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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old   #991
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Quote:
Originally Posted by -=-Killha-=- View Post
Code:
DWORD dwDrawIndexedPrimitive = GetAddressPtr(82);
I have only this now ... the hook is 99% not working now or other...
Sorry i can't help you than, by only those few line of code.
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Old   #992
 
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Quote:
Originally Posted by GHTheBoss View Post
Sorry i can't help you than, by only those few line of code.
i think him have this function:
Code:
 
DWORD GetAddressPtr(int index)
{
        DWORD dwDevicePointer = DevicePointer;
        if (!dwDevicePointer) return 0;
        DWORD dwDevicePointer_ = *(DWORD*)dwDevicePointer;
        if (!dwDevicePointer_) return 0;
 
        DWORD dwIDirect3DDevice9 = *(DWORD*)(dwDevicePointer_ + 0x2B930);
        if (!dwIDirect3DDevice9) return 0;
        dwIDirect3DDevice9 = *(DWORD*)dwIDirect3DDevice9;
 
        if (!dwIDirect3DDevice9) return 0;
 
        return dwIDirect3DDevice9 + (4 * index);
}
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Old   #993
 
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B8Detour is "mov eav, <addr> & jmp eax"
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Old   #994
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Quote:
Originally Posted by AmazingTurtle View Post
B8Detour is "mov eav, <addr> & jmp eax"
.

since i don't like to say a bullshit. prefer watching out the whole code. and than make a fix
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PHP Code:
//[][===============================================][]
//[]                   ZNOEN LOGGER                  []
//[]              05-03-2015  |  05:36:56            []
//[]                 STATUS: Private                 []
//[][===============================================][]
//[][==================[Pointers]===================][]
struct zPointers
{
    const static 
DWORD PlayerPointer = 0xAEA2A4;
    const static 
DWORD ServerPointer = 0xAE9248;
    const static 
DWORD ViewAngles = 0xAE7974;
    const static 
DWORD DevicePointer = 0x906D1C;
    const static 
DWORD UserPointer = 0xAE9248;
    const static 
DWORD HealthPointer = 0x31FB8;
    const static 
DWORD RemotePointer = 0xC1F0E4;
    const static 
DWORD BasePointer = 0xB3AB50;
};
//[][===============================================][]
//[][===================[Memory]====================][]
struct zMemory
{
    const static 
DWORD  BoneShot = 0x90ACD8;
    const static 
DWORD  BoneShot2 = 0xC3AA60;
    const static 
DWORD  STW = 0x8CAD54;
    const static 
DWORD  WTH = 0x8C883C;
    const static 
DWORD  SuperNoSpread = 0x909CE8;
    const static 
DWORD  Speed = 0x909CE0;
    const static 
DWORD  SpeedRoll = 0x909EA8;
    const static 
DWORD  WeaponGravity = 0x909CA0;
    const static 
DWORD  StaminaSprint = 0x909BF0;
    const static 
DWORD  NoSpread1 = 0xAEEA4C;
    const static 
DWORD  NoSpread2 = 0xAEEA50;
    const static 
DWORD  NoBounds1 = 0xC301EC;
    const static 
DWORD  NoBounds2 = 0xC301F0;
    const static 
DWORD  NoBounds3 = 0xC301F4;
    const static 
DWORD  IGNName = 0xB3B184;
    const static 
DWORD  QuickSpawn1 = 0xC3A920;
    const static 
DWORD  QuickSpawn2 = 0xC3A924;
    const static 
DWORD  QuickSpawn3 = 0xC3A928;
    const static 
DWORD  FullBright1 = 0xAEA76C;
    const static 
DWORD  FullBright2 = 0xAEA770;
    const static 
DWORD  FullBright3 = 0xAEA774;
    const static 
DWORD  FogColor1 = 0xAEA7BC;
    const static 
DWORD  FogColor2 = 0xAEA7B8;
    const static 
DWORD  FogColor3 = 0xAEA7B4;
    const static 
DWORD  GlassWalls = 0xAE7A7C;
    const static 
DWORD  NoWater1 = 0xAF11BC;
    const static 
DWORD  NoWater2 = 0xAF11C0;
    const static 
DWORD  UserReady = 0xB3B578;
    const static 
DWORD  AntiAFK = 0xC301A4;
    const static 
DWORD  WUW = 0xAF11C4;
};
//[][===============================================][]
//[][===================[Offsets]===================][]
struct zOffsets
{
    const static 
DWORD  Gravity_X = 0xC4B4;
    const static 
DWORD  Gravity_Y = 0xC4BC;
    const static 
DWORD  Gravity_Z = 0xC4B8;
    const static 
DWORD  X = 0x10304;
    const static 
DWORD  Z = 0x1030C;
    const static 
DWORD  Y = 0x10314;
    const static 
DWORD  Weapon1 = 0x101F0;
    const static 
DWORD  Weapon2 = 0x101F2;
    const static 
DWORD  Weapon3 = 0x101F4;
    const static 
DWORD  NoRecoil1 = 0xC444;
    const static 
DWORD  NoRecoil2 = 0xC448;
    const static 
DWORD  NoRecoil3 = 0xC44C;
    const static 
DWORD  WeaponState = 0xC4D4;
    const static 
DWORD  PlayerState = 0xC4D0;
    const static 
DWORD  Slot5 = 0x34154;
    const static 
DWORD  Slot6 = 0x34155;
    const static 
DWORD  Slot7 = 0x34156;
    const static 
DWORD  Slot8 = 0x34157;
    const static 
DWORD  NoFallDamage = 0x102EC;
    const static 
DWORD  NoM134Idle = 0x103FC;
    const static 
DWORD  NoReload = 0x10411;
    const static 
DWORD  NoDelay = 0x10414;
    const static 
DWORD  Invisible = 0x4077C;
    const static 
DWORD  Level = 0x4073C;
    const static 
DWORD  Dinar = 0x4074C;
    const static 
DWORD  RoomMaster = 0x3155C;
};

