|
You last visited: Today at 16:33
Advertisement
War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
08/23/2014, 18:25
|
#781
|
elite*gold: 26
Join Date: Nov 2013
Posts: 410
Received Thanks: 249
|
Quote:
did you KNOW what WideCharToMultiByte doing ?
Data converted from UTF-16 to non-Unicode encodings is subject to data loss, because a code page might not be able to represent every character used in the specific Unicode data.
more information
|
First i publish to this forum i read the msdn function....i know what is this but my question is another...
Code:
int sub_40AB96(LPCWSTR lpWideCharStr, wchar_t *Dst)
{
CHAR Buffer[134045];
int dwSize = WideCharToMultiByte(CP_ACP, 0, lpWideCharStr, -1, Buffer, 512000, NULL, NULL);
char aGlobalLogCrc[] = "CRC:";
....what i write?..
}
if you wont help me add me to skype..
|
|
|
08/23/2014, 18:38
|
#782
|
elite*gold: 0
Join Date: Apr 2010
Posts: 365
Received Thanks: 49
|
leave the eSports alone mterfker.
|
|
|
08/24/2014, 10:36
|
#783
|
elite*gold: 30
Join Date: May 2013
Posts: 1,546
Received Thanks: 2,596
|
Quote:
Originally Posted by Alliance™
First i publish to this forum i read the msdn function....i know what is this but my question is another...
Code:
int sub_40AB96(LPCWSTR lpWideCharStr, wchar_t *Dst)
{
CHAR Buffer[134045];
int dwSize = WideCharToMultiByte(CP_ACP, 0, lpWideCharStr, -1, Buffer, 512000, NULL, NULL);
char aGlobalLogCrc[] = "CRC:";
....what i write?..
}
if you wont help me add me to skype..
|
what exactly would you like to make ? O_O ?
|
|
|
08/24/2014, 12:10
|
#784
|
elite*gold: 26
Join Date: Nov 2013
Posts: 410
Received Thanks: 249
|
Quote:
Originally Posted by 22jays22
what exactly would you like to make ? O_O ?
|
The Global Log CRC XD
|
|
|
08/30/2014, 10:45
|
#785
|
elite*gold: 20
Join Date: Sep 2012
Posts: 289
Received Thanks: 120
|
Disable Hackshield Loading:
Code:
#define ADR_HS_ENABLED 0xB74801 // SET TO 1
//0051B42D 803D 0148B700 0>CMP BYTE PTR DS:[B74801],0
//0051B434 75 32 JNZ SHORT 0051B468
#define ADR_HS_LOOP_JE 0x45E647 // NOP NOP
//0045E640 E8 EC000000 CALL 0045E731
//0045E645 84C0 TEST AL,AL
//0045E647 ^ 74 E5 JE SHORT 0045E62E
*reinterpret_cast<DWORD*>(ADR_HS_ENABLED) = 1;
*reinterpret_cast<WORD*>(ADR_HS_LOOP_JE) = 0x9090;
The addys are from an older client and need to be updated.
|
|
|
09/01/2014, 23:03
|
#786
|
elite*gold: 31
Join Date: Jul 2014
Posts: 660
Received Thanks: 299
|
Quote:
Originally Posted by iSkyLikeX
Disable Hackshield Loading:
Code:
#define ADR_HS_ENABLED 0xB74801 // SET TO 1
//0051B42D 803D 0148B700 0>CMP BYTE PTR DS:[B74801],0
//0051B434 75 32 JNZ SHORT 0051B468
#define ADR_HS_LOOP_JE 0x45E647 // NOP NOP
//0045E640 E8 EC000000 CALL 0045E731
//0045E645 84C0 TEST AL,AL
//0045E647 ^ 74 E5 JE SHORT 0045E62E
*reinterpret_cast<DWORD*>(ADR_HS_ENABLED) = 1;
*reinterpret_cast<WORD*>(ADR_HS_LOOP_JE) = 0x9090;
The addys are from an older client and need to be updated.
