|
You last visited: Today at 09:44
Advertisement
War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
02/12/2014, 13:33
|
#526
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
Code:
struct cPointer
{
const static DWORD DevicePointer = 0xB0A614;
const static DWORD PlayerPointer = 0xB10DB0;
const static DWORD RemotePointer = 0xB92A88;
const static DWORD BasePointer = 0xB43460;
const static DWORD AngleView = 0xB0A610;
const static DWORD WeaponBase = 0xB2F590;
const static DWORD VehiclePointer = 0xB0A714;
const static DWORD UserListHandler = 0xB0B578;
};
|
|
|
02/12/2014, 16:24
|
#527
|
elite*gold: 0
Join Date: Dec 2013
Posts: 94
Received Thanks: 39
|
Quote:
Originally Posted by Raz9r
Please use proper indentation. Your code is very hard to read and I don't think anyone here will even bother trying to read it the way you posted it.
|
//<float> crash 32bits
Code:
if (cItm.STW==1){MemPatch<float>((void*)MEM_STW,999);}else{MemPatch<float>((void*)(MEM_STW),0);}
//<double> not crash 32 bits
Code:
if(cItm.SNSP==1){MemPatch<double>((void*)MEM_SNOSPREAD,0);}else { MemPatch<double>((void*)MEM_SNOSPREAD,5);}
mempatch.h:
Code:
#include <windows.h>
void MemPatch(void *adr, void *ptr, int size)
{
DWORD dwback;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,dwback, &dwback);
}
template <typename T>void MemPatch(void* adr,T Vaule,T *Input = NULL)
{
if(Input == 0)
MemPatch((void*)adr,(void*)&Vaule,sizeof(T));
else
MemPatch((void*)Input,(void*)adr,sizeof(T));
}
|
|
|
02/12/2014, 16:49
|
#528
|
elite*gold: 123
Join Date: Sep 2009
Posts: 1,920
Received Thanks: 1,052
|
Quote:
Originally Posted by SPYARG
//<float> crash 32bits
Code:
if (cItm.STW==1){MemPatch<float>((void*)MEM_STW,999);}else{MemPatch<float>((void*)(MEM_STW),0);}
//<double> not crash 32 bits
Code:
if(cItm.SNSP==1){MemPatch<double>((void*)MEM_SNOSPREAD,0);}else { MemPatch<double>((void*)MEM_SNOSPREAD,5);}
mempatch.h:
Code:
#include <windows.h>
void MemPatch(void *adr, void *ptr, int size)
{
DWORD dwback;
VirtualProtect(adr,size,PAGE_EXECUTE_READWRITE, &dwback);
memcpy(adr,ptr,size);
VirtualProtect(adr,size,dwback, &dwback);
}
template <typename T>void MemPatch(void* adr,T Vaule,T *Input = NULL)
{
if(Input == 0)
MemPatch((void*)adr,(void*)&Vaule,sizeof(T));
else
MemPatch((void*)Input,(void*)adr,sizeof(T));
}
|
He means like this:
Code:
if (cItm.STW==1)
{
MemPatch<float>((void*)MEM_STW,999);
}
else
{
MemPatch<float>((void*)(MEM_STW),0);
}
|
|
|
02/12/2014, 17:32
|
#529
|
elite*gold: 0
Join Date: Dec 2013
Posts: 94
Received Thanks: 39
|
Quote:
Originally Posted by Chowniiqhtz™
He means like this:
Code:
if (cItm.STW==1)
{
MemPatch<float>((void*)MEM_STW,999);
}
else
{
MemPatch<float>((void*)(MEM_STW),0);
}
|
is the same code bro...
|
|
|
02/12/2014, 17:59
|
#530
|
elite*gold: 123
Join Date: Sep 2009
Posts: 1,920
Received Thanks: 1,052
|
Quote:
Originally Posted by SPYARG
is the same code bro...
|
Yes ofc.
But its a better style.