struct ZnoenAddys
{
    
zPointers    Pointers;
    
zMemory    Memory;
    
zOffsets    Offsets;
};

ZnoenAddys * Addys = new ZnoenAddys();
//[][===============================================][]
//[][===================[Credits]===================][]
//[]                     AeroMan                     [] 
//[]                     Systomar                    []
//[]                     n4n033                      []
//[][===============================================][] 
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Old   #996
 
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Can someone help me?

class cWeaponBase
{
public:
char _0x000[32]; <===== how to get or calculate this
cWeaponInfo* Slot2;
};
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Old   #997

 
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Quote:
Originally Posted by HiTman0521 View Post
Can someone help me?

class cWeaponBase
{
public:
char _0x000[32]; <===== how to get or calculate this
cWeaponInfo* Slot2;
};
Take the Pointer, Load Reclass, enter WarRock and check the class for the ofs
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Old   #998
 
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Quote:
Originally Posted by Zn1337 View Post
PHP Code:
ZnoenAddys * Addys = new ZnoenAddys(); 
Wir sind hier eigentlich nicht in Java
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Old   #999
 
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Can someone give me a link to a tutorial in how to use reclass in warrock?
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Old   #1000
 
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if u care
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Old   #1001
 
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Quote:
Originally Posted by AmazingTurtle View Post
if u care
you fixed the actually Global.fcl ?
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Old   #1002
 
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Quote:
Originally Posted by Alliance™ View Post
you fixed the actually Global.fcl ?
not sure if its uptodate, didn't test it on current version
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Old   #1003
 
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Quote:
Originally Posted by AmazingTurtle View Post
not sure if its uptodate, didn't test it on current version
Because i tried to fix it but with no success, for this motive i use CRC bypass with memory pointer!
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Old   #1004
 
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Quote:
Originally Posted by Alliance™ View Post
Because i tried to fix it but with no success, for this motive i use CRC bypass with memory pointer!
wow, a real hero
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Old   #1005
 
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What pointer is needed to run the reclass program in warrock?
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