|
You can disable it in a easier way btw.
|
|
|
09/04/2014, 02:27
|
#787
|
elite*gold: 98
Join Date: Nov 2011
Posts: 1,267
Received Thanks: 1,019
|
Quote:
Originally Posted by Array.Copy
You can disable it in a easier way btw.
|
Instead of posting "You can disable it in a easier way btw." you could've be more specific, not that I care, but.. ye.. uknow.. ur italian...
|
|
|
09/05/2014, 11:07
|
#788
|
elite*gold: 31
Join Date: Jul 2014
Posts: 660
Received Thanks: 299
|
Quote:
Originally Posted by ~Nazar*
Instead of posting "You can disable it in a easier way btw." you could've be more specific, not that I care, but.. ye.. uknow.. ur italian...
|
Congratz, you are the most useless and boring dude i know.
Btw, you just need to go to the Initialize thread of the game, there is a call to a function that starts HShield, you just need to return this function (on newest clients you also have to do an callback check)
|
|
|
09/17/2014, 18:37
|
#789
|
elite*gold: 0
Join Date: Oct 2013
Posts: 630
Received Thanks: 200
|
Requesting new addys
|
|
|
09/17/2014, 22:59
|
#790
|
elite*gold: 20
Join Date: Sep 2012
Posts: 289
Received Thanks: 120
|
No Menu Source:
Code:
#include <Windows.h>
#include "Addies.h"
BOOL BoneShot = FALSE;
VOID HackThread()
{
while (TRUE) {
DWORD dwPlayerPointer = *(DWORD*)ADR_POINTER_PLAYER;
DWORD dwServerPointer = *(DWORD*)ADR_POINTER_SERVER;
if (dwServerPointer != NULL) {
// Anti AFK Kick
*reinterpret_cast<DWORD*>(ADR_MEMORY_ANTIAFKKICK) = 0;
}
if (dwPlayerPointer != NULL && dwServerPointer != NULL) {
// No Water
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOWATER_1) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOWATER_2) = 0;
// No Boundaris
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOBOUNDS1) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOBOUNDS2) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOBOUNDS3) = 0;
// No Recoil
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NORECOIL_1) = 0;
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NORECOIL_2) = 0;
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NORECOIL_3) = 0;
// Full Stamina
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA1) = 1000;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA2) = 1000;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA3) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA4) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA5) = 0;
// No M134
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NOM134IDLE) = 0.00F;
// No Spawn Wait
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOSPAWNWAIT) = 0;
if (GetAsyncKeyState(VK_F6) & 1)
BoneShot = !BoneShot;
if (BoneShot)
*reinterpret_cast<double*>(ADR_MEMORY_BONE) = 1235;
else
*reinterpret_cast<double*>(ADR_MEMORY_BONE) = 1.237e3;
if (GetAsyncKeyState(VK_SPACE) & 1)
*reinterpret_cast<float*>(dwPlayerPointer + ADR_OFFSET_POS_Z) += 75;
if (GetAsyncKeyState(VK_CONTROL) & 1)
*reinterpret_cast<float*>(dwPlayerPointer + ADR_OFFSET_POS_Z) = 1000;
