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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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View Poll Results: Wie findet ihr diesen Thread
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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12/12/2010, 14:45
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#526
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Join Date: Dec 2010
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Wichtig
hat jmg chams nomenu souce für mich ?
thx kommt (wenns geht)
ich kann
web browser, nomenü hack (ohne chames), uvm.
ich will können
chames in hack einbinden !
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12/12/2010, 15:07
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#527
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elite*gold: 900
Join Date: Apr 2009
Posts: 14,981
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Quote:
Originally Posted by xXlalaXx Coding
hat jmg chams nomenu souce für mich ?
thx kommt (wenns geht)
ich kann
web browser, nomenü hack (ohne chames), uvm.
ich will können
chames in hack einbinden !
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Nimm einfach die D3D Funktionsmodule von nem D3D Hack und schon kannste Chams einbauen. Benötigts halt Detour(oder ByPass?  )
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12/12/2010, 16:49
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#528
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elite*gold: 5
Join Date: May 2010
Posts: 518
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hy habe ein problem wo ich nicht weiter komme:
1>C:\X:X:X:\Privat\Eigene Dateien\Visual Studio 2010\Projects\X:X:X:\Debug\X:X:X:.dll : fatal error LNK1120: 1 nicht aufgelöste externe Verweise.
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12/12/2010, 17:50
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#529
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elite*gold: 11
Join Date: Oct 2010
Posts: 392
Received Thanks: 340
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Ich Poste hier mal meine Source
Sie beinhaltet:
All Slot's
No Spread (Numpad 1=ON & 1OFF)
No Recoil (Numpad 2=ON & 2OFF)
Glasswalls (Numpad 4=ON & 5=OFF)
#pragma warning(disable: 4244)
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define MEM_GLASSWALLS 0x000BB0B1C
#define MEM_NOSPREAD 0x00BAAD4C
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
bool NoRecoil = true;
bool NoSpread = true;
DWORD dwPlayer = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER;
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
void Weapon(void)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if(NoSpread==true)
{
*(int*) MEM_NOSPREAD = 0;
long t=0;
unsigned long Protection;
VirtualProtect((void*)MEM_NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)MEM_NOSPREAD, &t , sizeof(t));
VirtualProtect((void*)MEM_NOSPREAD, sizeof(t), Protection, 0);
}
if(GetAsyncKeyState(VK_NUMPAD9) &1)
{
NoSpread = NoSpread==false;
}
if(NoRecoil==true)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
if(GetAsyncKeyState(VK_NUMPAD8) &1)
{
NoRecoil = NoRecoil==false;
}
}}
void AllSlots()
{
DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER;
if(dwServer != 0)
{
*(long*)(dwServer+OFS_5SLOT) = 1;
*(long*)(dwServer+OFS_6SLOT) = 1;
*(long*)(dwServer+OFS_7SLOT) = 1;
*(long*)(dwServer+OFS_8SLOT) = 1;
}
}
void GlassWalls()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1)
{
*(int*)MEM_GLASSWALLS = 4;
}
if(GetAsyncKeyState(VK_NUMPAD5) &1)
{
*(int*)MEM_GLASSWALLS = 0;
}
}
void HackThread()
{
for(;;)
{
GlassWalls();
AllSlots();
Weapon();
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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12/12/2010, 17:54
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#530
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elite*gold: 17
Join Date: Apr 2010
Posts: 1,174
Received Thanks: 839
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Hat jemand die CQC Prone Addy?
Wenn ja, PN
TY
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12/12/2010, 19:40
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#531
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elite*gold: 55
Join Date: Sep 2010
Posts: 1,668
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Was ist hier falsch?
Alles klappt Drücke F7 0 Fehler.
