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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 04/23/2014, 11:26   #661
 
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Hier die neuen NoRecoil Addys, Ich weiß sind nicht viele, aber hatte nicht mehr Zeit:

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Old 04/23/2014, 11:29   #662
 
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@d0xs, was redest du da für ein schwachsinn bitte? Ich habe exakt die selbe Grakka und bei mir funktioniert alles wunderbar.
Vielleicht liegt dein Problem wo anders, weil wie gesagt 1:1 die selbe Grakka und bei mir passt alles.


LG
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Old 04/23/2014, 14:22   #663
 
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Quote:
Hier die neuen NoRecoil Addys, Ich weiß sind nicht viele, aber hatte nicht mehr Zeit:
eine reicht
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Old 04/23/2014, 18:11   #664
 
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soll ich ihn mit euch teilen? <3
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Old 04/23/2014, 19:19   #665
 
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Code:
/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
#define ADR_GAMENOTICE         0x40F29C
#define ADR_GAMETEXT           0x527373
#define ADR_DEVICEPOINTER      0xB13E74
#define OFS_DEVICEPOINTER      0x2B930
#define ADR_PLAYERPTR          0xB1A610
#define ADR_SERVERPTR          0xB14DD8
#define ADR_BASEPTR            0xB4CD68
#define ADR_VIEWANGELS         0xB13E70
#define ADR_GMALERTIP          0xB47A1C
#define ADR_GMALERTNAMEBASE    0xB4761C
#define ADR_GMALERTNAME        0xB4762C
#define ADR_BACKINLOBBY        0x4E37D3
#define OFS_NOFALLDAMAGE       0x102E8
#define OFS_PREMIUM            0x3CC
#define OFS_PLAYERSTARE        0xC4CC
#define OFS_SLOTS              0x30124
#define OFS_SUPERJUMP          0x10308
#define OFS_ROOMMASTER         0x2D728
#define OFS_SUPERMASTER        0x2D688
#define ADR_GLASSWALLS         0xB13F6C
#define ADR_NearFog            0xB21484
#define ADR_FarFog             0xB2148C
#define ADR_FogColor1          0xB1AB30
#define ADR_FogColor2          0xB1AB34
#define ADR_FogColor3          0xB1AB38
#define ADR_WaterTextureScale  0x9649CC
#define ADR_WaterShallowColor1 0x964F10
#define ADR_WaterShallowColor2 0x964F14
#define ADR_WaterShallowColor3 0x964F18
#define ADR_WaterDeepColor1    0x964F1C
#define ADR_WaterDeepColor2    0x964F20
#define ADR_WaterDeepColor3    0x964F24
#define ADR_NoSpread1          0xB1ECFC
#define ADR_NoSpread2          0xB1ED00
#define ADR_SPEED              0x8F5DB8
#define ADR_SPEEDROLLING       0x8F5BF0
#define ADR_SCOPE              0x964A00
#define ADR_GETBASE            0x81FDC
#define ADR_NEWCBASE           0x81FD8
#define ADR_UNLOCKSWIM         0x4FB2F8
#define ADR_SWIM1              0xB1A654
#define ADR_SWIM2              0xB1A650
#define ADR_INVEHICLE          0xB1A654
#define ADR_NOWATER_1          0xB2146C
#define ADR_NOWATER_2          0xB21470
#define ADR_WEAPONBASE         0xB38E30
#define ADR_PLAYERID           0xA40
#define ADR_DAMAGEAS           0x514F21
#define ADR_UNLOXYGEN          0x50E4A2
#define ADR_PRONE              0x4FC5BD
#define ADR_NOSPREAD           0x51350E
#define ADR_NORECOIL           0x505445
#define ADR_NORELOAD           0x51FF6C
#define ADR_BULLETS            0x51501D
#define ADR_BULLETSJMP         0x51502A
#define ADR_STAMINA1           0x4585DC
#define ADR_STAMINA2           0x4019EA
#define ADR_STAMINA3           0x50C99E
#define ADR_VEHNODAMAGE        0x401000
#define ADR_VEHINVISIBLE       0x42BA9B
#define ADR_VEHSUPERFIRE1      0x428229
#define ADR_VEHSUPERFIRE2      0x428254
#define ADR_VEHSUPERFIRE3      0x428294
#define ADR_UNLAMMO            0x5179EA
#define ADR_WALKTHRU           0x781C50
#define ADR_ANTIAFK            0x5A20DE
#define ADR_QUICKSPAWN1        0x5F376C
#define ADR_QUICKSPAWN2        0x5F3786
#define ADR_FASTRELOAD1        0x5204EC
#define ADR_FASTRELOAD2        0x5A8060
#define ADR_STAMINAUP1         0x409738
#define ADR_STAMINAUP2         0x409738
#define ADR_CLIPA              0x457549
#define ADR_CLIPS              0x457562
#define ADR_SNIPERPX           0x457570
#define ADR_COMPBANDAGE        0x4575CB
#define ADR_DEATHCAM           0x4575FD
#define ADR_ANTIFLASH          0x5B8F83
#define ADR_ANTIM14            0x5B8EAF
#define ADR_MINEINFO1          0x448F97
#define ADR_MINEINFO2          0x449170
#define ADR_MINEINFOFFA1       0x448F7E
#define ADR_MINEINFOFFA2       0x448FFC
#define ADR_RADARGPS           0x5AC116
#define ADR_RADARFFA1          0x5AC134
#define ADR_RADARFFA2          0x5AE161
#define ADR_NORESTRICTION      0x4FB536
#define ADR_AUTOSHOT           0x4FB52B
#define ADR_QUICKPLANT         0x516DDC
#define ADR_QUICKDEFUSE        0x513795
#define ADR_PLANTANYWHERE      0x58E225
#define ADR_BONESHOT           0x44B262
#define ADR_AUTOHEAL1          0x50C598
#define ADR_AUTOHEAL2          0x50C805
#define ADR_AUTOAMMO1          0x50C48D
#define ADR_AUTOAMMO2          0x50C4CD
#define ADR_AUTOREPAIR1        0x4282AF
#define ADR_AUTOREPAIR2        0x4282DE
#define ADR_AUTOREPAIR3        0x42835A
#define ADR_ANTIOVERHEART      0x736D86
#define ADR_SHOTTHRU1          0x616690
#define ADR_SHOTTHRU2          0x616696
#define ADR_PREMCROSSCALL1     0x584FB5
#define ADR_PREMCROSSCALL2     0x412C8E
#define ADR_PREMCROSSCHANGE    0x584FEB
#define ADR_PREMIUMCROSS1      0x585138
#define ADR_PREMIUMCROSS2      0x585140
#define ADR_UNLOCKCROSS        0x585364
#define ADR_OPK1               0x4084D4
#define ADR_OPK2               0x4084DD
#define ADR_OPK3               0x4084E9
#define ADR_ZERODELAY          0x51FF3D
#define ADR_SPAMBOT            0x523479
#define ADR_ChatHandler        0xB1A868
#define ADR_FAKEKICK           0x59DE51
#define ADR_USERKILL           0x4175FE
#define ADR_ARTILLERY1         0x4FCB79
#define ADR_ARTILLERY2         0x4FCE51
#define ADR_ARTILLERY3         0x5A45D8
#define ADR_ARTILLERY4         0x5A466B
#define ADR_ARTILLERY5         0x5A43B3
#define ADR_ARTILLERY6         0x585A58
#define ADR_ARTILLERY7         0x5A4552
#define ADR_ARTILLERY8         0x5A46E8
#define ADR_VEHJUMP1           0x45ED51
#define ADR_VEHJUMP2           0x45ED59
#define ADR_VEHJUMP3           0x8F5A64
#define ADR_AUTOREADYSTART     0x5523BF
#define ADR_WEAPONGRAVITY      0x8F59F8
#define ADR_USERNAME           0xB4D39C
#define ADR_USERIP             0xB4D25C
#define ADR_CHECKREADYSTART    0xB4D7A0
#define ADR_CLASSROOMPOINTER   0xB1A868
#define ADR_WEAPONGLOBAL1      0xB38DF0
#define ADR_WEAPONGLOBAL2      0xB8D2D8
#define ADR_FASTAMMO           0xB1EC5C
#define ADR_FASTMEDIC          0xB1EC64
#define ADR_FASTFLAG           0xB1EC74
#define ADR_NOBOUNDS1          0xBAC9C4
#define ADR_NOBOUNDS2          0xBAC9C8
#define ADR_NOBOUNDS3          0xBAC9CC
#define WrCheck1               0x521299
#define WrCheck2               0x5EBA2C
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*__R3d_L!n3, AeroMan, NoName, GigaByte &RoBerTo__*/
/*________________________________________________*/
#Enjoy
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Old 04/24/2014, 03:11   #666
 