}
Sleep(25);
}
}
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpArgument)
{
UNREFERENCED_PARAMETER(lpArgument);
DisableThreadLibraryCalls(hDll);
switch (dwReason) {
case DLL_PROCESS_ATTACH: {
MessageBoxA(GetActiveWindow(), "You're using iSkyLikeX v0.1", "< iSkyLikeX >", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
return TRUE;
}
case DLL_PROCESS_DETACH: {
FreeLibraryAndExitThread(hDll, EXIT_SUCCESS);
return TRUE;
}
}
return FALSE;
}
Current Addys:
Code:
DWORD ADR_POINTER_PLAYER = 0xB19F44;
DWORD ADR_POINTER_SERVER = 0xB12708;
DWORD ADR_POINTER_REMOTE = 0xC5155C;
DWORD ADR_POINTER_MATRIX = 0xA9F7A8;
DWORD ADR_POINTER_ANGELS = 0xB11794;
DWORD ADR_POINTER_WEAPON = 0xB38530;
DWORD ADR_POINTER_CLASS = 0xB6C218;
DWORD ADR_POINTER_BASE = 0xB6B870;
DWORD ADR_POINTER_ROOM = 0xB1A168;
DWORD ADR_POINTER_SLOT = 0x38EA4;
DWORD ADR_POINTER_DEVICE = 0xB11798;
DWORD ADR_MEMORY_ACCURACY_AS = 0xB1E6A4;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8C2E8C;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0xAB9634;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xB11887;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8F9918;
DWORD ADR_MEMORY_QUICKPLANT = 0xB117B8;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xB117B8;
DWORD ADR_MEMORY_NOWATER_1 = 0xB20E18;
DWORD ADR_MEMORY_NOWATER_2 = 0xB20E1C;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xC61FE8;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xC61FEC;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xC61FF0;
DWORD ADR_MEMORY_BONE = 0x8FA908;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xC61FE8;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xC6C5FC;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x8F9BD0;
DWORD ADR_MEMORY_STAMINA1 = 0x8C30F8;
DWORD ADR_MEMORY_STAMINA2 = 0x8C30FC;
DWORD ADR_MEMORY_STAMINA3 = 0x8C3100;
DWORD ADR_MEMORY_STAMINA4 = 0x8C3104;
DWORD ADR_MEMORY_STAMINA5 = 0x8C3108;
DWORD ADR_MEMORY_AUTOREPAIR = 0xB117DF;
DWORD ADR_MEMORY_GLASSWALLS = 0x8FA208;
DWORD ADR_MEMORY_SILENTRELOAD = 0xC61FEC;
DWORD ADR_USER_READY = 0xB6C2B8;
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0xB18;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xDEE4;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC44C;
DWORD ADR_OFFSET_INDEX = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D4;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4D0;
DWORD ADR_OFFSET_YAW = 0x101C8;
DWORD ADR_OFFSET_VIEW_X = 0x101D8;
DWORD ADR_OFFSET_VIEW_Y = 0x101DC;
DWORD ADR_OFFSET_VIEW_Z = 0x101E0;
DWORD ADR_OFFSET_WEAPON_1 = 0x101F0;
DWORD ADR_OFFSET_WEAPON_2 = 0x101F2;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F4;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102EC;
DWORD ADR_OFFSET_POS_X = 0x10304;
DWORD ADR_OFFSET_POS_Y = 0x10314;
DWORD ADR_OFFSET_POS_Z = 0x1030C;
DWORD ADR_OFFSET_NOM134IDLE = 0x103FC;
DWORD ADR_OFFSET_ROOMNUMBER = 0x40CB0;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x40CB4;
DWORD ADR_OFFSET_MYTEAM = 0x40CB8;
