You last visited: Today at 20:35
Advertisement
WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
View Poll Results: Wie findet ihr diesen Thread
Klasse!
78
60.94%
Geht so
17
13.28%
Sinnlos, braucht keiner
33
25.78%
04/28/2011, 09:04
#3316
elite*gold: 2
Join Date: Jun 2010
Posts: 180
Received Thanks: 45
Quote:
Originally Posted by
Nomad'
ohje wie soll ich das verstehen eig. wollt ich nur eine erklärung was das für addys sind aber danke trotzdem..
04/28/2011, 09:15
#3317
elite*gold: 0
Join Date: Sep 2010
Posts: 10,215
Received Thanks: 5,781
Du solltest dich einfach mal mit asm und speziell disasm auseinander setzen, die fehlen wichtige basics die zum Verständnis unbedingt nötig sind.
04/28/2011, 09:17
#3318
elite*gold: 2
Join Date: Jun 2010
Posts: 180
Received Thanks: 45
Okay dann werde ich das mal versuchen thx....aber dasm ist doch nichts anderes als IDA PRO oder?
04/28/2011, 09:37
#3319
elite*gold: 0
Join Date: Sep 2008
Posts: 434
Received Thanks: 29
Suche den Source Code von Quick Plant/Defuse
Wäre echt nett
Mfg TyraelZ
04/28/2011, 12:46
#3320
elite*gold: 0
Join Date: Dec 2009
Posts: 705
Received Thanks: 312
Quote:
Originally Posted by
xl31tw0lfx
Okay dann werde ich das mal versuchen thx....aber dasm ist doch nichts anderes als IDA PRO oder?
ASM bedeutet Assembler und Assembler ist Maschinencode, was IDA Pro dir nun mal zurück gibt.^^
04/28/2011, 15:11
#3321
elite*gold: 0
Join Date: Sep 2010
Posts: 10,215
Received Thanks: 5,781
Quote:
Originally Posted by
xl31tw0lfx
Okay dann werde ich das mal versuchen thx....aber dasm ist doch nichts anderes als IDA PRO oder?
IDA Pro ist ein disasm.
Das Dumme ist das im Deutschen sowohl die Sprache Assembler, als auch die Compiler Assembler heißen. Im Englischen kannst du das besser differenzieren:
assembly = die Sprache
assembler = der Compiler
dis als vorsilbe = jeweiles das selbe in disassembler
04/29/2011, 18:26
#3322
elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
Sleep() ?? welche Zahl sollte am besten rein, damit alles passt.
Sleep hat doch was mit der cpu zu tun oder??
04/29/2011, 18:40
#3323
elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
Quote:
Sleep() ?? welche Zahl sollte am besten rein, damit alles passt.
Sleep hat doch was mit der cpu zu tun oder??
kommt drauf an wo du "Sleep()" machst...
04/29/2011, 18:44
#3324
elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
Quote:
Originally Posted by
Neqqa™
kommt drauf an wo du "Sleep()" machst...
bei den funktionen
Quote:
*(float*)(dwPlayerPtr + OFS_Z) = 2000;
}
}
}
}
Sleep(10);
}
return(0);
}
ich weiß Superjump source code stimmt nicht. aber es geht ja um sleep
04/29/2011, 18:47
#3325
elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
Quote:
*(float*)(dwPlayerPtr + OFS_Z) = 2000;
}
}
}
}
Sleep(10);
}
return(0);
}
wie meinst du?
im HackThread oder bei einer Source
04/29/2011, 18:50
#3326
elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
im HackThread
04/29/2011, 18:59
#3327
elite*gold: 0
Join Date: Apr 2011
Posts: 245
Received Thanks: 131
Quote:
Originally Posted by
Norbert8
im HackThread :)
I don't sure what you mean but if u say Thread...
maybe this?
void Thread()
{
for(;;)
{
Lalafunction();
Sleep(10);
}
}
or
int Thread()
{
for(;;)
{
lalafunction();
Sleep(10);
}
return(0); // I think it should be 1,that it return the functions...
