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War Rock Cheat Programming Discussion
Discussion on War Rock Cheat Programming Discussion within the WarRock forum part of the Shooter category.
07/28/2014, 15:30
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#751
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elite*gold: 4
Join Date: Nov 2010
Posts: 3,320
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Suche einen Bypass für Unitedwar, falls keiner Released worden ist.
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07/28/2014, 19:51
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#752
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Join Date: May 2014
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Quote:
Originally Posted by Kazbah__
can someone upload the dumped from last update please. ty
# with this Player Pointer 0xB1FEC4
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Can upload 28/7 if you want?
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07/28/2014, 20:23
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#753
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Join Date: Mar 2011
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Quote:
Can upload 28/7 if you want?
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nvm dont need it anymore but thx for the answer
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07/29/2014, 00:56
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#754
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Join Date: Dec 2009
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Hab mal nen kleinen Converter für die .bin dateien geschrieben, könnt ihn euch ja runterladen, kommt eh bald was schöneres auf euch zu.
Falls es euch interessiert, verändert hat sich nichts, es wurde nur der xor key geändert -> 0x2A.
Download:
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07/29/2014, 16:24
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#755
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Join Date: May 2014
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Some one has INT PlayerPointer/ServerPointer addy?
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07/29/2014, 18:20
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#756
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#define WR_PLAYER_PTR 0xB17F60
#define WR_SERVER_PTR 0xB10728
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07/29/2014, 18:29
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#757
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Join Date: May 2014
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Quote:
Originally Posted by Kazbah__
#define WR_PLAYER_PTR 0xB17F60
#define WR_SERVER_PTR 0xB10728
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Tnx!
You know what changed? None of my pattern loggers are working anymore. They survived so many updates. But now they are down.
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07/29/2014, 19:05
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#758
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elite*gold: 297
Join Date: Dec 2010
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Quote:
Originally Posted by znoeen
Tnx!
You know what changed? None of my pattern loggers are working anymore. They survived so many updates. But now they are down.
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They must have refactored a lot of things before one of the last updates. Just recreate the patterns, since they don't appear to refactor regularly.
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07/30/2014, 16:48
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#759
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Request INT Addys 30-7
I prefer the PlayerPoitner and ServerPointer. Everything else is also welcome
Tnx!
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08/02/2014, 18:26
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#760
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Join Date: Dec 2009
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Ich habe letztens auf irgendeiner Gamehacking Seite paar Zeilen Code entdeckt die zum Aufbau eines Menüs benutzt werden.
Code:
VOID BuildMenu()
{
char* txt = new char[0xFF];
txt = "Player Folder";
pMenu->AddFolder(txt,cFolder,&ref,2);
if(ref)
{
txt = "Superjump";
pMenu->AddItem(txt,cOnOff,&ref2,2);
}
delete txt;
}
Könnte mir jemand erklären warum derjenige der den Code geschrieben hat den Speicher dynamisch reserviert hat?
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08/02/2014, 18:43
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#761
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Quote:
Originally Posted by Made_619
Könnte mir jemand erklären warum derjenige der den Code geschrieben hat den Speicher dynamisch reserviert hat?
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Weil der Typ keine Ahnung hat, lol.
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08/05/2014, 13:43
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#762
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Join Date: Sep 2010
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hmm someone has a snippet for how to get the current exp of the player?
need it badly. ty
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08/07/2014, 16:07
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#763
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Join Date: Mar 2014
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mache *meinen* fcldparser nun in c++.
#edit no screenshot
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08/07/2014, 16:43
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#764
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elite*gold: 297
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Quote:
Originally Posted by AmazingTurtle
mache *meinen* fcldparser nun in c++.
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"c++" und gcnew. Achso....
Edit: Jetzt wurde ich per PM gefragt, ob ich den Screenshot aus dem Zitat entferne. Ist das da jemandem peinlich? lol
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08/07/2014, 17:11
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#765
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Join Date: Mar 2014
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Quote:
Originally Posted by Raz9r
"c++" und gcnew. Achso....
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c++/clr, btw die FCLD klasse ist in c++ :|
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