|
|
|
09/19/2014, 11:33
|
#791
|
elite*gold: 0
Join Date: Sep 2014
Posts: 14
Received Thanks: 3
|
Quote:
Originally Posted by iSkyLikeX
No Menu Source:
Code:
#include <Windows.h>
#include "Addies.h"
BOOL BoneShot = FALSE;
VOID HackThread()
{
while (TRUE) {
DWORD dwPlayerPointer = *(DWORD*)ADR_POINTER_PLAYER;
DWORD dwServerPointer = *(DWORD*)ADR_POINTER_SERVER;
if (dwServerPointer != NULL) {
// Anti AFK Kick
*reinterpret_cast<DWORD*>(ADR_MEMORY_ANTIAFKKICK) = 0;
}
if (dwPlayerPointer != NULL && dwServerPointer != NULL) {
// No Water
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOWATER_1) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOWATER_2) = 0;
// No Boundaris
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOBOUNDS1) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOBOUNDS2) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOBOUNDS3) = 0;
// No Recoil
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NORECOIL_1) = 0;
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NORECOIL_2) = 0;
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NORECOIL_3) = 0;
// Full Stamina
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA1) = 1000;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA2) = 1000;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA3) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA4) = 0;
*reinterpret_cast<DWORD*>(ADR_MEMORY_STAMINA5) = 0;
// No M134
*reinterpret_cast<FLOAT*>(dwPlayerPointer + ADR_OFFSET_NOM134IDLE) = 0.00F;
// No Spawn Wait
*reinterpret_cast<DWORD*>(ADR_MEMORY_NOSPAWNWAIT) = 0;
if (GetAsyncKeyState(VK_F6) & 1)
BoneShot = !BoneShot;
if (BoneShot)
*reinterpret_cast<double*>(ADR_MEMORY_BONE) = 1235;
else
*reinterpret_cast<double*>(ADR_MEMORY_BONE) = 1.237e3;
if (GetAsyncKeyState(VK_SPACE) & 1)
*reinterpret_cast<float*>(dwPlayerPointer + ADR_OFFSET_POS_Z) += 75;
if (GetAsyncKeyState(VK_CONTROL) & 1)
*reinterpret_cast<float*>(dwPlayerPointer + ADR_OFFSET_POS_Z) = 1000;
}
Sleep(25);
}
}
BOOL WINAPI DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpArgument)
{
UNREFERENCED_PARAMETER(lpArgument);
DisableThreadLibraryCalls(hDll);
switch (dwReason) {
case DLL_PROCESS_ATTACH: {
MessageBoxA(GetActiveWindow(), "You're using iSkyLikeX v0.1", "< iSkyLikeX >", MB_OK);
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
return TRUE;
}
case DLL_PROCESS_DETACH: {
FreeLibraryAndExitThread(hDll, EXIT_SUCCESS);
return TRUE;
}
}
return FALSE;
}
Current Addys:
Code:
DWORD ADR_POINTER_PLAYER = 0xB19F44;
DWORD ADR_POINTER_SERVER = 0xB12708;
DWORD ADR_POINTER_REMOTE = 0xC5155C;
DWORD ADR_POINTER_MATRIX = 0xA9F7A8;
DWORD ADR_POINTER_ANGELS = 0xB11794;
DWORD ADR_POINTER_WEAPON = 0xB38530;
DWORD ADR_POINTER_CLASS = 0xB6C218;
DWORD ADR_POINTER_BASE = 0xB6B870;
DWORD ADR_POINTER_ROOM = 0xB1A168;
DWORD ADR_POINTER_SLOT = 0x38EA4;
DWORD ADR_POINTER_DEVICE = 0xB11798;
DWORD ADR_MEMORY_ACCURACY_AS = 0xB1E6A4;
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x8C2E8C;
