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(SERVER) PARITY PROJECT TBA
Discussion on (SERVER) PARITY PROJECT TBA within the WarRock forum part of the Shooter category.
05/21/2015, 01:20
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#106
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elite*gold: 32
Join Date: Dec 2009
Posts: 937
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Quote:
Originally Posted by MadnessFreak
Mag sein. Ich spreche vom GamersFirst Client.
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gamersfirst is shiat
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05/21/2015, 01:26
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#107
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elite*gold: 78
Join Date: Jul 2011
Posts: 457
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Quote:
Originally Posted by ToxicData
gamersfirst is shiat
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Ich find die nett.
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05/21/2015, 11:32
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#108
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Join Date: Mar 2014
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Also in meinem Client kann ich hero mode zwar im UI aktivieren, sodass man den Raum erstellen kann damit undso. Aber das problem kommt beim Spawn; es gibt nen crash.
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05/21/2015, 14:20
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#109
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elite*gold: 678
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Quote:
Originally Posted by AmazingTurtle
Also in meinem Client kann ich hero mode zwar im UI aktivieren, sodass man den Raum erstellen kann damit undso. Aber das problem kommt beim Spawn; es gibt nen crash.
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einfach mal olly attachen und schauen wo es die exception gibt? schon mal daran gedacht?
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05/21/2015, 18:00
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#110
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Quote:
Originally Posted by Cyno™
einfach mal olly attachen und schauen wo es die exception gibt? schon mal daran gedacht?
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Nö. Kann ich machen, will ich aber nicht. Also nicht jetzt.
Interessant ist aber dafür der superhost-type:
Hab ihn beim screenshot mit flowmode verwechselt. Flowmode gibt evtl. friendly fire an
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05/21/2015, 19:56
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#111
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Join Date: Aug 2012
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great site, thx bro
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05/22/2015, 12:15
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#112
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Join Date: Mar 2014
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Two more unused beta keys
Code:
rlTGRUGXQ0jbUKdRxxa5BM4U
and
Code:
NQVUzEXOZASxRnUiDzMzFAVS
WarRock 4K to FullHD comparision:
4K Resolution:
Full HD:
Notice the smooth edges, the smoothed textures / terrain if downsampled to full HD. Especially details are so smoooooth, like ultra antialiasing was applied. Feel the difference.
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05/24/2015, 18:56
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#113
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Join Date: Oct 2010
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project dead???
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05/24/2015, 19:32
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#114
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elite*gold: 32
Join Date: Dec 2009
Posts: 937
Received Thanks: 1,307
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Quote:
Originally Posted by imevittupede
project dead???
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Can you see his post above yours?
Look at his post date, loook at it!
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05/25/2015, 21:48
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#115
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Join Date: Mar 2014
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Short status update:
- spawn works now
- started working on explosive gamemode
- gameplay works sooon
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05/28/2015, 20:22
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#116
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Seems like my "high performance" threaded timer works almost accurate. This way I want to prevent that the server clock runs faster than ingame clock.
Explosive game mode is almost finished. There is still alot to do until launch, but beta will start soon at least.
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05/31/2015, 00:44
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#117
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Join Date: Mar 2014
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Tested it out just now with toxiic. Seems to work fine.
Only things left are:
- exp/dinar calculations and stats saving
- scoreboard
- premium time
- item expire
- plant & defuse
- fix few bugs
By next friday, it should work fine and beta can start successfully.
Bin.Reader is my new personal adviser, he submitted a few really good suggestions on the forums. And I'm going to implement these.
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05/31/2015, 08:32
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#118
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elite*gold: 300
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Finally bro.. *-*
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05/31/2015, 09:51
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#119
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Join Date: Oct 2013
Posts: 30
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Und habt ihr jetzt ein festen server start?
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05/31/2015, 10:21
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#120
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elite*gold: 30
Join Date: Jan 2012
Posts: 6,652
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Quote:
Originally Posted by Rockstar12346
Und habt ihr jetzt ein festen server start?
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Wer lesen kann ist klar im Vorteil.. Die Beta startet nächsten Freitag.
Also wenn du einen Beta Key hast kannst du nächsten Freitag auf dem Server spielen.
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Nope.
How do I delete this?
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