^
Quote:
Originally Posted by Raz9r
Please use proper indentation. Your code is very hard to read and I don't think anyone here will even bother trying to read it the way you posted it.
|
|
|
|
02/12/2014, 19:10
|
#531
|
elite*gold: 0
Join Date: Aug 2011
Posts: 10
Received Thanks: 5
|
Quote:
Originally Posted by SPYARG
is the same code bro...
|
if (cItm.STW==1)
{
MemPatch<float>((void*)MEM_STW,999);
}
else
{
MemPatch<float>((void*)(MEM_STW),0);
}
this problem its on WRBrazil
this code work fine on windows 7 64bits but for same reason crash on windows 7 32bits
|
|
|
02/12/2014, 22:58
|
#532
|
elite*gold: 0
Join Date: Mar 2012
Posts: 240
Received Thanks: 106
|
Warrock Addy´s From Today
#define ADR_PLAYERPOINTER 0xB10DB0
#define ADR_SERVERPOINTER 0xB0B578
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB92A88
#define ADR_VIEWANGELS 0xB0A610
#define ADR_DEVICEPOINTER 0x8EA5DC
#define ADR_BASEPOINTER 0xB43460
#define ADR_STATEPOINTER 0xB10DD8
#define ADR_WEAPONPOINTER 0xB2F590
#define ADR_VEHICLEPOINTER 0xB0A780
#define ADR_VEHICLEPOINTER2 0xB0A718
#define ADR_GPUPOINTER 0x8EA5DC
#define ADR_ZOMBIEMAPPOINTER 0xB0AA30
#define ADR_BOMBPOINTER 0xB113D0
#define ADR_WARROCKHWID 0xB0A60C
#define ADR_GEARBASE 0xB2F588
#define ADR_MATRIXPOINTER 0xA98958
#define ADR_REMOTEVEHICLE 0xB0A718
#define ADR_ROOMCLASS 0xB113C4
#define ADR_USERPOINTER 0xB0B578
#define ADR_USERBASE 0xB113D0
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xB0A634
#define ADR_STARTSTAMINA 0x8B70B4
#define ADR_STAMINAROLL 0x8B70BC
#define ADR_BONESHOT 0x8EE568
#define ADR_BONESHOT2 0xBAD510
#define ADR_SPEED 0x8ED928
#define ADR_NOSPAWNWAIT1 0xBAD444
#define ADR_NOSPAWNWAIT2 0xBAD448
#define ADR_NOSPAWNWAIT3 0xBAD44C
#define ADR_NOBOUNDS1 0xBA2E5C
#define ADR_NOBOUNDS2 0xBA2E60
#define ADR_NOBOUNDS3 0xBA2E6E
#define ADR_SCOPE 0x95B4F8
#define ADR_SCOPESIZE 0x95B500
#define ADR_PLANTANYWHERE 0xB0A64E
#define ADR_DEFUSEANYWHERE 0x95B514
#define ADR_STW 0x8B06FC
#define ADR_WUW 0xB17BD4
#define ADR_WTH 0x8AE184
#define ADR_GMWARNING 0xB34F34
#define ADR_GMWARNINGIP 0xB34B34
#define ADR_SUPERNOSPREAD 0x8ED5A8
#define ADR_WEAPONGLOBAL1 0x8DD534
#define ADR_WEAPONGLOBAL2 0xB83758
#define ADR_CLANTAG1 0xB2F530//*(PINT) 1
#define ADR_CLANTAG2 0xB2F4EC//*(PINT) 1
#define ADR_CLANTAG3 0xB2F538//*(PINT) 1
#define ADR_CLANTAG4 0xB2DFB4//*(PINT) 1
#define ADR_CLANTAG5 0xAC7064//*(PINT) 1
#define ADR_CLANTAG6 0xB43AD4//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xB153BC
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8ED5D4
#define OFS_INVISIBLE 0xB7E34
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDEFENCE 0x5130
#define OFS_EFFECTRANGE 0x45DBB95E
#define OFS_PARABOLA 0x45DBB962
