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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 07/28/2013, 19:00   #31
 
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Code:
 //####################[ Marekiarox Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER                   0xAED31C
#define ADR_SERVERPOINTER                   0xAE7AE4
#define ADR_HEALTHPOINTER                   0x31FB8
#define ADR_REMOTEPOINTER                   0xB6F6D0
#define ADR_VIEWANGELS                      0xAE6B90
#define ADR_DEVICEPOINTER                   0x8CA2D4
#define ADR_BASEPOINTER                     0xB1FCA8
#define ADR_STATEPOINTER                    0xAED344
#define ADR_WEAPONPOINTER                   0xB0BD08
#define ADR_VEHICLEPOINTER                  0xAE6CFC
#define ADR_VEHICLEPOINTER2                 0xAE6C94
#define ADR_GPUPOINTER                      0x8CA2D4
#define ADR_ZOMBIEMAPPOINTER                0xAE6F9C
#define ADR_BOMBPOINTER                     0xAED93C
#define ADR_WARROCKHWID                     0xAE6B8C
#define ADR_GEARBASE                        0xB0BD00
#define ADR_MATRIXPOINTER                   0xA75478
#define ADR_REMOTEVEHICLE                   0xAE6C94
#define ADR_ROOMCLASS                       0xAED930
#define ADR_USERPOINTER                     0xAE7AE4
#define ADR_USERBASE                        0xAED93C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE                0xAE6BB4
#define ADR_STARTSTAMINA                    0x897CC0
#define ADR_STAMINAROLL                     0x897CC8
#define ADR_BONESHOT                        0x8CE270
#define ADR_BONESHOT2                       0xB89CD0
#define ADR_SPEED                           0x8CD640
#define ADR_NOSPAWNWAIT1                    0xB89C04
#define ADR_NOSPAWNWAIT2                    0xB89C08
#define ADR_NOSPAWNWAIT3                    0xB89C0C
#define ADR_NOBOUNDS1                       0xB7F66C
#define ADR_NOBOUNDS2                       0xB7F670
#define ADR_NOBOUNDS3                       0xB7F67E
#define ADR_SCOPE                           0x938460
#define ADR_SCOPESIZE                       0x938468
#define ADR_PLANTANYWHERE                   0xAE6BCE
#define ADR_DEFUSEANYWHERE                  0x93847C
#define ADR_STW                             0xAE6FB4
#define ADR_WUW                             0xAF4144
#define ADR_WTH                             0x8C9D90
#define ADR_GMWARNING                       0xB1177C
#define ADR_GMWARNINGIP                     0xB1137C
#define ADR_SUPERNOSPREAD                   0x8CD2A8
#define ADR_WEAPONGLOBAL1                   0xB0BCC8
#define ADR_WEAPONGLOBAL2                   0xB603A0
#define ADR_CLANTAG1                        0xB0BCA8//*(PINT) 1
#define ADR_CLANTAG2                        0xB0BC64//*(PINT) 1
#define ADR_CLANTAG3                        0xB0BCB0//*(PINT) 1
#define ADR_CLANTAG4                        0xB0A72C//*(PINT) 1
#define ADR_CLANTAG5                        0xAA3584//*(PINT) 1
#define ADR_CLANTAG6                        0xB2032C//(PCHAR)Name of Clan 
#define ADR_FASTAMMO                        0xAF192C
#define ADR_FASTHEALTH                      0xAF1934
//########################[ Offsets ]########################//
#define OFS_X                               0x10300
#define OFS_Y                               0x10310
#define OFS_Z                               0x10308
#define OFS_GRAVITY_Y                       0xC4B0
#define OFS_GRAVITY_X                       0xC4B8
#define OFS_GRAVITY_Z                       0xC4B4
#define OFS_SLOT1                           0x9F1E0
#define OFS_SLOT2                           0x9F1E1
#define OFS_SLOT3                           0x9F1E2
#define OFS_SLOT4                           0x9F1E3
#define OFS_SLOT5                           0x9F1E4
#define OFS_SLOT6                           0x9F1E5
