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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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Klasse!
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78 |
60.94% |
Geht so
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17 |
13.28% |
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Sinnlos, braucht keiner
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33 |
25.78% |
04/28/2011, 09:04
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#3316
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elite*gold: 2
Join Date: Jun 2010
Posts: 180
Received Thanks: 45
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Quote:
Originally Posted by Nomad'
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ohje wie soll ich das verstehen eig. wollt ich nur eine erklärung was das für addys sind aber danke trotzdem..
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04/28/2011, 09:15
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#3317
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elite*gold: 0
Join Date: Sep 2010
Posts: 10,215
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Du solltest dich einfach mal mit asm und speziell disasm auseinander setzen, die fehlen wichtige basics die zum Verständnis unbedingt nötig sind.
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04/28/2011, 09:17
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#3318
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elite*gold: 2
Join Date: Jun 2010
Posts: 180
Received Thanks: 45
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Okay dann werde ich das mal versuchen thx....aber dasm ist doch nichts anderes als IDA PRO oder?
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04/28/2011, 09:37
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#3319
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elite*gold: 0
Join Date: Sep 2008
Posts: 434
Received Thanks: 29
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Suche den Source Code von Quick Plant/Defuse
Wäre echt nett
Mfg TyraelZ
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04/28/2011, 12:46
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#3320
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elite*gold: 0
Join Date: Dec 2009
Posts: 705
Received Thanks: 312
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Quote:
Originally Posted by xl31tw0lfx
Okay dann werde ich das mal versuchen thx....aber dasm ist doch nichts anderes als IDA PRO oder?
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ASM bedeutet Assembler und Assembler ist Maschinencode, was IDA Pro dir nun mal zurück gibt.^^
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04/28/2011, 15:11
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#3321
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elite*gold: 0
Join Date: Sep 2010
Posts: 10,215
Received Thanks: 5,781
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Quote:
Originally Posted by xl31tw0lfx
Okay dann werde ich das mal versuchen thx....aber dasm ist doch nichts anderes als IDA PRO oder?
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IDA Pro ist ein disasm.
Das Dumme ist das im Deutschen sowohl die Sprache Assembler, als auch die Compiler Assembler heißen. Im Englischen kannst du das besser differenzieren: - assembly = die Sprache
- assembler = der Compiler
- dis als vorsilbe = jeweiles das selbe in disassembler
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04/29/2011, 18:26
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#3322
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elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
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Sleep() ?? welche Zahl sollte am besten rein, damit alles passt.
Sleep hat doch was mit der cpu zu tun oder??
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04/29/2011, 18:40
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#3323
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Quote:
Sleep() ?? welche Zahl sollte am besten rein, damit alles passt.
Sleep hat doch was mit der cpu zu tun oder??
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kommt drauf an wo du "Sleep()" machst...
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04/29/2011, 18:44
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#3324
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elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
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Quote:
Originally Posted by Neqqa™
kommt drauf an wo du "Sleep()" machst...
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bei den funktionen
Quote:
*(float*)(dwPlayerPtr + OFS_Z) = 2000;
}
}
}
}
Sleep(10);
}
return(0);
}
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ich weiß Superjump source code stimmt nicht. aber es geht ja um sleep
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04/29/2011, 18:47
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#3325
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Quote:
*(float*)(dwPlayerPtr + OFS_Z) = 2000;
}
}
}
}
Sleep(10);
}
return(0);
}
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wie meinst du?
im HackThread oder bei einer Source
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04/29/2011, 18:50
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#3326
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elite*gold: 0
Join Date: Nov 2010
Posts: 875
Received Thanks: 206
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im HackThread
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04/29/2011, 18:59
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#3327
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elite*gold: 0
Join Date: Apr 2011
Posts: 245
Received Thanks: 131
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Quote:
Originally Posted by Norbert8
im HackThread :)
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I don't sure what you mean but if u say Thread...
maybe this?
void Thread()
{
for(;;)
{
Lalafunction();
Sleep(10);
}
}
or
int Thread()
{
for(;;)
{
lalafunction();
Sleep(10);
}
return(0); // I think it should be 1,that it return the functions...
}
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04/29/2011, 19:01
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#3328
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elite*gold: 6
Join Date: Mar 2010
Posts: 1,184
Received Thanks: 834
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Code:
int Thread()
{
for(;;)
{
WUHUUUUU();
Sleep(10);
}
return true;
}
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04/30/2011, 03:57
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#3329
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elite*gold: 0
Join Date: Feb 2010
Posts: 186
Received Thanks: 25
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Finde den Fehler nicht. Kann die .dll in Warrock Injecten nur crasht Warrock wenn ich zbs Superjumpg machen will.