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51FCE0
#define ASM_WARROCKCHECK2 0x5E8048
#define ASM_WARROCKANTICRASH 0x51FCE0
#define ASM_QUICKPLANT 0x515ADA
#define ASM_QUICKDEFUSE 0x511B2F
#define ASM_NORELOAD 0x51ED56
#define ASM_AUTOAMMO 0x50ABEA
#define ASM_RADARGPS 0x5A8501
#define ASM_MOVETOLOBBY 0x4E2DD3
#define ASM_SNIPERAMMO 0x618808
#define ASM_ASSAULTAMMO 0x42BA10
#define ASM_BACKTOLOBBY 0x4E2A5A
#define ASM_UNLOXYGEN 0x50CD32
#define ASM_ESPHEALTH 0x45E7E6
#define ASM_OPK1 0x408430
#define ASM_OPK2 0x408439
#define ASM_OPK3 0x408435
|
|
|
02/13/2014, 19:23
|
#533
|
elite*gold: 1154
Join Date: Jun 2013
Posts: 176
Received Thanks: 211
|
Packet for Costumes & Accessories Retail & all working Items with ID's :
Code:
Packet : 30209 1110 "ItemID" 0 -1 5 0
Medic City : BA07
Enginer Classic : BA11
Medic Classic : BA12
Sniper Classic : BA13
Assault Classic : BA14
Heavy Classic : BA15
Veronica Bikini : BA17
Surgeon Bikini : BA18
Medic_Santa : BA19
Iron Mask for Classics : BF08,BF09,BF10,BF11,BF12 // Iron & Flame Mask also working for Surgeon
Flame Mask for Classics: BF23,BF24,BF25,BF26,BF27
PZF Warhead : BS03,BS05
M202 Warhead: BS04,BS06
PumpkinHead : BF33
RudolphNose : BF34
RudolphFace : BF45
GlovesCherryB. : BV02
GlovesXmas : BV01
Like Bag : BS12
DuffleBag : BS07/BS08
AngelWing : BS10 //Santa
GloveWish : BV03
MedicBag : BS0E
GloveBone : BV04
BandageHand : BV05
Mittens : BV06
LikeGloves : BV07
ClanWarGlove[CWG] : BV08
SwimGoggle : BF36,BF37 // Surgeon Bikini,Veronica Bikini
BikiniTop : BH03 // Surgeon Bikini
SBikiniTop :BH06 // Surgeon Bikini
ScarfbeltHotpants: BM03 // Surgeon Bikini
SBikiniBottom : BM07 // Surgeon Bikini
DuckTube : BT02,BT03 // Surgeon Bikini,Veronica Bikini
BikiniBottomM : BM04 // Surgeon Bikini
Tanktop : BH04 // Veronica Bikini
BikiniTop: BH06 // Veronica Bikini
VBikiniTop :BH07 // Veronica Bikini
Hotpants : BM05 // Veronica Bikini
VBikiniBottom : BM08 // Veronica Bikini
DuckFins : BX08,BX10 // Surgeon Bikini,Veronica Bikini
Antler : BD01
PartyHat : BD02
ShoesSanta :BX11 //Santa
Epaulet lV100 : BJ01/BJ02
Epaulet Clan : BJ03/BJ04
MedicPackage : BZ12 // NoUse
Seethrough_Top : BH02 // Surgeon (normal)
|
|
|
02/14/2014, 01:58
|
#534
|
elite*gold: 0
Join Date: Sep 2010
Posts: 92
Received Thanks: 425
|
Quote:
wrong.
#define ADR_WEAPONGLOBAL1 0x8DD534
|
correct.
#define ADR_WEAPONGLOBAL1 0xB2F550
#request
#define OFS_WeaponDamage
#define OFS_WeaponDefence
#define OFS_WeaponRange
#define OFS_AmmoNumber
#define OFS_MagazineNumber
#define OFS_EffectRange
#define OFS_Parabola
#define OFS_ShotSpeed
#define OFS_WeaponWheight
|
|
|
02/14/2014, 19:16
|
#535
|
elite*gold: 0
Join Date: Nov 2013
Posts: 181
Received Thanks: 578
|
how you guys intiliazing Vehicle Class with pointer ?
