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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
04/27/2014, 00:10
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#676
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Join Date: Aug 2013
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sure... why not ?
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04/28/2014, 18:01
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#677
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elite*gold: 73
Join Date: Mar 2011
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someone have the ready state address?
#edit nvm found it
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04/30/2014, 15:59
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#678
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elite*gold: 10
Join Date: Jul 2013
Posts: 225
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some public nomenu sources for learning purpose ?
edit: coded myself
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04/30/2014, 19:52
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#679
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Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Code:
/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE 0x40EE06
#define ADR_GAMETEXT 0x527601
#define ADR_DEVICEPOINTER 0xB16F74
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xB1D710
#define ADR_SERVERPTR 0xB17ED8
#define ADR_BASEPTR 0xB4FE68
#define ADR_VIEWANGELS 0xB16F70
#define ADR_GMALERTIP 0xB4AB1C
#define ADR_GMALERTNAMEBASE 0xB4A71C
#define ADR_GMALERTNAME 0xB4A72C
#define ADR_BACKINLOBBY 0x4E3C90
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_PREMIUM 0x3CC
#define OFS_PLAYERSTARE 0xC4CC
#define OFS_SLOTS 0x30124
#define OFS_SUPERJUMP 0x10308
#define OFS_ROOMMASTER 0x2D728
#define OFS_SUPERMASTER 0x2D688
#define ADR_GLASSWALLS 0xB1706C
#define ADR_NearFog 0xB24584
#define ADR_FarFog 0xB2458C
#define ADR_FogColor1 0xB1DC30
#define ADR_FogColor2 0xB1DC34
#define ADR_FogColor3 0xB1DC38
#define ADR_WaterTextureScale 0x9679CC
#define ADR_WaterShallowColor1 0x967F10
#define ADR_WaterShallowColor2 0x967F14
#define ADR_WaterShallowColor3 0x967F18
#define ADR_WaterDeepColor1 0x967F1C
#define ADR_WaterDeepColor2 0x967F20
#define ADR_WaterDeepColor3 0x967F24
#define ADR_NoSpread1 0xB21DFC
#define ADR_NoSpread2 0xB21E00
#define ADR_SPEED 0x8F8F70
#define ADR_SPEEDROLLING 0x8F8DA0
#define ADR_SCOPE 0x967A00
#define ADR_GETBASE 0x81FDC
#define ADR_NEWCBASE 0x81FD8
#define ADR_UNLOCKSWIM 0x4FB602
#define ADR_SWIM1 0xB1D754
#define ADR_SWIM2 0xB1D750
#define ADR_INVEHICLE 0xB1D754
#define ADR_NOWATER_1 0xB2456C
#define ADR_NOWATER_2 0xB24570
#define ADR_WEAPONBASE 0xB3BF30
#define ADR_PLAYERID 0xA40
#define ADR_DAMAGEAS 0x5152A0
#define ADR_UNLOXYGEN 0x50E7E9
#define ADR_PRONE 0x4FC8C7
#define ADR_NOSPREAD 0x513806
#define ADR_NORECOIL 0x505749
#define ADR_NORELOAD 0x52028E
#define ADR_BULLETS 0x51539C
#define ADR_BULLETSJMP 0x5153A9
#define ADR_STAMINA1 0x457F8C
#define ADR_STAMINA2 0x4019EA
#define ADR_STAMINA3 0x50CCE5
#define ADR_VEHNODAMAGE 0x401000
#define ADR_VEHINVISIBLE 0x42B13F
#define ADR_VEHSUPERFIRE1 0x4278B2
#define ADR_VEHSUPERFIRE2 0x4278DD
#define ADR_VEHSUPERFIRE3 0x42791D
#define ADR_UNLAMMO 0x517D69
#define ADR_WALKTHRU 0x7841C0
#define ADR_ANTIAFK 0x5A264E
#define ADR_QUICKSPAWN1 0x5F58B7
#define ADR_QUICKSPAWN2 0x5F58D1
#define ADR_FASTRELOAD1 0x52080E
#define ADR_FASTRELOAD2 0x5A879A
#define ADR_STAMINAUP1 0x4091B0
#define ADR_STAMINAUP2 0x4091B0
#define ADR_CLIPA 0x456EE9
#define ADR_CLIPS 0x456F02
#define ADR_SNIPERPX 0x456F10
#define ADR_COMPBANDAGE 0x456F6B
#define ADR_DEATHCAM 0x456F9D
#define ADR_ANTIFLASH 0x5B97A4
#define ADR_ANTIM14 0x5B96D0
#define ADR_MINEINFO1 0x4489DF
#define ADR_MINEINFO2 0x448BB8
#define ADR_MINEINFOFFA1 0x4489C6
#define ADR_MINEINFOFFA2 0x448A44
#define ADR_INVISIBLE 0x0
#define ADR_RADARGPS 0x5AC905
#define ADR_RADARFFA1 0x5AC923
#define ADR_RADARFFA2 0x5AE97F
#define ADR_NORESTRICTION 0x4FB840
#define ADR_AUTOSHOT 0x4FB835
#define ADR_QUICKPLANT 0x51715B
#define ADR_QUICKDEFUSE 0x513A8D
#define ADR_PLANTANYWHERE 0x58E2BE
#define ADR_BONESHOT 0x44ACAA
#define ADR_AUTOHEAL1 0x50C8DF
#define ADR_AUTOHEAL2 0x50CB4C
#define ADR_AUTOAMMO1 0x50C7D4
#define ADR_AUTOAMMO2 0x50C814
#define ADR_AUTOREPAIR1 0x427938
#define ADR_AUTOREPAIR2 0x427967
#define ADR_AUTOREPAIR3 0x4279E3
#define ADR_ANTIOVERHEART 0x739296
#define ADR_SHOTTHRU1 0x618A40
#define ADR_SHOTTHRU2 0x618A46
#define ADR_PREMCROSSCALL1 0x584C9A
#define ADR_PREMCROSSCALL2 0x412834
#define ADR_PREMCROSSCHANGE 0x584CD0
#define ADR_PREMIUMCROSS1 0x584E1D
#define ADR_PREMIUMCROSS2 0x584E25
#define ADR_UNLOCKCROSS 0x585049
#define ADR_OPK1 0x407F1C
#define ADR_OPK2 0x407F25
#define ADR_OPK3 0x407F31
#define ADR_ZERODELAY 0x52025F
#define ADR_SPAMBOT 0x523792
#define ADR_ChatHandler 0xB1D968
#define ADR_FAKEKICK 0x59E070
#define ADR_USERKILL 0x4171FA
#define ADR_ARTILLERY0 0x4FCE83
#define ADR_ARTILLERY1 0x4FD15B
#define ADR_ARTILLERY2 0x5A4BA5
#define ADR_ARTILLERY3 0x5A4C38
#define ADR_ARTILLERY4 0x5A4980
#define ADR_ARTILLERY5 0x58573D
#define ADR_ARTILLERY6 0x5A4B1F
#define ADR_ARTILLERY7 0x5A4CB5
#define ADR_VEHJUMP1 0x45EEFD
#define ADR_VEHJUMP2 0x45EF05
#define ADR_VEHJUMP3 0x8F8C1C
#define ADR_AUTOREADYSTART 0x5526DB
#define ADR_WEAPONGRAVITY 0x8F8BA8