Soure:
#include <windows.h>
#include <stdio.h>
//Addys//
#define Addr_Playerpointer 0x00C81820
#define Addr_Serverpointer 0x00B7C198
#define NoSpawn1 0x00B35FD8
#define NoSpawn2 0x00B35FDC
#define NoSpawn3 0x00B35FE0
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define NoSpread1 0x0098FE28
#define Premium1 0x001C34
#define Premium2 0x001C38
#define ADR_FARFOG 0x00B08A1A
#define ADR_NEARFOG 0x00B08A18
#define ADR_SPEED 0x0099D4F4
#define Ofs_Z 0x00102EC
#define Ofs_nfd 0x00102CC
//Defines//
DWORD *ingame= (DWORD*)Addr_Playerpointer;
DWORD *outgame= (DWORD*)Addr_Serverpointer;
//Source Codes//
void jump () //super jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 2000;
}
}
}
void nfd () //NFD
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_nfd) = -20000;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot5) = 1;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot6) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot7) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot8) = 1;
}
}
void Premium ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Premium1+Premium2) = 1;
}
}
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
void NoFog()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_FARFOG) = 1;
*(float*)(dwPlayerPtr+ADR_NEARFOG) = 0;
}
}
void Speedhack()
{
//speed x3
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)ADR_SPEED = (97.0 * 3);
}
//speedhack off
if(GetAsyncKeyState(VK_NUMPAD0))
{
*(float*)ADR_SPEED = 97.0;
}
}
void NoSpread ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr !=0)
{
*(float*)(dwPlayerPtr+ NoSpread1) = 0.0f;
}
}
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawn1, &t , sizeof(t));
VirtualProtect((void*)NoSpawn1, sizeof(t), Protection, 0);
VirtualProtect((void*)NoSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawn2, &t , sizeof(t));
VirtualProtect((void*)NoSpawn2, sizeof(t), Protection, 0);
}
//Hacktread//
void HackThread()
{
for(;; )
{
if(*ingame) //All ingame Hacks like superjump,nfd,scoop etc.//
{
jump();
Spawn();
nfd();
Slots5();
Slots6();
Slots7();
Slots8();
NoSpread();
NoRecoil();
Speedhack();
NoFog();
}
if(*outgame)//All outgame hacks like Premium,supermaster etc.
{
Slots5();
Slots6();
Slots7();
Slots8();
Premium();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL,"Hack by Biro49","Creditz",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
}
return TRUE;
}
Bitte um hilfe
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04/30/2011, 07:48
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#3330
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elite*gold: 0
Join Date: Nov 2010
Posts: 2,406
Received Thanks: 2,917
|
Quote:
Originally Posted by Biro49
Finde den Fehler nicht. Kann die .dll in Warrock Injecten nur crasht Warrock wenn ich zbs Superjumpg machen will.
Soure:
#include <windows.h>
#include <stdio.h>
//Addys//
#define Addr_Playerpointer 0x00C81820
#define Addr_Serverpointer 0x00B7C198
#define NoSpawn1 0x00B35FD8
#define NoSpawn2 0x00B35FDC
#define NoSpawn3 0x00B35FE0
#define Slot5 0x001021A4
#define Slot6 0x001021A5
#define Slot7 0x001021A6
#define Slot8 0x001021A7
#define NoRecoil1 0x00C43C
#define NoRecoil2 0x00C440
#define NoRecoil3 0x00C444
#define NoSpread1 0x0098FE28
#define Premium1 0x001C34
#define Premium2 0x001C38
#define ADR_FARFOG 0x00B08A1A
#define ADR_NEARFOG 0x00B08A18
#define ADR_SPEED 0x0099D4F4
#define Ofs_Z 0x00102EC
#define Ofs_nfd 0x00102CC
//Defines//
DWORD *ingame= (DWORD*)Addr_Playerpointer;
DWORD *outgame= (DWORD*)Addr_Serverpointer;
//Source Codes//
void jump () //super jump
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 2000;
}
}
}
void nfd () //NFD
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_nfd) = -20000;
}
}
void Slots5 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot5) = 1;
}
}
void Slots6 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot6) = 1;
}
}
void Slots7 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot7) = 1;
}
}
void Slots8 ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Slot8) = 1;
}
}
void Premium ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+ Premium1+Premium2) = 1;
}
}
void NoRecoil ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+NoRecoil1) = 0;
*(float*)(dwPlayerPtr+NoRecoil2) = 0;
*(float*)(dwPlayerPtr+NoRecoil3) = 0;
}
}
void NoFog()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+ADR_FARFOG) = 1;
*(float*)(dwPlayerPtr+ADR_NEARFOG) = 0;
}
}
void Speedhack()
{
//speed x3
if(GetAsyncKeyState(VK_NUMPAD1))
{
*(float*)ADR_SPEED = (97.0 * 3);
}
//speedhack off
if(GetAsyncKeyState(VK_NUMPAD0))
{
*(float*)ADR_SPEED = 97.0;
}
}
void NoSpread ()
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr !=0)
{
*(float*)(dwPlayerPtr+ NoSpread1) = 0.0f;
}
}
void Spawn ()
{
long t=0;
unsigned long Protection;
VirtualProtect((void*)NoSpawn1, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawn1, &t , sizeof(t));
VirtualProtect((void*)NoSpawn1, sizeof(t), Protection, 0);
VirtualProtect((void*)NoSpawn2, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)NoSpawn2, &t , sizeof(t));
VirtualProtect((void*)NoSpawn2, sizeof(t), Protection, 0);
}
//Hacktread//
void HackThread()
{
for(;; )
{
if(*ingame) //All ingame Hacks like superjump,nfd,scoop etc.//
{
jump();
Spawn();
nfd();
Slots5();
Slots6();
Slots7();
Slots8();
NoSpread();
NoRecoil();
Speedhack();
NoFog();
}
if(*outgame)//All outgame hacks like Premium,supermaster etc.
{
Slots5();
Slots6();
Slots7();
Slots8();
Premium();
}
}
Sleep(200);
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
MessageBoxA(NULL,"Hack by Biro49","Creditz",MB_OK);//
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
}
return TRUE;
}
Bitte um hilfe 
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Deine OFS_Z Addy ist Falsch!
Hier hast du die Richtige:
0x000102E4
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