#define OFS_SLOT7                           0x9F1E6
#define OFS_SLOT8                           0x9F1E7
#define OFS_VIEW_X                          0x101D4
#define OFS_VIEW_Y                          0x101DC
#define OFS_VIEW_Z                          0x101D8
#define OFS_3DPLAYERVIEW                    0x101A0
#define OFS_WALKHEIGHT                      0x8CD2D4
#define OFS_INVISIBLE                       0xB7E44
#define OFS_FASTNADEBLAST                   0x10114
#define OFS_PITCH                           0x101A8
#define OFS_YAW                             0x101C4
#define OFS_WEAPONSTATE                     0xC4D0
#define OFS_WEAPON1                         0x101EC
#define OFS_WEAPON2                         0x101EE
#define OFS_WEAPON3                         0x101F0
#define OFS_NORECOIL1                       0xC444
#define OFS_NORECOIL2                       0xC448
#define OFS_NORECOIL3                       0xC450
#define OFS_NOSPREAD                        0x10110
#define OFS_NOFALLDAMAGE                    0x102E8
#define OFS_AUTOPLANT                       0x10370
#define OFS_AUTODEFUSE                      0x10374
#define OFS_AUTOSHOT                        0x10386
#define OFS_NODELAY                         0x0
#define OFS_NORELOAD                        0x1040D
#define OFS_PLAYERSTATE                     0xC4CC
#define OFS_PLAYERSPEED                     0x1010C
#define OFS_WEAPONWHEIGHT                   0x14EC
#define OFS_GLOBALSIZE                      0xB10
#define OFS_PLAYERID                        0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1                   0x51D0AA
#define ASM_WARROCKCHECK2                   0x5DD239
#define ASM_SELFCRC                         0x0
#define ASM_WARROCKANTICRASH                0x51D0AA
#define ASM_QUICKPLANT                      0x512FA6
#define ASM_QUICKDEFUSE                     0x50F0A6
#define ASM_AUTOAMMO                        0x507B2D
#define ASM_RADARGPS                        0x59E0A8
#define ADR_AutoHeal1                       0x00507C36
#define ADR_AutoHeal2                       0x00507EA3
#define ASM_MOVETOLOBBY                     0x4E1246
#define ASM_SNIPERAMMO                      0x60D148
#define ASM_ASSAULTAMMO                     0x42B39A
#define ASM_BACKTOLOBBY                     0x4E0ECD
#define ASM_MINEVIEW1                       0x44833C
#define ASM_MINEVIEW2                       0x4483BA
#define ASM_UNLOXYGEN                       0x509C73
#define ASM_ESPHEALTH                       0x45DCD5
#define ASM_OPK1                            0x408050
#define ASM_OPK2                            0x408059
#define ASM_OPK3                            0x408055
//########################[ Structs ]########################//
struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT NoRecoil1;//0xC444
  FLOAT NoRecoil2;//0xC448
  FLOAT NoRecoil3;//0xC450
  BYTE _01[72];//0xC454
  BYTE Index;//0xC49C
  BYTE _02[27];//0xC49D
  FLOAT GravityX;//0xC4B8
  FLOAT GravityZ;//0xC4B4
  FLOAT GravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT WeaponState;//0xC4D0
  BYTE _04[15416];//0xC4D4
  FLOAT PlayerSpeed;//0x1010C
  FLOAT NoSpread;//0x10110
  FLOAT FastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT PosX;//0x10300
  BYTE _06[4];//0x10304
  float PosY;//0x10310
  BYTE _07[4];//0x10314
  float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
  DWORD dwPlayerPointer = *(DWORD*)(0xAED31C);
  if ( dwPlayerPointer )
  {
    return ( CPlayer* )(dwPlayerPointer);
  }
  return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
struct CBase
{
	CPlayer* pLocal; 
	char* ExoduS[0x823B0];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AED31C);
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito,Marekiarox ]######//
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Old 07/28/2013, 19:11   #32
 