#define ADR_USERNAME 0xB5049C
#define ADR_USERIP 0xB5035C
#define ADR_CHECKREADYSTART 0xB508A0
#define ADR_CLASSROOMPOINTER 0xB1D968
#define ADR_WEAPONGLOBAL1 0xB3BEF0
#define ADR_WEAPONGLOBAL2 0xB903D8
#define ADR_FASTAMMO 0xB21D5C
#define ADR_FASTMEDIC 0xB21D64
#define ADR_FASTFLAG 0xB21D74
#define ADR_NOBOUNDS1 0xBAFAC4
#define ADR_NOBOUNDS2 0xBAFAC8
#define ADR_NOBOUNDS3 0xBAFACC
#define WrCheck1 0x5215BB
#define WrCheck2 0x5EDB6D
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBerTo__*/
/*________________________________________________*/
#Enjoy
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05/01/2014, 01:22
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#680
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elite*gold: 10
Join Date: Jul 2013
Posts: 225
Received Thanks: 16
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Quote:
Originally Posted by n4n033
Code:
#define ADR_NoSpread1 0xB21DFC
#define ADR_NoSpread2 0xB21E00
#define ADR_NOSPREAD 0x513806
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whats the difference between this addies ?
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05/01/2014, 03:46
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#681
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elite*gold: 0
Join Date: Jul 2012
Posts: 26
Received Thanks: 21
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One its memory the other ASM
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05/04/2014, 19:37
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#682
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elite*gold: 0
Join Date: Aug 2013
Posts: 161
Received Thanks: 70
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Quote:
Originally Posted by Peter File
Invisible sollte man sowieso nicht so primitiv machen, das macht paar Sachen buggy.
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like NEO.III old 1337 coder  ach wie schön sich sowas in nachhinein rausstellt.
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05/05/2014, 17:12
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#683
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elite*gold: 10
Join Date: Jul 2013
Posts: 225
Received Thanks: 16
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#define NoSpread 0x514715
#define NoRecoil 0x504B28
Code:
*(float*)(dwPlayerPtr + NoRecoil) = 0;
*(float*)(dwPlayerPtr + NoSpread) = 0;
Richtig ?
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05/05/2014, 17:46
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#684
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elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
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Eher nich so...
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05/05/2014, 17:54
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#685
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elite*gold: 10
Join Date: Jul 2013
Posts: 225
Received Thanks: 16
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Quote:
Originally Posted by Peter File
Eher nich so...
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and how to richtig machen ?
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05/05/2014, 18:25
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#686
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by LabTec'
#define NoSpread 0x514715
#define NoRecoil 0x504B28
Code:
*(float*)(dwPlayerPtr + NoRecoil) = 0;
*(float*)(dwPlayerPtr + NoSpread) = 0;
Richtig ?
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OMG thos addresses are ASM not memory ...
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05/05/2014, 18:34
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#687
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elite*gold: 10
Join Date: Jul 2013
Posts: 225
Received Thanks: 16
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Quote:
Originally Posted by n4n033
OMG thos addresses are ASM not memory ...
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 Thanks do you have the mem adresses ?
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05/05/2014, 21:14
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#688
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elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
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Quote:
Originally Posted by LabTec'
 Thanks do you have the mem adresses ?
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NoRecoil 1 : 0xC444
NoRecoil 2 : 0xC44C
NoRecoil 3 : 0xC448
No Spread 1 : 0xB21DFC
No Spread 2 : 0xB21E00
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05/05/2014, 21:47
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#689
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elite*gold: 10
Join Date: Jul 2013
Posts: 225
Received Thanks: 16
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Quote:
Originally Posted by n4n033
NoRecoil 1 : 0xC444
NoRecoil 2 : 0xC44C
NoRecoil 3 : 0xC448
No Spread 1 : 0xB21DFC
No Spread 2 : 0xB21E00
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thanks u credits added
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05/06/2014, 12:29
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#690
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elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
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