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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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04/24/2011, 19:19
#3271
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Fabbel Off bytes suchste in dumpwr mit ollydbg
da gibst Addy ein drückst ne taste F? unddann kommen se
@Sub NO! i only give my sources to Friends or trusted People
u arent my Friend and i dont trust u so u dont
get mysource
04/24/2011, 19:26
#3272
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wtf are u translating everything into english ?!
I already knew how to search off bytes ;o
May OnOps will be enough too for qplant/defuse?
04/24/2011, 19:30
#3273
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u cant use nops for evrything
u cant use it for QP/QD
04/24/2011, 19:44
#3274
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Quote:
Originally Posted by
•~•Pr0Sk1ll•~•
u cant use nops for evrything
u cant use it for QP/QD
doch eig schon
jedoch kann es dann schneller crashen als wenn man das mit den richtigen on bytes macht
04/24/2011, 21:59
#3275
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use patch methode
04/25/2011, 10:18
#3276
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Move menu: (Mouse+Arrow keys)
Code:
void D3DMenu::Nav(void)
{
if (GetAsyncKeyState(VK_INSERT)&1) visible=(!visible);
if (!visible)
return;
if(AL_MoveMenu==1 && GetAsyncKeyState(VK_DELETE)) {
if (GetAsyncKeyState(VK_UP) &1) y-=10;
if (GetAsyncKeyState(VK_DOWN) &1) y+=10;
if (GetAsyncKeyState(VK_LEFT) &1) x-=10;
if (GetAsyncKeyState(VK_RIGHT)&1) x+=10;
} else {
if (GetAsyncKeyState(VK_UP)&1) {
do {
cur--;
if (cur<0) cur=noitems-1;
} while (MENU[cur]->typ==MENUTEXT);
} else if (GetAsyncKeyState(VK_DOWN)&1) {
do {
cur++;
if (cur==noitems) cur=0;
} while (MENU[cur]->typ==MENUTEXT);
} else {
POINT mpos;
GetCursorPos(&mpos);
ScreenToClient(GetForegroundWindow(),&mpos);
int pos=cur;
int dir=0;
if (GetAsyncKeyState(VK_LEFT )&1 && MENU[cur]->var && *MENU[cur]->var > 0)
{
dir=-1;
}
if (GetAsyncKeyState(VK_RIGHT)&1 && MENU[cur]->var && *MENU[cur]->var < (MENU[cur]->maxval-1) )
{
dir=1;
}
if(AL_MoveMenu==2)
{
x =mpos.x;
y =mpos.y;
}
if (dir==0 && (mouse_enabled==1)) {
m_x=mpos.x;
m_y=mpos.y;
m_lm = GetAsyncKeyState(VK_LBUTTON )&1;
m_rm = GetAsyncKeyState(VK_RBUTTON )&1;
if((m_lm || m_rm) && (pos=FindItem())!= -1)
{
if (pos!=999) {
if (m_rm && *MENU[pos]->var>0) dir=-1;
if (m_lm && *MENU[pos]->var<(MENU[pos]->maxval-1)) dir=1;
} else if (m_rm) {
moving=(!moving);
dx=m_x - x;
dy=m_y - y;
}
}
}
if (dir) {
*MENU[pos]->var += dir;
if (MENU[pos]->typ==MENUFOLDER) noitems=0;
if (MENU[pos]->typ==SUBFOLDER) noitems=0;
}
}
}
}
04/25/2011, 11:44
#3277
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Join Date: Dec 2009
Posts: 4,650
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Quote:
Originally Posted by
_TradEmArk_˜
Move menu: (Mouse+Arrow keys)
Code:
void D3DMenu::Nav(void)
{
if (GetAsyncKeyState(VK_INSERT)&1) visible=(!visible);
if (!visible)
return;
if(AL_MoveMenu==1 && GetAsyncKeyState(VK_DELETE)) {
if (GetAsyncKeyState(VK_UP) &1) y-=10;
if (GetAsyncKeyState(VK_DOWN) &1) y+=10;
if (GetAsyncKeyState(VK_LEFT) &1) x-=10;
if (GetAsyncKeyState(VK_RIGHT)&1) x+=10;