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Quote:
Originally Posted by _Marekiarox_ View Post
Code:
 //####################[ Marekiarox Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER                   0xAED31C
#define ADR_SERVERPOINTER                   0xAE7AE4
#define ADR_HEALTHPOINTER                   0x31FB8
#define ADR_REMOTEPOINTER                   0xB6F6D0
#define ADR_VIEWANGELS                      0xAE6B90
#define ADR_DEVICEPOINTER                   0x8CA2D4
#define ADR_BASEPOINTER                     0xB1FCA8
#define ADR_STATEPOINTER                    0xAED344
#define ADR_WEAPONPOINTER                   0xB0BD08
#define ADR_VEHICLEPOINTER                  0xAE6CFC
#define ADR_VEHICLEPOINTER2                 0xAE6C94
#define ADR_GPUPOINTER                      0x8CA2D4
#define ADR_ZOMBIEMAPPOINTER                0xAE6F9C
#define ADR_BOMBPOINTER                     0xAED93C
#define ADR_WARROCKHWID                     0xAE6B8C
#define ADR_GEARBASE                        0xB0BD00
#define ADR_MATRIXPOINTER                   0xA75478
#define ADR_REMOTEVEHICLE                   0xAE6C94
#define ADR_ROOMCLASS                       0xAED930
#define ADR_USERPOINTER                     0xAE7AE4
#define ADR_USERBASE                        0xAED93C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE                0xAE6BB4
#define ADR_STARTSTAMINA                    0x897CC0
#define ADR_STAMINAROLL                     0x897CC8
#define ADR_BONESHOT                        0x8CE270
#define ADR_BONESHOT2                       0xB89CD0
#define ADR_SPEED                           0x8CD640
#define ADR_NOSPAWNWAIT1                    0xB89C04
#define ADR_NOSPAWNWAIT2                    0xB89C08
#define ADR_NOSPAWNWAIT3                    0xB89C0C
#define ADR_NOBOUNDS1                       0xB7F66C
#define ADR_NOBOUNDS2                       0xB7F670
#define ADR_NOBOUNDS3                       0xB7F67E
#define ADR_SCOPE                           0x938460
#define ADR_SCOPESIZE                       0x938468
#define ADR_PLANTANYWHERE                   0xAE6BCE
#define ADR_DEFUSEANYWHERE                  0x93847C
#define ADR_STW                             0xAE6FB4
#define ADR_WUW                             0xAF4144
#define ADR_WTH                             0x8C9D90
#define ADR_GMWARNING                       0xB1177C
#define ADR_GMWARNINGIP                     0xB1137C
#define ADR_SUPERNOSPREAD                   0x8CD2A8
#define ADR_WEAPONGLOBAL1                   0xB0BCC8
#define ADR_WEAPONGLOBAL2                   0xB603A0
#define ADR_CLANTAG1                        0xB0BCA8//*(PINT) 1
#define ADR_CLANTAG2                        0xB0BC64//*(PINT) 1
#define ADR_CLANTAG3                        0xB0BCB0//*(PINT) 1
#define ADR_CLANTAG4                        0xB0A72C//*(PINT) 1
#define ADR_CLANTAG5                        0xAA3584//*(PINT) 1
#define ADR_CLANTAG6                        0xB2032C//(PCHAR)Name of Clan 
#define ADR_FASTAMMO                        0xAF192C
#define ADR_FASTHEALTH                      0xAF1934
//########################[ Offsets ]########################//
#define OFS_X                               0x10300
#define OFS_Y                               0x10310
#define OFS_Z                               0x10308
#define OFS_GRAVITY_Y                       0xC4B0
#define OFS_GRAVITY_X                       0xC4B8
#define OFS_GRAVITY_Z                       0xC4B4
#define OFS_SLOT1                           0x9F1E0
#define OFS_SLOT2                           0x9F1E1
#define OFS_SLOT3                           0x9F1E2
#define OFS_SLOT4                           0x9F1E3
#define OFS_SLOT5                           0x9F1E4
#define OFS_SLOT6                           0x9F1E5
#define OFS_SLOT7                           0x9F1E6