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0xAB9634;
DWORD ADR_MEMORY_PLANTANYWHERE = 0xB11887;
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8F9918;
DWORD ADR_MEMORY_QUICKPLANT = 0xB117B8;
DWORD ADR_MEMORY_QUICKDEFUSE = 0xB117B8;
DWORD ADR_MEMORY_NOWATER_1 = 0xB20E18;
DWORD ADR_MEMORY_NOWATER_2 = 0xB20E1C;
DWORD ADR_MEMORY_NOBOUNDS1 = 0xC61FE8;
DWORD ADR_MEMORY_NOBOUNDS2 = 0xC61FEC;
DWORD ADR_MEMORY_NOBOUNDS3 = 0xC61FF0;
DWORD ADR_MEMORY_BONE = 0x8FA908;
DWORD ADR_MEMORY_ANTIAFKKICK = 0xC61FE8;
DWORD ADR_MEMORY_NOSPAWNWAIT = 0xC6C5FC;
DWORD ADR_MEMORY_SHOOTTROUGHWALLS = 0x8F9BD0;
DWORD ADR_MEMORY_STAMINA1 = 0x8C30F8;
DWORD ADR_MEMORY_STAMINA2 = 0x8C30FC;
DWORD ADR_MEMORY_STAMINA3 = 0x8C3100;
DWORD ADR_MEMORY_STAMINA4 = 0x8C3104;
DWORD ADR_MEMORY_STAMINA5 = 0x8C3108;
DWORD ADR_MEMORY_AUTOREPAIR = 0xB117DF;
DWORD ADR_MEMORY_GLASSWALLS = 0x8FA208;
DWORD ADR_MEMORY_SILENTRELOAD = 0xC61FEC;
DWORD ADR_USER_READY = 0xB6C2B8;
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0xB18;
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xDEE4;
DWORD ADR_OFFSET_DEVICE = 0x2B930;
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444;
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448;
DWORD ADR_OFFSET_NORECOIL_3 = 0xC44C;
DWORD ADR_OFFSET_INDEX = 0xC498;
DWORD ADR_OFFSET_GRAVITY_X = 0xC4AC;
DWORD ADR_OFFSET_GRAVITY_Y = 0xC4B0;
DWORD ADR_OFFSET_GRAVITY_Z = 0xC4B4;
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D4;
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4D0;
DWORD ADR_OFFSET_YAW = 0x101C8;
DWORD ADR_OFFSET_VIEW_X = 0x101D8;
DWORD ADR_OFFSET_VIEW_Y = 0x101DC;
DWORD ADR_OFFSET_VIEW_Z = 0x101E0;
DWORD ADR_OFFSET_WEAPON_1 = 0x101F0;
DWORD ADR_OFFSET_WEAPON_2 = 0x101F2;
DWORD ADR_OFFSET_WEAPON_3 = 0x101F4;
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102EC;
DWORD ADR_OFFSET_POS_X = 0x10304;
DWORD ADR_OFFSET_POS_Y = 0x10314;
DWORD ADR_OFFSET_POS_Z = 0x1030C;
DWORD ADR_OFFSET_NOM134IDLE = 0x103FC;
DWORD ADR_OFFSET_ROOMNUMBER = 0x40CB0;
DWORD ADR_OFFSET_MYPLAYERSLOT = 0x40CB4;
DWORD ADR_OFFSET_MYTEAM = 0x40CB8;
|
thanks very nice list i was wondering if u got self omicide kill address ?
|
|
|
09/19/2014, 13:17
|
#792
|
elite*gold: 106
Join Date: Sep 2011
Posts: 877
Received Thanks: 2,491
|
Quote:
Originally Posted by Raz9rShooter
thanks very nice list i was wondering if u got self omicide kill address ?
|
playerPtr + NoFalldamage = positive value will cause you to die
|
|
|
09/21/2014, 22:08
|
#793
|
elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
|
This is basically what warrock uses for their "xor encrypted" floats (for example the xyz coordinates in the player class).
Code:
class safe_float
{
private:
std::uint32_t val;
std::uint32_t key;
public:
operator float() const {
std::uint32_t tmp_val = val ^ key;
return *reinterpret_cast<const float *>(&tmp_val);
}
safe_float &operator=(const float &flt_val) {
val = *reinterpret_cast<const std::uint32_t *>(&flt_val) ^ key;
return *this;
}
// TODO: add more operations (+=, -=,...)