Starte Hack(Als Admin)
"Succesfull Injected"
Doch InGame funzt er nicht
Ist No Menü
Code:
#include <Windows.h>
#include <stdio.h>
#define Addr_Playerpointer 0xC62388
#define Addr_Serverpointer 0xB5D0F8
#define Ofs_X 0x00102D4
#define Ofs_Y 0x00102DC
#define Ofs_Z 0x102D8
#define Ofs_NoFallDamage 0x103A4
#define Ofs_5Slot 0x1021A4
#define Ofs_6Slot 0x1021A5
#define Ofs_7Slot 0x1021A6
#define Ofs_8Slot 0x1021A7
#define Addr_Spread 0x00BAAD4C
#define CLS_Premium_1 0x57C
#define CLS_Premium_2 0x580
#define Ofs_Recoil1 0x001C
#define Ofs_Recoil2 0x0020
#define Ofs_Recoil3 0x0024
#define Addr_Scope 0xACD218
#define D3D_GlassWalls 0x00BB0B1C
#define Addr_Speed 0xA4B8D4
float CoordX;
float CoordY;
float CoordZ;
DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Smooth Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) += 165;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
//Speed Stuff
//Speed Normal
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(dwPlayerPtr + Addr_Speed) = 96;
}
}
//Speed x2
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(dwPlayerPtr + Addr_Speed) = 250;
}
}
//Recoil / Spread Stuff
//Recoil
{
*(float*)(dwPlayerPtr + Ofs_Recoil1) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil2) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil3) = 0;
}
//Spread
{
*(int*)Addr_Spread = 0;
}
//Dig
{
if(GetAsyncKeyState(VK_MENU) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = -2000;
}
}
//Teleport
{
if(GetAsyncKeyState(VK_F2))
{
CoordX = *(float*)(dwPlayerPtr + Ofs_X);
CoordY = *(float*)(dwPlayerPtr + Ofs_Y);
CoordZ = *(float*)(dwPlayerPtr + Ofs_Z);
}
if(GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + Ofs_X) = CoordX;
*(float*)(dwPlayerPtr + Ofs_Y) = CoordY;
*(float*)(dwPlayerPtr + Ofs_Z) = CoordZ;
}
}
//Glass Walls
{
if(GetAsyncKeyState(VK_NUMPAD8))
{
*(int*)(D3D_GlassWalls) = 4;
}
if(GetAsyncKeyState(VK_NUMPAD9))
{
*(int*)(D3D_GlassWalls) = 0;
}
}
//Scope
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(Addr_Scope) = (int) 1;
}
else
{
*(int*)(Addr_Scope) = (int) 5;
}
}
}
}
void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
if(dwSrvrPtr != 0)
{
//Slot Stuff
//5 Slot
{
*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
}
//6 Slot
{
*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
}
//7 Slot
{
*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
}
//8 Slot
{
*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
}
//Platin Premium
{
*(long*)(dwSrvrPtr + CLS_Premium_1) = 4;
*(float*)(dwSrvrPtr + CLS_Premium_2) = 4;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 30 );
}
BOOL WINAPI DllMain( HINSTANCE HMODULE, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Made by Stern™\r\n\r\nSpecial Thanks to .xD1997™","Stern™ HaX",MB_OK);
ShellExecuteA(NULL,"Open","http://www.nms-hacks.de.to/",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
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12/12/2010, 20:05
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#532
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elite*gold: 20
Join Date: Feb 2010
Posts: 1,125
Received Thanks: 407
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Quote:
Originally Posted by Stern™
Was ist hier falsch?
Alles klappt Drücke F7 0 Fehler.
Starte Hack(Als Admin)
"Succesfull Injected"
Doch InGame funzt er nicht
Ist No Menü
Code:
#include <Windows.h>
#include <stdio.h>
#define Addr_Playerpointer 0xC62388
#define Addr_Serverpointer 0xB5D0F8
#define Ofs_X 0x00102D4
#define Ofs_Y 0x00102DC
#define Ofs_Z 0x102D8
#define Ofs_NoFallDamage 0x103A4
#define Ofs_5Slot 0x1021A4
#define Ofs_6Slot 0x1021A5
#define Ofs_7Slot 0x1021A6
#define Ofs_8Slot 0x1021A7
#define Addr_Spread 0x00BAAD4C
#define CLS_Premium_1 0x57C
#define CLS_Premium_2 0x580
#define Ofs_Recoil1 0x001C
#define Ofs_Recoil2 0x0020
#define Ofs_Recoil3 0x0024
#define Addr_Scope 0xACD218
#define D3D_GlassWalls 0x00BB0B1C
#define Addr_Speed 0xA4B8D4
float CoordX;
float CoordY;
float CoordZ;
DWORD *ingame = (DWORD*)Addr_Playerpointer;
DWORD *outgame = (DWORD*)Addr_Serverpointer;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
//Smooth Super Jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) += 165;
}
}
//No Fall Damage
{
*(float*)(dwPlayerPtr + Ofs_NoFallDamage) = -20000;
}
//Speed Stuff
//Speed Normal
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(dwPlayerPtr + Addr_Speed) = 96;
}
}
//Speed x2
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(dwPlayerPtr + Addr_Speed) = 250;
}
}
//Recoil / Spread Stuff
//Recoil
{
*(float*)(dwPlayerPtr + Ofs_Recoil1) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil2) = 0;
*(float*)(dwPlayerPtr + Ofs_Recoil3) = 0;
}
//Spread
{
*(int*)Addr_Spread = 0;
}
//Dig
{
if(GetAsyncKeyState(VK_MENU) &1)
{
*(float*)(dwPlayerPtr + Ofs_Z) = -2000;
}
}
//Teleport
{
if(GetAsyncKeyState(VK_F2))
{
CoordX = *(float*)(dwPlayerPtr + Ofs_X);
CoordY = *(float*)(dwPlayerPtr + Ofs_Y);
CoordZ = *(float*)(dwPlayerPtr + Ofs_Z);
}
if(GetAsyncKeyState(VK_F3))
{
*(float*)(dwPlayerPtr + Ofs_X) = CoordX;
*(float*)(dwPlayerPtr + Ofs_Y) = CoordY;
*(float*)(dwPlayerPtr + Ofs_Z) = CoordZ;
}
}
//Glass Walls
{
if(GetAsyncKeyState(VK_NUMPAD8))
{
*(int*)(D3D_GlassWalls) = 4;
}
if(GetAsyncKeyState(VK_NUMPAD9))
{
*(int*)(D3D_GlassWalls) = 0;
}
}
//Scope
