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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 04/27/2014, 00:10   #676
 
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sure... why not ?
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Old 04/28/2014, 18:01   #677
 
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someone have the ready state address?

#edit nvm found it
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Old 04/30/2014, 15:59   #678
 
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some public nomenu sources for learning purpose ?

edit: coded myself
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Old 04/30/2014, 19:52   #679
 
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Code:
/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE         0x40EE06
#define ADR_GAMETEXT           0x527601
#define ADR_DEVICEPOINTER      0xB16F74
#define OFS_DEVICEPOINTER      0x2B930
#define ADR_PLAYERPTR          0xB1D710
#define ADR_SERVERPTR          0xB17ED8
#define ADR_BASEPTR            0xB4FE68
#define ADR_VIEWANGELS         0xB16F70
#define ADR_GMALERTIP          0xB4AB1C
#define ADR_GMALERTNAMEBASE    0xB4A71C
#define ADR_GMALERTNAME        0xB4A72C
#define ADR_BACKINLOBBY        0x4E3C90
#define OFS_NOFALLDAMAGE       0x102E8
#define OFS_PREMIUM            0x3CC
#define OFS_PLAYERSTARE        0xC4CC
#define OFS_SLOTS              0x30124
#define OFS_SUPERJUMP          0x10308
#define OFS_ROOMMASTER         0x2D728
#define OFS_SUPERMASTER        0x2D688
#define ADR_GLASSWALLS         0xB1706C
#define ADR_NearFog            0xB24584
#define ADR_FarFog             0xB2458C
#define ADR_FogColor1          0xB1DC30
#define ADR_FogColor2          0xB1DC34
#define ADR_FogColor3          0xB1DC38
#define ADR_WaterTextureScale  0x9679CC
#define ADR_WaterShallowColor1 0x967F10
#define ADR_WaterShallowColor2 0x967F14
#define ADR_WaterShallowColor3 0x967F18
#define ADR_WaterDeepColor1    0x967F1C
#define ADR_WaterDeepColor2    0x967F20
#define ADR_WaterDeepColor3    0x967F24
#define ADR_NoSpread1          0xB21DFC
#define ADR_NoSpread2          0xB21E00
#define ADR_SPEED              0x8F8F70
#define ADR_SPEEDROLLING       0x8F8DA0
#define ADR_SCOPE              0x967A00
#define ADR_GETBASE            0x81FDC
#define ADR_NEWCBASE           0x81FD8
#define ADR_UNLOCKSWIM         0x4FB602
#define ADR_SWIM1              0xB1D754
#define ADR_SWIM2              0xB1D750
#define ADR_INVEHICLE          0xB1D754
#define ADR_NOWATER_1          0xB2456C
#define ADR_NOWATER_2          0xB24570
#define ADR_WEAPONBASE         0xB3BF30
#define ADR_PLAYERID           0xA40
#define ADR_DAMAGEAS           0x5152A0
#define ADR_UNLOXYGEN          0x50E7E9
#define ADR_PRONE              0x4FC8C7
#define ADR_NOSPREAD           0x513806
#define ADR_NORECOIL           0x505749
#define ADR_NORELOAD           0x52028E
#define ADR_BULLETS            0x51539C
#define ADR_BULLETSJMP         0x5153A9
#define ADR_STAMINA1           0x457F8C
#define ADR_STAMINA2           0x4019EA
#define ADR_STAMINA3           0x50CCE5
#define ADR_VEHNODAMAGE        0x401000
#define ADR_VEHINVISIBLE       0x42B13F
#define ADR_VEHSUPERFIRE1      0x4278B2
#define ADR_VEHSUPERFIRE2      0x4278DD
#define ADR_VEHSUPERFIRE3      0x42791D
#define ADR_UNLAMMO            0x517D69
#define ADR_WALKTHRU           0x7841C0
#define ADR_ANTIAFK            0x5A264E
#define ADR_QUICKSPAWN1        0x5F58B7
#define ADR_QUICKSPAWN2        0x5F58D1
#define ADR_FASTRELOAD1        0x52080E
#define ADR_FASTRELOAD2        0x5A879A
#define ADR_STAMINAUP1         0x4091B0
#define ADR_STAMINAUP2         0x4091B0
#define ADR_CLIPA              0x456EE9
#define ADR_CLIPS              0x456F02
#define ADR_SNIPERPX           0x456F10
#define ADR_COMPBANDAGE        0x456F6B
#define ADR_DEATHCAM           0x456F9D
#define ADR_ANTIFLASH          0x5B97A4
#define ADR_ANTIM14            0x5B96D0
#define ADR_MINEINFO1          0x4489DF
#define ADR_MINEINFO2          0x448BB8
#define ADR_MINEINFOFFA1       0x4489C6
#define ADR_MINEINFOFFA2       0x448A44
#define ADR_INVISIBLE          0x0
#define ADR_RADARGPS           0x5AC905
#define ADR_RADARFFA1          0x5AC923
#define ADR_RADARFFA2          0x5AE97F
#define ADR_NORESTRICTION      0x4FB840
#define ADR_AUTOSHOT           0x4FB835
#define ADR_QUICKPLANT         0x51715B
#define ADR_QUICKDEFUSE        0x513A8D
#define ADR_PLANTANYWHERE      0x58E2BE
#define ADR_BONESHOT           0x44ACAA
#define ADR_AUTOHEAL1          0x50C8DF
#define ADR_AUTOHEAL2          0x50CB4C
#define ADR_AUTOAMMO1          0x50C7D4
#define ADR_AUTOAMMO2          0x50C814
#define ADR_AUTOREPAIR1        0x427938
#define ADR_AUTOREPAIR2        0x427967
#define ADR_AUTOREPAIR3        0x4279E3
#define ADR_ANTIOVERHEART      0x739296
#define ADR_SHOTTHRU1          0x618A40
#define ADR_SHOTTHRU2          0x618A46
#define ADR_PREMCROSSCALL1     0x584C9A
#define ADR_PREMCROSSCALL2     0x412834
#define ADR_PREMCROSSCHANGE    0x584CD0
#define ADR_PREMIUMCROSS1      0x584E1D
#define ADR_PREMIUMCROSS2      0x584E25
#define ADR_UNLOCKCROSS        0x585049
#define ADR_OPK1               0x407F1C
#define ADR_OPK2               0x407F25
#define ADR_OPK3               0x407F31
#define ADR_ZERODELAY          0x52025F
#define ADR_SPAMBOT            0x523792
#define ADR_ChatHandler        0xB1D968
#define ADR_FAKEKICK           0x59E070
#define ADR_USERKILL           0x4171FA
#define ADR_ARTILLERY0         0x4FCE83
#define ADR_ARTILLERY1         0x4FD15B
#define ADR_ARTILLERY2         0x5A4BA5
#define ADR_ARTILLERY3         0x5A4C38
#define ADR_ARTILLERY4         0x5A4980
#define ADR_ARTILLERY5         0x58573D
#define ADR_ARTILLERY6         0x5A4B1F
#define ADR_ARTILLERY7         0x5A4CB5
#define ADR_VEHJUMP1           0x45EEFD
#define ADR_VEHJUMP2           0x45EF05
#define ADR_VEHJUMP3           0x8F8C1C
#define ADR_AUTOREADYSTART     0x5526DB
#define ADR_WEAPONGRAVITY      0x8F8BA8
#define ADR_USERNAME           0xB5049C
#define ADR_USERIP             0xB5035C
#define ADR_CHECKREADYSTART    0xB508A0
#define ADR_CLASSROOMPOINTER   0xB1D968
#define ADR_WEAPONGLOBAL1      0xB3BEF0
#define ADR_WEAPONGLOBAL2      0xB903D8
#define ADR_FASTAMMO           0xB21D5C
#define ADR_FASTMEDIC          0xB21D64
#define ADR_FASTFLAG           0xB21D74
#define ADR_NOBOUNDS1          0xBAFAC4
#define ADR_NOBOUNDS2          0xBAFAC8
#define ADR_NOBOUNDS3          0xBAFACC
#define WrCheck1               0x5215BB
#define WrCheck2               0x5EDB6D
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBerTo__*/
/*________________________________________________*/
#Enjoy
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Old 05/01/2014, 01:22   #680
 