};
class rc_player
{
public:
MAKE_PADDING(0, 0x010304, 0);
safe_float x;
safe_float y;
safe_float z;
};
|
|
|
09/22/2014, 16:02
|
#794
|
elite*gold: 0
Join Date: May 2014
Posts: 58
Received Thanks: 33
|
Code:
///________________________________________________
//[------------------------------------------------]
//[----------------Znoen Addy Logger---------------]
//[------------------------------------------------]
//[------------------------------------------------]
//[--------------------Pointers--------------------]
#define ADR_PlayerPointer 0x00B19F44
#define ADR_ServerPointer 0x00B12708
#define ADR_ViewAngles 0x00B11794
#define ADR_DevicePointer 0x008F6944
#define ADR_UserPointer 0x00B12708
#define ADR_HealthPointer 0x0031FB8
///________________________________________________
//[--------------------Address---------------------]
#define ADR_NoRecoil1 0x00C444
#define ADR_NoRecoil2 0x00C448
#define ADR_NoRecoil3 0x00C44C
#define ADR_NoSpread1 0x00B1E6A4
#define ADR_NoSpread2 0x00B1E6A8
#define ADR_FastAmmo 0x00B1E604
#define ADR_FastRepair 0x00B1E608
#define ADR_FastHealth 0x00B1E60C
#define ADR_FastFlag 0x00B1E610
#define ADR_SuperNoSpread 0x008F9918
#define ADR_NoBounds1 0x00C61FE8
#define ADR_NoBounds2 0x00C61FEC
#define ADR_NoBounds3 0x00C61FF0
#define ADR_NoSpawnWait1 0x00B35858
#define ADR_NoSpawnWait2 0x00B3585C
#define ADR_NoSpawnWait3 0x00B35860
#define ADR_IGNName 0x00B6BEAC
///________________________________________________
//[--------------------OffSets---------------------]
#define OFS_Level 0x0040750
#define OFS_Dinar 0x0040760
#define OFS_RoomMaster 0x0031564
#define OFS_Gravity_X 0x00C4BC
#define OFS_Gravity_Y 0x00C4B4
#define OFS_Gravity_Z 0x00C4B8
#define OFS_AntiAFK 0x00C61F9C
#define OFS_X 0x0010304
#define OFS_Z 0x001030C
#define OFS_Y 0x0010314
#define OFS_Weapon1 0x00101F0
#define OFS_Weapon2 0x00101F2
#define OFS_Weapon3 0x00101F4
#define OFS_Invisible 0x004078C
///________________________________________________
//[--------------------ASM-------------------------]
#define ASM_BoneShot 0x008FA908
#define ASM_STW 0x008BB974
#define ASM_WUW 0x00B20E1C
#define ASM_WTH 0x008B947C
|
|
|
09/24/2014, 10:23
|
#795
|
elite*gold: 20
Join Date: Sep 2012
Posts: 289
Received Thanks: 120
|
Quote:
Originally Posted by Peter File
(...)
|
Can you please post your "MAKE_PADDING" function?
|
|
|
Similar Threads
|
[Farmville2]Rock&Wood Cheat.
10/28/2012 - Facebook - 0 Replies
Credits:
http://www.pwnthis.net/2012/10/farmville-2-cheats -vanishing-rocks.html
1. Gehe auf deine Farm.
2. Öffne Cheat Engine.
3. Öffne den flash plugin bei Firefox.
4. Ändere den Value type auf Text.
5. Scanne: obstruction_rock.
6. Wähle alle Ergebnisse aus und nutzen dann den roten Pfeil.
|
Can you help me in Cheat Engine for the rock paper scissor please ?
08/04/2011 - 4Story - 4 Replies
With Cheat Engine 6 I tried to modifie the number of victories:
I win one time, I put 1 and do first scan
I win twice, I put 2 and I do next scen
I win three times and I put 3 and next scan and I found the adress number:
07482200
I modifie for put 15 and I try to leave and he didn't work I repaet operations and I try to continue but didn't work either =(
Do you know how make that ?
|
help war rock cheat
04/14/2008 - Say Hello - 3 Replies
can some 1 give me some cheat for war rock thx.
[email protected]:confused:
|
All times are GMT +1. The time now is 16:36.
|
|