}
04/29/2011, 19:01
#3328
elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
Code:
int Thread()
{
for(;;)
{
WUHUUUUU();
Sleep(10);
}
return true;
}
04/30/2011, 03:57
#3329
elite*gold: 0
Join Date: Feb 2010
Posts: 186
Received Thanks: 25
Finde den Fehler nicht. Kann die .dll in Warrock Injecten nur crasht Warrock wenn ich zbs Superjumpg machen will.
Soure:
#include <windows.h>
#include <stdio.h>
//Addys//
#define Addr_Playerpointer 0x00C81820
#define Addr_Serverpointer 0x00B7C198
#define NoSpawn1 0x00B35FD8
#define NoSpawn2 0x00B35FDC
#define NoSpawn3 0x00B35FE0
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define NoSpread1 0x0098FE28
#define Premium1 0x001C34
#define Premium2 0x001C38
#define ADR_FARFOG 0x00B08A1A
#define ADR_NEARFOG 0x00B08A18
#define ADR_SPEED 0x0099D4F4
#define Ofs_Z 0x00102EC
#define Ofs_nfd 0x00102CC
//Defines//
DWORD *ingame= (DWORD*)Addr_Playerpointer;
DWORD *outgame= (DWORD*)Addr_Serverpointer;
//Source Codes//
void jump () //super jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 2000;
}
}
}
void nfd () //NFD
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_nfd) = -20000;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot5) = 1;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot6) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot7) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot8) = 1;
}
}
void Premium ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Premium1+Premium2) = 1;
}
}
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
void NoFog()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_FARFOG) = 1;
*(float*)(dwPlayerPtr+ADR_NEARFOG) = 0;
}
}
void Speedhack()
{
//speed x3
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)ADR_SPEED = (97.0 * 3);
}
//speedhack off
if(GetAsyncKeyState(VK_NUMPAD0))
{
*(float*)ADR_SPEED = 97.0;
}
}
void NoSpread ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr !=0)
{
*(float*)(dwPlayerPtr+ NoSpread1) = 0.0f;
}
}
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawn1, &t , sizeof(t));
VirtualProtect((void*)NoSpawn1, sizeof(t), Protection, 0);
VirtualProtect((void*)NoSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawn2, &t , sizeof(t));
VirtualProtect((void*)NoSpawn2, sizeof(t), Protection, 0);
}
//Hacktread//
void HackThread()
{
for(;; )
{
if(*ingame) //All ingame Hacks like superjump,nfd,scoop etc.//
{
jump();
Spawn();
nfd();
Slots5();
Slots6();
Slots7();
Slots8();
NoSpread();
NoRecoil();
Speedhack();
NoFog();
}
if(*outgame)//All outgame hacks like Premium,supermaster etc.
{
Slots5();
Slots6();
Slots7();
Slots8();
Premium();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL,"Hack by Biro49","Creditz",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
}
return TRUE;
}
Bitte um hilfe
04/30/2011, 07:48
#3330
elite*gold: 0
Join Date: Nov 2010
Posts: 2,406
Received Thanks: 2,917
Quote:
Originally Posted by
Biro49
Finde den Fehler nicht. Kann die .dll in Warrock Injecten nur crasht Warrock wenn ich zbs Superjumpg machen will.