#define OFS_SLOT8                           0x9F1E7
#define OFS_VIEW_X                          0x101D4
#define OFS_VIEW_Y                          0x101DC
#define OFS_VIEW_Z                          0x101D8
#define OFS_3DPLAYERVIEW                    0x101A0
#define OFS_WALKHEIGHT                      0x8CD2D4
#define OFS_INVISIBLE                       0xB7E44
#define OFS_FASTNADEBLAST                   0x10114
#define OFS_PITCH                           0x101A8
#define OFS_YAW                             0x101C4
#define OFS_WEAPONSTATE                     0xC4D0
#define OFS_WEAPON1                         0x101EC
#define OFS_WEAPON2                         0x101EE
#define OFS_WEAPON3                         0x101F0
#define OFS_NORECOIL1                       0xC444
#define OFS_NORECOIL2                       0xC448
#define OFS_NORECOIL3                       0xC450
#define OFS_NOSPREAD                        0x10110
#define OFS_NOFALLDAMAGE                    0x102E8
#define OFS_AUTOPLANT                       0x10370
#define OFS_AUTODEFUSE                      0x10374
#define OFS_AUTOSHOT                        0x10386
#define OFS_NODELAY                         0x0
#define OFS_NORELOAD                        0x1040D
#define OFS_PLAYERSTATE                     0xC4CC
#define OFS_PLAYERSPEED                     0x1010C
#define OFS_WEAPONWHEIGHT                   0x14EC
#define OFS_GLOBALSIZE                      0xB10
#define OFS_PLAYERID                        0x0
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1                   0x51D0AA
#define ASM_WARROCKCHECK2                   0x5DD239
#define ASM_SELFCRC                         0x0
#define ASM_WARROCKANTICRASH                0x51D0AA
#define ASM_QUICKPLANT                      0x512FA6
#define ASM_QUICKDEFUSE                     0x50F0A6
#define ASM_AUTOAMMO                        0x507B2D
#define ASM_RADARGPS                        0x59E0A8
#define ADR_AutoHeal1                       0x00507C36
#define ADR_AutoHeal2                       0x00507EA3
#define ASM_MOVETOLOBBY                     0x4E1246
#define ASM_SNIPERAMMO                      0x60D148
#define ASM_ASSAULTAMMO                     0x42B39A
#define ASM_BACKTOLOBBY                     0x4E0ECD
#define ASM_MINEVIEW1                       0x44833C
#define ASM_MINEVIEW2                       0x4483BA
#define ASM_UNLOXYGEN                       0x509C73
#define ASM_ESPHEALTH                       0x45DCD5
#define ASM_OPK1                            0x408050
#define ASM_OPK2                            0x408059
#define ASM_OPK3                            0x408055
//########################[ Structs ]########################//
struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT NoRecoil1;//0xC444
  FLOAT NoRecoil2;//0xC448
  FLOAT NoRecoil3;//0xC450
  BYTE _01[72];//0xC454
  BYTE Index;//0xC49C
  BYTE _02[27];//0xC49D
  FLOAT GravityX;//0xC4B8
  FLOAT GravityZ;//0xC4B4
  FLOAT GravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT WeaponState;//0xC4D0
  BYTE _04[15416];//0xC4D4
  FLOAT PlayerSpeed;//0x1010C
  FLOAT NoSpread;//0x10110
  FLOAT FastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT PosX;//0x10300
  BYTE _06[4];//0x10304
  float PosY;//0x10310
  BYTE _07[4];//0x10314
  float PosZ;//0x10300
};
CPlayer * GetLocalPlayer()
{
  DWORD dwPlayerPointer = *(DWORD*)(0xAED31C);
  if ( dwPlayerPointer )
  {
    return ( CPlayer* )(dwPlayerPointer);
  }
  return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
struct CBase
{
	CPlayer* pLocal; 
	char* ExoduS[0x823B0];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0AED31C);
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito,Marekiarox ]######//
VehiclePointer 2 : 0xAE6B94
& NoRecoil 3 : 0xC44C
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Old 07/29/2013, 04:10   #33
 
