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(SERVER) PARITY PROJECT TBA

Discussion on (SERVER) PARITY PROJECT TBA within the WarRock forum part of the Shooter category.

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Old 05/21/2015, 01:20   #106
 
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Quote:
Originally Posted by MadnessFreak View Post
Mag sein. Ich spreche vom GamersFirst Client.
gamersfirst is shiat
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Old 05/21/2015, 01:26   #107
 
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gamersfirst is shiat
Ich find die nett.
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Old 05/21/2015, 11:32   #108
 
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Also in meinem Client kann ich hero mode zwar im UI aktivieren, sodass man den Raum erstellen kann damit undso. Aber das problem kommt beim Spawn; es gibt nen crash.
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Old 05/21/2015, 14:20   #109


 
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Originally Posted by AmazingTurtle View Post
Also in meinem Client kann ich hero mode zwar im UI aktivieren, sodass man den Raum erstellen kann damit undso. Aber das problem kommt beim Spawn; es gibt nen crash.
einfach mal olly attachen und schauen wo es die exception gibt? schon mal daran gedacht?
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Old 05/21/2015, 18:00   #110
 
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einfach mal olly attachen und schauen wo es die exception gibt? schon mal daran gedacht?
Nö. Kann ich machen, will ich aber nicht. Also nicht jetzt.

Interessant ist aber dafür der superhost-type:
Hab ihn beim screenshot mit flowmode verwechselt. Flowmode gibt evtl. friendly fire an
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Old 05/21/2015, 19:56   #111
 
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great site, thx bro
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Old 05/22/2015, 12:15   #112
 
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Two more unused beta keys

Code:
rlTGRUGXQ0jbUKdRxxa5BM4U
and
Code:
NQVUzEXOZASxRnUiDzMzFAVS
WarRock 4K to FullHD comparision:


Notice the smooth edges, the smoothed textures / terrain if downsampled to full HD. Especially details are so smoooooth, like ultra antialiasing was applied. Feel the difference.
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Old 05/24/2015, 18:56   #113
 
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project dead???
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Old 05/24/2015, 19:32   #114
 
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Originally Posted by imevittupede View Post
project dead???
Can you see his post above yours?
Look at his post date, loook at it!
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Old 05/25/2015, 21:48   #115
 
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Short status update:

- spawn works now
- started working on explosive gamemode
- gameplay works sooon
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Old 05/28/2015, 20:22   #116
 
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Seems like my "high performance" threaded timer works almost accurate. This way I want to prevent that the server clock runs faster than ingame clock.

Explosive game mode is almost finished. There is still alot to do until launch, but beta will start soon at least.
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Old 05/31/2015, 00:44   #117
 
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Tested it out just now with toxiic. Seems to work fine.
Only things left are:
- exp/dinar calculations and stats saving
- scoreboard
- premium time
- item expire
- plant & defuse
- fix few bugs

By next friday, it should work fine and beta can start successfully.
Bin.Reader is my new personal adviser, he submitted a few really good suggestions on the forums. And I'm going to implement these.
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Old 05/31/2015, 08:32   #118
 
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Finally bro.. *-*
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Old 05/31/2015, 09:51   #119
 
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Und habt ihr jetzt ein festen server start?
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Old 05/31/2015, 10:21   #120

 
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Quote:
Originally Posted by Rockstar12346 View Post
Und habt ihr jetzt ein festen server start?
Wer lesen kann ist klar im Vorteil.. Die Beta startet nächsten Freitag.

Also wenn du einen Beta Key hast kannst du nächsten Freitag auf dem Server spielen.
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Nope. How do I delete this?



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