|
You last visited: Today at 19:19
Advertisement
War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
01/05/2015, 15:22
|
#931
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
static positions on telekill?
|
|
|
01/05/2015, 15:37
|
#932
|
elite*gold: 0
Join Date: Nov 2010
Posts: 1,548
Received Thanks: 333
|
its zombieopk wrong function title ur right my telekill is :
Code:
void TeleKillH()
{
for(int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer* pPlayer = g_pBase->player[i];
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(g_pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
if( pInfo->health != 0 )
{
g_pBase->local->pos.x = pPlayer->pos.x;
g_pBase->local->pos.y = pPlayer->pos.y;
g_pBase->local->pos.z = pPlayer->pos.z;
}}}}}
But also not working ... :(
für __int32 health; in cplayer hab ich die addy verstehe aber nicht ganz wie ich den wert setze (ASM_ESPHEALTH) oder liest der das leben aus dem player/base/server - Pointer ?
|
|
|
01/05/2015, 15:41
|
#933
|
elite*gold: 73
Join Date: Mar 2011
Posts: 2,908
Received Thanks: 8,548
|
mit structs
|
|
|
01/05/2015, 16:46
|
#934
|
elite*gold: 0
Join Date: Nov 2014
Posts: 40
Received Thanks: 10
|
Quote:
Originally Posted by Waller66
its zombieopk wrong function title ur right my telekill is :
Code:
void TeleKillH()
{
for(int i = 0; i < 32; i++)
{
CPlayerInfo *pInfo = GetPlayerInfo(i);
CPlayer* pPlayer = g_pBase->player[i];
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(g_pBase->local->index);
if( pInfo->team != pLocalInfo->team )
{
if( pInfo->health != 0 )
{
g_pBase->local->pos.x = pPlayer->pos.x;
g_pBase->local->pos.y = pPlayer->pos.y;
g_pBase->local->pos.z = pPlayer->pos.z;
}}}}}
But also not working ... :(
für __int32 health; in cplayer hab ich die addy verstehe aber nicht ganz wie ich den wert setze (ASM_ESPHEALTH) oder liest der das leben aus dem player/base/server - Pointer ?
|
Does OPK work if you don call any extraś like health/team ?
If it does: Your Health/Team is wrong
If it doesnt: Your RemotePointer / XYZ could be wrong
|
|
|
01/05/2015, 17:15
|
#935
|
elite*gold: 0
Join Date: Nov 2010
Posts: 1,548
Received Thanks: 333
|
it crash when first zombie spawn ^^
|
|
|
01/05/2015, 17:27
|
#936
|
elite*gold: 0
Join Date: Oct 2014
Posts: 36
Received Thanks: 23
|
Quote:
Originally Posted by Waller66
it crash when first zombie spawn ^^
|
Your CBase/CPlayerInfo seems to be wrong.
OPK in a thread
Code:
VOID OPKThread()
{
do
{
DWORD dwPlayerPointer = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPointer != NULL && (CH_PlayerOPK || CH_ZombieOPK || CH_RemoveZombie)){
if(!CH_NFD)
CH_NFD = 1;
for(unsigned int i = 0; i < 32; i++) {
if(i != *(INT*)(*(DWORD*)(ADR_SERVERPOINTER) + OFS_LOCALSIZE))
{
if(CH_PlayerOPK) {
g_pBase->pGlobal[i]->PosX = g_pBase->pLocal->PosX + 50;
g_pBase->pGlobal[i]->PosY = g_pBase->pLocal->PosY;
g_pBase->pGlobal[i]->PosZ = g_pBase->pLocal->PosZ;
}
else if(CH_ZombieOPK) {
if(i > 3) {
g_pBase->pGlobal[i]->PosX = g_pBase->pLocal->PosX + 50;
g_pBase->pGlobal[i]->PosY = g_pBase->pLocal->PosY;
g_pBase->pGlobal[i]->PosZ = g_pBase->pLocal->PosZ;
}
}
else if(CH_RemoveZombie) {
if(i > 3) {
g_pBase->pGlobal[i]->PosX = 0;
g_pBase->pGlobal[i]->PosY = 0;
g_pBase->pGlobal[i]->PosZ = 13337;
}
}
}
}
}
Sleep(1);
} while(TRUE);
}
|
|
|
01/05/2015, 18:44
|
#937
|
elite*gold: 0
Join Date: Nov 2010
Posts: 1,548
Received Thanks: 333
|
is it right base ?
Code:
struct CBase
{
CPlayer* local; //0x0000
char unknown4[8]; //0x0004
CPlayer** player; //0x004C
char unknown80[48]; //0x0050
};//Size=0x0080(128)
|
|
|
01/05/2015, 18:54
|
#938
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Quote:
Originally Posted by Waller66
is it right base ?
Code:
struct CBase
{
CPlayer* local; //0x0000
char unknown4[8]; //0x0004
CPlayer** player; //0x004C
char unknown80[48]; //0x0050
};//Size=0x0080(128)
|
struct CBase
{
CPlayer* local;
char unknown0[RemotePointer - PlayerPointer - 0x4];
CPlayer** player;
};
|
|
|
01/05/2015, 21:05
|
#939
|
elite*gold: 0
Join Date: Nov 2010
Posts: 1,548
Received Thanks: 333
|
can anyone post his function + all needed structs, i wanna check if its a addy or syntax problem ^^ game still crash at first zombie spawn .... and im searching a method to read out if player are in room,game or lobby (ingame with playerpointer!=0) but how lobby and room ?
|
|
|
01/06/2015, 13:58
|
#940
|
elite*gold: 0
Join Date: Oct 2014
Posts: 36
Received Thanks: 23
|
Quote:
Originally Posted by Waller66
can anyone post his function + all needed structs, i wanna check if its a addy or syntax problem ^^ game still crash at first zombie spawn .... and im searching a method to read out if player are in room,game or lobby (ingame with playerpointer!=0) but how lobby and room ?
|
Maybe you could do it like this ?