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Code:
#define ADR_AiKniferoom       0x564A91 (Make a Ai Room knife Only Credits: Cyno & iKito)
#define ADR_1CharPW           0x564239
#define ADR_UnlOxygen         0x5A9F64
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Old 07/30/2013, 01:16   #34
 
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Code:
tMessageBox WarRock::oMessage = (tMessageBox)0x00521DF7;

void WarRock::Message(char* message) // message box
{
	__asm
	{
		push eax;

		mov eax, message;
		push 0088F93Eh;
		push 0h;
		push 00A6E600h;
		push eax;
		push dword ptr ds:[00AED574h];
		call [WarRock::oMessage];

		pop eax;
	}
}
Credits 100% to me.
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Old 07/30/2013, 03:02   #35
 
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Code:
/*________________________________________________*/
/*________________________________________________*/
/*_____________________N4n033_____________________*/
/*________________________________________________*/
/*________________________________________________*/
          /*____________________________*/
          /*__________Pointers__________*/
          /*____________________________*/
           #define PlayerPTR     0xAE6C20
           #define ServerPTR     0xAE7AE4
           #define VehiclePTR    0xAE6CFC
           #define GpuPTR        0x8CA2D4
           #define ZombieMapPTR  0xAE6F9C
           #define HwidPTR       0xAE6B8C
           #define BasePTR       0xB1FCA8
           #define RoomPTR       0xAED574
           #define StatePTR      0xAED344
           #define DevicePTR     0x******//Pvt
           #define MatrixPTR     0xA754B8
           #define UserPTR       0xAE7AE4
           #define UserBase      0xAED93C
           #define AnglesPTR     0xAE6B90
           #define ClassBase     0xB20648
           #define WeaponBase    0xB0BD08
           #define LocalPTR      0xA1DC
           #define GlobalPTR     0xB18
          /*____________________________*/
          /*__________Memories__________*/
          /*____________________________*/
           #define GmWarning     0xB1A6BC
           #define GmWarningIP   0x******//Pvt
           #define Scope         0x938460
           #define ScopeSize     0x938468
           #define LevelTable    0x896F18
           #define UnlAmmo       0x******//Pvt
           #define ColorShot_1   0xAED7E8
           #define ColorShot_2   0xAED7EC
           #define ColorShot_3   0xAED7F0
           #define QuickSpawn_1  0xB81024
           #define QuickSpawn_2  0xB89C04
           #define QuickSpawn_3  0xB89C08
           #define FfaSpawn_1    0xAF1958
           #define FfaSpawn_2    0xAF1954
           #define Stamina_1     0x897CC0
           #define Stamina_2     0x897CC4
           #define Stamina_3     0x897CC8
           #define Stamina_4     0x897CCC
           #define Stamina_5     0x897CD0
           #define SuperNoSpread 0x8CD2A8
           #define WTW           0x897A8C
           #define STW           0x89173C
           #define WUW           0xAF4144
           #define WTH           0x8C9D90
           #define Boneshot      0x8CE270
           #define AntiAFK       0xB7F620
           #define LadderQuickly 0x8CD5F8
           #define BreakLimit    0x8CD210
           #define HideRadar     0xAF4174
           #define DeathCam      0xB888E4
           #define ImExplosion   0x8CD418
           #define GunDistance   0x8CE170
           #define CQCProne      0x938454
           #define QuickPlant    0xAE6C50
           #define PlantAnyWhere 0xAE6C72
           #define DefAnyWhere   0x93847C
           #define IamDrunk      0xAE6F58
           #define InstaLock     0xAE6C08
           #define Speed         0x8CD640
           #define SpeedRoll     0x8CD468
           #define NoWater_1     0xAF413C
           #define NoWater_2     0xAF4140
           #define NoSpread      0xB7F608
           #define NoReload      0xAED378
           #define FastAmmo      0xAF192C
           #define FastHealth    0xAF1934
           #define FlagTime      0xAF193C
           #define FlagCounter   0xAF1944
           #define VehicleJump   0x******//Pvt
           #define VehiclePitch  0x******//Pvt
           #define VehicleYaw    0x******//Pvt
           #define BigVehName    0x8CD488
           #define CrazyVehicle  0x8CD140
           #define PremCross     0x8B3AA0
           #define Bandage       0xAE6BE8
           #define ClanTag_1     0xB0BCA8
           #define ClanTag_2     0xB0BC64
           #define ClanTag_3     0xB0BCB0
           #define ClanTag_4     0xB0A72C
           #define ClanTag_5     0xAA3584
           #define ClanTag_6     0xB2032C
           #define UserList      0x******//Pvt
          /*____________________________*/
          /*___________Offset___________*/
          /*____________________________*/
           #define Premium_1     0x16C
           #define Premium_2     0x174
           #define Pos_X         0x10300
           #define Pos_Y         0x10310
           #define Pos_Z         0x10308
           #define Level         0xB7E18
           #define Dinar         0xB7E28
           #define NoFallDmg     0x102E8
           #define Weapon_1      0x101EC
           #define Weapon_2      0x101EE
           #define Weapon_3      0x101F0
           #define View_X        0x101D4
           #define View_Y        0x101D8
           #define View_Z        0x101DC
           #define Yaw           0x101C4
           #define Pitch         0x101A8
           #define Gravity_X     0xC4AC
           #define Gravity_Y     0xC4B0
           #define Gravity_Z     0xC4B4
           #define RoomMaster    0x9C60C
           #define SuperMaster   0x9C610
           #define Invisible     0xB7E44
           #define Slot_1        0x9F1E0
           #define Slot_2        0x9F1E1
           #define Slot_3        0x9F1E2
           #define Slot_4        0x9F1E3
           #define Slot_5        0x9F1E4
           #define Slot_6        0x9F1E5
           #define Slot_7        0x9F1E6
           #define Slot_8        0x9F1E7
           #define NoRecoil_1    0xC444
           #define NoRecoil_2    0xC448
           #define NoRecoil_3    0xC44C
           #define Device        0x******//Pvt
/*________________________________________________*/
/*________________________________________________*/
/*_____________________Thanks_____________________*/
/*______R3d_L!n3, AeroMan, NoName & GigaByte______*/
/*________________________________________________*/
Last release from me, so enjoy this last time
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Old 07/31/2013, 15:21   #36
 
