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WarRock EU - Code Snippets
Discussion on WarRock EU - Code Snippets within the WarRock forum part of the Shooter category.
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11/24/2010, 21:22
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#241
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Join Date: Jun 2009
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Hat jemand eine Idee wieso nur der Slothack in diesem Fall funktioniert?
Jump, No Recoil, oder No Spread funktionieren alle nicht
PHP Code:
#include <windows.h> #include <stdio.h> #include <stdlib.h>
#define ADR_PLAYERPOINTER 0x00D284E8 #define ADR_SERVERPOINTER 0x00C24B10 #define OFS_5SLOT 0x001021A4 #define OFS_6SLOT 0x001021A5 #define OFS_7SLOT 0x001021A6 #define OFS_8SLOT 0x001021A7 #define OFS_NFD 0x00103A4 #define OFS_X 0x00102D4 #define OFS_Y 0x00102DC #define OFS_Z 0x00102D8 #define ADR_SPEED 0xA4B8D4 #define OFS_NOSPREAD 0x00AE32BC #define OFS_NORECOIL1 0x001C #define OFS_NORECOIL2 0x0020 #define OFS_NORECOIL3 0x0024 #define OFS_DINAR 0x0011A620 bool NoRecoil = true; bool NoSpread = true;
DWORD dwPlayer = *(DWORD*)ADR_PLAYERPOINTER; DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER; DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
float posiX; float posiY; float posiZ;
void speedon0 () { if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF) { *(float*)(ADR_SPEED) = 97.0f; }
}
void speedon1 () { if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF) { *(float*)(ADR_SPEED) = 115.0f; }
}
void speedon2 () { if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF) { *(float*)(ADR_SPEED) = 125.0f; }
}
void speedon3 () { if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF) { *(float*)(ADR_SPEED) = 135.0f; }
}
void speedon4 () { if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF) { *(float*)(ADR_SPEED) = 145.0f; }
}
void speedon5 () { if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF) { *(float*)(ADR_SPEED) = 200.0f; }
}
void speedon6 () { if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF) { *(float*)(ADR_SPEED) = 300.0f; }
} void exit() { if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF) { ExitProcess(0); } }
void Dig() { if(GetAsyncKeyState(VK_NUMPAD7) &1) { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_Z) = -2000; } } }
void jump() { if(GetAsyncKeyState(VK_CONTROL) &1) { *(float*)(dwPlayerPtr+OFS_Z) = 2000; } } void nfd() { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+OFS_NFD) = -2000000; } }
void Teleport() { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { if (GetAsyncKeyState(VK_F4)) { posiX = *(float*)(dwPlayerPtr + OFS_X); posiY = *(float*)(dwPlayerPtr + OFS_Y); posiZ = *(float*)(dwPlayerPtr + OFS_Z); } if (GetAsyncKeyState(VK_F5)) { *(float*)(dwPlayerPtr + OFS_X) = posiX; *(float*)(dwPlayerPtr + OFS_Y) = posiY; *(float*)(dwPlayerPtr + OFS_Z) = posiZ; } } } void Weapon() { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { if(NoSpread==true) { *(int*) OFS_NOSPREAD = 0; long t=0; unsigned long Protection; VirtualProtect((void*)OFS_NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)OFS_NOSPREAD, &t , sizeof(t)); VirtualProtect((void*)OFS_NOSPREAD, sizeof(t), Protection, 0); } if(GetAsyncKeyState(VK_F6) &1) { NoSpread = NoSpread==false; } if(NoRecoil==true) { *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0; *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0; } if(GetAsyncKeyState(VK_F7) &1) { NoRecoil = NoRecoil==false; } }}
void AllSlots() { DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER; if(dwServer != 0) { *(long*)(dwServer+OFS_5SLOT) = 1; *(long*)(dwServer+OFS_6SLOT) = 1; *(long*)(dwServer+OFS_7SLOT) = 1; *(long*)(dwServer+OFS_8SLOT) = 1; } }
void Dinar() { DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER; if(dwPlayerPtr != 0) { *(long*)(dwPlayerPtr+OFS_DINAR) = 999999999; } } void HackThread() { for(; ; ) { speedon0(); speedon1(); speedon2(); speedon3(); speedon4(); speedon5(); speedon6(); AllSlots(); exit(); Dig(); nfd(); jump(); Teleport(); Weapon(); Dinar(); Sleep(200); } }
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res) { switch(DWORD_GRUND) { case 1: CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); break; case 2: break; } return TRUE; }
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11/24/2010, 21:22
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#242
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elite*gold: 6
Join Date: Nov 2010
Posts: 169
Received Thanks: 418
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@xxfabbelxx:
Quote:
Und jetzt Chillt euch mal.