PHP Code:
DWORD dwClientFlag = -1;
#define _FLAG_CLIENT_UNKNOWN -1 #define _FLAG_CLIENT_NONE 0 #define _FLAG_CLIENT_LOBBY 1 #define _FLAG_CLIENT_ROOM 2 #define _FLAG_CLIENT_GAME 3
VOID UpdateGameFlag() { DWORD dwPlayerPointer = *(DWORD*)(ADR_PLAYERPOINTER); DWORD dwServerPointer = *(DWORD*)(ADR_SERVERPOINTER); DWORD dwRoomPointer = *(DWORD*)(ADR_ROOMPOINTER); if(dwServerPointer == NULL && dwPlayerPointer == NULL && dwRoomPointer == NULL) dwClientFlag = _FLAG_CLIENT_NONE; else if(dwServerPointer != NULL && dwPlayerPointer == NULL && dwRoomPointer == NULL) dwClientFlag = _FLAG_CLIENT_LOBBY; else if(dwServerPointer != NULL && dwPlayerPointer == NULL && dwRoomPointer != NULL) dwClientFlag = _FLAG_CLIENT_ROOM; else dwClientFlag = _FLAG_CLIENT_GAME; }
DWORD WINAPI HackThread ( LPVOID lpReserved ) { do { UpdateGameFlag(); switch(dwClientFlag) { case _FLAG_CLIENT_NONE: { HardReset(); break; } case _FLAG_CLIENT_LOBBY: { ServerCheats(); BotCheats(); break; } case _FLAG_CLIENT_ROOM: { ServerCheats(); BotCheats(); break; } case _FLAG_CLIENT_GAME: { PlayerCheats(); ServerCheats(); WeaponCheats(); BotCheats(); break; } }; Sleep(5); } while ( TRUE ); return 0; }
|
|
|
01/06/2015, 14:16
|
#941
|
elite*gold: 0
Join Date: Mar 2014
Posts: 422
Received Thanks: 324
|
Quote:
Originally Posted by r_a_z_0_r
...
|
Flags are binary constants to be used with the or and and operators, in order to stack flags / status values in a single variable. Meaning: a flag value can hold several flags. In your case, it should be named "status" or whatever, but not "flag"...
|
|
|
01/06/2015, 15:29
|
#942
|
elite*gold: 420
Join Date: Jan 2012
Posts: 1,082
Received Thanks: 1,000
|
WarRock EU - Code Snippets
wnb raz9r stfu pls thx bai
|
|
|
01/06/2015, 17:51
|
#943
|
elite*gold: 0
Join Date: Nov 2010
Posts: 1,548
Received Thanks: 333
|
i will try, ty a lot r_a_z_0_r , i wanna code a zombiebot for vm
im still searching working structs + opk/telekill ? i just dont get it if its a addy or syntax problem
and asm bypass can i not code and for what i tried everything i could , but i also just have the addy anticrash but asm opk also crash at first zombie spawn ^^ - it sucks
|
|
|
01/06/2015, 18:08
|
#944
|
elite*gold: 0
Join Date: Apr 2010
Posts: 726
Received Thanks: 1,128
|
Quote:
Originally Posted by Waller66
i will try, ty a lot r_a_z_0_r , i wanna code a zombiebot for vm
im still searching working structs + opk/telekill ? i just dont get it if its a addy or syntax problem
and asm bypass can i not code and for what i tried everything i could , but i also just have the addy anticrash but asm opk also crash at first zombie spawn ^^ - it sucks
|
maybe not related to this ? If it's crashing at zombie spawn with ASM OPK, I think there's something wrong that isn't OPK
|
|
|
01/07/2015, 20:09
|
#945
|
elite*gold: 0
Join Date: Nov 2010
Posts: 1,548
Received Thanks: 333
|
guy i also cant code bypass that commend doesnt helped me at anyway ....
|
|
|
Similar Threads
|
[Farmville2]Rock&Wood Cheat.
10/28/2012 - Facebook - 0 Replies
Credits:
http://www.pwnthis.net/2012/10/farmville-2-cheats -vanishing-rocks.html
1. Gehe auf deine Farm.
2. Öffne Cheat Engine.
3. Öffne den flash plugin bei Firefox.
4. Ändere den Value type auf Text.
5. Scanne: obstruction_rock.
6. Wähle alle Ergebnisse aus und nutzen dann den roten Pfeil.
|
Can you help me in Cheat Engine for the rock paper scissor please ?
08/04/2011 - 4Story - 4 Replies
With Cheat Engine 6 I tried to modifie the number of victories:
I win one time, I put 1 and do first scan
I win twice, I put 2 and I do next scen
I win three times and I put 3 and next scan and I found the adress number:
07482200
I modifie for put 15 and I try to leave and he didn't work I repaet operations and I try to continue but didn't work either =(
Do you know how make that ?
|
help war rock cheat
04/14/2008 - Say Hello - 3 Replies
can some 1 give me some cheat for war rock thx.
[email protected]:confused:
|
All times are GMT +1. The time now is 19:21.
|
|