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Quote:
Originally Posted by n4n033 View Post
Code:
#define ADR_NoSpread1          0xB21DFC
#define ADR_NoSpread2          0xB21E00

#define ADR_NOSPREAD           0x513806
whats the difference between this addies ?
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Old 05/01/2014, 03:46   #681
 
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One its memory the other ASM
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Old 05/04/2014, 19:37   #682
 
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Quote:
Originally Posted by Peter File View Post
Invisible sollte man sowieso nicht so primitiv machen, das macht paar Sachen buggy.
like NEO.III old 1337 coder ach wie schön sich sowas in nachhinein rausstellt.
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Old 05/05/2014, 17:12   #683
 
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#define NoSpread 0x514715
#define NoRecoil 0x504B28

Code:
		*(float*)(dwPlayerPtr + NoRecoil) = 0;
		*(float*)(dwPlayerPtr + NoSpread) = 0;
Richtig ?
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Old 05/05/2014, 17:46   #684



 
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Eher nich so...
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Old 05/05/2014, 17:54   #685
 
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Quote:
Originally Posted by Peter File View Post
Eher nich so...
and how to richtig machen ?
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Old 05/05/2014, 18:25   #686
 
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Quote:
Originally Posted by LabTec' View Post
#define NoSpread 0x514715
#define NoRecoil 0x504B28

Code:
		*(float*)(dwPlayerPtr + NoRecoil) = 0;
		*(float*)(dwPlayerPtr + NoSpread) = 0;
Richtig ?
OMG thos addresses are ASM not memory ...
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Old 05/05/2014, 18:34   #687
 
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Quote:
Originally Posted by n4n033 View Post
OMG thos addresses are ASM not memory ...
Thanks do you have the mem adresses ?
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Old 05/05/2014, 21:14   #688
 
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Quote:
Originally Posted by LabTec' View Post
Thanks do you have the mem adresses ?
NoRecoil 1 : 0xC444
NoRecoil 2 : 0xC44C
NoRecoil 3 : 0xC448

No Spread 1 : 0xB21DFC
No Spread 2 : 0xB21E00
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Old 05/05/2014, 21:47   #689
 
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Quote:
Originally Posted by n4n033 View Post
NoRecoil 1 : 0xC444
NoRecoil 2 : 0xC44C
NoRecoil 3 : 0xC448

No Spread 1 : 0xB21DFC
No Spread 2 : 0xB21E00
thanks u credits added
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Old 05/06/2014, 12:29   #690
 
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Quote:
NoRecoil 1 : 0xC444
u only need this
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