Ontopic:
Par Farben
Code:
#define White D3DCOLOR_ARGB(255,255,255,255)
#define Red D3DCOLOR_ARGB(255,255,0,0)
#define Green D3DCOLOR_ARGB(255,0,255,0)
#define Blue D3DCOLOR_ARGB(255,0,0,255)
#define MediumBlue D3DCOLOR_ARGB(255,55,100,250)
#define Black D3DCOLOR_ARGB(255,0,0,0)
#define Purple D3DCOLOR_ARGB(255,125,0,255)
#define Grey D3DCOLOR_ARGB(255,128,128,128)
#define Grey2 D3DCOLOR_ARGB(255,230,230,230)
#define Yellow D3DCOLOR_ARGB(255,255,255,0)
#define Orange D3DCOLOR_ARGB(255,255,140,0)
#define Cyan D3DCOLOR_ARGB(255,0,139,200)
#define Cyan2 D3DCOLOR_ARGB(255,0,130,230)
#define Pink D3DCOLOR_ARGB(255,255,192,203)
#define LightBlue D3DCOLOR_ARGB(255, 66, 180, 210)
#define Transparent D3DCOLOR_ARGB(115, 128, 128, 128)
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11/24/2010, 21:29
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#243
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elite*gold: 0
Join Date: Feb 2010
Posts: 605
Received Thanks: 623
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Quote:
Originally Posted by Cαlιgσ
Hat jemand eine Idee wieso nur der Slothack in diesem Fall funktioniert?
Jump, No Recoil, oder No Spread funktionieren alle nicht
PHP Code:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NFD 0x00103A4
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define ADR_SPEED 0xA4B8D4
#define OFS_NOSPREAD 0x00AE32BC
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_DINAR 0x0011A620
bool NoRecoil = true;
bool NoSpread = true;
DWORD dwPlayer = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER;
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
float posiX;
float posiY;
float posiZ;
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 115.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 125.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 135.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 145.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 200.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 300.0f;
}
}
void exit()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
ExitProcess(0);
}
}
void Dig()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void jump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2000;
}
}
void nfd()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}
void Teleport()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F4))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F5))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void Weapon()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if(NoSpread==true)
{
*(int*) OFS_NOSPREAD = 0;
long t=0;
unsigned long Protection;
VirtualProtect((void*)OFS_NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)OFS_NOSPREAD, &t , sizeof(t));
VirtualProtect((void*)OFS_NOSPREAD, sizeof(t), Protection, 0);
}
if(GetAsyncKeyState(VK_F6) &1)
{
NoSpread = NoSpread==false;
}
if(NoRecoil==true)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
if(GetAsyncKeyState(VK_F7) &1)
{
NoRecoil = NoRecoil==false;
}
}}
void AllSlots()
{
DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER;
if(dwServer != 0)
{
*(long*)(dwServer+OFS_5SLOT) = 1;
*(long*)(dwServer+OFS_6SLOT) = 1;
*(long*)(dwServer+OFS_7SLOT) = 1;
*(long*)(dwServer+OFS_8SLOT) = 1;
}
}
void Dinar()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
}
}
void HackThread()
{
for(;
;
)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
AllSlots();
exit();
Dig();
nfd();
jump();
Teleport();
Weapon();
Dinar();
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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ich hab das so:
#define ADR_SERVERPOINTER 0x00C24B10
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
void Slots()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
}
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11/24/2010, 21:35
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#244
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elite*gold: 0
Join Date: Aug 2010
Posts: 269
Received Thanks: 41
|
Quote:
Originally Posted by Cαlιgσ
Hat jemand eine Idee wieso nur der Slothack in diesem Fall funktioniert?