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Hallo,

hat jemand auf die schnelle eine neue Dumped exe und addy list?
und How to BoneShot (nomenu) Danke im vorraus
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Old 08/01/2013, 02:42   #37
 
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i search the whole forum and i can't see the source of damage as, anyone have Damage As Source?
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Old 08/02/2013, 20:11   #38
 
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Code:
#define Adr_NoSpread1     0xAF19EC
#define Adr_NoSpread2     0xAF19F0

if(wVar0.NoSpread)
{
	*(int*)Adr_NoSpread1=0;
	*(int*)Adr_NoSpread2=0;
}
DWORD NoSpread1 = FindPattern((PBYTE)"\x33\x05\x00\x19\xAF\x00\x89\x45\xEC\xD9\x45\xEC\xDC\x1D\x00\x00", "xx?xxxxxxxxxxx??", 1, true );
DWORD NoSpread2 = FindPattern((PBYTE)"\xA1\x00\x19\xAF\x00\x33\x05\x00\x19\xAF\x00\x89\x45\xEC\xD9\x45", "x?xxxxx?xxxxxxxx", 1, true );
Credits : Me ( N4n033 )
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Old 08/03/2013, 12:52   #39
 
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REQUEST : last WR DUMP & LAST ADDY LIST
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Old 08/03/2013, 13:02   #40
 
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BITTE LÖSCHEN
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Old 08/06/2013, 00:38   #41
 
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Gibt es keine aktuellen addys ?
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Old 08/06/2013, 00:41   #42
 
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Quote:
Originally Posted by wr_zocker View Post
Gibt es keine aktuellen addys ?
Benutz Cheat Engine und einen Bypass oder mach einen Memory Dump und analysier den mit IDA Pro. So findet man seine "Addys" (eigentlich Adressen oder, wenn verniedlicht, Addies) schnell und zuverlässig selbst.
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Old 08/06/2013, 00:41   #43
 
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Quote:
Gibt es keine aktuellen addys ?
nö ^^ selber suchen

aber hier haste 4

Code:
 DWORD ADR_POINTER_PLAYER           = 0xAED33C; // 05/8/2013 
 DWORD ADR_POINTER_SERVER           = 0xAE7B04; // 05/8/2013 
 DWORD ADR_POINTER_ANGELS           = 0xAE6BB0; // 05/8/2013 
 DWORD ADR_POINTER_BASE             = 0xB1FCC8; // 05/8/2013
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Old 08/06/2013, 02:20   #44
 
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Search addys: 5 slot
Pls, and thanks
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Old 08/06/2013, 02:34   #45
 
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Search addys: 5 slot
Pls, and thanks
DWORD ADR_OFFSET_SLOT_5 = 0x9F1E4; // 02/8/2013
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