|
|
|
02/16/2014, 00:19
|
#536
|
elite*gold: 0
Join Date: Apr 2013
Posts: 511
Received Thanks: 431
|
Quote:
Originally Posted by Tequilax
if (cItm.STW==1)
{
MemPatch<float>((void*)MEM_STW,999);
}
else
{
MemPatch<float>((void*)(MEM_STW),0);
}
this problem its on WRBrazil
this code work fine on windows 7 64bits but for same reason crash on windows 7 32bits
|
Quote:
|
MemPatch<float>( (void*)( MEM_STW ), cItm.STW ? 999 : 0 );
|
Aus 8 zeilen Code eine gemacht.
|
|
|
02/16/2014, 01:29
|
#537
|
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
|
Quote:
Originally Posted by Wanetrain
Aus 8 zeilen Code eine gemacht. 
|
Und das nicht einmal richtig. cItem.STW == 1 ist nicht das gleiche wie static_cast<bool>(cItem.STW) (static_cast ist in dem Beispiel von dir implizit vorhanden).
|
|
|
02/16/2014, 12:39
|
#538
|
elite*gold: 1
Join Date: Apr 2013
Posts: 461
Received Thanks: 216
|
Quote:
Originally Posted by Raz9r
Und das nicht einmal richtig. cItem.STW == 1 ist nicht das gleiche wie static_cast<bool>(cItem.STW) (static_cast ist in dem Beispiel von dir implizit vorhanden).
|
Es ist nunmal nicht leicht, sauberen Code zu schrieben und sich an (eigene?) Richtlinien zu halten. Das ist gewöhnungsbedürftig D:
|
|
|
02/20/2014, 18:11
|
#539
|
elite*gold: 297
Join Date: Dec 2010
Posts: 1,129
Received Thanks: 1,687
|
Quote:
Originally Posted by hans3264
Spart euch die Hate-Comments oder fragen warum ich das wissen möchte.
|
Aus dem gegebenen Snippet kann man nichts erkennen. Wenn du nicht weitere Infos gibst, kannst du es woanders probieren. Mit dieser Einstellung wirst du hier nicht weit kommen.
|
|
|
02/20/2014, 18:20
|
#540
|
elite*gold: 0
Join Date: Mar 2010
Posts: 29
Received Thanks: 2
|
Quote:
Originally Posted by Raz9r
Aus dem gegebenen Snippet kann man nichts erkennen. Wenn du nicht weitere Infos gibst, kannst du es woanders probieren. Mit dieser Einstellung wirst du hier nicht weit kommen.
|
entschuldigung,aber hier im Forum rasten immer alle aus,wenn man ne Frage stellt.Daher der Satz.
Eine andere Frage,ich weiss nicht ob du diese beantworten möchtest oder kannst :
Welche Dateien im WarRock Ordner kann man verändern/ersetzen um sich einen Vorteil zu verschaffen ? z.b. anderes/"besseres" crosshair,Anti-Smoke etc ...
Ich frage das nicht weil ich das nutzen möchte,sondern das hat andere Gründe.
Könnt mir auch gerne eine pm schicken,wenn ihr hier im Thread nicht antworten wollt.
|
|
|
Similar Threads
|
[Farmville2]Rock&Wood Cheat.
10/28/2012 - Facebook - 0 Replies
Credits:
http://www.pwnthis.net/2012/10/farmville-2-cheats -vanishing-rocks.html
1. Gehe auf deine Farm.
2. Öffne Cheat Engine.
3. Öffne den flash plugin bei Firefox.
4. Ändere den Value type auf Text.
5. Scanne: obstruction_rock.
6. Wähle alle Ergebnisse aus und nutzen dann den roten Pfeil.
|
Can you help me in Cheat Engine for the rock paper scissor please ?
08/04/2011 - 4Story - 4 Replies
With Cheat Engine 6 I tried to modifie the number of victories:
I win one time, I put 1 and do first scan
I win twice, I put 2 and I do next scen
I win three times and I put 3 and next scan and I found the adress number:
07482200
I modifie for put 15 and I try to leave and he didn't work I repaet operations and I try to continue but didn't work either =(
Do you know how make that ?
|
help war rock cheat
04/14/2008 - Say Hello - 3 Replies
can some 1 give me some cheat for war rock thx.
[email protected]:confused:
|
All times are GMT +1. The time now is 09:48.
|
|