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Quote:
Originally Posted by /bin/cat View Post

soll ich ihn mit euch teilen? <3
i think its better if there is an option for the end user to change the ports or make it more flexible well it's just a suggestion.
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Old 04/24/2014, 12:48   #667
 
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Quote:
Originally Posted by kevin0152 View Post
i think its better if there is an option for the end user to change the ports or make it more flexible well it's just a suggestion.
You can change the ports if you want: with override.xml you can override properties (in this case: ports)
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Old 04/24/2014, 13:28   #668
 
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Kurze Frage, gibt ein Problem mitn P-Server hier mal ein Bild:


Weiß jemand eventuell eine Lösung, für dieses Problem ?
Wäre sehr dankbar.
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Old 04/24/2014, 13:38   #669


 
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Quote:
Originally Posted by Bin.Reader View Post
Kurze Frage, gibt ein Problem mitn P-Server hier mal ein Bild:


Weiß jemand eventuell eine Lösung, für dieses Problem ?
Wäre sehr dankbar.
Learn to Program your own stuff please.
Most likely you are converting a invalid string to a numeric datatype
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Old 04/24/2014, 13:46   #670
 
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Quote:
Originally Posted by Cyno™ View Post
Learn to Program your own stuff please.
Most likely you are converting a invalid string to a numeric datatype
Im sorry, in the future i program my own stuff.
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Old 04/25/2014, 00:06   #671
 
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Quote:
Originally Posted by Bin.Reader View Post
Im sorry, in the future i program my own stuff.
*not*
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Old 04/25/2014, 10:54   #672
 
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The king in infecting people report other infected programms nice one
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Old 04/25/2014, 11:49   #673
 
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Quote:
Originally Posted by /bin/cat View Post
You can change the ports if you want: with override.xml you can override properties (in this case: ports)
ah sorry i got the old version well but it seems the udp ports on other versions is different and not always incremented by 1 like in ph it's 54 and 45
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Old 04/26/2014, 20:23   #674
 
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Any c# Sources ? (nomenüs or injector) for learning only
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Old 04/26/2014, 23:55   #675
 
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Is OPK possible for no-menu?
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