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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
04/27/2014, 00:10
#676
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sure... why not ?
04/28/2014, 18:01
#677
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someone have the ready state address?
#edit nvm found it
04/30/2014, 15:59
#678
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some public nomenu sources for learning purpose ?
edit: coded myself
04/30/2014, 19:52
#679
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Code:
/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE 0x40EE06
#define ADR_GAMETEXT 0x527601
#define ADR_DEVICEPOINTER 0xB16F74
#define OFS_DEVICEPOINTER 0x2B930
#define ADR_PLAYERPTR 0xB1D710
#define ADR_SERVERPTR 0xB17ED8
#define ADR_BASEPTR 0xB4FE68
#define ADR_VIEWANGELS 0xB16F70
#define ADR_GMALERTIP 0xB4AB1C
#define ADR_GMALERTNAMEBASE 0xB4A71C
#define ADR_GMALERTNAME 0xB4A72C
#define ADR_BACKINLOBBY 0x4E3C90
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_PREMIUM 0x3CC
#define OFS_PLAYERSTARE 0xC4CC
#define OFS_SLOTS 0x30124
#define OFS_SUPERJUMP 0x10308
#define OFS_ROOMMASTER 0x2D728
#define OFS_SUPERMASTER 0x2D688
#define ADR_GLASSWALLS 0xB1706C
#define ADR_NearFog 0xB24584
#define ADR_FarFog 0xB2458C
#define ADR_FogColor1 0xB1DC30
#define ADR_FogColor2 0xB1DC34
#define ADR_FogColor3 0xB1DC38
#define ADR_WaterTextureScale 0x9679CC
#define ADR_WaterShallowColor1 0x967F10
#define ADR_WaterShallowColor2 0x967F14
#define ADR_WaterShallowColor3 0x967F18
#define ADR_WaterDeepColor1 0x967F1C
#define ADR_WaterDeepColor2 0x967F20
#define ADR_WaterDeepColor3 0x967F24
#define ADR_NoSpread1 0xB21DFC
#define ADR_NoSpread2 0xB21E00
#define ADR_SPEED 0x8F8F70
#define ADR_SPEEDROLLING 0x8F8DA0
#define ADR_SCOPE 0x967A00
#define ADR_GETBASE 0x81FDC
#define ADR_NEWCBASE 0x81FD8
#define ADR_UNLOCKSWIM 0x4FB602
#define ADR_SWIM1 0xB1D754
#define ADR_SWIM2 0xB1D750
#define ADR_INVEHICLE 0xB1D754
#define ADR_NOWATER_1 0xB2456C
#define ADR_NOWATER_2 0xB24570
#define ADR_WEAPONBASE 0xB3BF30
#define ADR_PLAYERID 0xA40
#define ADR_DAMAGEAS 0x5152A0
#define ADR_UNLOXYGEN 0x50E7E9
#define ADR_PRONE 0x4FC8C7
#define ADR_NOSPREAD 0x513806
#define ADR_NORECOIL 0x505749
#define ADR_NORELOAD 0x52028E
#define ADR_BULLETS 0x51539C
#define ADR_BULLETSJMP 0x5153A9
#define ADR_STAMINA1 0x457F8C
#define ADR_STAMINA2 0x4019EA
#define ADR_STAMINA3 0x50CCE5
#define ADR_VEHNODAMAGE 0x401000
#define ADR_VEHINVISIBLE 0x42B13F
#define ADR_VEHSUPERFIRE1 0x4278B2
#define ADR_VEHSUPERFIRE2 0x4278DD
#define ADR_VEHSUPERFIRE3 0x42791D
#define ADR_UNLAMMO 0x517D69
#define ADR_WALKTHRU 0x7841C0
#define ADR_ANTIAFK 0x5A264E
#define ADR_QUICKSPAWN1 0x5F58B7
#define ADR_QUICKSPAWN2 0x5F58D1
#define ADR_FASTRELOAD1 0x52080E
#define ADR_FASTRELOAD2 0x5A879A
#define ADR_STAMINAUP1 0x4091B0
#define ADR_STAMINAUP2 0x4091B0
#define ADR_CLIPA 0x456EE9
#define ADR_CLIPS 0x456F02
#define ADR_SNIPERPX 0x456F10
#define ADR_COMPBANDAGE 0x456F6B
#define ADR_DEATHCAM 0x456F9D
#define ADR_ANTIFLASH 0x5B97A4
#define ADR_ANTIM14 0x5B96D0
#define ADR_MINEINFO1 0x4489DF
#define ADR_MINEINFO2 0x448BB8
#define ADR_MINEINFOFFA1 0x4489C6
#define ADR_MINEINFOFFA2 0x448A44
#define ADR_INVISIBLE 0x0
#define ADR_RADARGPS 0x5AC905
#define ADR_RADARFFA1 0x5AC923
#define ADR_RADARFFA2 0x5AE97F
#define ADR_NORESTRICTION 0x4FB840
#define ADR_AUTOSHOT 0x4FB835
#define ADR_QUICKPLANT 0x51715B
#define ADR_QUICKDEFUSE 0x513A8D
#define ADR_PLANTANYWHERE 0x58E2BE
#define ADR_BONESHOT 0x44ACAA
#define ADR_AUTOHEAL1 0x50C8DF
#define ADR_AUTOHEAL2 0x50CB4C
#define ADR_AUTOAMMO1 0x50C7D4
#define ADR_AUTOAMMO2 0x50C814
#define ADR_AUTOREPAIR1 0x427938
#define ADR_AUTOREPAIR2 0x427967