Soure:
#include <windows.h>
#include <stdio.h>
//Addys//
#define Addr_Playerpointer 0x00C81820
#define Addr_Serverpointer 0x00B7C198
#define NoSpawn1 0x00B35FD8
#define NoSpawn2 0x00B35FDC
#define NoSpawn3 0x00B35FE0
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define NoSpread1 0x0098FE28
#define Premium1 0x001C34
#define Premium2 0x001C38
#define ADR_FARFOG 0x00B08A1A
#define ADR_NEARFOG 0x00B08A18
#define ADR_SPEED 0x0099D4F4
#define Ofs_Z 0x00102EC
#define Ofs_nfd 0x00102CC
//Defines//
DWORD *ingame= (DWORD*)Addr_Playerpointer;
DWORD *outgame= (DWORD*)Addr_Serverpointer;
//Source Codes//
void jump () //super jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 2000;
}
}
}
void nfd () //NFD
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_nfd) = -20000;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot5) = 1;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot6) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot7) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot8) = 1;
}
}
void Premium ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Premium1+Premium2) = 1;
}
}
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
void NoFog()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_FARFOG) = 1;
*(float*)(dwPlayerPtr+ADR_NEARFOG) = 0;
}
}
void Speedhack()
{
//speed x3
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)ADR_SPEED = (97.0 * 3);
}
//speedhack off
if(GetAsyncKeyState(VK_NUMPAD0))
{
*(float*)ADR_SPEED = 97.0;
}
}
void NoSpread ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr !=0)
{
*(float*)(dwPlayerPtr+ NoSpread1) = 0.0f;
}
}
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawn1, &t , sizeof(t));
VirtualProtect((void*)NoSpawn1, sizeof(t), Protection, 0);
VirtualProtect((void*)NoSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawn2, &t , sizeof(t));
VirtualProtect((void*)NoSpawn2, sizeof(t), Protection, 0);
}
//Hacktread//
void HackThread()
{
for(;; )
{
if(*ingame) //All ingame Hacks like superjump,nfd,scoop etc.//
{
jump();
Spawn();
nfd();
Slots5();
Slots6();
Slots7();
Slots8();
NoSpread();
NoRecoil();
Speedhack();
NoFog();
}
if(*outgame)//All outgame hacks like Premium,supermaster etc.
{
Slots5();
Slots6();
Slots7();
Slots8();
Premium();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL,"Hack by Biro49","Creditz",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
}
return TRUE;
}
Bitte um hilfe
Deine OFS_Z Addy ist Falsch!
Hier hast du die Richtige:
0x000102E4
Similar Threads
WTB Flyff Source code snippets
04/01/2012 - Flyff Trading - 0 Replies
Hellow I posted this because I wanted to buy a fix scroll of unbinding.Which removes soul-link of an item.If you have its code snippets PM me.Don't sell me a code which is release because all of them are not working.I wanted to buy a fix one and a non-buggy code
Payment:via Paypal
[Autoit] Youtube Code Snippets
07/29/2011 - AutoIt - 5 Replies
Tag Zusammen.
Wie wohl die meisten von euch mitbekommen haben, bieten derzeit sehr viele User hier sogenannte Youtube Services an, bei denen man Abos, Likes, Dislikes etc. kaufen kann.
Doch wer wirklich Erfolg haben will, braucht natürlich viele Abonnenten und Likes, was per Hand Tage dauern würde.
Deshalb werden hier in letzter Zeit immer mehr Youtube Bots verkauft.
Was, wie ich finde, ein ziemliche Abzocke ist, da das meist nur sehr schlechte Bots sind, die lediglich den Internet...
Some Code-Snippets[PSERVER]
07/15/2011 - Kal Hacks, Bots, Cheats & Exploits - 17 Replies
This is the code of the hack which Fremo released..
I got new methods so I dont need this anymore & maybe it'll help some people...
G31 Adult Skill
if(comboBox4->Text=="Panther'crit'")
{
KC->Chat(255," Panther Skill ON");
KC->Threads=1;
KC->lasttime = timeGetTime()-15000;
}
else if(comboBox4->Text=="Tiger'otp'")
[Release] Code Snippets Manager
01/21/2011 - Coding Releases - 0 Replies
Code Snippets Manager
http://upit.cc/images/1d47d78e.jpg
Hab mich heute mal rangesetzt, und einen kleinen Manager für
Code-Snippets(Code-Fetzen) gecodet, da ich alles sortiert
in einer Anwendung wollte.
Da es sicherlich jemand nützlich finden wird, lad ich es hier mal hoch.
All times are GMT +2. The time now is 20:35 .