{
if(GetAsyncKeyState(VK_RBUTTON))
{
*(int*)(Addr_Scope) = (int) 1;
}
else
{
*(int*)(Addr_Scope) = (int) 5;
}
}
}
}
void ServerHacks()
{
DWORD dwSrvrPtr = *(DWORD*)Addr_Serverpointer;
if(dwSrvrPtr != 0)
{
//Slot Stuff
//5 Slot
{
*(long*)(dwSrvrPtr + Ofs_5Slot) = 1;
}
//6 Slot
{
*(long*)(dwSrvrPtr + Ofs_6Slot) = 1;
}
//7 Slot
{
*(long*)(dwSrvrPtr + Ofs_7Slot) = 1;
}
//8 Slot
{
*(long*)(dwSrvrPtr + Ofs_8Slot) = 1;
}
//Platin Premium
{
*(long*)(dwSrvrPtr + CLS_Premium_1) = 4;
*(float*)(dwSrvrPtr + CLS_Premium_2) = 4;
}
}
}
void HackThread()
{
for(;; )
{
if(*ingame)
{
PlayerHacks();
}
if(*outgame)
{
ServerHacks();
}
}
Sleep( 30 );
}
BOOL WINAPI DllMain( HINSTANCE HMODULE, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
MessageBoxA(NULL,"Made by Stern™\r\n\r\nSpecial Thanks to .xD1997™","Stern™ HaX",MB_OK);
ShellExecuteA(NULL,"Open","http://www.nms-hacks.de.to/",NULL,NULL,1);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
}
return TRUE;
}
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mhhh warscheinlich stimmen die addys nicht sonst müsste es ja eigentlich funktionieren...
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12/12/2010, 20:25
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#533
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elite*gold: 55
Join Date: Sep 2010
Posts: 1,668
Received Thanks: 732
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Das ist unmöglich hatte mit paar von den Addys ein NoMenü hack eben erstellt,
und die gehen auch nicht.
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12/12/2010, 20:30
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#534
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elite*gold: 0
Join Date: Jun 2010
Posts: 638
Received Thanks: 404
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PHP Code:
MessageBoxA(NULL,"Made by Stern™\r\n\r\nSpecial Thanks to .xD1997™","Stern™ HaX",MB_OK);
ShellExecuteA(NULL,"Open","http://www.nms-hacks.de.to/",NULL,NULL,1);
war bei mir auch so das geht nit^^
nimm das raus dann funzt das
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12/12/2010, 20:34
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#535
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elite*gold: 55
Join Date: Sep 2010
Posts: 1,668
Received Thanks: 732
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Quote:
Originally Posted by Takado™
PHP Code:
MessageBoxA(NULL,"Made by Stern™\r\n\r\nSpecial Thanks to .xD1997™","Stern™ HaX",MB_OK);
ShellExecuteA(NULL,"Open","http://www.nms-hacks.de.to/",NULL,NULL,1);
war bei mir auch so das geht nit^^
nimm das raus dann funzt das
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Geht auch nicht, das gleiche immernoch.
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12/12/2010, 20:48
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#536
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elite*gold: 20
Join Date: Feb 2010
Posts: 1,125
Received Thanks: 407
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war bei mir auch mal so jetzt is meine ganze source weg und ich musste von neu anfangen^^
aber hab´s bald fertig ich baue in meinen nomenu hack noch was für zombiemode ein und dann passt das schon xD
zu deinem problem:
leider kann ich dir da nicht weiterhelfen... hatte dieses poblem auch dann hatte ich keinen bock mehr und hab meinen pc formartiert weil da viruse drauf waren die ich nicht so einfach löschen konnte und naja wie schon gesagt hab ich mir meinen hack neu zusammengebaut und er geht jetzt wieder
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12/12/2010, 20:56
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#537
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elite*gold: 0
Join Date: Jun 2010
Posts: 638
Received Thanks: 404
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Quote:
Originally Posted by Stern™
Geht auch nicht, das gleiche immernoch.
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Tja dann noch addys erneuern
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12/12/2010, 21:31
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#538
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elite*gold: 55
Join Date: Sep 2010
Posts: 1,668
Received Thanks: 732
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Quote:
Originally Posted by Takado™
Tja dann noch addys erneuern
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Sind doch die aktuellen
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12/13/2010, 00:37
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#539
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elite*gold: 821
Join Date: Oct 2010
Posts: 1,528
Received Thanks: 978
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Danke der Thread kommt mir gerade Richtig
Greez .
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12/13/2010, 12:08
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#540
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elite*gold: 11
Join Date: Oct 2010
Posts: 392
Received Thanks: 340
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Quote:
Originally Posted by Stern™
Sind doch die aktuellen
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HackThread? XD
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