Jump, No Recoil, oder No Spread funktionieren alle nicht
PHP Code:
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#define ADR_PLAYERPOINTER 0x00D284E8
#define ADR_SERVERPOINTER 0x00C24B10
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
#define OFS_NFD 0x00103A4
#define OFS_X 0x00102D4
#define OFS_Y 0x00102DC
#define OFS_Z 0x00102D8
#define ADR_SPEED 0xA4B8D4
#define OFS_NOSPREAD 0x00AE32BC
#define OFS_NORECOIL1 0x001C
#define OFS_NORECOIL2 0x0020
#define OFS_NORECOIL3 0x0024
#define OFS_DINAR 0x0011A620
bool NoRecoil = true;
bool NoSpread = true;
DWORD dwPlayer = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER;
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER;
float posiX;
float posiY;
float posiZ;
void speedon0 ()
{
if(GetAsyncKeyState(VK_NUMPAD0) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 97.0f;
}
}
void speedon1 ()
{
if(GetAsyncKeyState(VK_NUMPAD1) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 115.0f;
}
}
void speedon2 ()
{
if(GetAsyncKeyState(VK_NUMPAD2) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 125.0f;
}
}
void speedon3 ()
{
if(GetAsyncKeyState(VK_NUMPAD3) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 135.0f;
}
}
void speedon4 ()
{
if(GetAsyncKeyState(VK_NUMPAD4) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 145.0f;
}
}
void speedon5 ()
{
if(GetAsyncKeyState(VK_NUMPAD5) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 200.0f;
}
}
void speedon6 ()
{
if(GetAsyncKeyState(VK_NUMPAD6) &1<< 0xF)
{
*(float*)(ADR_SPEED) = 300.0f;
}
}
void exit()
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
ExitProcess(0);
}
}
void Dig()
{
if(GetAsyncKeyState(VK_NUMPAD7) &1)
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_Z) = -2000;
}
}
}
void jump()
{
if(GetAsyncKeyState(VK_CONTROL) &1)
{
*(float*)(dwPlayerPtr+OFS_Z) = 2000;
}
}
void nfd()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -2000000;
}
}
void Teleport()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F4))
{
posiX = *(float*)(dwPlayerPtr + OFS_X);
posiY = *(float*)(dwPlayerPtr + OFS_Y);
posiZ = *(float*)(dwPlayerPtr + OFS_Z);
}
if (GetAsyncKeyState(VK_F5))
{
*(float*)(dwPlayerPtr + OFS_X) = posiX;
*(float*)(dwPlayerPtr + OFS_Y) = posiY;
*(float*)(dwPlayerPtr + OFS_Z) = posiZ;
}
}
}
void Weapon()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if(NoSpread==true)
{
*(int*) OFS_NOSPREAD = 0;
long t=0;
unsigned long Protection;
VirtualProtect((void*)OFS_NOSPREAD, sizeof(t), PAGE_READWRITE, &Protection);
memcpy((void*)OFS_NOSPREAD, &t , sizeof(t));
VirtualProtect((void*)OFS_NOSPREAD, sizeof(t), Protection, 0);
}
if(GetAsyncKeyState(VK_F6) &1)
{
NoSpread = NoSpread==false;
}
if(NoRecoil==true)
{
*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
}
if(GetAsyncKeyState(VK_F7) &1)
{
NoRecoil = NoRecoil==false;
}
}}
void AllSlots()
{
DWORD dwServer = *(DWORD*)ADR_SERVERPOINTER;
if(dwServer != 0)
{
*(long*)(dwServer+OFS_5SLOT) = 1;
*(long*)(dwServer+OFS_6SLOT) = 1;
*(long*)(dwServer+OFS_7SLOT) = 1;
*(long*)(dwServer+OFS_8SLOT) = 1;
}
}
void Dinar()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
}
}
void HackThread()
{
for(;
;
)
{
speedon0();
speedon1();
speedon2();
speedon3();
speedon4();
speedon5();
speedon6();
AllSlots();
exit();
Dig();
nfd();
jump();
Teleport();
Weapon();
Dinar();
Sleep(200);
}
}
BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
{
switch(DWORD_GRUND)
{
case 1:
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
break;
case 2:
break;
}
return TRUE;
}
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no spread geht ers garnet weil die adys is alt die habe/hatte ich auch geht nicht mehr keider
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11/24/2010, 21:36
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#245
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elite*gold: 0
Join Date: Jun 2009
Posts: 2,794
Received Thanks: 1,131
|
Quote:
Originally Posted by duffbier
ich hab das so:
#define ADR_SERVERPOINTER 0x00C24B10
#define OFS_5SLOT 0x001021A4
#define OFS_6SLOT 0x001021A5
#define OFS_7SLOT 0x001021A6
#define OFS_8SLOT 0x001021A7
void Slots()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_5SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_6SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_7SLOT) = 1;
*(long*)(dwPlayerPtr+OFS_8SLOT) = 1;
}
}
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Und deine Slots funktionieren? Also meine schon, noch so als Frage:
Wenn du als *(DWORD*)ADR_SERVERPOINTER angibst,
warum dann " dwPlayerPtr"?