} else {
if (GetAsyncKeyState(VK_UP)&1) {
do {
cur--;
if (cur<0) cur=noitems-1;
} while (MENU[cur]->typ==MENUTEXT);
} else if (GetAsyncKeyState(VK_DOWN)&1) {
do {
cur++;
if (cur==noitems) cur=0;
} while (MENU[cur]->typ==MENUTEXT);
} else {
POINT mpos;
GetCursorPos(&mpos);
ScreenToClient(GetForegroundWindow(),&mpos);
int pos=cur;
int dir=0;
if (GetAsyncKeyState(VK_LEFT )&1 && MENU[cur]->var && *MENU[cur]->var > 0)
{
dir=-1;
}
if (GetAsyncKeyState(VK_RIGHT)&1 && MENU[cur]->var && *MENU[cur]->var < (MENU[cur]->maxval-1) )
{
dir=1;
}
if(AL_MoveMenu==2)
{
x =mpos.x;
y =mpos.y;
}
if (dir==0 && (mouse_enabled==1)) {
m_x=mpos.x;
m_y=mpos.y;
m_lm = GetAsyncKeyState(VK_LBUTTON )&1;
m_rm = GetAsyncKeyState(VK_RBUTTON )&1;
if((m_lm || m_rm) && (pos=FindItem())!= -1)
{
if (pos!=999) {
if (m_rm && *MENU[pos]->var>0) dir=-1;
if (m_lm && *MENU[pos]->var<(MENU[pos]->maxval-1)) dir=1;
} else if (m_rm) {
moving=(!moving);
dx=m_x - x;
dy=m_y - y;
}
}
}
if (dir) {
*MENU[pos]->var += dir;
if (MENU[pos]->typ==MENUFOLDER) noitems=0;
if (MENU[pos]->typ==SUBFOLDER) noitems=0;
}
}
}
}
credits to willi27
das ist 1 zu 1 von ihm übernommen nur musik weg gemacht + es nach der eigenen base verändert
04/25/2011, 11:46
#3278
elite*gold: 1
Join Date: Nov 2008
Posts: 576
Received Thanks: 166
C&P von Anksel
ich kenn Anksel er macht bei seinen var
AL_blabla
geb ent alles für deins aus
AntiSpam:
Schickt mir wer CLocal?
04/25/2011, 12:02
#3279
elite*gold: 0
Join Date: Jan 2011
Posts: 271
Received Thanks: 801
Quote:
Originally Posted by
Angel-Piece
credits to willi27
das ist 1 zu 1 von ihm übernommen nur musik weg gemacht + es nach der eigenen base verändert
n, credits für die move funktion to hans221....
04/25/2011, 12:43
#3280
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Join Date: Mar 2011
Posts: 263
Received Thanks: 291
Trade, lass dir den schönen Tag nicht von Kopier und Paste noobs verderben.
04/25/2011, 12:52
#3281
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Join Date: Jan 2011
Posts: 271
Received Thanks: 801
lol...
c&p von anksel?! hahahah
anksel ändert doch eh nur die bezeichner und fühlt sich so voll b o doppel z like
04/25/2011, 12:52
#3282
elite*gold: 903
Join Date: Mar 2010
Posts: 1,554
Received Thanks: 30,192
Quote:
Originally Posted by
CyberRazzor
Trade, lass dir den schönen Tag nicht von Kopier und Paste noobs verderben.
ich verstehe nicht was das soll, hin und her geflame wegen copy und paste.
man sollte dazu stehen und nicht andere damit flamen wenn man selbst nicht besser ist.
04/25/2011, 13:23
#3283
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Join Date: Nov 2008
Posts: 576
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1.Trade kk sry tdm nächstes ma dann Creditz
2.Cyber o.0 seid wann nennst DU mich C&P...
04/25/2011, 17:38
#3284
elite*gold: LOCKED
Join Date: Dec 2009
Posts: 4,650
Received Thanks: 5,729
Quote:
Originally Posted by
Yazzn˜
n, credits für die move funktion to hans221....
ja ka kann sein das war jedenfals in der base die willi mal gepostet hatte drin
04/25/2011, 17:54
#3285
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Join Date: Jan 2009
Posts: 14
Received Thanks: 1
who got for me some patterns
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