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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
07/28/2014, 15:30
#751
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Suche einen Bypass für Unitedwar, falls keiner Released worden ist.
07/28/2014, 19:51
#752
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Quote:
Originally Posted by
Kazbah__
can someone upload the dumped from last update please. ty
# with this Player Pointer 0xB1FEC4
Can upload 28/7 if you want?
07/28/2014, 20:23
#753
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Quote:
Can upload 28/7 if you want?
nvm dont need it anymore but thx for the answer
07/29/2014, 00:56
#754
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Hab mal nen kleinen Converter für die .bin dateien geschrieben, könnt ihn euch ja runterladen, kommt eh bald was schöneres auf euch zu.
Falls es euch interessiert, verändert hat sich nichts, es wurde nur der xor key geändert -> 0x2A.
Download:
07/29/2014, 16:24
#755
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Some one has INT PlayerPointer/ServerPointer addy?
07/29/2014, 18:20
#756
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#define WR_PLAYER_PTR 0xB17F60
#define WR_SERVER_PTR 0xB10728
07/29/2014, 18:29
#757
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Quote:
Originally Posted by
Kazbah__
#define WR_PLAYER_PTR 0xB17F60
#define WR_SERVER_PTR 0xB10728
Tnx!
You know what changed? None of my pattern loggers are working anymore. They survived so many updates. But now they are down.
07/29/2014, 19:05
#758
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Quote:
Originally Posted by
znoeen
Tnx!
You know what changed? None of my pattern loggers are working anymore. They survived so many updates. But now they are down.
They must have refactored a lot of things before one of the last updates. Just recreate the patterns, since they don't appear to refactor regularly.
07/30/2014, 16:48
#759
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Request INT Addys 30-7
I prefer the PlayerPoitner and ServerPointer. Everything else is also welcome
Tnx!
08/02/2014, 18:26
#760
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Ich habe letztens auf irgendeiner Gamehacking Seite paar Zeilen Code entdeckt die zum Aufbau eines Menüs benutzt werden.
Code:
VOID BuildMenu()
{
char* txt = new char[0xFF];
txt = "Player Folder";
pMenu->AddFolder(txt,cFolder,&ref,2);
if(ref)
{
txt = "Superjump";
pMenu->AddItem(txt,cOnOff,&ref2,2);
}
delete txt;
}
Könnte mir jemand erklären warum derjenige der den Code geschrieben hat den Speicher dynamisch reserviert hat?
08/02/2014, 18:43
#761
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Quote:
Originally Posted by
Made_619
Könnte mir jemand erklären warum derjenige der den Code geschrieben hat den Speicher dynamisch reserviert hat?
Weil der Typ keine Ahnung hat, lol.
08/05/2014, 13:43
#762
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hmm someone has a snippet for how to get the current exp of the player?
need it badly. ty
08/07/2014, 16:07
#763
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mache *meinen* fcldparser nun in c++.
#edit no screenshot
08/07/2014, 16:43
#764
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Quote:
Originally Posted by
AmazingTurtle
mache *meinen* fcldparser nun in c++.
"c++" und gcnew. Achso....
Edit: Jetzt wurde ich per PM gefragt, ob ich den Screenshot aus dem Zitat entferne. Ist das da jemandem peinlich? lol
08/07/2014, 17:11
#765
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Quote:
Originally Posted by
Raz9r
"c++" und gcnew. Achso....
c++/clr, btw die FCLD klasse ist in c++ :|
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