#define ADR_AUTOREPAIR3 0x4279E3
#define ADR_ANTIOVERHEART 0x739296
#define ADR_SHOTTHRU1 0x618A40
#define ADR_SHOTTHRU2 0x618A46
#define ADR_PREMCROSSCALL1 0x584C9A
#define ADR_PREMCROSSCALL2 0x412834
#define ADR_PREMCROSSCHANGE 0x584CD0
#define ADR_PREMIUMCROSS1 0x584E1D
#define ADR_PREMIUMCROSS2 0x584E25
#define ADR_UNLOCKCROSS 0x585049
#define ADR_OPK1 0x407F1C
#define ADR_OPK2 0x407F25
#define ADR_OPK3 0x407F31
#define ADR_ZERODELAY 0x52025F
#define ADR_SPAMBOT 0x523792
#define ADR_ChatHandler 0xB1D968
#define ADR_FAKEKICK 0x59E070
#define ADR_USERKILL 0x4171FA
#define ADR_ARTILLERY0 0x4FCE83
#define ADR_ARTILLERY1 0x4FD15B
#define ADR_ARTILLERY2 0x5A4BA5
#define ADR_ARTILLERY3 0x5A4C38
#define ADR_ARTILLERY4 0x5A4980
#define ADR_ARTILLERY5 0x58573D
#define ADR_ARTILLERY6 0x5A4B1F
#define ADR_ARTILLERY7 0x5A4CB5
#define ADR_VEHJUMP1 0x45EEFD
#define ADR_VEHJUMP2 0x45EF05
#define ADR_VEHJUMP3 0x8F8C1C
#define ADR_AUTOREADYSTART 0x5526DB
#define ADR_WEAPONGRAVITY 0x8F8BA8
#define ADR_USERNAME 0xB5049C
#define ADR_USERIP 0xB5035C
#define ADR_CHECKREADYSTART 0xB508A0
#define ADR_CLASSROOMPOINTER 0xB1D968
#define ADR_WEAPONGLOBAL1 0xB3BEF0
#define ADR_WEAPONGLOBAL2 0xB903D8
#define ADR_FASTAMMO 0xB21D5C
#define ADR_FASTMEDIC 0xB21D64
#define ADR_FASTFLAG 0xB21D74
#define ADR_NOBOUNDS1 0xBAFAC4
#define ADR_NOBOUNDS2 0xBAFAC8
#define ADR_NOBOUNDS3 0xBAFACC
#define WrCheck1 0x5215BB
#define WrCheck2 0x5EDB6D
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBerTo__*/
/*________________________________________________*/
#Enjoy
05/01/2014, 01:22
#680
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Quote:
Originally Posted by
n4n033
Code:
#define ADR_NoSpread1 0xB21DFC
#define ADR_NoSpread2 0xB21E00
#define ADR_NOSPREAD 0x513806
whats the difference between this addies ?
05/01/2014, 03:46
#681
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One its memory the other ASM
05/04/2014, 19:37
#682
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Quote:
Originally Posted by
Peter File
Invisible sollte man sowieso nicht so primitiv machen, das macht paar Sachen buggy.
like NEO.III old 1337 coder
ach wie schön sich sowas in nachhinein rausstellt.
05/05/2014, 17:12
#683
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#define NoSpread 0x514715
#define NoRecoil 0x504B28
Code:
*(float*)(dwPlayerPtr + NoRecoil) = 0;
*(float*)(dwPlayerPtr + NoSpread) = 0;
Richtig ?
05/05/2014, 17:46
#684
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Eher nich so...
05/05/2014, 17:54
#685
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Quote:
Originally Posted by
Peter File
Eher nich so...
and how to richtig machen ?
05/05/2014, 18:25
#686
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Quote:
Originally Posted by
LabTec'
#define NoSpread 0x514715
#define NoRecoil 0x504B28
Code:
*(float*)(dwPlayerPtr + NoRecoil) = 0;
*(float*)(dwPlayerPtr + NoSpread) = 0;
Richtig ?
OMG thos addresses are ASM not memory ...
05/05/2014, 18:34
#687
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Quote:
Originally Posted by
n4n033
OMG thos addresses are ASM not memory ...
Thanks do you have the mem adresses ?
05/05/2014, 21:14
#688
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Quote:
Originally Posted by
LabTec'
Thanks do you have the mem adresses ?
NoRecoil 1 : 0xC444
NoRecoil 2 : 0xC44C
NoRecoil 3 : 0xC448
No Spread 1 : 0xB21DFC
No Spread 2 : 0xB21E00
05/05/2014, 21:47
#689
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Quote:
Originally Posted by
n4n033
NoRecoil 1 : 0xC444
NoRecoil 2 : 0xC44C
NoRecoil 3 : 0xC448
No Spread 1 : 0xB21DFC
No Spread 2 : 0xB21E00
thanks u credits added
05/06/2014, 12:29
#690
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