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War Rock Cheat Programming Discussion

Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.

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Old 07/28/2014, 15:30   #751

 
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Suche einen Bypass für Unitedwar, falls keiner Released worden ist.
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Old 07/28/2014, 19:51   #752
 
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Quote:
Originally Posted by Kazbah__ View Post
can someone upload the dumped from last update please. ty

# with this Player Pointer 0xB1FEC4
Can upload 28/7 if you want?
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Old 07/28/2014, 20:23   #753
 
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Quote:
Can upload 28/7 if you want?
nvm dont need it anymore but thx for the answer
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Old 07/29/2014, 00:56   #754
 
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Hab mal nen kleinen Converter für die .bin dateien geschrieben, könnt ihn euch ja runterladen, kommt eh bald was schöneres auf euch zu.

Falls es euch interessiert, verändert hat sich nichts, es wurde nur der xor key geändert -> 0x2A.

Download:
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Old 07/29/2014, 16:24   #755
 
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Some one has INT PlayerPointer/ServerPointer addy?
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Old 07/29/2014, 18:20   #756
 
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#define WR_PLAYER_PTR 0xB17F60
#define WR_SERVER_PTR 0xB10728
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Old 07/29/2014, 18:29   #757
 
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Quote:
Originally Posted by Kazbah__ View Post
#define WR_PLAYER_PTR 0xB17F60
#define WR_SERVER_PTR 0xB10728
Tnx!
You know what changed? None of my pattern loggers are working anymore. They survived so many updates. But now they are down.
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Old 07/29/2014, 19:05   #758
 
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Quote:
Originally Posted by znoeen View Post
Tnx!
You know what changed? None of my pattern loggers are working anymore. They survived so many updates. But now they are down.
They must have refactored a lot of things before one of the last updates. Just recreate the patterns, since they don't appear to refactor regularly.
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Old 07/30/2014, 16:48   #759
 
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Request INT Addys 30-7
I prefer the PlayerPoitner and ServerPointer. Everything else is also welcome
Tnx!
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Old 08/02/2014, 18:26   #760
 
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Ich habe letztens auf irgendeiner Gamehacking Seite paar Zeilen Code entdeckt die zum Aufbau eines Menüs benutzt werden.

Code:
VOID BuildMenu()
{
char* txt = new char[0xFF];
txt = "Player Folder";
pMenu->AddFolder(txt,cFolder,&ref,2);
if(ref)
{ 
txt = "Superjump";
pMenu->AddItem(txt,cOnOff,&ref2,2);
}
delete txt;
}
Könnte mir jemand erklären warum derjenige der den Code geschrieben hat den Speicher dynamisch reserviert hat?
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Old 08/02/2014, 18:43   #761

 
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Quote:
Originally Posted by Made_619 View Post
Könnte mir jemand erklären warum derjenige der den Code geschrieben hat den Speicher dynamisch reserviert hat?
Weil der Typ keine Ahnung hat, lol.
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Old 08/05/2014, 13:43   #762
 
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hmm someone has a snippet for how to get the current exp of the player?

need it badly. ty
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Old 08/07/2014, 16:07   #763
 
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mache *meinen* fcldparser nun in c++.
#edit no screenshot
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Old 08/07/2014, 16:43   #764
 
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Quote:
Originally Posted by AmazingTurtle View Post
mache *meinen* fcldparser nun in c++.
"c++" und gcnew. Achso....

Edit: Jetzt wurde ich per PM gefragt, ob ich den Screenshot aus dem Zitat entferne. Ist das da jemandem peinlich? lol
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Old 08/07/2014, 17:11   #765
 
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Quote:
Originally Posted by Raz9r View Post
"c++" und gcnew. Achso....
c++/clr, btw die FCLD klasse ist in c++ :|
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