 1;
int CH_unlammo = 0;
int test =0;
int premium=1;
// none standard options
char *sStamina[] = { "Off","Stealth","Full" };
char *Ctest[] = { "" };

void RebuildMenu(void)
{
strcpy(Mtitle,"== Thomas WarRock Hack ==");
MenuAddItem("[V!rus]", Moptfolder, &CH_cheats, 2, MENUFOLDER);
if (CH_cheats) {
MenuAddItem("Skill Hack" , sStamina , &CH_stamina , 3, MENUITEM);
MenuAddItem("GoD Mode" , Moptonoff , &CH_fastammo , 2, MENUITEM);
MenuAddItem("Zombie Mode" , Moptonoff , &CH_fasthealth, 2, MENUITEM);
MenuAddItem("Ghost Mode" , Moptonoff , &CH_fastrepair, 2, MENUITEM);

}
MenuAddItem("[Test]", Moptfolder, &CH_weap, 2, MENUFOLDER);
if (CH_weap) {
MenuAddItem("Test" , Moptonoff , &CH_nospread, 2, MENUITEM);
MenuAddItem("Test" , Moptonoff , &CH_norecoil, 2, MENUITEM);
MenuAddItem("Premium", Moptonoff , &premium , 2, MENUITEM);
if(premium==1) // Bronze
*(int*)(ADR_SERVERPOINTER+OFS_PREMIUM1) = 1;

}
MenuAddItem("[Hack coded by Thomas]" , Ctest , &test,1,MENUFOLDER);
}








ID3DXFont* m_pFont;
void PreReset(void)
{
if(m_pFont){
if(m_pFont->Release())
m_pFont = NULL;
}
}
void Release( LPDIRECT3DDEVICE9 m_pD3Ddev)
{
// Look definition if u want edit it for make better text
D3DXCreateFont(m_pD3Ddev, 15, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arials"), &m_pFont );
}
HRESULT WINAPI myEndScene (LPDIRECT3DDEVICE9 pDevice)
{
Release(pDevice);
if (Mmax==0) RebuildMenu();
MenuShow(10,10,m_pFont); // show the menu at loc 10,10 with a specified font
MenuNav();
PreReset();
return pEndScene(pDevice);
}

HRESULT WINAPI mySetStreamSource(LPDIRECT3DDEVICE9 pDevice, UINT nStreamNumber, LPDIRECT3DVERTEXBUFFER9 pStreamData D3DparamX , UINT nStride )
{

return pSetStreamSource(pDevice, nStreamNumber, pStreamData D3DparamvalX, nStride);
}

HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE pType D3DparamX ,UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount )
{

return pDrawIndexedPrimitive(pDevice,pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nP rimitiveCount);
}


int Brain(void)
{
HMODULE CBBase = NULL;
if (CBBase == NULL){Sleep(220);}
CBBase = GetModuleHandle("d3d9.dll");
DWORD* vtbl = 0;
DWORD hD3D9 = (DWORD)GetModuleHandle("d3d9.dll");
DWORD table = FindPattern(hD3D9, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x 00\x00\x89\x86", "xx????xx????xx");
memcpy(&vtbl, (void*)(table+2), 4);

DWORD ENDSCENE = vtbl[42];
DWORD DIP = vtbl[82];
DWORD SSS = vtbl[100];
pEndScene = (oEndScene) DetourCreate((PBYTE)ENDSCENE, (PBYTE)myEndScene);
pSetStreamSource = (oSetStreamSource) DetourCreate((PBYTE)SSS , (PBYTE)mySetStreamSource);
pDrawIndexedPrimitive = (oDrawIndexedPrimitive) DetourCreate((PBYTE)DIP , (PBYTE)myDrawIndexedPrimitive);
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if (dwReason == DLL_PROCESS_ATTACH) {
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Brain, NULL, NULL, NULL);
}
return TRUE;
}
...

Kein HackThread.

Hier Richtig:

So..

Was ist anders? nur die funk in ein Thrad wenn du das net hast isses kla das nix is.

Achja: mehr Threads = weniger laggs.
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Old 12/04/2010, 16:35   #387
 
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hmm aber irgentwie geht das wenn ich den code benutze ingame nicht =(
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Old 12/04/2010, 16:51   #388
 
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Quote:
void ServerHacks()
{
if(premium==1) // Bronze
*(int*)(ADR_SERVERPOINTER+OFS_PREMIUM1) = 1;
}
mhmmmmmmmmmmm da ist kein loop

So ungefähr könnte es gehn :

Code:
void ServerHacks() 
{ 
for( ;; )
{
DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
if(premium==1) // Bronze 
*(int*)(Server+OFS_PREMIUM) = 1; 
}
}
Wird sowieso nicht gehn da du DrawIndexedPrimitive , SetStreamSource etc Hookst = Brauchst bessere Detours + musst Rehooken.
Deshalb würde ich sagen Hook Present und Reset.
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Old 12/04/2010, 17:01   #389
 
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ingame stürtzt wr ab man wie macht man einen bypass =S
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Old 12/04/2010, 18:23   #390
 
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Quote:
Originally Posted by Yazzn View Post
mhmmmmmmmmmmm da ist kein loop

So ungefähr könnte es gehn :

Code:
void ServerHacks() 
{ 
for( ;; )
{
DWORD Server = *(DWORD*)ADR_SERVERPOINTER;
if(premium==1) // Bronze 
*(int*)(Server+OFS_PREMIUM) = 1; 
}
}
Wird sowieso nicht gehn da du DrawIndexedPrimitive , SetStreamSource etc Hookst = Brauchst bessere Detours + musst Rehooken.
Deshalb würde ich sagen Hook Present und Reset.
Loop brauchst net immer <:

Achja: Bypass und Detour sind 2 unterschiedliche sachen^^
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