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER; ?? 
Naja egal, die Slots funktionieren ja,
dass ist nicht mein Problem, meins ist mehr der Superjump und No Recoil + No Spread
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11/24/2010, 21:47
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#246
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elite*gold: 0
Join Date: Feb 2010
Posts: 605
Received Thanks: 623
|
Quote:
Und deine Slots funktionieren? Also meine schon, noch so als Frage:
Wenn du als *(DWORD*)ADR_SERVERPOINTER angibst,
warum dann "dwPlayerPtr"?
DWORD dwServerPtr = *(DWORD*)ADR_SERVERPOINTER; ??
Naja egal, die Slots funktionieren ja,
dass ist nicht mein Problem, meins ist mehr der Superjump und No Recoil + No Spread
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slots funktionieren
aber NoSpread und FastAll nicht
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11/25/2010, 00:14
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#247
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elite*gold: 2
Join Date: Jul 2009
Posts: 1,447
Received Thanks: 923
|
Quote:
Originally Posted by duffbier
Code:
void NoSpread()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
if(GetAsyncKeyState(VK_NUMPAD9) &1<< 0xF)
{
*(int*)ADR_NOSPREAD = 0;
}
}
}
Code:
void RoomMaster ()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwPlayerPtr != 0)
{
*(int*)(dwPlayerPtr+OFS_ROOMMASTER) = 0;
}
}
void Supermaster ()
{
DWORD dwSrvrPtr = *(DWORD*)ADR_SERVERPOINTER;
if(dwSrvrPtr != 0)
{
*(int*)(dwSrvrPtr+OFS_SUPERMASTER) = 1;
}
}
void Fastall()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PlayerPointer;
if(dwPlayerPtr != 0)
{
*(float*)(ADR_FASTAMMO) = 15.0f;
*(float*)(ADR_FASTMEDIC) = 15.0f;
*(float*)(ADR_FASTFLAG) = 15.0f;
*(float*)(ADR_FASTREPAIR) = 15.0f;
}
}
was ist daran falsch
so funzt es auch nicht
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NoSpread kann net funken, da die Richtige Addy im mom net Public is
und was soll am Rest falsch sein? alles richtig?
Noch was:
PHP Code:
#define Stride10 40
if(m_Stride == Stride10)
{
if(wallcolor)pDevice->SetRenderStat(D3DRS_ZENABLE,false);
if(wallcolor==1)pDevice->SetTexture(0, aRed);
if(wallcolor==2)pDevice->SetTexture(0, aYellow);
if(wallcolor==3)pDevice->SetTexture(0, aOrange);
}
Denke ich, versteht ihr selbst.
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11/25/2010, 09:50
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#248
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elite*gold: 17
Join Date: Apr 2010
Posts: 1,174
Received Thanks: 839
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Meine Frage ist, ist es möglich die Koordinaten rauszufinden wo alle zombie´s stehen?
sozusagen das ich dann visuelles zombie opk hab? Und das halt in den Teleport hack mit reinbaue, so das ich mich direkt dort hin teleportieren kann? Müsste möglich sein oder?
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11/25/2010, 15:14
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#249
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elite*gold: 0
Join Date: Jun 2009
Posts: 2,794
Received Thanks: 1,131
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Quote:
Originally Posted by Pasci97
Meine Frage ist, ist es möglich die Koordinaten rauszufinden wo alle zombie´s stehen?
sozusagen das ich dann visuelles zombie opk hab? Und das halt in den Teleport hack mit reinbaue, so das ich mich direkt dort hin teleportieren kann? Müsste möglich sein oder?
