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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
03/04/2015, 14:41
#991
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Quote:
Originally Posted by
-=-Killha-=-
Code:
DWORD dwDrawIndexedPrimitive = GetAddressPtr(82);
I have only this now ... the hook is 99% not working now or other...
Sorry i can't help you than, by only those few line of code.
03/04/2015, 16:23
#992
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Quote:
Originally Posted by
GHTheBoss
Sorry i can't help you than, by only those few line of code.
i think him have this function:
Code:
DWORD GetAddressPtr(int index)
{
DWORD dwDevicePointer = DevicePointer;
if (!dwDevicePointer) return 0;
DWORD dwDevicePointer_ = *(DWORD*)dwDevicePointer;
if (!dwDevicePointer_) return 0;
DWORD dwIDirect3DDevice9 = *(DWORD*)(dwDevicePointer_ + 0x2B930);
if (!dwIDirect3DDevice9) return 0;
dwIDirect3DDevice9 = *(DWORD*)dwIDirect3DDevice9;
if (!dwIDirect3DDevice9) return 0;
return dwIDirect3DDevice9 + (4 * index);
}
03/04/2015, 17:38
#993
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B8Detour is "mov eav, <addr> & jmp eax"
03/04/2015, 18:54
#994
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Quote:
Originally Posted by
AmazingTurtle
B8Detour is "mov eav, <addr> & jmp eax"
.
since i don't like to say a bullshit. prefer watching out the whole code. and than make a fix
03/05/2015, 17:42
#995
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PHP Code:
//[][===============================================][] //[] ZNOEN LOGGER [] //[] 05-03-2015 | 05:36:56 [] //[] STATUS: Private [] //[][===============================================][] //[][==================[Pointers]===================][] struct zPointers { const static DWORD PlayerPointer = 0xAEA2A4 ; const static DWORD ServerPointer = 0xAE9248 ; const static DWORD ViewAngles = 0xAE7974 ; const static DWORD DevicePointer = 0x906D1C ; const static DWORD UserPointer = 0xAE9248 ; const static DWORD HealthPointer = 0x31FB8 ; const static DWORD RemotePointer = 0xC1F0E4 ; const static DWORD BasePointer = 0xB3AB50 ; }; //[][===============================================][] //[][===================[Memory]====================][] struct zMemory { const static DWORD BoneShot = 0x90ACD8 ; const static DWORD BoneShot2 = 0xC3AA60 ; const static DWORD STW = 0x8CAD54 ; const static DWORD WTH = 0x8C883C ; const static DWORD SuperNoSpread = 0x909CE8 ; const static DWORD Speed = 0x909CE0 ; const static DWORD SpeedRoll = 0x909EA8 ; const static DWORD WeaponGravity = 0x909CA0 ; const static DWORD StaminaSprint = 0x909BF0 ; const static DWORD NoSpread1 = 0xAEEA4C ; const static DWORD NoSpread2 = 0xAEEA50 ; const static DWORD NoBounds1 = 0xC301EC ; const static DWORD NoBounds2 = 0xC301F0 ; const static DWORD NoBounds3 = 0xC301F4 ; const static DWORD IGNName = 0xB3B184 ; const static DWORD QuickSpawn1 = 0xC3A920 ; const static DWORD QuickSpawn2 = 0xC3A924 ; const static DWORD QuickSpawn3 = 0xC3A928 ; const static DWORD FullBright1 = 0xAEA76C ; const static DWORD FullBright2 = 0xAEA770 ; const static DWORD FullBright3 = 0xAEA774 ; const static DWORD FogColor1 = 0xAEA7BC ; const static DWORD FogColor2 = 0xAEA7B8 ; const static DWORD FogColor3 = 0xAEA7B4 ; const static DWORD GlassWalls = 0xAE7A7C ; const static DWORD NoWater1 = 0xAF11BC ; const static DWORD NoWater2 = 0xAF11C0 ; const static DWORD UserReady = 0xB3B578 ; const static DWORD AntiAFK = 0xC301A4 ; const static DWORD WUW = 0xAF11C4 ; }; //[][===============================================][] //[][===================[Offsets]===================][] struct zOffsets { const static DWORD Gravity_X = 0xC4B4 ; const static DWORD Gravity_Y = 0xC4BC ; const static DWORD Gravity_Z = 0xC4B8 ; const static DWORD X = 0x10304 ; const static DWORD Z = 0x1030C ; const static DWORD Y = 0x10314 ; const static DWORD Weapon1 = 0x101F0 ; const static DWORD Weapon2 = 0x101F2 ; const static DWORD Weapon3 = 0x101F4 ; const static DWORD NoRecoil1 = 0xC444 ; const static DWORD NoRecoil2 = 0xC448 ; const static DWORD NoRecoil3 = 0xC44C ; const static DWORD WeaponState = 0xC4D4 ; const static DWORD PlayerState = 0xC4D0 ; const static DWORD Slot5 = 0x34154 ; const static DWORD Slot6 = 0x34155 ; const static DWORD Slot7 = 0x34156 ; const static DWORD Slot8 = 0x34157 ; const static DWORD NoFallDamage = 0x102EC ; const static DWORD NoM134Idle = 0x103FC ; const static DWORD NoReload = 0x10411 ; const static DWORD NoDelay = 0x10414 ; const static DWORD Invisible = 0x4077C ; const static DWORD Level = 0x4073C ; const static DWORD Dinar = 0x4074C ; const static DWORD RoomMaster = 0x3155C ; }; struct ZnoenAddys { zPointers Pointers ; zMemory Memory ; zOffsets Offsets ; }; ZnoenAddys * Addys = new ZnoenAddys (); //[][===============================================][] //[][===================[Credits]===================][] //[] AeroMan [] //[] Systomar [] //[] n4n033 [] //[][===============================================][]
03/10/2015, 15:10
#996
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Can someone help me?
class cWeaponBase
{
public:
char _0x000[32]; <===== how to get or calculate this
cWeaponInfo* Slot2;
};
03/10/2015, 15:33
#997
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Quote:
Originally Posted by
HiTman0521
Can someone help me?
class cWeaponBase
{
public:
char _0x000[32]; <===== how to get or calculate this
cWeaponInfo* Slot2;
};
Take the Pointer, Load Reclass, enter WarRock and check the class for the ofs
03/10/2015, 17:57
#998
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Quote:
Originally Posted by
Zn1337
PHP Code:
ZnoenAddys * Addys = new ZnoenAddys ();
Wir sind hier eigentlich nicht in Java
03/10/2015, 18:37
#999
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Can someone give me a link to a tutorial in how to use reclass in warrock?
03/10/2015, 21:23
#1000
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if u care
03/11/2015, 12:18
#1001
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Quote:
Originally Posted by
AmazingTurtle
if u care
you fixed the actually Global.fcl ?
03/11/2015, 12:38
#1002
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Quote:
Originally Posted by
Alliance™
you fixed the actually Global.fcl ?
not sure if its uptodate, didn't test it on current version
03/11/2015, 12:49
#1003
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Quote:
Originally Posted by
AmazingTurtle
not sure if its uptodate, didn't test it on current version
Because i tried to fix it but with no success, for this motive i use CRC bypass with memory pointer!
03/12/2015, 19:42
#1004
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Quote:
Originally Posted by
Alliance™
Because i tried to fix it but with no success, for this motive i use CRC bypass with memory pointer!
wow, a real hero
03/13/2015, 10:35
#1005
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What pointer is needed to run the reclass program in warrock?
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