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Frag da mal am besten Sirosix, der hats ja in seinem Perfektioniert 
Aber, warum nimmst du nicht einfach Telekill?
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11/26/2010, 09:15
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#250
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elite*gold: 17
Join Date: Apr 2010
Posts: 1,174
Received Thanks: 839
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Quote:
Originally Posted by Cαlιgσ
Frag da mal am besten Sirosix, der hats ja in seinem Perfektioniert 
Aber, warum nimmst du nicht einfach Telekill?
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Ich hasse Telekill...Da kommt es schon manchmal vor das man von einem Zombie erwischt wird und stirbt.
Zu ZombieOPK: Sirosix? Kannst du mir mal helfen?
Kannst du mir die Koordinaten geben wo die Zombie´s stehen?
Würde mir sehr helfen
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11/26/2010, 14:13
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#251
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elite*gold: 2
Join Date: Jul 2009
Posts: 1,447
Received Thanks: 923
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Quote:
Originally Posted by CyberPasci™
Ich hasse Telekill...Da kommt es schon manchmal vor das man von einem Zombie erwischt wird und stirbt.
Zu ZombieOPK: Sirosix? Kannst du mir mal helfen?
Kannst du mir die Koordinaten geben wo die Zombie´s stehen?
Würde mir sehr helfen 
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Lösung ist einfach, so macht es Siro auch: Structs.
Sturcts = VIP das sind so zu sagen Addys in einer Anderen Form, mit dennen kanst das machen:
- All ESP
- TeleKill
- Zombie OPK
- Follow User / Go to User / Kill User
und paar mehr, was mit addys net möglich ist.
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11/26/2010, 14:48
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#252
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elite*gold: 1
Join Date: Jun 2010
Posts: 2,843
Received Thanks: 3,724
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removed o.o
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11/26/2010, 14:54
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#253
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elite*gold: 17
Join Date: Sep 2010
Posts: 2,166
Received Thanks: 861
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Stimmt das so?
Quote:
//Teleport
{
if(GetAsyncKeyState(VK_F4))
{
CoordX = *(float*)(dwPlayerPtr+Ofs_X);
CoordY = *(float*)(dwPlayerPtr+Ofs_Y);
CoordZ = *(float*)(dwPlayerPtr+Ofs_Z);
}
if (GetAsyncKeyState(VK_F5))
{
*(float*)(dwPlayerPtr + Ofs_X) = CoordX;
*(float*)(dwPlayerPtr + Ofs_Y) = CoordY;
*(float*)(dwPlayerPtr + Ofs_Z) = CoordZ;
}
}
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11/26/2010, 14:55
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#254
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elite*gold: 0
Join Date: Jun 2009
Posts: 2,794
Received Thanks: 1,131
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Jemand eine Idee wie man No Spread an/ausschaltbar machen kann, per Hotkey?
Achja ich danke hier vielen Leuten für ein Paar Sourcen die sie gepostet haben:
@Original, versuchs mal so:
Quote:
void Teleport()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
if (GetAsyncKeyState(VK_F4))
{
posiX = *(float*)(dwPlayerPtr + Ofs_X);
posiY = *(float*)(dwPlayerPtr + Ofs_Y);
posiZ = *(float*)(dwPlayerPtr + Ofs_Z);
}
if (GetAsyncKeyState(VK_F5))
{
*(float*)(dwPlayerPtr + Ofs_X) = posiX;
*(float*)(dwPlayerPtr + Ofs_Y) = posiY;
*(float*)(dwPlayerPtr + Ofs_Z) = posiZ;
}
}
}
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Unten im HackThread noch
Teleport(); einfügen und es klappt
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11/26/2010, 14:59
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#255
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elite*gold: 17
Join Date: Sep 2010
Posts: 2,166
Received Thanks: 861
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Quote:
Originally Posted by Cαlιgσ
Jemand eine Idee wie man No Spread an/ausschaltbar machen kann, per Hotkey?
Achja ich danke hier vielen Leuten für ein Paar Sourcen die sie gepostet haben:
@Original, versuchs mal so:
Unten im HackThread noch
Teleport(); einfügen und es klappt 
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Okey Dokey
War lange Zeit nicht mehr on und viele meinen NoSpread würde nicht gehen. Kennt jemand vllt die neue Addy
Hat jemand nen SourceCode für SmoothJump?
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